babylon.decorators.ts 11 KB

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  1. module BABYLON {
  2. var __decoratorInitialStore = {};
  3. var __mergedStore = {};
  4. var _copySource = function<T>(creationFunction: () => T, source: T, instanciate: boolean): T {
  5. var destination = creationFunction();
  6. // Tags
  7. if (Tags) {
  8. Tags.AddTagsTo(destination, (<any>source).tags);
  9. }
  10. var classStore = getMergedStore(destination);
  11. // Properties
  12. for (var property in classStore) {
  13. var propertyDescriptor = classStore[property];
  14. var sourceProperty = source[property];
  15. var propertyType = propertyDescriptor.type;
  16. if (sourceProperty !== undefined && sourceProperty !== null) {
  17. switch (propertyType) {
  18. case 0: // Value
  19. case 6: // Mesh reference
  20. destination[property] = sourceProperty;
  21. break;
  22. case 1: // Texture
  23. case 2: // Color3
  24. case 3: // FresnelParameters
  25. case 4: // Vector2
  26. case 5: // Vector3
  27. case 7: // Color Curves
  28. destination[property] = instanciate?sourceProperty:sourceProperty.clone();
  29. break;
  30. }
  31. }
  32. }
  33. return destination;
  34. };
  35. function getDirectStore(target: any): any {
  36. var classKey = target.getClassName();
  37. if (!__decoratorInitialStore[classKey]) {
  38. __decoratorInitialStore[classKey] = {};
  39. }
  40. return __decoratorInitialStore[classKey];
  41. }
  42. /**
  43. * Return the list of properties flagged as serializable
  44. * @param target: host object
  45. */
  46. function getMergedStore(target: any): any {
  47. let classKey = target.getClassName();
  48. if (__mergedStore[classKey]) {
  49. return __mergedStore[classKey];
  50. }
  51. __mergedStore[classKey] = {};
  52. let store = __mergedStore[classKey];
  53. let currentTarget = target;
  54. let currentKey = classKey;
  55. while (currentKey) {
  56. let initialStore = __decoratorInitialStore[currentKey];
  57. for (var property in initialStore) {
  58. store[property] = initialStore[property];
  59. }
  60. let parent: any;
  61. let done = false;
  62. do {
  63. parent = Object.getPrototypeOf(currentTarget);
  64. if (!parent.getClassName) {
  65. done = true;
  66. break;
  67. }
  68. if (parent.getClassName() !== currentKey) {
  69. break;
  70. }
  71. currentTarget = parent;
  72. }
  73. while (parent);
  74. if (done) {
  75. break;
  76. }
  77. currentKey = parent.getClassName();
  78. currentTarget = parent;
  79. }
  80. return store;
  81. }
  82. function generateSerializableMember(type: number, sourceName?: string) {
  83. return (target: any, propertyKey: string | symbol) => {
  84. var classStore = getDirectStore(target);
  85. if (!classStore[propertyKey]) {
  86. classStore[propertyKey] = { type: type, sourceName: sourceName };
  87. }
  88. }
  89. }
  90. function generateExpandMember(setCallback: string, targetKey: string) {
  91. return (target: any, propertyKey: string) => {
  92. var key = targetKey || ("_" + propertyKey);
  93. Object.defineProperty(target, propertyKey, {
  94. get: function () {
  95. return this[key];
  96. },
  97. set: function (value) {
  98. if (this[key] === value) {
  99. return;
  100. }
  101. this[key] = value;
  102. target[setCallback].apply(this);
  103. },
  104. enumerable: true,
  105. configurable: true
  106. });
  107. }
  108. }
  109. export function expandToProperty(callback: string, targetKey?: string) {
  110. return generateExpandMember(callback, targetKey);
  111. }
  112. export function serialize(sourceName?: string) {
  113. return generateSerializableMember(0, sourceName); // value member
  114. }
  115. export function serializeAsTexture(sourceName?: string) {
  116. return generateSerializableMember(1, sourceName);// texture member
  117. }
  118. export function serializeAsColor3(sourceName?: string) {
  119. return generateSerializableMember(2, sourceName); // color3 member
  120. }
  121. export function serializeAsFresnelParameters(sourceName?: string) {
  122. return generateSerializableMember(3, sourceName); // fresnel parameters member
  123. }
  124. export function serializeAsVector2(sourceName?: string) {
  125. return generateSerializableMember(4, sourceName); // vector2 member
  126. }
  127. export function serializeAsVector3(sourceName?: string) {
  128. return generateSerializableMember(5, sourceName); // vector3 member
  129. }
  130. export function serializeAsMeshReference(sourceName?: string) {
  131. return generateSerializableMember(6, sourceName); // mesh reference member
  132. }
