config.json 27 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Black and White post-process",
  6. "playgroundId": "#N55Q2M#0",
  7. "referenceImage": "bwpp.png"
  8. },
  9. {
  10. "title": "Sprite maps",
  11. "playgroundId": "#ARLADE#22",
  12. "referenceImage": "sprite-maps.png",
  13. "excludeFromAutomaticTesting": true
  14. },
  15. {
  16. "title": "Point light shadows",
  17. "playgroundId": "#U2F7P9#4",
  18. "referenceImage": "point-light-shadows.png"
  19. },
  20. {
  21. "title": "Node material #0",
  22. "playgroundId": "#M5VQE9#16",
  23. "referenceImage": "node-material0.png",
  24. "renderCount": 5,
  25. "excludeFromAutomaticTesting": true
  26. },
  27. {
  28. "title": "Node material #1",
  29. "playgroundId": "#QJ71C6#0",
  30. "referenceImage": "node-material1.png",
  31. "renderCount": 20
  32. },
  33. {
  34. "title": "Node material #2",
  35. "playgroundId": "#WYM31D#4",
  36. "referenceImage": "node-material2.png"
  37. },
  38. {
  39. "title": "Node material #3",
  40. "playgroundId": "#LWGVT0#2",
  41. "referenceImage": "node-material3.png"
  42. },
  43. {
  44. "title": "Node material #4",
  45. "playgroundId": "#ZYGRII#1",
  46. "referenceImage": "node-material4.png"
  47. },
  48. {
  49. "title": "Node material #5",
  50. "playgroundId": "#V8VH7B#0",
  51. "referenceImage": "node-material5.png"
  52. },
  53. {
  54. "title": "Node material #6",
  55. "playgroundId": "#2XY3Z4#0",
  56. "referenceImage": "node-material6.png"
  57. },
  58. {
  59. "title": "Basis loader",
  60. "playgroundId": "#4RN0VF#0",
  61. "referenceImage": "basis.png"
  62. },
  63. {
  64. "title": "Unindexed mesh",
  65. "playgroundId": "#4IHSY2#0",
  66. "referenceImage": "unindexedmesh.png"
  67. },
  68. {
  69. "title": "LOD + Billboards + Instances",
  70. "playgroundId": "#UAIZCS#0",
  71. "referenceImage": "lodbillboardinstances.png"
  72. },
  73. {
  74. "title": "Nested BBG",
  75. "playgroundId": "#ZG0C8B#1",
  76. "renderCount": 10,
  77. "referenceImage": "nested_BBG.png"
  78. },
  79. {
  80. "title": "Weighted animations",
  81. "playgroundId": "#LL5BIQ#72",
  82. "renderCount": 50,
  83. "referenceImage": "weighted animations.png"
  84. },
  85. {
  86. "title": "Anisotropic",
  87. "playgroundId": "#MAXCNU#1",
  88. "referenceImage": "anisotropic.png"
  89. },
  90. {
  91. "title": "Clear Coat",
  92. "playgroundId": "#YACNQS#2",
  93. "referenceImage": "clearCoat.png"
  94. },
  95. {
  96. "title": "GUI Transform StackPanel",
  97. "playgroundId": "#BS60AB#0",
  98. "referenceImage": "TransformStackPanel.png"
  99. },
  100. {
  101. "title": "GUI StackPanel",
  102. "playgroundId": "#LLVZ90#0",
  103. "referenceImage": "StackPanel.png"
  104. },
  105. {
  106. "title": "Camera rig",
  107. "playgroundId": "#ATL1CS#11",
  108. "referenceImage": "cameraRig.png"
  109. },
  110. {
  111. "title": "Sliders",
  112. "playgroundId": "#HATGQZ#3",
  113. "referenceImage": "Sliders.png",
  114. "excludeFromAutomaticTesting": true
  115. },
  116. {
  117. "title": "Pointers",
  118. "playgroundId": "#1GLEJK#5",
  119. "referenceImage": "pointers.png",
  120. "excludeFromAutomaticTesting": true
  121. },
  122. {
  123. "title": "LineEdgesRenderer",
  124. "playgroundId": "#T90MQ4#1",
  125. "renderCount": 50,
  126. "referenceImage": "LineEdgesRenderer.png"
  127. },
  128. {
  129. "title": "Solid particle system",
