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- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var BABYLON;
- (function (BABYLON) {
- var Geometry = (function () {
- function Geometry(id, scene, vertexData, updatable, mesh) {
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
- this._totalVertices = 0;
- this._isDisposed = false;
- this.id = id;
- this._engine = scene.getEngine();
- this._meshes = [];
- this._scene = scene;
- //Init vertex buffer cache
- this._vertexBuffers = {};
- this._indices = [];
- // vertexData
- if (vertexData) {
- this.setAllVerticesData(vertexData, updatable);
- }
- else {
- this._totalVertices = 0;
- this._indices = [];
- }
- // applyToMesh
- if (mesh) {
- this.applyToMesh(mesh);
- mesh.computeWorldMatrix(true);
- }
- }
- Object.defineProperty(Geometry.prototype, "extend", {
- get: function () {
- return this._extend;
- },
- enumerable: true,
- configurable: true
- });
- Geometry.prototype.getScene = function () {
- return this._scene;
- };
- Geometry.prototype.getEngine = function () {
- return this._engine;
- };
- Geometry.prototype.isReady = function () {
- return this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE;
- };
- Geometry.prototype.setAllVerticesData = function (vertexData, updatable) {
- vertexData.applyToGeometry(this, updatable);
- this.notifyUpdate();
- };
- Geometry.prototype.setVerticesData = function (kind, data, updatable, stride) {
- if (this._vertexBuffers[kind]) {
- this._vertexBuffers[kind].dispose();
- }
- this._vertexBuffers[kind] = new BABYLON.VertexBuffer(this._engine, data, kind, updatable, this._meshes.length === 0, stride);
- if (kind === BABYLON.VertexBuffer.PositionKind) {
- stride = this._vertexBuffers[kind].getStrideSize();
- this._totalVertices = data.length / stride;
- this._extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
- var meshes = this._meshes;
- var numOfMeshes = meshes.length;
- for (var index = 0; index < numOfMeshes; index++) {
- var mesh = meshes[index];
- mesh._resetPointsArrayCache();
- mesh._boundingInfo = new BABYLON.BoundingInfo(this._extend.minimum, this._extend.maximum);
- mesh._createGlobalSubMesh();
- mesh.computeWorldMatrix(true);
- }
- }
- this.notifyUpdate(kind);
- };
- Geometry.prototype.updateVerticesDataDirectly = function (kind, data, offset) {
- var vertexBuffer = this.getVertexBuffer(kind);
- if (!vertexBuffer) {
- return;
- }
- vertexBuffer.updateDirectly(data, offset);
- this.notifyUpdate(kind);
- };
- Geometry.prototype.updateVerticesData = function (kind, data, updateExtends) {
- var vertexBuffer = this.getVertexBuffer(kind);
- if (!vertexBuffer) {
- return;
- }
- vertexBuffer.update(data);
- if (kind === BABYLON.VertexBuffer.PositionKind) {
- var stride = vertexBuffer.getStrideSize();
- this._totalVertices = data.length / stride;
- if (updateExtends) {
- this._extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
- }
- var meshes = this._meshes;
- var numOfMeshes = meshes.length;
- for (var index = 0; index < numOfMeshes; index++) {
- var mesh = meshes[index];
- mesh._resetPointsArrayCache();
- if (updateExtends) {
- mesh._boundingInfo = new BABYLON.BoundingInfo(this._extend.minimum, this._extend.maximum);
- for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
- var subMesh = mesh.subMeshes[subIndex];
- subMesh.refreshBoundingInfo();
- }
- }
- }
- }
- this.notifyUpdate(kind);
- };
- Geometry.prototype.getTotalVertices = function () {
- if (!this.isReady()) {
- return 0;
- }
- return this._totalVertices;
- };
- Geometry.prototype.getVerticesData = function (kind, copyWhenShared) {
- var vertexBuffer = this.getVertexBuffer(kind);
- if (!vertexBuffer) {
- return null;
- }
- var orig = vertexBuffer.getData();
- if (!copyWhenShared || this._meshes.length === 1) {
- return orig;
- }
- else {
- var len = orig.length;
- var copy = [];
- for (var i = 0; i < len; i++) {
- copy.push(orig[i]);
- }
- return copy;
- }
- };
- Geometry.prototype.getVertexBuffer = function (kind) {
- if (!this.isReady()) {
- return null;
- }
- return this._vertexBuffers[kind];
- };
- Geometry.prototype.getVertexBuffers = function () {
- if (!this.isReady()) {
- return null;
- }
- return this._vertexBuffers;
- };
- Geometry.prototype.isVerticesDataPresent = function (kind) {
- if (!this._vertexBuffers) {
- if (this._delayInfo) {
- return this._delayInfo.indexOf(kind) !== -1;
