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- // Mixins
- interface Window {
- mozIndexedDB(func: any): any;
- webkitIndexedDB(func: any): any;
- msIndexedDB: IDBFactory;
- IDBTransaction(func: any): any;
- webkitIDBTransaction(func: any): any;
- msIDBTransaction(func: any): any;
- IDBKeyRange(func: any): any;
- webkitIDBKeyRange(func: any): any;
- msIDBKeyRange(func: any): any;
- webkitURL: HTMLURL;
- webkitRequestAnimationFrame(func: any): any;
- mozRequestAnimationFrame(func: any): any;
- oRequestAnimationFrame(func: any): any;
- WebGLRenderingContext: WebGLRenderingContext;
- MSGesture: MSGesture;
- CANNON: any;
- SIMD: any;
- AudioContext: AudioContext;
- webkitAudioContext: AudioContext;
- PointerEvent: any;
- Math: Math;
- Uint8Array: Uint8ArrayConstructor;
- Float32Array: Float32ArrayConstructor;
- }
- interface AudioContext extends EventTarget {
- decodeAudioData(audioData: ArrayBuffer, successCallback: DecodeSuccessCallback, errorCallback?: any): void;
- }
- interface HTMLURL {
- createObjectURL(param1: any, param2?: any);
- }
- interface Document {
- exitFullscreen(): void;
- webkitCancelFullScreen(): void;
- mozCancelFullScreen(): void;
- msCancelFullScreen(): void;
- mozFullScreen: boolean;
- msIsFullScreen: boolean;
- fullscreen: boolean;
- mozPointerLockElement: HTMLElement;
- msPointerLockElement: HTMLElement;
- webkitPointerLockElement: HTMLElement;
- }
- interface HTMLCanvasElement {
- requestPointerLock(): void;
- msRequestPointerLock?(): void;
- mozRequestPointerLock?(): void;
- webkitRequestPointerLock?(): void;
- }
- interface CanvasRenderingContext2D {
- imageSmoothingEnabled: boolean;
- mozImageSmoothingEnabled: boolean;
- oImageSmoothingEnabled: boolean;
- webkitImageSmoothingEnabled: boolean;
- }
- interface WebGLTexture {
- isReady: boolean;
- isCube: boolean;
- url: string;
- noMipmap: boolean;
- samplingMode: number;
- references: number;
- generateMipMaps: boolean;
- type: number;
- onLoadedCallbacks: Array<Function>;
- _size: number;
- _baseWidth: number;
- _baseHeight: number;
- _width: number;
- _height: number;
- _workingCanvas: HTMLCanvasElement;
- _workingContext: CanvasRenderingContext2D;
- _framebuffer: WebGLFramebuffer;
- _depthBuffer: WebGLRenderbuffer;
- _cachedCoordinatesMode: number;
- _cachedWrapU: number;
- _cachedWrapV: number;
- _isDisabled: boolean;
- }
- interface WebGLBuffer {
- references: number;
- capacity: number;
- is32Bits: boolean;
- }
- interface MouseEvent {
- mozMovementX: number;
- mozMovementY: number;
- webkitMovementX: number;
- webkitMovementY: number;
- msMovementX: number;
- msMovementY: number;
- }
- interface MSStyleCSSProperties {
- webkitTransform: string;
- webkitTransition: string;
- }
- interface Navigator {
- getVRDisplays: () => any;
- mozGetVRDevices: (any: any) => any;
- isCocoonJS: boolean;
- }
- interface Screen {
- orientation: string;
- mozOrientation: string;
- }
- interface HTMLMediaElement {
- crossOrigin: string;
- }
- interface Math {
- fround(x: number): number;
- imul(a: number, b: number): number;
- }
- interface SIMDglobal {
- SIMD: SIMD;
- Math: Math;
- Uint8Array: Uint8ArrayConstructor;
- Float32Array: Float32ArrayConstructor;
- }
- interface SIMD {
- Float32x4: SIMD.Float32x4Constructor;
- Int32x4: SIMD.Int32x4Constructor;
- Int16x8: SIMD.Int16x8Constructor;
- Int8x16: SIMD.Int8x16Constructor;
- Uint32x4: SIMD.Uint32x4Constructor;
- Uint16x8: SIMD.Uint16x8Constructor;
- Uint8x16: SIMD.Uint8x16Constructor;
- Bool32x4: SIMD.Bool32x4Constructor;
- Bool16x8: SIMD.Bool16x8Constructor;
- Bool8x16: SIMD.Bool8x16Constructor;
- }
- declare namespace SIMD {
- interface Float32x4 {
- constructor: Float32x4Constructor;
- valueOf(): Float32x4;
- toLocaleString(): string;
- toString(): string;
- }
- interface Float32x4Constructor {
- (s0?: number, s1?: number, s2?: number, s3?: number): Float32x4;
- prototype: Float32x4;
- extractLane(simd: SIMD.Float32x4, lane: number): number;
- swizzle(a: SIMD.Float32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Float32x4;
- shuffle(a: SIMD.Float32x4, b: SIMD.Float32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Float32x4;
- check(a: SIMD.Float32x4): SIMD.Float32x4;
- splat(n: number): SIMD.Float32x4;
- replaceLane(simd: SIMD.Float32x4, lane: number, value: number): SIMD.Float32x4;
- select(selector: SIMD.Bool32x4, a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- equal(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
- notEqual(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
- lessThan(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
- lessThanOrEqual(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
- greaterThan(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
- greaterThanOrEqual(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
- add(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- sub(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- mul(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- div(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- neg(a: SIMD.Float32x4): SIMD.Float32x4;
