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David Catuhe 8ce52bca93 Merge pull request #2434 from abow/playground 8 éve
.vscode 044c7a1e25 add automatic start for debug 8 éve
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gui a5c655e5bf Fixed issue with GUI in mesh mode + nightly 8 éve
inspector 8ce52bca93 Merge pull request #2434 from abow/playground 8 éve
loaders 4f5004f7fd Merge remote-tracking branch 'origin/master' into ImageProcessing 8 éve
localDev d0b51f53dd Added slider to GUI 8 éve
materialsLibrary d53be02f29 Delete test1.js 8 éve
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proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library 8 éve
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serializers 25cac4667d Adding support to Babylon.JS for morph targets 8 éve
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readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

For preview release you can use the following ones:

Preview release

3.0-beta can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.