- }
- return false;
- }
- return this._vertexBuffers[kind] !== undefined;
- };
- Geometry.prototype.getVerticesDataKinds = function () {
- var result = [];
- var kind;
- if (!this._vertexBuffers && this._delayInfo) {
- for (kind in this._delayInfo) {
- result.push(kind);
- }
- }
- else {
- for (kind in this._vertexBuffers) {
- result.push(kind);
- }
- }
- return result;
- };
- Geometry.prototype.setIndices = function (indices, totalVertices) {
- if (this._indexBuffer) {
- this._engine._releaseBuffer(this._indexBuffer);
- }
- this._indices = indices;
- if (this._meshes.length !== 0 && this._indices) {
- this._indexBuffer = this._engine.createIndexBuffer(this._indices);
- }
- if (totalVertices !== undefined) {
- this._totalVertices = totalVertices;
- }
- var meshes = this._meshes;
- var numOfMeshes = meshes.length;
- for (var index = 0; index < numOfMeshes; index++) {
- meshes[index]._createGlobalSubMesh();
- }
- this.notifyUpdate();
- };
- Geometry.prototype.getTotalIndices = function () {
- if (!this.isReady()) {
- return 0;
- }
- return this._indices.length;
- };
- Geometry.prototype.getIndices = function (copyWhenShared) {
- if (!this.isReady()) {
- return null;
- }
- var orig = this._indices;
- if (!copyWhenShared || this._meshes.length === 1) {
- return orig;
- }
- else {
- var len = orig.length;
- var copy = [];
- for (var i = 0; i < len; i++) {
- copy.push(orig[i]);
- }
- return copy;
- }
- };
- Geometry.prototype.getIndexBuffer = function () {
- if (!this.isReady()) {
- return null;
- }
- return this._indexBuffer;
- };
- Geometry.prototype.releaseForMesh = function (mesh, shouldDispose) {
- var meshes = this._meshes;
- var index = meshes.indexOf(mesh);
- if (index === -1) {
- return;
- }
- for (var kind in this._vertexBuffers) {
- this._vertexBuffers[kind].dispose();
- }
- if (this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer)) {
- this._indexBuffer = null;
- }
- meshes.splice(index, 1);
- mesh._geometry = null;
- if (meshes.length === 0 && shouldDispose) {
- this.dispose();
- }
- };
- Geometry.prototype.applyToMesh = function (mesh) {
- if (mesh._geometry === this) {
- return;
- }
- var previousGeometry = mesh._geometry;
- if (previousGeometry) {
- previousGeometry.releaseForMesh(mesh);
- }
- var meshes = this._meshes;
- // must be done before setting vertexBuffers because of mesh._createGlobalSubMesh()
- mesh._geometry = this;
- this._scene.pushGeometry(this);
- meshes.push(mesh);
- if (this.isReady()) {
- this._applyToMesh(mesh);
- }
- else {
- mesh._boundingInfo = this._boundingInfo;
- }
- };
- Geometry.prototype._applyToMesh = function (mesh) {
- var numOfMeshes = this._meshes.length;
- // vertexBuffers
- for (var kind in this._vertexBuffers) {
- if (numOfMeshes === 1) {
- this._vertexBuffers[kind].create();
- }
- this._vertexBuffers[kind]._buffer.references = numOfMeshes;
- if (kind === BABYLON.VertexBuffer.PositionKind) {
- mesh._resetPointsArrayCache();
- if (!this._extend) {
- this._extend = BABYLON.Tools.ExtractMinAndMax(this._vertexBuffers[kind].getData(), 0, this._totalVertices);
- }
- mesh._boundingInfo = new BABYLON.BoundingInfo(this._extend.minimum, this._extend.maximum);
- mesh._createGlobalSubMesh();
- //bounding info was just created again, world matrix should be applied again.
- mesh._updateBoundingInfo();
- }
- }
- // indexBuffer
- if (numOfMeshes === 1 && this._indices) {
- this._indexBuffer = this._engine.createIndexBuffer(this._indices);
- }
- if (this._indexBuffer) {
- this._indexBuffer.references = numOfMeshes;
- }
- };
- Geometry.prototype.notifyUpdate = function (kind) {
- if (this.onGeometryUpdated) {
- this.onGeometryUpdated(this, kind);
- }
- };
- Geometry.prototype.load = function (scene, onLoaded) {
- var _this = this;
- if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
- return;
- }
- if (this.isReady()) {
- if (onLoaded) {
- onLoaded();
- }
- return;
- }
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADING;
- scene._addPendingData(this);
- BABYLON.Tools.LoadFile(this.delayLoadingFile, function (data) {
- _this._delayLoadingFunction(JSON.parse(data), _this);
- _this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
- _this._delayInfo = [];
- scene._removePendingData(_this);
- var meshes = _this._meshes;
- var numOfMeshes = meshes.length;
- for (var index = 0; index < numOfMeshes; index++) {
