config.json 17 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Ribbon morphing",
  6. "playgroundId": "#ACKC2#1",
  7. "renderCount": 50,
  8. "referenceImage": "ribbon morphing.png"
  9. },
  10. {
  11. "title": "Clip planes",
  12. "playgroundId": "#Y6W087#0",
  13. "referenceImage": "clipplanes.png"
  14. },
  15. {
  16. "title": "ShadowOnlyMaterial",
  17. "playgroundId": "#1KF7V1#18",
  18. "referenceImage": "shadowOnlyMaterial.png"
  19. },
  20. {
  21. "title": "Gizmos",
  22. "playgroundId": "#8GY6J8#48",
  23. "renderCount": 50,
  24. "referenceImage": "Gizmos.png"
  25. },
  26. {
  27. "title": "GUI3D SpherePanel",
  28. "playgroundId": "#HB4C01#9",
  29. "renderCount": 50,
  30. "referenceImage": "spherepanel.png"
  31. },
  32. {
  33. "title": "Particle Helper",
  34. "playgroundId": "#1VGT5D#2",
  35. "renderCount": 50,
  36. "referenceImage": "particle_helper.png"
  37. },
  38. {
  39. "title": "Chibi Rex",
  40. "playgroundId": "#QATUCH#4",
  41. "renderCount": 50,
  42. "referenceImage": "chibi_rex.png"
  43. },
  44. {
  45. "title": "Yeti",
  46. "playgroundId": "#QATUCH#3",
  47. "renderCount": 150,
  48. "referenceImage": "yeti.png"
  49. },
  50. {
  51. "title": "Sponza",
  52. "sceneFolder": "/Scenes/Sponza/",
  53. "sceneFilename": "Sponza.babylon",
  54. "referenceImage": "Sponza.png"
  55. },
  56. {
  57. "title": "Windows cafe",
  58. "sceneFolder": "/Scenes/WCafe/",
  59. "sceneFilename": "WCafe.babylon",
  60. "referenceImage": "WCafe.png"
  61. },
  62. {
  63. "title": "Espilit",
  64. "sceneFolder": "/Scenes/Espilit/",
  65. "sceneFilename": "espilit.babylon",
  66. "referenceImage": "Espilit.png"
  67. },
  68. {
  69. "title": "The car",
  70. "sceneFolder": "/Scenes/TheCar/",
  71. "sceneFilename": "TheCar.binary.babylon",
  72. "referenceImage": "TheCar.png"
  73. },
  74. {
  75. "title": "Viper",
  76. "sceneFolder": "/Scenes/Viper/",
  77. "sceneFilename": "Viper.babylon",
  78. "referenceImage": "Viper.png"
  79. },
  80. {
  81. "title": "Retail",
  82. "sceneFolder": "/Scenes/Retail/",
  83. "sceneFilename": "Retail.babylon",
  84. "referenceImage": "retail.png"
  85. },
  86. {
  87. "title": "Hill Valley",
  88. "sceneFolder": "/Scenes/hillvalley/",
  89. "sceneFilename": "HillValley.incremental.babylon",
  90. "referenceImage": "Hillvalley.png"
  91. },
  92. {
  93. "title": "Heart",
  94. "sceneFolder": "/Scenes/Heart/",
  95. "sceneFilename": "Heart.babylon",
  96. "referenceImage": "Heart.png"
  97. },
  98. {
  99. "title": "Mansion",
  100. "sceneFolder": "/Scenes/Mansion/",
  101. "sceneFilename": "Mansion.babylon",
  102. "referenceImage": "mansion.png",
  103. "excludeFromAutomaticTesting": true
  104. },
  105. {
  106. "title": "SpaceDeK",
  107. "sceneFolder": "/Scenes/SpaceDek/",
  108. "sceneFilename": "SpaceDek.babylon",
  109. "referenceImage": "SpaceDeK.png"
  110. },
  111. {
  112. "title": "Flat2009",
  113. "sceneFolder": "/Scenes/Flat2009/",
  114. "sceneFilename": "Flat2009.babylon",
  115. "referenceImage": "Flat2009.png"
  116. },
  117. {
  118. "title": "CSG",
  119. "scriptToRun": "/Demos/CSG/csg.js",
  120. "functionToCall": "CreateCSGTestScene",
  121. "referenceImage": "csg.png"
  122. },
  123. {
  124. "title": "Charting",
  125. "renderCount": 20,
  126. "scriptToRun": "/Demos/Charting/charting.js",
  127. "functionToCall": "CreateChartingTestScene",
  128. "referenceImage": "charting.png"
  129. },