  130. "playgroundId": "#WCDZS#92",
  131. "renderCount": 150,
  132. "referenceImage": "sps.png"
  133. },
  134. {
  135. "title": "Simulate pointer",
  136. "playgroundId": "#8MGKWK#78",
  137. "referenceImage": "simulatePointer.png"
  138. },
  139. {
  140. "title": "Color Grading",
  141. "playgroundId": "#8EDB5N#2",
  142. "referenceImage": "colorGrading.png"
  143. },
  144. {
  145. "title": "Ribbon morphing",
  146. "playgroundId": "#ACKC2#1",
  147. "renderCount": 50,
  148. "referenceImage": "ribbon morphing.png"
  149. },
  150. {
  151. "title": "Clip planes",
  152. "playgroundId": "#Y6W087#0",
  153. "referenceImage": "clipplanes.png"
  154. },
  155. {
  156. "title": "ShadowOnlyMaterial",
  157. "playgroundId": "#1KF7V1#18",
  158. "referenceImage": "shadowOnlyMaterial.png"
  159. },
  160. {
  161. "title": "Gizmos",
  162. "playgroundId": "#8GY6J8#48",
  163. "renderCount": 50,
  164. "referenceImage": "Gizmos.png"
  165. },
  166. {
  167. "title": "GUI3D SpherePanel",
  168. "playgroundId": "#HB4C01#9",
  169. "renderCount": 50,
  170. "referenceImage": "spherepanel.png"
  171. },
  172. {
  173. "title": "Particle Helper",
  174. "playgroundId": "#1VGT5D#2",
  175. "renderCount": 50,
  176. "referenceImage": "particle_helper.png"
  177. },
  178. {
  179. "title": "Chibi Rex",
  180. "playgroundId": "#QATUCH#11",
  181. "renderCount": 50,
  182. "referenceImage": "chibi_rex.png"
  183. },
  184. {
  185. "title": "Yeti",
  186. "playgroundId": "#QATUCH#3",
  187. "renderCount": 150,
  188. "referenceImage": "yeti.png"
  189. },
  190. {
  191. "title": "Sponza",
  192. "sceneFolder": "/Scenes/Sponza/",
  193. "sceneFilename": "Sponza.babylon",
  194. "referenceImage": "Sponza.png"
  195. },
  196. {
  197. "title": "Windows cafe",
  198. "sceneFolder": "/Scenes/WCafe/",
  199. "sceneFilename": "WCafe.babylon",
  200. "referenceImage": "WCafe.png"
  201. },
  202. {
  203. "title": "Espilit",
  204. "sceneFolder": "/Scenes/Espilit/",
  205. "sceneFilename": "espilit.babylon",
  206. "referenceImage": "Espilit.png"
  207. },
  208. {
  209. "title": "The car",
  210. "sceneFolder": "/Scenes/TheCar/",
  211. "sceneFilename": "TheCar.binary.babylon",
  212. "referenceImage": "TheCar.png",
  213. "errorRatio": 5
  214. },
  215. {
  216. "title": "Viper",
  217. "sceneFolder": "/Scenes/Viper/",
  218. "sceneFilename": "Viper.babylon",
  219. "referenceImage": "Viper.png"
  220. },
  221. {
  222. "title": "Retail",
  223. "sceneFolder": "/Scenes/Retail/",
  224. "sceneFilename": "Retail.babylon",
  225. "referenceImage": "retail.png"
  226. },
  227. {
  228. "title": "Hill Valley",
  229. "sceneFolder": "/Scenes/hillvalley/",
  230. "sceneFilename": "HillValley.incremental.babylon",
  231. "referenceImage": "Hillvalley.png"
  232. },
  233. {
  234. "title": "Heart",
  235. "sceneFolder": "/Scenes/Heart/",
  236. "sceneFilename": "Heart.babylon",
  237. "referenceImage": "Heart.png"
  238. },
  239. {
  240. "title": "Mansion",
  241. "sceneFolder": "/Scenes/Mansion/",
  242. "sceneFilename": "Mansion.babylon",
  243. "referenceImage": "mansion.png",
  244. "excludeFromAutomaticTesting": true
  245. },
  246. {
  247. "title": "SpaceDeK",
  248. "sceneFolder": "/Scenes/SpaceDek/",
  249. "sceneFilename": "SpaceDek.babylon",
  250. "referenceImage": "SpaceDeK.png",
  251. "errorRatio": 5