- _this._applyToMesh(meshes[index]);
- }
- if (onLoaded) {
- onLoaded();
- }
- }, function () { }, scene.database);
- };
- Geometry.prototype.isDisposed = function () {
- return this._isDisposed;
- };
- Geometry.prototype.dispose = function () {
- var meshes = this._meshes;
- var numOfMeshes = meshes.length;
- var index;
- for (index = 0; index < numOfMeshes; index++) {
- this.releaseForMesh(meshes[index]);
- }
- this._meshes = [];
- for (var kind in this._vertexBuffers) {
- this._vertexBuffers[kind].dispose();
- }
- this._vertexBuffers = [];
- this._totalVertices = 0;
- if (this._indexBuffer) {
- this._engine._releaseBuffer(this._indexBuffer);
- }
- this._indexBuffer = null;
- this._indices = [];
- this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
- this.delayLoadingFile = null;
- this._delayLoadingFunction = null;
- this._delayInfo = [];
- this._boundingInfo = null;
- this._scene.removeGeometry(this);
- this._isDisposed = true;
- };
- Geometry.prototype.copy = function (id) {
- var vertexData = new BABYLON.VertexData();
- vertexData.indices = [];
- var indices = this.getIndices();
- for (var index = 0; index < indices.length; index++) {
- vertexData.indices.push(indices[index]);
- }
- var updatable = false;
- var stopChecking = false;
- var kind;
- for (kind in this._vertexBuffers) {
- // using slice() to make a copy of the array and not just reference it
- var data = this.getVerticesData(kind);
- if (data instanceof Float32Array) {
- vertexData.set(new Float32Array(data), kind);
- }
- else {
- vertexData.set(data.slice(0), kind);
- }
- if (!stopChecking) {
- updatable = this.getVertexBuffer(kind).isUpdatable();
- stopChecking = !updatable;
- }
- }
- var geometry = new Geometry(id, this._scene, vertexData, updatable, null);
- geometry.delayLoadState = this.delayLoadState;
- geometry.delayLoadingFile = this.delayLoadingFile;
- geometry._delayLoadingFunction = this._delayLoadingFunction;
- for (kind in this._delayInfo) {
- geometry._delayInfo = geometry._delayInfo || [];
- geometry._delayInfo.push(kind);
- }
- // Bounding info
- geometry._boundingInfo = new BABYLON.BoundingInfo(this._extend.minimum, this._extend.maximum);
- return geometry;
- };
- Geometry.prototype.serialize = function () {
- var serializationObject = {};
- serializationObject.id = this.id;
- if (BABYLON.Tags.HasTags(this)) {
- serializationObject.tags = BABYLON.Tags.GetTags(this);
- }
- return serializationObject;
- };
- Geometry.prototype.serializeVerticeData = function () {
- var serializationObject = this.serialize();
- if (this.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
- serializationObject.positions = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
- }
- if (this.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
- serializationObject.normals = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
- }
- if (this.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
- serializationObject.uvs = this.getVerticesData(BABYLON.VertexBuffer.UVKind);
- }
- if (this.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
- serializationObject.uvs2 = this.getVerticesData(BABYLON.VertexBuffer.UV2Kind);
- }
- if (this.isVerticesDataPresent(BABYLON.VertexBuffer.UV3Kind)) {
- serializationObject.uvs3 = this.getVerticesData(BABYLON.VertexBuffer.UV3Kind);
- }
- if (this.isVerticesDataPresent(BABYLON.VertexBuffer.UV4Kind)) {
- serializationObject.uvs4 = this.getVerticesData(BABYLON.VertexBuffer.UV4Kind);
- }
- if (this.isVerticesDataPresent(BABYLON.VertexBuffer.UV5Kind)) {
- serializationObject.uvs5 = this.getVerticesData(BABYLON.VertexBuffer.UV5Kind);
- }
- if (this.isVerticesDataPresent(BABYLON.VertexBuffer.UV6Kind)) {
- serializationObject.uvs6 = this.getVerticesData(BABYLON.VertexBuffer.UV6Kind);
- }
- if (this.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
- serializationObject.colors = this.getVerticesData(BABYLON.VertexBuffer.ColorKind);
- }
- if (this.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
- serializationObject.matricesIndices = this.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind);
- serializationObject.matricesIndices._isExpanded = true;
- }
- if (this.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
- serializationObject.matricesWeights = this.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind);
- }