  130. {
  131. "title": "Fog",
  132. "scriptToRun": "/Demos/Fog/fog.js",
  133. "functionToCall": "CreateFogScene",
  134. "referenceImage": "fog.png"
  135. },
  136. {
  137. "title": "Polygon",
  138. "scriptToRun": "/Demos/Polygon/polygon.js",
  139. "functionToCall": "CreatePolygonScene",
  140. "referenceImage": "polygon.png"
  141. },
  142. {
  143. "title": "Soft Shadows",
  144. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  145. "functionToCall": "CreateSoftShadowsTestScene",
  146. "referenceImage": "softShadows.png"
  147. },
  148. {
  149. "title": "Fresnel",
  150. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  151. "functionToCall": "CreateFresnelTestScene",
  152. "referenceImage": "fresnel.png"
  153. },
  154. {
  155. "title": "Highlights",
  156. "scriptToRun": "/Demos/Highlights/highlights.js",
  157. "functionToCall": "CreateHighlightsScene",
  158. "referenceImage": "highlights.png",
  159. "rootPath": "/Demos/Highlights/",
  160. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  161. },
  162. {
  163. "title": "Lines",
  164. "scriptToRun": "/Demos/Lines/lines.js",
  165. "functionToCall": "CreateLinesTestScene",
  166. "referenceImage": "lines.png",
  167. "replace": "updateVerticesDataDirectly, updateVerticesData"
  168. },
  169. {
  170. "title": "Bones",
  171. "scriptToRun": "/Demos/Bones/bones.js",
  172. "functionToCall": "CreateBonesTestScene",
  173. "referenceImage": "bones.png",
  174. "replace": "Dude.babylon, dude.babylon"
  175. },
  176. {
  177. "title": "LOD",
  178. "renderCount": 10,
  179. "scriptToRun": "/Demos/LOD/lod.js",
  180. "functionToCall": "CreateLODTestScene",
  181. "referenceImage": "lod.png"
  182. },
  183. {
  184. "title": "Lens",
  185. "scriptToRun": "/Demos/Lens/lensFlares.js",
  186. "functionToCall": "CreateLensFlaresTestScene",
  187. "referenceImage": "lens.png",
  188. "rootPath": "/Demos/Lens/",
  189. "replaceUrl": "lens4.png, lens5.png"
  190. },
  191. {
  192. "title": "Self shadowing",
  193. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  194. "functionToCall": "CreateShadowsTestScene",
  195. "referenceImage": "selfShadowing.png"
  196. },
  197. {
  198. "title": "Advanced shadows",
  199. "renderCount": 2,
  200. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  201. "functionToCall": "CreateAdvancedShadowsTestScene",
  202. "referenceImage": "advancedShadows.png",
  203. "replace": "/ground, /Ground"
  204. },
  205. {
  206. "title": "point light shadows",
  207. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  208. "functionToCall": "CreatePointLightShadowScene",
  209. "referenceImage": "pointLightShadows.png",
  210. "replace": "/ground, /Ground"
  211. },
  212. {
  213. "title": "Displacement map",
  214. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  215. "functionToCall": "CreateDisplacementTestScene",
  216. "referenceImage": "displacementMap.png",
  217. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  218. },
  219. {
  220. "title": "Normals",
  221. "playgroundId": "#WXKLLJ#2",
  222. "referenceImage": "normals.png"
  223. },
  224. {
  225. "title": "Custom render target",
  226. "renderCount": 20,
  227. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  228. "functionToCall": "CreateCustomRenderTargetTestScene",
  229. "referenceImage": "customRTT.png"
  230. },
  231. {
  232. "title": "GLTF Normals",
  233. "scriptToRun": "/Demos/GLTFNormals/index.js",