  252. },
  253. {
  254. "title": "Flat2009",
  255. "sceneFolder": "/Scenes/Flat2009/",
  256. "sceneFilename": "Flat2009.babylon",
  257. "referenceImage": "Flat2009.png"
  258. },
  259. {
  260. "title": "CSG",
  261. "scriptToRun": "/Demos/CSG/csg.js",
  262. "functionToCall": "CreateCSGTestScene",
  263. "referenceImage": "csg.png"
  264. },
  265. {
  266. "title": "Charting",
  267. "renderCount": 20,
  268. "scriptToRun": "/Demos/Charting/charting.js",
  269. "functionToCall": "CreateChartingTestScene",
  270. "referenceImage": "charting.png"
  271. },
  272. {
  273. "title": "Fog",
  274. "scriptToRun": "/Demos/Fog/fog.js",
  275. "functionToCall": "CreateFogScene",
  276. "referenceImage": "fog.png"
  277. },
  278. {
  279. "title": "Polygon",
  280. "scriptToRun": "/Demos/Polygon/polygon.js",
  281. "functionToCall": "CreatePolygonScene",
  282. "referenceImage": "polygon.png"
  283. },
  284. {
  285. "title": "Soft Shadows",
  286. "playgroundId": "#0YYQ3N#0",
  287. "referenceImage": "softShadows.png"
  288. },
  289. {
  290. "title": "Fresnel",
  291. "playgroundId": "#603JUZ#1",
  292. "referenceImage": "fresnel.png"
  293. },
  294. {
  295. "title": "Highlights",
  296. "scriptToRun": "/Demos/Highlights/highlights.js",
  297. "functionToCall": "CreateHighlightsScene",
  298. "referenceImage": "highlights.png",
  299. "rootPath": "/Demos/Highlights/",
  300. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  301. },
  302. {
  303. "title": "Lines",
  304. "scriptToRun": "/Demos/Lines/lines.js",
  305. "functionToCall": "CreateLinesTestScene",
  306. "referenceImage": "lines.png",
  307. "replace": "updateVerticesDataDirectly, updateVerticesData"
  308. },
  309. {
  310. "title": "Bones",
  311. "scriptToRun": "/Demos/Bones/bones.js",
  312. "functionToCall": "CreateBonesTestScene",
  313. "referenceImage": "bones.png",
  314. "replace": "Dude.babylon, dude.babylon"
  315. },
  316. {
  317. "title": "LOD",
  318. "renderCount": 10,
  319. "playgroundId": "#FFMFW5#0",
  320. "referenceImage": "lod.png",
  321. "errorRatio": 5
  322. },
  323. {
  324. "title": "Lens",
  325. "scriptToRun": "/Demos/Lens/lensFlares.js",
  326. "functionToCall": "CreateLensFlaresTestScene",
  327. "referenceImage": "lens.png",
  328. "rootPath": "/Demos/Lens/",
  329. "replaceUrl": "lens4.png, lens5.png"
  330. },
  331. {
  332. "title": "Self shadowing",
  333. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  334. "functionToCall": "CreateShadowsTestScene",
  335. "referenceImage": "selfShadowing.png"
  336. },
  337. {
  338. "title": "Advanced shadows",
  339. "renderCount": 20,
  340. "playgroundId": "#SLV8LW#0",
  341. "referenceImage": "advancedShadows.png"
  342. },
  343. {
  344. "title": "point light shadows",
  345. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  346. "functionToCall": "CreatePointLightShadowScene",
  347. "referenceImage": "pointLightShadows.png",
  348. "replace": "/ground, /Ground"
  349. },
  350. {
  351. "title": "Displacement map",
  352. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  353. "functionToCall": "CreateDisplacementTestScene",
  354. "referenceImage": "displacementMap.png",
  355. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  356. },
  357. {
  358. "title": "Normals",
  359. "playgroundId": "#WXKLLJ#2",
  360. "referenceImage": "normals.png"
  361. },