- serializationObject.indices = this.getIndices();
- return serializationObject;
- };
- // Statics
- Geometry.ExtractFromMesh = function (mesh, id) {
- var geometry = mesh._geometry;
- if (!geometry) {
- return null;
- }
- return geometry.copy(id);
- };
- // from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
- // be aware Math.random() could cause collisions
- Geometry.RandomId = function () {
- return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function (c) {
- var r = Math.random() * 16 | 0, v = c === 'x' ? r : (r & 0x3 | 0x8);
- return v.toString(16);
- });
- };
- Geometry.ImportGeometry = function (parsedGeometry, mesh) {
- var scene = mesh.getScene();
- // Geometry
- var geometryId = parsedGeometry.geometryId;
- if (geometryId) {
- var geometry = scene.getGeometryByID(geometryId);
- if (geometry) {
- geometry.applyToMesh(mesh);
- }
- }
- else if (parsedGeometry instanceof ArrayBuffer) {
- var binaryInfo = mesh._binaryInfo;
- if (binaryInfo.positionsAttrDesc && binaryInfo.positionsAttrDesc.count > 0) {
- var positionsData = new Float32Array(parsedGeometry, binaryInfo.positionsAttrDesc.offset, binaryInfo.positionsAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, positionsData, false);
- }
- if (binaryInfo.normalsAttrDesc && binaryInfo.normalsAttrDesc.count > 0) {
- var normalsData = new Float32Array(parsedGeometry, binaryInfo.normalsAttrDesc.offset, binaryInfo.normalsAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, normalsData, false);
- }
- if (binaryInfo.uvsAttrDesc && binaryInfo.uvsAttrDesc.count > 0) {
- var uvsData = new Float32Array(parsedGeometry, binaryInfo.uvsAttrDesc.offset, binaryInfo.uvsAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, uvsData, false);
- }
- if (binaryInfo.uvs2AttrDesc && binaryInfo.uvs2AttrDesc.count > 0) {
- var uvs2Data = new Float32Array(parsedGeometry, binaryInfo.uvs2AttrDesc.offset, binaryInfo.uvs2AttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.UV2Kind, uvs2Data, false);
- }
- if (binaryInfo.uvs3AttrDesc && binaryInfo.uvs3AttrDesc.count > 0) {
- var uvs3Data = new Float32Array(parsedGeometry, binaryInfo.uvs3AttrDesc.offset, binaryInfo.uvs3AttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.UV3Kind, uvs3Data, false);
- }
- if (binaryInfo.uvs4AttrDesc && binaryInfo.uvs4AttrDesc.count > 0) {
- var uvs4Data = new Float32Array(parsedGeometry, binaryInfo.uvs4AttrDesc.offset, binaryInfo.uvs4AttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.UV4Kind, uvs4Data, false);
- }
- if (binaryInfo.uvs5AttrDesc && binaryInfo.uvs5AttrDesc.count > 0) {
- var uvs5Data = new Float32Array(parsedGeometry, binaryInfo.uvs5AttrDesc.offset, binaryInfo.uvs5AttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.UV5Kind, uvs5Data, false);
- }
- if (binaryInfo.uvs6AttrDesc && binaryInfo.uvs6AttrDesc.count > 0) {
- var uvs6Data = new Float32Array(parsedGeometry, binaryInfo.uvs6AttrDesc.offset, binaryInfo.uvs6AttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.UV6Kind, uvs6Data, false);
- }
- if (binaryInfo.colorsAttrDesc && binaryInfo.colorsAttrDesc.count > 0) {
- var colorsData = new Float32Array(parsedGeometry, binaryInfo.colorsAttrDesc.offset, binaryInfo.colorsAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.ColorKind, colorsData, false, binaryInfo.colorsAttrDesc.stride);
- }
- if (binaryInfo.matricesIndicesAttrDesc && binaryInfo.matricesIndicesAttrDesc.count > 0) {
- var matricesIndicesData = new Int32Array(parsedGeometry, binaryInfo.matricesIndicesAttrDesc.offset, binaryInfo.matricesIndicesAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, matricesIndicesData, false);
- }
- if (binaryInfo.matricesWeightsAttrDesc && binaryInfo.matricesWeightsAttrDesc.count > 0) {
- var matricesWeightsData = new Float32Array(parsedGeometry, binaryInfo.matricesWeightsAttrDesc.offset, binaryInfo.matricesWeightsAttrDesc.count);
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, matricesWeightsData, false);
- }
- if (binaryInfo.indicesAttrDesc && binaryInfo.indicesAttrDesc.count > 0) {
- var indicesData = new Int32Array(parsedGeometry, binaryInfo.indicesAttrDesc.offset, binaryInfo.indicesAttrDesc.count);
- mesh.setIndices(indicesData);
- }
- if (binaryInfo.subMeshesAttrDesc && binaryInfo.subMeshesAttrDesc.count > 0) {
- var subMeshesData = new Int32Array(parsedGeometry, binaryInfo.subMeshesAttrDesc.offset, binaryInfo.subMeshesAttrDesc.count * 5);
