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David Catuhe 9841215711 Merge pull request #2415 from julien-moreau/master 8 éve
.vscode 044c7a1e25 add automatic start for debug 8 éve
Exporters 40b8de3f6e Blender 5.3.0 8 éve
Playground 1c954892e7 Add Editor Fullscreen button to the playground 8 éve
Tools fb8abde16d created Debug.PhysicsViewer 8 éve
assets 176b3b7879 generate mip maps for TextureTOols 8 éve
dist f9ff6a7ce8 Nightly 8 éve
gui a5c655e5bf Fixed issue with GUI in mesh mode + nightly 8 éve
inspector 4f2970f78c removed unnecessary override of dispose from PhysicsTab 8 éve
loaders a1ae7c422a Add checks if event callbacks are not set 8 éve
localDev d0b51f53dd Added slider to GUI 8 éve
materialsLibrary df6751067b Add material.getActiveTextures and BaseTexture.WhenAllReady 8 éve
postProcessLibrary 1b48f67f75 Add Inspector Shortcut 9 éve
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library 8 éve
sandbox 5730c27c73 Updating sites icons with new logo 8 éve
serializers 25cac4667d Adding support to Babylon.JS for morph targets 8 éve
src 8c2b8eabef Check if post-process exists before update the effect when setting up advanced parameters in StandardRenderingPipeline 8 éve
tests bdd801490d Nightly + small fixes for default rendering pipeline 8 éve
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 10 éve
.gitignore fe7bc7e66c REmoved canvas2d tests 8 éve
.gitmodules eb1b2745f6 DAE Exporter 12 éve
.travis.yml 1dabcd6f7f travis should use node 6 8 éve
Babylon.csproj fb8abde16d created Debug.PhysicsViewer 8 éve
Babylon.sln 04f6e9fa66 Added VS files 9 éve
Web.config a0be8373ec Untabify web.config 9 éve
bower.json 34ad342456 Update bower.json to latest version 9 éve
contributing.md c8c6d6876a Update contributing.md 8 éve
license.md 4f44f2ce56 Moved license to a separate file 8 éve
package.json 12606375c1 Added blur to mirror 8 éve
readme.md 4f44f2ce56 Moved license to a separate file 8 éve
tslint.json bd6328c459 none squared capture 8 éve
what's new.md a81cc60168 Moved canvas to extensions 8 éve

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

For preview release you can use the following ones:

Preview release

3.0-beta can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.