  234. "functionToCall": "createScene",
  235. "referenceImage": "gltfnormals.png"
  236. },
  237. {
  238. "title": "GLTF Buffer Interleaved",
  239. "scriptToRun": "/Demos/GLTFTests/index.js",
  240. "functionToCall": "createBufferInterleavedScene",
  241. "referenceImage": "gltfBufferInterleaved.png"
  242. },
  243. {
  244. "title": "GLTF Material",
  245. "scriptToRun": "/Demos/GLTFTests/index.js",
  246. "functionToCall": "createMaterialScene",
  247. "referenceImage": "gltfMaterial.png"
  248. },
  249. {
  250. "title": "GLTF Material Alpha Blend",
  251. "scriptToRun": "/Demos/GLTFTests/index.js",
  252. "functionToCall": "createMaterialAlphaBlendScene",
  253. "referenceImage": "gltfMaterialAlphaBlend.png"
  254. },
  255. {
  256. "title": "GLTF Material Alpha Mask",
  257. "scriptToRun": "/Demos/GLTFTests/index.js",
  258. "functionToCall": "createMaterialAlphaMaskScene",
  259. "referenceImage": "gltfMaterialAlphaMask.png"
  260. },
  261. {
  262. "title": "GLTF Material Double Sided",
  263. "scriptToRun": "/Demos/GLTFTests/index.js",
  264. "functionToCall": "createMaterialDoubleSidedScene",
  265. "referenceImage": "gltfMaterialDoubleSided.png"
  266. },
  267. {
  268. "title": "GLTF Material Double Sided (Back)",
  269. "scriptToRun": "/Demos/GLTFTests/index.js",
  270. "functionToCall": "createMaterialDoubleSidedBackScene",
  271. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  272. },
  273. {
  274. "title": "GLTF Material Mixed",
  275. "scriptToRun": "/Demos/GLTFTests/index.js",
  276. "functionToCall": "createMaterialMixedScene",
  277. "referenceImage": "gltfMaterialMixed.png"
  278. },
  279. {
  280. "title": "GLTF Mesh Primitives",
  281. "scriptToRun": "/Demos/GLTFTests/index.js",
  282. "functionToCall": "createMeshPrimitivesScene",
  283. "referenceImage": "gltfMeshPrimitives.png"
  284. },
  285. {
  286. "title": "GLTF Mesh Primitive Mode",
  287. "scriptToRun": "/Demos/GLTFTests/index.js",
  288. "functionToCall": "createMeshPrimitiveModeScene",
  289. "referenceImage": "gltfMeshPrimitiveMode.png"
  290. },
  291. {
  292. "title": "GLTF Mesh Primitive Vertex Color",
  293. "scriptToRun": "/Demos/GLTFTests/index.js",
  294. "functionToCall": "createPrimitiveVertexColorScene",
  295. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  296. },
  297. {
  298. "title": "GLTF Mesh Primitives UV",
  299. "scriptToRun": "/Demos/GLTFTests/index.js",
  300. "functionToCall": "createMeshPrimitivesUVScene",
  301. "referenceImage": "gltfMeshPrimitivesUV.png"
  302. },
  303. {
  304. "title": "GLTF Primitive Attribute",
  305. "scriptToRun": "/Demos/GLTFTests/index.js",
  306. "functionToCall": "createPrimitiveAttributeScene",
  307. "referenceImage": "gltfPrimitiveAttribute.png"
  308. },
  309. {
  310. "title": "GLTF Metallic Roughness",
  311. "scriptToRun": "/Demos/GLTFTests/index.js",
  312. "functionToCall": "createMaterialMetallicRoughnessScene",
  313. "referenceImage": "gltfMaterialMetallicRoughness.png"
  314. },
  315. {
  316. "title": "GLTF Specular Glossiness",
  317. "scriptToRun": "/Demos/GLTFTests/index.js",
  318. "functionToCall": "createMaterialSpecularGlossinessScene",
  319. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  320. },
  321. {
  322. "title": "GLTF Serializer Texture Transform",
  323. "playgroundId": "#S5SWJB#32",
  324. "referenceImage": "glTFSerializerTextureTransform.png"
  325. },
  326. {