- mesh.subMeshes = [];
- for (var i = 0; i < binaryInfo.subMeshesAttrDesc.count; i++) {
- var materialIndex = subMeshesData[(i * 5) + 0];
- var verticesStart = subMeshesData[(i * 5) + 1];
- var verticesCount = subMeshesData[(i * 5) + 2];
- var indexStart = subMeshesData[(i * 5) + 3];
- var indexCount = subMeshesData[(i * 5) + 4];
- var subMesh = new BABYLON.SubMesh(materialIndex, verticesStart, verticesCount, indexStart, indexCount, mesh);
- }
- }
- }
- else if (parsedGeometry.positions && parsedGeometry.normals && parsedGeometry.indices) {
- mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, parsedGeometry.positions, false);
- mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, parsedGeometry.normals, false);
- if (parsedGeometry.uvs) {
- mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, parsedGeometry.uvs, false);
- }
- if (parsedGeometry.uvs2) {
- mesh.setVerticesData(BABYLON.VertexBuffer.UV2Kind, parsedGeometry.uvs2, false);
- }
- if (parsedGeometry.uvs3) {
- mesh.setVerticesData(BABYLON.VertexBuffer.UV3Kind, parsedGeometry.uvs3, false);
- }
- if (parsedGeometry.uvs4) {
- mesh.setVerticesData(BABYLON.VertexBuffer.UV4Kind, parsedGeometry.uvs4, false);
- }
- if (parsedGeometry.uvs5) {
- mesh.setVerticesData(BABYLON.VertexBuffer.UV5Kind, parsedGeometry.uvs5, false);
- }
- if (parsedGeometry.uvs6) {
- mesh.setVerticesData(BABYLON.VertexBuffer.UV6Kind, parsedGeometry.uvs6, false);
- }
- if (parsedGeometry.colors) {
- mesh.setVerticesData(BABYLON.VertexBuffer.ColorKind, BABYLON.Color4.CheckColors4(parsedGeometry.colors, parsedGeometry.positions.length / 3), false);
- }
- if (parsedGeometry.matricesIndices) {
- if (!parsedGeometry.matricesIndices._isExpanded) {
- var floatIndices = [];
- for (var i = 0; i < parsedGeometry.matricesIndices.length; i++) {
- var matricesIndex = parsedGeometry.matricesIndices[i];
- floatIndices.push(matricesIndex & 0x000000FF);
- floatIndices.push((matricesIndex & 0x0000FF00) >> 8);
- floatIndices.push((matricesIndex & 0x00FF0000) >> 16);
- floatIndices.push(matricesIndex >> 24);
- }
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, floatIndices, false);
- }
- else {
- delete parsedGeometry.matricesIndices._isExpanded;
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, parsedGeometry.matricesIndices, false);
- }
- }
- if (parsedGeometry.matricesIndicesExtra) {
- if (!parsedGeometry.matricesIndicesExtra._isExpanded) {
- var floatIndices = [];
- for (var i = 0; i < parsedGeometry.matricesIndicesExtra.length; i++) {
- var matricesIndex = parsedGeometry.matricesIndicesExtra[i];
- floatIndices.push(matricesIndex & 0x000000FF);
- floatIndices.push((matricesIndex & 0x0000FF00) >> 8);
- floatIndices.push((matricesIndex & 0x00FF0000) >> 16);
- floatIndices.push(matricesIndex >> 24);
- }
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesExtraKind, floatIndices, false);
- }
- else {
- delete parsedGeometry.matricesIndices._isExpanded;
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesExtraKind, parsedGeometry.matricesIndicesExtra, false);
- }
- }
- if (parsedGeometry.matricesWeights) {
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, parsedGeometry.matricesWeights, false);
- }
- if (parsedGeometry.matricesWeightsExtra) {
- mesh.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsExtraKind, parsedGeometry.matricesWeightsExtra, false);
- }
- mesh.setIndices(parsedGeometry.indices);
- }
- // SubMeshes
- if (parsedGeometry.subMeshes) {
- mesh.subMeshes = [];
- for (var subIndex = 0; subIndex < parsedGeometry.subMeshes.length; subIndex++) {
- var parsedSubMesh = parsedGeometry.subMeshes[subIndex];
- var subMesh = new BABYLON.SubMesh(parsedSubMesh.materialIndex, parsedSubMesh.verticesStart, parsedSubMesh.verticesCount, parsedSubMesh.indexStart, parsedSubMesh.indexCount, mesh);
- }
- }
- // Flat shading
- if (mesh._shouldGenerateFlatShading) {
- mesh.convertToFlatShadedMesh();
- delete mesh._shouldGenerateFlatShading;
- }
- // Update
- mesh.computeWorldMatrix(true);
- // Octree
- if (scene['_selectionOctree']) {
- scene['_selectionOctree'].addMesh(mesh);
- }
- };
- Geometry.Parse = function (parsedVertexData, scene, rootUrl) {
- if (scene.getGeometryByID(parsedVertexData.id)) {
- return null; // null since geometry could be something else than a box...