- abs(a: SIMD.Float32x4): SIMD.Float32x4;
- min(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- max(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- minNum(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- maxNum(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- reciprocalApproximation(a: SIMD.Float32x4): SIMD.Float32x4;
- reciprocalSqrtApproximation(a: SIMD.Float32x4): SIMD.Float32x4;
- sqrt(a: SIMD.Float32x4): SIMD.Float32x4;
- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Float32x4;
- load1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Float32x4;
- load2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Float32x4;
- load3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Float32x4;
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Float32x4): SIMD.Float32x4;
- store1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Float32x4): SIMD.Float32x4;
- store2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Float32x4): SIMD.Float32x4;
- store3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Float32x4): SIMD.Float32x4;
- fromInt32x4(value: SIMD.Int32x4): SIMD.Float32x4;
- fromUint32x4(value: SIMD.Uint32x4): SIMD.Float32x4;
- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Float32x4;
- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Float32x4;
- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Float32x4;
- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Float32x4;
- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Float32x4;
- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Float32x4;
- }
- interface Int32x4 {
- constructor: Int32x4Constructor;
- valueOf(): Int32x4;
- toLocaleString(): string;
- toString(): string;
- }
- interface Int32x4Constructor {
- (s0?: number, s1?: number, s2?: number, s3?: number): Int32x4;
- prototype: Int32x4;
- extractLane(simd: SIMD.Int32x4, lane: number): number;
- swizzle(a: SIMD.Int32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Int32x4;
- shuffle(a: SIMD.Int32x4, b: SIMD.Int32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Int32x4;
- check(a: SIMD.Int32x4): SIMD.Int32x4;
- splat(n: number): SIMD.Int32x4;
- replaceLane(simd: SIMD.Int32x4, lane: number, value: number): SIMD.Int32x4;
- select(selector: SIMD.Bool32x4, a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
- equal(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
- notEqual(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
- lessThan(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
- lessThanOrEqual(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
- greaterThan(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
- greaterThanOrEqual(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
- and(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
- or(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
- xor(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
- not(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
- add(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
- sub(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
- mul(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
- neg(a: SIMD.Int32x4): SIMD.Int32x4;
- shiftLeftByScalar(a: SIMD.Int32x4, bits: number): SIMD.Int32x4;
- shiftRightByScalar(a: SIMD.Int32x4, bits: number): SIMD.Int32x4;
- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int32x4;
- load1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int32x4;
- load2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int32x4;
- load3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int32x4;
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int32x4): SIMD.Int32x4;
- store1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int32x4): SIMD.Int32x4;
- store2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int32x4): SIMD.Int32x4;
- store3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int32x4): SIMD.Int32x4;
- fromFloat32x4(value: SIMD.Float32x4): SIMD.Int32x4;
- fromUint32x4(value: SIMD.Uint32x4): SIMD.Int32x4;
- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Int32x4;
- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Int32x4;
- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Int32x4;
- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Int32x4;
- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Int32x4;
- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Int32x4;
- }
- interface Int16x8 {
- constructor: Int16x8Constructor;
- valueOf(): Int16x8;
- toLocaleString(): string;
- toString(): string;
- }
- interface Int16x8Constructor {
- (s0?: number, s1?: number, s2?: number, s3?: number, s4?: number, s5?: number, s6?: number, s7?: number): Int16x8;
- prototype: Int16x8;
- extractLane(simd: SIMD.Int16x8, lane: number): number;
- swizzle(a: SIMD.Int16x8, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number): SIMD.Int16x8;
- shuffle(a: SIMD.Int16x8, b: SIMD.Int16x8, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number): SIMD.Int16x8;
- check(a: SIMD.Int16x8): SIMD.Int16x8;
- splat(n: number): SIMD.Int16x8;
- replaceLane(simd: SIMD.Int16x8, lane: number, value: number): SIMD.Int16x8;