  327. "title": "GLTF Texture Sampler",
  328. "scriptToRun": "/Demos/GLTFTests/index.js",
  329. "functionToCall": "createTextureSamplerScene",
  330. "referenceImage": "gltfTextureSampler.png"
  331. },
  332. {
  333. "title": "GLTF Buggy with Draco Mesh Compression",
  334. "playgroundId": "#JNW207#1",
  335. "referenceImage": "gltfBuggyDraco.png"
  336. },
  337. {
  338. "title": "GLTF BoomBox with Unlit Material",
  339. "playgroundId": "#GYM97C#2",
  340. "referenceImage": "gltfUnlit.png"
  341. },
  342. {
  343. "title": "GLTF Extension KHR_texture_transform",
  344. "playgroundId": "#RNT7K4#2",
  345. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  346. },
  347. {
  348. "title": "Asset Containers",
  349. "playgroundId": "#P3U079#19",
  350. "referenceImage": "assetContainer.png"
  351. },
  352. {
  353. "title": "Enable disable post process",
  354. "playgroundId": "#1VI6WV#19",
  355. "renderCount": 50,
  356. "referenceImage": "enableDisablePostProcess.png"
  357. },
  358. {
  359. "title": "Sharpen",
  360. "playgroundId": "#NAW8EA#1",
  361. "renderCount": 20,
  362. "referenceImage": "sharpen.png"
  363. },
  364. {
  365. "title": "Depth of field",
  366. "playgroundId": "#IDSQK2#53",
  367. "renderCount": 20,
  368. "referenceImage": "depthOfField.png"
  369. },
  370. {
  371. "title": "Chromatic aberration",
  372. "playgroundId": "#NAW8EA#0",
  373. "renderCount": 20,
  374. "referenceImage": "chromaticAberration.png"
  375. },
  376. {
  377. "title": "Default pipeline",
  378. "playgroundId": "#NAW8EA#6",
  379. "renderCount": 20,
  380. "referenceImage": "defaultPipeline.png"
  381. },
  382. {
  383. "title": "Kernel Blur",
  384. "playgroundId": "#Y0WKT0#0",
  385. "referenceImage": "KernelBlur.png"
  386. },
  387. {
  388. "title": "GLTF Mesh Primitive Attribute Test",
  389. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  390. "functionToCall": "createScene",
  391. "referenceImage": "gltfMeshPrimAttribTest.png"
  392. },
  393. {
  394. "title": "PBR glossy",
  395. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  396. "scriptToRun": "/Demos/PBRGlossy/index.js",
  397. "functionToCall": "CreatePBRGlossyScene",
  398. "referenceImage": "pbrglossy.png"
  399. },
  400. {
  401. "title": "PBR rough",
  402. "scriptToRun": "/Demos/PBRRough/index.js",
  403. "functionToCall": "CreatePBRRoughScene",
  404. "referenceImage": "pbrrough.png"
  405. },
  406. {
  407. "title": "Particles",
  408. "renderCount": 100,
  409. "scriptToRun": "/Demos/Particles/particles.js",
  410. "functionToCall": "CreateParticlesTestScene",
  411. "referenceImage": "particles.png"
  412. },
  413. {
  414. "title": "Reflection probes",
  415. "renderCount": 20,
  416. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  417. "functionToCall": "CreateReflectionProbeTestScene ",
  418. "referenceImage": "refprobe.png"
  419. },
  420. {
  421. "title": "PBRMetallicRoughnessMaterial",
  422. "playgroundId": "#2FDQT5#13",
  423. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  424. },
  425. {
  426. "title": "PBRSpecularGlossinessMaterial",
  427. "playgroundId": "#Z1VL3V#4",
  428. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  429. },
  430. {
  431. "title": "PBR",
  432. "playgroundId": "#LCA0Q4#0",
  433. "referenceImage": "pbr.png"
  434. },
  435. {
  436. "title": "Texture cache",
  437. "playgroundId": "#20OAV9#237",
  438. "referenceImage": "texture cache.png"