- }
- var geometry = new Geometry(parsedVertexData.id, scene);
- BABYLON.Tags.AddTagsTo(geometry, parsedVertexData.tags);
- if (parsedVertexData.delayLoadingFile) {
- geometry.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
- geometry.delayLoadingFile = rootUrl + parsedVertexData.delayLoadingFile;
- geometry._boundingInfo = new BABYLON.BoundingInfo(BABYLON.Vector3.FromArray(parsedVertexData.boundingBoxMinimum), BABYLON.Vector3.FromArray(parsedVertexData.boundingBoxMaximum));
- geometry._delayInfo = [];
- if (parsedVertexData.hasUVs) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.UVKind);
- }
- if (parsedVertexData.hasUVs2) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.UV2Kind);
- }
- if (parsedVertexData.hasUVs3) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.UV3Kind);
- }
- if (parsedVertexData.hasUVs4) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.UV4Kind);
- }
- if (parsedVertexData.hasUVs5) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.UV5Kind);
- }
- if (parsedVertexData.hasUVs6) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.UV6Kind);
- }
- if (parsedVertexData.hasColors) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.ColorKind);
- }
- if (parsedVertexData.hasMatricesIndices) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.MatricesIndicesKind);
- }
- if (parsedVertexData.hasMatricesWeights) {
- geometry._delayInfo.push(BABYLON.VertexBuffer.MatricesWeightsKind);
- }
- geometry._delayLoadingFunction = BABYLON.VertexData.ImportVertexData;
- }
- else {
- BABYLON.VertexData.ImportVertexData(parsedVertexData, geometry);
- }
- scene.pushGeometry(geometry, true);
- return geometry;
- };
- return Geometry;
- })();
- BABYLON.Geometry = Geometry;
- /////// Primitives //////////////////////////////////////////////
- var Geometry;
- (function (Geometry) {
- var Primitives;
- (function (Primitives) {
- /// Abstract class
- var _Primitive = (function (_super) {
- __extends(_Primitive, _super);
- function _Primitive(id, scene, vertexData, canBeRegenerated, mesh) {
- this._beingRegenerated = true;
- this._canBeRegenerated = canBeRegenerated;
- _super.call(this, id, scene, vertexData, false, mesh); // updatable = false to be sure not to update vertices
- this._beingRegenerated = false;
- }
- _Primitive.prototype.canBeRegenerated = function () {
- return this._canBeRegenerated;
- };
- _Primitive.prototype.regenerate = function () {
- if (!this._canBeRegenerated) {
- return;
- }
- this._beingRegenerated = true;
- this.setAllVerticesData(this._regenerateVertexData(), false);
- this._beingRegenerated = false;
- };
- _Primitive.prototype.asNewGeometry = function (id) {
- return _super.prototype.copy.call(this, id);
- };
- // overrides
- _Primitive.prototype.setAllVerticesData = function (vertexData, updatable) {
- if (!this._beingRegenerated) {
- return;
- }
- _super.prototype.setAllVerticesData.call(this, vertexData, false);
- };
- _Primitive.prototype.setVerticesData = function (kind, data, updatable) {
- if (!this._beingRegenerated) {
- return;
- }
- _super.prototype.setVerticesData.call(this, kind, data, false);
- };
- // to override
- // protected
- _Primitive.prototype._regenerateVertexData = function () {
- throw new Error("Abstract method");
- };
- _Primitive.prototype.copy = function (id) {
- throw new Error("Must be overriden in sub-classes.");
- };
- _Primitive.prototype.serialize = function () {
- var serializationObject = _super.prototype.serialize.call(this);
- serializationObject.canBeRegenerated = this.canBeRegenerated();
- return serializationObject;
- };
- return _Primitive;
- })(Geometry);
- Primitives._Primitive = _Primitive;
- var Ribbon = (function (_super) {
- __extends(Ribbon, _super);
- function Ribbon(id, scene, pathArray, closeArray, closePath, offset, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.pathArray = pathArray;
- this.closeArray = closeArray;
- this.closePath = closePath;
- this.offset = offset;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Ribbon.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateRibbon({ pathArray: this.pathArray, closeArray: this.closeArray, closePath: this.closePath, offset: this.offset, sideOrientation: this.side });
- };
- Ribbon.prototype.copy = function (id) {
- return new Ribbon(id, this.getScene(), this.pathArray, this.closeArray, this.closePath, this.offset, this.canBeRegenerated(), null, this.side);
- };
- return Ribbon;
- })(_Primitive);
- Primitives.Ribbon = Ribbon;
- var Box = (function (_super) {
- __extends(Box, _super);
- function Box(id, scene, size, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.size = size;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Box.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateBox({ size: this.size, sideOrientation: this.side });
- };
- Box.prototype.copy = function (id) {
- return new Box(id, this.getScene(), this.size, this.canBeRegenerated(), null, this.side);
- };
- Box.prototype.serialize = function () {
- var serializationObject = _super.prototype.serialize.call(this);
- serializationObject.size = this.size;
- return serializationObject;
- };
- Box.Parse = function (parsedBox, scene) {
- if (scene.getGeometryByID(parsedBox.id)) {
- return null; // null since geometry could be something else than a box...
- }
- var box = new Geometry.Primitives.Box(parsedBox.id, scene, parsedBox.size, parsedBox.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(box, parsedBox.tags);
- scene.pushGeometry(box, true);
- return box;
- };
- return Box;
- })(_Primitive);
- Primitives.Box = Box;
- var Sphere = (function (_super) {
- __extends(Sphere, _super);
- function Sphere(id, scene, segments, diameter, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.segments = segments;
- this.diameter = diameter;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Sphere.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateSphere({ segments: this.segments, diameter: this.diameter, sideOrientation: this.side });
- };
- Sphere.prototype.copy = function (id) {
- return new Sphere(id, this.getScene(), this.segments, this.diameter, this.canBeRegenerated(), null, this.side);
- };
- Sphere.prototype.serialize = function () {
- var serializationObject = _super.prototype.serialize.call(this);
- serializationObject.segments = this.segments;
- serializationObject.diameter = this.diameter;
- return serializationObject;
- };
- Sphere.Parse = function (parsedSphere, scene) {
- if (scene.getGeometryByID(parsedSphere.id)) {
- return null; // null since geometry could be something else than a sphere...
