David Catuhe 783e02bd7d Merge pull request #530 from Palmer-JC/master 10 anni fa
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anaglyph.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
blackAndWhite.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
blur.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
brick.fragment.fx 70e2d68f2c New 3dsmax exporter with debug layer integrated 11 anni fa
chromaticAberration.fragment.fx fe25ec3eac Decals!! 11 anni fa
cloud.fragment.fx cd964595fa LOD update 11 anni fa
color.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
color.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
colorCorrection.fragment.fx 5eee708739 Integrating latest PR 11 anni fa
convolution.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
default.fragment.fx 8c04198b4b Better VSM computation (ChebychevInequality) 11 anni fa
default.vertex.fx c9362c4739 Improving shaders attributes handling 11 anni fa
depth.fragment.fx 78e12d5dc3 Fixing computeWorldMatrix call issue 11 anni fa
depth.vertex.fx e98c6d93d8 Fixing bias for shadows filters 11 anni fa
depthBoxBlur.fragment.fx db3708b841 New option for soft shadows. 11 anni fa
depthOfField.fragment.fx fe25ec3eac Decals!! 11 anni fa
displayPass.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
filter.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
fire.fragment.fx 70e2d68f2c New 3dsmax exporter with debug layer integrated 11 anni fa
fxaa.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
grass.fragment.fx 70e2d68f2c New 3dsmax exporter with debug layer integrated 11 anni fa
layer.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
layer.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
legacydefault.fragment.fx 0865aa69ac Support for vertex paint and vertex alpha 11 anni fa
legacydefault.vertex.fx 0865aa69ac Support for vertex paint and vertex alpha 11 anni fa
lensFlare.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
lensFlare.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
lensHighlights.fragment.fx fe25ec3eac Decals!! 11 anni fa
marble.fragment.fx 70e2d68f2c New 3dsmax exporter with debug layer integrated 11 anni fa
outline.fragment.fx 90f41e2386 Fixing procedural textures 11 anni fa
outline.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
particles.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
particles.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
pass.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
postprocess.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
procedural.vertex.fx de2cd36a5a 2.0 alpha 11 anni fa
refraction.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
road.fragment.fx 90f41e2386 Fixing procedural textures 11 anni fa
shadowMap.fragment.fx 1ee600555c First support for SIMD.js 11 anni fa
shadowMap.vertex.fx db3708b841 New option for soft shadows. 11 anni fa
sprites.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 anni fa
sprites.vertex.fx 8ff3d55332 Sprite can now have .width and .height properties 11 anni fa
ssao.fragment.fx 281709407b More precise SSAO 11 anni fa
ssaoCombine.fragment.fx 78e12d5dc3 Fixing computeWorldMatrix call issue 11 anni fa
stereogramInterlace.fragment.fx 1523032a21 3D subcameras refactoring 10 anni fa
volumetricLightScattering.fragment.fx d7a08c8a03 Still fixing latest small issues 11 anni fa
volumetricLightScatteringPass.fragment.fx 3a43c9c6bc Improving shadows bias 11 anni fa
vrDistortionCorrection.fragment.fx 2ec4b9fc4f OculusCamera renamed to VRCamera 10 anni fa
wood.fragment.fx 90f41e2386 Fixing procedural textures 11 anni fa