  362. {
  363. "title": "Custom render target",
  364. "renderCount": 20,
  365. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  366. "functionToCall": "CreateCustomRenderTargetTestScene",
  367. "referenceImage": "customRTT.png"
  368. },
  369. {
  370. "title": "Draco Mesh Compression",
  371. "playgroundId": "#22MFU2#4",
  372. "referenceImage": "draco.png"
  373. },
  374. {
  375. "title": "GLTF Normals",
  376. "playgroundId": "#SMEAEB#0",
  377. "referenceImage": "gltfnormals.png"
  378. },
  379. {
  380. "title": "GLTF Animation Node",
  381. "playgroundId": "#DS8AA7#18",
  382. "replace": "__folder__, Animation_Node, __page__, 0",
  383. "referenceImage": "gltfAnimationNode.png"
  384. },
  385. {
  386. "title": "GLTF Animation Node Misc",
  387. "playgroundId": "#DS8AA7#18",
  388. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  389. "referenceImage": "gltfAnimationNodeMisc.png"
  390. },
  391. {
  392. "title": "GLTF Animation Skin (0)",
  393. "playgroundId": "#DS8AA7#18",
  394. "replace": "__folder__, Animation_Skin, __page__, 0",
  395. "referenceImage": "gltfAnimationSkin0.png"
  396. },
  397. {
  398. "title": "GLTF Animation Skin (1)",
  399. "playgroundId": "#DS8AA7#18",
  400. "replace": "__folder__, Animation_Skin, __page__, 1",
  401. "referenceImage": "gltfAnimationSkin1.png"
  402. },
  403. {
  404. "title": "GLTF Animation Skin Type",
  405. "playgroundId": "#DS8AA7#18",
  406. "replace": "__folder__, Animation_SkinType, __page__, 0",
  407. "referenceImage": "gltfAnimationSkinType.png"
  408. },
  409. {
  410. "title": "GLTF Buffer Interleaved",
  411. "playgroundId": "#DS8AA7#18",
  412. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  413. "referenceImage": "gltfBufferInterleaved.png"
  414. },
  415. {
  416. "title": "GLTF Material",
  417. "playgroundId": "#DS8AA7#18",
  418. "replace": "__folder__, Material, __page__, 0",
  419. "referenceImage": "gltfMaterial.png"
  420. },
  421. {
  422. "title": "GLTF Material Alpha Blend",
  423. "playgroundId": "#DS8AA7#18",
  424. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  425. "referenceImage": "gltfMaterialAlphaBlend.png"
  426. },
  427. {
  428. "title": "GLTF Material Alpha Mask",
  429. "playgroundId": "#DS8AA7#18",
  430. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  431. "referenceImage": "gltfMaterialAlphaMask.png"
  432. },
  433. {
  434. "title": "GLTF Material Double Sided (Front)",
  435. "playgroundId": "#DS8AA7#18",
  436. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  437. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  438. },
  439. {
  440. "title": "GLTF Material Double Sided (Back)",
  441. "playgroundId": "#DS8AA7#18",
  442. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  443. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  444. },
  445. {
  446. "title": "GLTF Material Metallic Roughness (0)",
  447. "playgroundId": "#DS8AA7#18",
  448. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  449. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  450. },
  451. {
  452. "title": "GLTF Material Metallic Roughness (1)",
  453. "playgroundId": "#DS8AA7#18",
  454. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  455. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  456. },
  457. {
  458. "title": "GLTF Material Mixed",
  459. "playgroundId": "#DS8AA7#18",