  439. },
  440. {
  441. "title": "MultiSample render targets",
  442. "renderCount": 20,
  443. "playgroundId": "#12MKMN#0",
  444. "referenceImage": "MultiSample render targets.png"
  445. },
  446. {
  447. "title": "Default rendering pipeline",
  448. "playgroundId": "#5XB8YT#2",
  449. "referenceImage": "DefaultRenderingPipeline.png"
  450. },
  451. {
  452. "title": "Billboard",
  453. "playgroundId": "#UJEIL#13",
  454. "referenceImage": "Billboard.png"
  455. },
  456. {
  457. "title": "setParent",
  458. "playgroundId": "#JD49CT#2",
  459. "referenceImage": "setParent.png"
  460. },
  461. {
  462. "title": "GUI",
  463. "renderCount": 2,
  464. "scriptToRun": "/Demos/GUI/gui.js",
  465. "functionToCall": "createScene",
  466. "referenceImage": "GUI.png"
  467. },
  468. {
  469. "title": "Up Vector",
  470. "playgroundId": "#2FNBTG#27",
  471. "referenceImage": "upVector.png"
  472. },
  473. {
  474. "title": "Procedural textures",
  475. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  476. "functionToCall": "CreateProceduralTextureTestScene",
  477. "referenceImage": "procedural.png",
  478. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  479. "excludeFromAutomaticTesting": true
  480. },
  481. {
  482. "title": "Instances",
  483. "renderCount": 50,
  484. "scriptToRun": "/Demos/Instances/instances.js",
  485. "functionToCall": "CreateInstancesTestScene",
  486. "referenceImage": "instances.png",
  487. "replace": "ground., Ground.",
  488. "excludeFromAutomaticTesting": true
  489. },
  490. {
  491. "title": "Instanced Bones",
  492. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  493. "functionToCall": "CreateBones2TestScene",
  494. "referenceImage": "instancedBones.png",
  495. "replace": "Dude.babylon, dude.babylon"
  496. },
  497. {
  498. "title": "Light Projection Texture",
  499. "playgroundId": "#CQNGRK#0",
  500. "referenceImage": "LightProjectionTexture.png"
  501. },
  502. {
  503. "title": "GlowLayer",
  504. "playgroundId": "#LRFB2D#1",
  505. "referenceImage": "GlowLayer.png"
  506. },
  507. {
  508. "title": "Local cubemaps",
  509. "playgroundId": "#RNASML#4",
  510. "referenceImage": "local cubemaps.png"
  511. },
  512. {
  513. "title": "TGA",
  514. "playgroundId": "#ZI77S7#0",
  515. "referenceImage": "tga.png"
  516. },
  517. {
  518. "title": "DDS",
  519. "playgroundId": "#ZI77S7#3",
  520. "referenceImage": "dds.png"
  521. },
  522. {
  523. "title": "DDS2D",
  524. "playgroundId": "#I2MSBE#0",
  525. "referenceImage": "dds2d.png"
  526. },
  527. {
  528. "title": "LightFalloff",
  529. "playgroundId": "#20OAV9#201",
  530. "referenceImage": "lightFalloff.png"
  531. },
  532. {
  533. "title": "MeshSimplification",
  534. "playgroundId": "#1ED15P#35",
  535. "referenceImage": "meshSimplification.png"
  536. },
  537. {
  538. "title": "SSAO2",
  539. "playgroundId": "#XT1HAS#1",
  540. "referenceImage": "ssao2.png",
  541. "renderCount": 200,
  542. "excludeFromAutomaticTesting": true
  543. },
  544. {
  545. "title": "DepthRenderer",
  546. "playgroundId": "#3HPMAA#0",
  547. "renderCount": 50,
  548. "referenceImage": "depthRenderer.png"
  549. },
  550. {
  551. "title": "Edges",
  552. "playgroundId": "#TYAHX#114",
  553. "referenceImage": "edges.png"
  554. },
  555. {
  556. "title": "Outline",
  557. "playgroundId": "#10WJ5S#6",
  558. "referenceImage": "outline.png"
  559. }
  560. ]
  561. }