- }
- var sphere = new Geometry.Primitives.Sphere(parsedSphere.id, scene, parsedSphere.segments, parsedSphere.diameter, parsedSphere.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(sphere, parsedSphere.tags);
- scene.pushGeometry(sphere, true);
- return sphere;
- };
- return Sphere;
- })(_Primitive);
- Primitives.Sphere = Sphere;
- var Disc = (function (_super) {
- __extends(Disc, _super);
- function Disc(id, scene, radius, tessellation, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.radius = radius;
- this.tessellation = tessellation;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Disc.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateDisc({ radius: this.radius, tessellation: this.tessellation, sideOrientation: this.side });
- };
- Disc.prototype.copy = function (id) {
- return new Disc(id, this.getScene(), this.radius, this.tessellation, this.canBeRegenerated(), null, this.side);
- };
- return Disc;
- })(_Primitive);
- Primitives.Disc = Disc;
- var Cylinder = (function (_super) {
- __extends(Cylinder, _super);
- function Cylinder(id, scene, height, diameterTop, diameterBottom, tessellation, subdivisions, canBeRegenerated, mesh, side) {
- if (subdivisions === void 0) { subdivisions = 1; }
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.height = height;
- this.diameterTop = diameterTop;
- this.diameterBottom = diameterBottom;
- this.tessellation = tessellation;
- this.subdivisions = subdivisions;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Cylinder.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateCylinder({ height: this.height, diameterTop: this.diameterTop, diameterBottom: this.diameterBottom, tessellation: this.tessellation, subdivisions: this.subdivisions, sideOrientation: this.side });
- };
- Cylinder.prototype.copy = function (id) {
- return new Cylinder(id, this.getScene(), this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions, this.canBeRegenerated(), null, this.side);
- };
- Cylinder.prototype.serialize = function () {
- var serializationObject = _super.prototype.serialize.call(this);
- serializationObject.height = this.height;
- serializationObject.diameterTop = this.diameterTop;
- serializationObject.diameterBottom = this.diameterBottom;
- serializationObject.tessellation = this.tessellation;
- return serializationObject;
- };
- Cylinder.Parse = function (parsedCylinder, scene) {
- if (scene.getGeometryByID(parsedCylinder.id)) {
- return null; // null since geometry could be something else than a cylinder...
- }
- var cylinder = new Geometry.Primitives.Cylinder(parsedCylinder.id, scene, parsedCylinder.height, parsedCylinder.diameterTop, parsedCylinder.diameterBottom, parsedCylinder.tessellation, parsedCylinder.subdivisions, parsedCylinder.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(cylinder, parsedCylinder.tags);
- scene.pushGeometry(cylinder, true);
- return cylinder;
- };
- return Cylinder;
- })(_Primitive);
- Primitives.Cylinder = Cylinder;
- var Torus = (function (_super) {
- __extends(Torus, _super);
- function Torus(id, scene, diameter, thickness, tessellation, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.diameter = diameter;
- this.thickness = thickness;
- this.tessellation = tessellation;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Torus.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateTorus({ diameter: this.diameter, thickness: this.thickness, tessellation: this.tessellation, sideOrientation: this.side });
- };
- Torus.prototype.copy = function (id) {
- return new Torus(id, this.getScene(), this.diameter, this.thickness, this.tessellation, this.canBeRegenerated(), null, this.side);
- };
- Torus.prototype.serialize = function () {
- var serializationObject = _super.prototype.serialize.call(this);
- serializationObject.diameter = this.diameter;
- serializationObject.thickness = this.thickness;
- serializationObject.tessellation = this.tessellation;
- return serializationObject;
- };
- Torus.Parse = function (parsedTorus, scene) {
- if (scene.getGeometryByID(parsedTorus.id)) {
- return null; // null since geometry could be something else than a torus...
- }
- var torus = new Geometry.Primitives.Torus(parsedTorus.id, scene, parsedTorus.diameter, parsedTorus.thickness, parsedTorus.tessellation, parsedTorus.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(torus, parsedTorus.tags);
- scene.pushGeometry(torus, true);
- return torus;
- };
- return Torus;
- })(_Primitive);
- Primitives.Torus = Torus;
- var Ground = (function (_super) {
- __extends(Ground, _super);
- function Ground(id, scene, width, height, subdivisions, canBeRegenerated, mesh) {
- this.width = width;
- this.height = height;
- this.subdivisions = subdivisions;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Ground.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateGround({ width: this.width, height: this.height, subdivisions: this.subdivisions });
- };
- Ground.prototype.copy = function (id) {
- return new Ground(id, this.getScene(), this.width, this.height, this.subdivisions, this.canBeRegenerated(), null);
- };
- Ground.prototype.serialize = function () {
- var serializationObject = _super.prototype.serialize.call(this);
- serializationObject.width = this.width;
- serializationObject.height = this.height;
- serializationObject.subdivisions = this.subdivisions;
- return serializationObject;
- };
- Ground.Parse = function (parsedGround, scene) {
- if (scene.getGeometryByID(parsedGround.id)) {
- return null; // null since geometry could be something else than a ground...
