kernelBlurFragment.fx 196 B

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  1. #ifdef PACKEDFLOAT
  2. blend += unpack(texture2D(textureSampler, sampleCoord{X})) * KERNEL_WEIGHT{X};
  3. #else
  4. blend += texture2D(textureSampler, sampleCoord{X}) * KERNEL_WEIGHT{X};
  5. #endif