- select(selector: SIMD.Bool16x8, a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- equal(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
- notEqual(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
- lessThan(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
- lessThanOrEqual(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
- greaterThan(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
- greaterThanOrEqual(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
- and(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- or(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- xor(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- not(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- add(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- sub(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- mul(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- neg(a: SIMD.Int16x8): SIMD.Int16x8;
- shiftLeftByScalar(a: SIMD.Int16x8, bits: number): SIMD.Int16x8;
- shiftRightByScalar(a: SIMD.Int16x8, bits: number): SIMD.Int16x8;
- addSaturate(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- subSaturate(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int16x8;
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int16x8): SIMD.Int16x8;
- fromUint16x8(value: SIMD.Uint16x8): SIMD.Int16x8;
- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Int16x8;
- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Int16x8;
- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Int16x8;
- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Int16x8;
- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Int16x8;
- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Int16x8;
- }
- interface Int8x16 {
- constructor: Int8x16Constructor;
- valueOf(): Int8x16;
- toLocaleString(): string;
- toString(): string;
- }
- interface Int8x16Constructor {
- (s0?: number, s1?: number, s2?: number, s3?: number, s4?: number, s5?: number, s6?: number, s7?: number, s8?: number, s9?: number, s10?: number, s11?: number, s12?: number, s13?: number, s14?: number, s15?: number): Int8x16;
- prototype: Int8x16;
- extractLane(simd: SIMD.Int8x16, lane: number): number;
- swizzle(a: SIMD.Int8x16, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number, l9: number, l10: number, l11: number, l12: number, l13: number, l14: number, l15: number, l16: number): SIMD.Int8x16;
- shuffle(a: SIMD.Int8x16, b: SIMD.Int8x16, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number, l9: number, l10: number, l11: number, l12: number, l13: number, l14: number, l15: number, l16: number): SIMD.Int8x16;
- check(a: SIMD.Int8x16): SIMD.Int8x16;
- splat(n: number): SIMD.Int8x16;
- replaceLane(simd: SIMD.Int8x16, lane: number, value: number): SIMD.Int8x16;
- select(selector: SIMD.Bool8x16, a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- equal(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
- notEqual(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
- lessThan(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
- lessThanOrEqual(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
- greaterThan(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
- greaterThanOrEqual(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
- and(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- or(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- xor(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- not(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- add(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- sub(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- mul(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- neg(a: SIMD.Int8x16): SIMD.Int8x16;
- shiftLeftByScalar(a: SIMD.Int8x16, bits: number): SIMD.Int8x16;
- shiftRightByScalar(a: SIMD.Int8x16, bits: number): SIMD.Int8x16;
- addSaturate(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- subSaturate(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int8x16;
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int8x16): SIMD.Int8x16;
- fromUint8x16(value: SIMD.Uint8x16): SIMD.Int8x16;
- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Int8x16;
- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Int8x16;
- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Int8x16;
- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Int8x16;
- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Int8x16;
- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Int8x16;
- }
- interface Uint32x4 {
- constructor: Uint32x4Constructor;
- valueOf(): Uint32x4;
- toLocaleString(): string;
- toString(): string;
- }
- interface Uint32x4Constructor {
- (s0?: number, s1?: number, s2?: number, s3?: number): Uint32x4;
- prototype: Uint32x4;
- extractLane(simd: SIMD.Uint32x4, lane: number): number;
- swizzle(a: SIMD.Uint32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Uint32x4;
- shuffle(a: SIMD.Uint32x4, b: SIMD.Uint32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Uint32x4;
- check(a: SIMD.Uint32x4): SIMD.Uint32x4;