  133. export function serializeAsColorCurves(sourceName?: string) {
  134. return generateSerializableMember(7, sourceName); // color curves
  135. }
  136. export function serializeAsColor4(sourceName?: string) {
  137. return generateSerializableMember(8, sourceName); // color 4
  138. }
  139. export function serializeAsImageProcessingConfiguration(sourceName?: string) {
  140. return generateSerializableMember(9, sourceName); // image processing
  141. }
  142. export class SerializationHelper {
  143. public static Serialize<T>(entity: T, serializationObject?: any): any {
  144. if (!serializationObject) {
  145. serializationObject = {};
  146. }
  147. // Tags
  148. if (Tags) {
  149. serializationObject.tags = Tags.GetTags(entity);
  150. }
  151. var serializedProperties = getMergedStore(entity);
  152. // Properties
  153. for (var property in serializedProperties) {
  154. var propertyDescriptor = serializedProperties[property];
  155. var targetPropertyName = propertyDescriptor.sourceName || property;
  156. var propertyType = propertyDescriptor.type;
  157. var sourceProperty = entity[property];
  158. if (sourceProperty !== undefined && sourceProperty !== null) {
  159. switch (propertyType) {
  160. case 0: // Value
  161. serializationObject[targetPropertyName] = sourceProperty;
  162. break;
  163. case 1: // Texture
  164. serializationObject[targetPropertyName] = sourceProperty.serialize();
  165. break;
  166. case 2: // Color3
  167. serializationObject[targetPropertyName] = sourceProperty.asArray();
  168. break;
  169. case 3: // FresnelParameters
  170. serializationObject[targetPropertyName] = sourceProperty.serialize();
  171. break;
  172. case 4: // Vector2
  173. serializationObject[targetPropertyName] = sourceProperty.asArray();
  174. break;
  175. case 5: // Vector3
  176. serializationObject[targetPropertyName] = sourceProperty.asArray();
  177. break;
  178. case 6: // Mesh reference
  179. serializationObject[targetPropertyName] = sourceProperty.id;
  180. break;
  181. case 7: // Color Curves
  182. serializationObject[targetPropertyName] = sourceProperty.serialize();
  183. break;
  184. case 8: // Color 4
  185. serializationObject[targetPropertyName] = (<Color4>sourceProperty).asArray();
  186. break;
  187. case 9: // Image Processing
  188. serializationObject[targetPropertyName] = (<ImageProcessingConfiguration>sourceProperty).serialize();
  189. break;
  190. }
  191. }
  192. }
  193. return serializationObject;
  194. }
  195. public static Parse<T>(creationFunction: () => T, source: any, scene: Scene, rootUrl?: string): T {
  196. var destination = creationFunction();
  197. // Tags
  198. if (Tags) {
  199. Tags.AddTagsTo(destination, source.tags);
  200. }
  201. var classStore = getMergedStore(destination);
  202. // Properties
  203. for (var property in classStore) {
  204. var propertyDescriptor = classStore[property];
  205. var sourceProperty = source[propertyDescriptor.sourceName || property];
  206. var propertyType = propertyDescriptor.type;
  207. if (sourceProperty !== undefined && sourceProperty !== null) {
  208. switch (propertyType) {
  209. case 0: // Value
  210. destination[property] = sourceProperty;
  211. break;
  212. case 1: // Texture
  213. destination[property] = Texture.Parse(sourceProperty, scene, rootUrl);
  214. break;
  215. case 2: // Color3
  216. destination[property] = Color3.FromArray(sourceProperty);
  217. break;
  218. case 3: // FresnelParameters
  219. destination[property] = FresnelParameters.Parse(sourceProperty);
  220. break;
  221. case 4: // Vector2
  222. destination[property] = Vector2.FromArray(sourceProperty);
  223. break;
  224. case 5: // Vector3
  225. destination[property] = Vector3.FromArray(sourceProperty);
  226. break;
  227. case 6: // Mesh reference
  228. destination[property] = scene.getLastMeshByID(sourceProperty);
  229. break;
  230. case 7: // Color Curves
  231. destination[property] = ColorCurves.Parse(sourceProperty);
  232. break;
  233. case 8: // Color 4
  234. destination[property] = Color4.FromArray(sourceProperty);
  235. break;
  236. case 9: // Image Processing
  237. destination[property] = ImageProcessingConfiguration.Parse(sourceProperty);
  238. break;
  239. }
  240. }
  241. }
  242. return destination;
  243. }
  244. public static Clone<T>(creationFunction: () => T, source: T): T {
  245. return _copySource(creationFunction, source, false);
  246. }
  247. public static Instanciate<T>(creationFunction: () => T, source: T): T {
  248. return _copySource(creationFunction, source, true);
  249. }
  250. }
  251. }