- }
- var ground = new Geometry.Primitives.Ground(parsedGround.id, scene, parsedGround.width, parsedGround.height, parsedGround.subdivisions, parsedGround.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(ground, parsedGround.tags);
- scene.pushGeometry(ground, true);
- return ground;
- };
- return Ground;
- })(_Primitive);
- Primitives.Ground = Ground;
- var TiledGround = (function (_super) {
- __extends(TiledGround, _super);
- function TiledGround(id, scene, xmin, zmin, xmax, zmax, subdivisions, precision, canBeRegenerated, mesh) {
- this.xmin = xmin;
- this.zmin = zmin;
- this.xmax = xmax;
- this.zmax = zmax;
- this.subdivisions = subdivisions;
- this.precision = precision;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- TiledGround.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateTiledGround({ xmin: this.xmin, zmin: this.zmin, xmax: this.xmax, zmax: this.zmax, subdivisions: this.subdivisions, precision: this.precision });
- };
- TiledGround.prototype.copy = function (id) {
- return new TiledGround(id, this.getScene(), this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision, this.canBeRegenerated(), null);
- };
- return TiledGround;
- })(_Primitive);
- Primitives.TiledGround = TiledGround;
- var Plane = (function (_super) {
- __extends(Plane, _super);
- function Plane(id, scene, size, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.size = size;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- Plane.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreatePlane({ size: this.size, sideOrientation: this.side });
- };
- Plane.prototype.copy = function (id) {
- return new Plane(id, this.getScene(), this.size, this.canBeRegenerated(), null, this.side);
- };
- Plane.prototype.serialize = function () {
- var serializationObject = _super.prototype.serialize.call(this);
- serializationObject.size = this.size;
- return serializationObject;
- };
- Plane.Parse = function (parsedPlane, scene) {
- if (scene.getGeometryByID(parsedPlane.id)) {
- return null; // null since geometry could be something else than a ground...
- }
- var plane = new Geometry.Primitives.Plane(parsedPlane.id, scene, parsedPlane.size, parsedPlane.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(plane, parsedPlane.tags);
- scene.pushGeometry(plane, true);
- return plane;
- };
- return Plane;
- })(_Primitive);
- Primitives.Plane = Plane;
- var TorusKnot = (function (_super) {
- __extends(TorusKnot, _super);
- function TorusKnot(id, scene, radius, tube, radialSegments, tubularSegments, p, q, canBeRegenerated, mesh, side) {
- if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
- this.radius = radius;
- this.tube = tube;
- this.radialSegments = radialSegments;
- this.tubularSegments = tubularSegments;
- this.p = p;
- this.q = q;
- this.side = side;
- _super.call(this, id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
- }
- TorusKnot.prototype._regenerateVertexData = function () {
- return BABYLON.VertexData.CreateTorusKnot({ radius: this.radius, tube: this.tube, radialSegments: this.radialSegments, tubularSegments: this.tubularSegments, p: this.p, q: this.q, sideOrientation: this.side });
- };
- TorusKnot.prototype.copy = function (id) {
- return new TorusKnot(id, this.getScene(), this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.canBeRegenerated(), null, this.side);
- };
- TorusKnot.prototype.serialize = function () {
- var serializationObject = _super.prototype.serialize.call(this);
- serializationObject.radius = this.radius;
- serializationObject.tube = this.tube;
- serializationObject.radialSegments = this.radialSegments;
- serializationObject.tubularSegments = this.tubularSegments;
- serializationObject.p = this.p;
- serializationObject.q = this.q;
- return serializationObject;
- };
- ;
- TorusKnot.Parse = function (parsedTorusKnot, scene) {
- if (scene.getGeometryByID(parsedTorusKnot.id)) {
- return null; // null since geometry could be something else than a ground...
- }
- var torusKnot = new Geometry.Primitives.TorusKnot(parsedTorusKnot.id, scene, parsedTorusKnot.radius, parsedTorusKnot.tube, parsedTorusKnot.radialSegments, parsedTorusKnot.tubularSegments, parsedTorusKnot.p, parsedTorusKnot.q, parsedTorusKnot.canBeRegenerated, null);
- BABYLON.Tags.AddTagsTo(torusKnot, parsedTorusKnot.tags);
- scene.pushGeometry(torusKnot, true);
- return torusKnot;
- };
- return TorusKnot;
- })(_Primitive);
- Primitives.TorusKnot = TorusKnot;
- })(Primitives = Geometry.Primitives || (Geometry.Primitives = {}));
- })(Geometry = BABYLON.Geometry || (BABYLON.Geometry = {}));
- })(BABYLON || (BABYLON = {}));
|