- splat(n: number): SIMD.Uint32x4;
- replaceLane(simd: SIMD.Uint32x4, lane: number, value: number): SIMD.Uint32x4;
- select(selector: SIMD.Bool32x4, a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
- equal(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
- notEqual(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
- lessThan(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
- lessThanOrEqual(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
- greaterThan(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
- greaterThanOrEqual(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
- and(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
- or(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
- xor(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
- not(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
- add(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
- sub(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
- mul(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
- shiftLeftByScalar(a: SIMD.Uint32x4, bits: number): SIMD.Uint32x4;
- shiftRightByScalar(a: SIMD.Uint32x4, bits: number): SIMD.Uint32x4;
- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint32x4;
- load1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint32x4;
- load2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint32x4;
- load3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint32x4;
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint32x4): SIMD.Uint32x4;
- store1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint32x4): SIMD.Uint32x4;
- store2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint32x4): SIMD.Uint32x4;
- store3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint32x4): SIMD.Uint32x4;
- fromFloat32x4(value: SIMD.Float32x4): SIMD.Uint32x4;
- fromInt32x4(value: SIMD.Int32x4): SIMD.Uint32x4;
- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Uint32x4;
- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Uint32x4;
- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Uint32x4;
- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Uint32x4;
- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Uint32x4;
- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Uint32x4;
- }
- interface Uint16x8 {
- constructor: Uint16x8Constructor;
- valueOf(): Uint16x8;
- toLocaleString(): string;
- toString(): string;
- }
- interface Uint16x8Constructor {
- (s0?: number, s1?: number, s2?: number, s3?: number, s4?: number, s5?: number, s6?: number, s7?: number): Uint16x8;
- prototype: Uint16x8;
- extractLane(simd: SIMD.Uint16x8, lane: number): number;
- swizzle(a: SIMD.Uint16x8, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number): SIMD.Uint16x8;
- shuffle(a: SIMD.Uint16x8, b: SIMD.Uint16x8, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number): SIMD.Uint16x8;
- check(a: SIMD.Uint16x8): SIMD.Uint16x8;
- splat(n: number): SIMD.Uint16x8;
- replaceLane(simd: SIMD.Uint16x8, lane: number, value: number): SIMD.Uint16x8;
- select(selector: SIMD.Bool16x8, a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- equal(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
- notEqual(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
- lessThan(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
- lessThanOrEqual(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
- greaterThan(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
- greaterThanOrEqual(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
- and(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- or(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- xor(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- not(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- add(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- sub(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- mul(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- shiftLeftByScalar(a: SIMD.Uint16x8, bits: number): SIMD.Uint16x8;
- shiftRightByScalar(a: SIMD.Uint16x8, bits: number): SIMD.Uint16x8;
- addSaturate(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- subSaturate(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint16x8;
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint16x8): SIMD.Uint16x8;
- fromInt16x8(value: SIMD.Int16x8): SIMD.Uint16x8;
- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Uint16x8;
- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Uint16x8;
- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Uint16x8;
- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Uint16x8;
- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Uint16x8;
- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Uint16x8;
- }
- interface Uint8x16 {
- constructor: Uint8x16Constructor;
- valueOf(): Uint8x16;
- toLocaleString(): string;
- toString(): string;
- }
- interface Uint8x16Constructor {
- (s0?: number, s1?: number, s2?: number, s3?: number, s4?: number, s5?: number, s6?: number, s7?: number, s8?: number, s9?: number, s10?: number, s11?: number, s12?: number, s13?: number, s14?: number, s15?: number): Uint8x16;