  460. "replace": "__folder__, Material_Mixed, __page__, 0",
  461. "referenceImage": "gltfMaterialMixed.png"
  462. },
  463. {
  464. "title": "GLTF Material Specular Glossiness (0)",
  465. "playgroundId": "#DS8AA7#18",
  466. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  467. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  468. },
  469. {
  470. "title": "GLTF Material Specular Glossiness (1)",
  471. "playgroundId": "#DS8AA7#18",
  472. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  473. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  474. },
  475. {
  476. "title": "GLTF Mesh Primitive Attribute",
  477. "playgroundId": "#DS8AA7#18",
  478. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  479. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  480. },
  481. {
  482. "title": "GLTF Mesh Primitive Mode (0)",
  483. "playgroundId": "#DS8AA7#18",
  484. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  485. "referenceImage": "gltfMeshPrimitiveMode0.png"
  486. },
  487. {
  488. "title": "GLTF Mesh Primitive Mode (1)",
  489. "playgroundId": "#DS8AA7#18",
  490. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  491. "referenceImage": "gltfMeshPrimitiveMode1.png"
  492. },
  493. {
  494. "title": "GLTF Mesh Primitive Vertex Color",
  495. "playgroundId": "#DS8AA7#18",
  496. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  497. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  498. },
  499. {
  500. "title": "GLTF Mesh Primitives",
  501. "playgroundId": "#DS8AA7#18",
  502. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  503. "referenceImage": "gltfMeshPrimitives.png"
  504. },
  505. {
  506. "title": "GLTF Mesh Primitives UV (0)",
  507. "playgroundId": "#DS8AA7#18",
  508. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  509. "referenceImage": "gltfMeshPrimitivesUV0.png"
  510. },
  511. {
  512. "title": "GLTF Mesh Primitives UV (1)",
  513. "playgroundId": "#DS8AA7#18",
  514. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  515. "referenceImage": "gltfMeshPrimitivesUV1.png"
  516. },
  517. {
  518. "title": "GLTF Node Attribute (0)",
  519. "playgroundId": "#DS8AA7#18",
  520. "replace": "__folder__, Node_Attribute, __page__, 0",
  521. "referenceImage": "gltfNodeAttribute0.png"
  522. },
  523. {
  524. "title": "GLTF Node Attribute (1)",
  525. "playgroundId": "#DS8AA7#18",
  526. "replace": "__folder__, Node_Attribute, __page__, 1",
  527. "referenceImage": "gltfNodeAttribute1.png"
  528. },
  529. {
  530. "title": "GLTF Node NegativeScale (0)",
  531. "playgroundId": "#DS8AA7#18",
  532. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  533. "referenceImage": "gltfNodeNegativeScale0.png"
  534. },
  535. {
  536. "title": "GLTF Node NegativeScale (1)",
  537. "playgroundId": "#DS8AA7#18",
  538. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  539. "referenceImage": "gltfNodeNegativeScale1.png"
  540. },
  541. {
  542. "title": "GLTF Texture Sampler (0)",
  543. "playgroundId": "#DS8AA7#18",
  544. "replace": "__folder__, Texture_Sampler, __page__, 0",
  545. "referenceImage": "gltfTextureSampler0.png"
  546. },
  547. {
  548. "title": "GLTF Texture Sampler (1)",
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  550. "replace": "__folder__, Texture_Sampler, __page__, 1",
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