Raanan Weber 95b12bbc0c fixing APIs and module separation 7 年 前
..
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dist c69a526f0e Small issue with the minimal configuration fixed 8 年 前
src 95b12bbc0c fixing APIs and module separation 7 年 前
tests 95b12bbc0c fixing APIs and module separation 7 年 前
README.md bb272a3545 Viewer configuration - initial 8 年 前
package.json b68364e6b5 using handlebars' typings 7 年 前
tsconfig-gulp.json 87c0875254 fixing remote build 8 年 前
tsconfig.json 75976f9951 deepmerge reference 7 年 前
webpack.config.js 04ca9505a1 webpack defs 8 年 前
webpack.gulp.config.js 87c0875254 fixing remote build 8 年 前

README.md

BabylonJS Viewer

This project is a 3d model viewer using babylonjs.

Please note that this is an initial release. The API and project structure could (and probably SHOULD) be changed, so please don't rely on this yet in a productive environment.

The viewer is using the latest Babylon from npm (3.1 alpha).

This documentation is also not full. I will slowly add more and more exmplanations.

Basic usage

See basicExample.html in /dist.

Basically, all that is needed is an html tag, and the viewer.js, which includes everything needed to render a Scene:

<babylon model="https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/BoomBox/glTF/BoomBox.gltf" default-viewer="true"></babylon>
<script src="viewer.js"></script>

This will create a (default) viewer and will load the model in this URL using the gltf loader.

The babylon tag will be automatically initialized.

Configuration

Configuration can be provided using html attributes or a JSON (at the moment). A configuration Mapper can be registered to create new configuration readers.

Before I finish a full documentation, take a look at configuration.ts

Templating

The default templates are integrated in the viewer.js file. The current templates are located in /assets/templates/default/ . Those templates can be extended and registered using the configuration file.