- prototype: Uint8x16;
- extractLane(simd: SIMD.Uint8x16, lane: number): number;
- swizzle(a: SIMD.Uint8x16, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number, l9: number, l10: number, l11: number, l12: number, l13: number, l14: number, l15: number, l16: number): SIMD.Uint8x16;
- shuffle(a: SIMD.Uint8x16, b: SIMD.Uint8x16, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number, l9: number, l10: number, l11: number, l12: number, l13: number, l14: number, l15: number, l16: number): SIMD.Uint8x16;
- check(a: SIMD.Uint8x16): SIMD.Uint8x16;
- splat(n: number): SIMD.Uint8x16;
- replaceLane(simd: SIMD.Uint8x16, lane: number, value: number): SIMD.Uint8x16;
- select(selector: SIMD.Bool8x16, a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- equal(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
- notEqual(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
- lessThan(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
- lessThanOrEqual(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
- greaterThan(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
- greaterThanOrEqual(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
- and(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- or(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- xor(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- not(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- add(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- sub(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- mul(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- shiftLeftByScalar(a: SIMD.Uint8x16, bits: number): SIMD.Uint8x16;
- shiftRightByScalar(a: SIMD.Uint8x16, bits: number): SIMD.Uint8x16;
- addSaturate(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- subSaturate(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint8x16;
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint8x16): SIMD.Uint8x16;
- fromInt8x16(value: SIMD.Int8x16): SIMD.Uint8x16;
- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Uint8x16;
- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Uint8x16;
- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Uint8x16;
- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Uint8x16;
- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Uint8x16;
- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Uint8x16;
- }
- interface Bool32x4 {
- constructor: Bool32x4Constructor;
- valueOf(): Bool32x4;
- toLocaleString(): string;
- toString(): string;
- }
- interface Bool32x4Constructor {
- (s0?: boolean, s1?: boolean, s2?: boolean, s3?: boolean): Bool32x4;
- prototype: Bool32x4;
- extractLane(simd: SIMD.Bool32x4, lane: number): boolean;
- check(a: SIMD.Bool32x4): SIMD.Bool32x4;
- splat(n: boolean): SIMD.Bool32x4;
- replaceLane(simd: SIMD.Bool32x4, lane: number, value: boolean): SIMD.Bool32x4;
- allTrue(a: SIMD.Bool32x4): boolean;
- anyTrue(a: SIMD.Bool32x4): boolean;
- and(a: SIMD.Bool32x4, b: SIMD.Bool32x4): SIMD.Bool32x4;
- or(a: SIMD.Bool32x4, b: SIMD.Bool32x4): SIMD.Bool32x4;
- xor(a: SIMD.Bool32x4, b: SIMD.Bool32x4): SIMD.Bool32x4;
- not(a: SIMD.Bool32x4, b: SIMD.Bool32x4): SIMD.Bool32x4;
- }
- interface Bool16x8 {
- constructor: Bool16x8Constructor;
- valueOf(): Bool16x8;
- toLocaleString(): string;
- toString(): string;
- }
- interface Bool16x8Constructor {
- (s0?: boolean, s1?: boolean, s2?: boolean, s3?: boolean, s4?: boolean, s5?: boolean, s6?: boolean, s7?: boolean): Bool16x8;
- prototype: Bool16x8;
- extractLane(simd: SIMD.Bool16x8, lane: number): boolean;
- check(a: SIMD.Bool16x8): SIMD.Bool16x8;
- splat(n: boolean): SIMD.Bool16x8;
- replaceLane(simd: SIMD.Bool16x8, lane: number, value: boolean): SIMD.Bool16x8;
- allTrue(a: SIMD.Bool16x8): boolean;
- anyTrue(a: SIMD.Bool16x8): boolean;
- and(a: SIMD.Bool16x8, b: SIMD.Bool16x8): SIMD.Bool16x8;
- or(a: SIMD.Bool16x8, b: SIMD.Bool16x8): SIMD.Bool16x8;
- xor(a: SIMD.Bool16x8, b: SIMD.Bool16x8): SIMD.Bool16x8;
- not(a: SIMD.Bool16x8, b: SIMD.Bool16x8): SIMD.Bool16x8;
- }
- interface Bool8x16 {
- constructor: Bool8x16Constructor;
- valueOf(): Bool8x16;
- toLocaleString(): string;
- toString(): string;
- }
- interface Bool8x16Constructor {
- (s0?: boolean, s1?: boolean, s2?: boolean, s3?: boolean, s4?: boolean, s5?: boolean, s6?: boolean, s7?: boolean, s8?: boolean, s9?: boolean, s10?: boolean, s11?: boolean, s12?: boolean, s13?: boolean, s14?: boolean, s15?: boolean): Bool8x16;
- prototype: Bool8x16;
- extractLane(simd: SIMD.Bool8x16, lane: number): boolean;
- check(a: SIMD.Bool8x16): SIMD.Bool8x16;
- splat(n: boolean): SIMD.Bool8x16;
- replaceLane(simd: SIMD.Bool8x16, lane: number, value: boolean): SIMD.Bool8x16;
- allTrue(a: SIMD.Bool8x16): boolean;
- anyTrue(a: SIMD.Bool8x16): boolean;
- and(a: SIMD.Bool8x16, b: SIMD.Bool8x16): SIMD.Bool8x16;
- or(a: SIMD.Bool8x16, b: SIMD.Bool8x16): SIMD.Bool8x16;
- xor(a: SIMD.Bool8x16, b: SIMD.Bool8x16): SIMD.Bool8x16;
- not(a: SIMD.Bool8x16, b: SIMD.Bool8x16): SIMD.Bool8x16;
- }
- }
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