babylon.geometry.ts 27 KB

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  1. module BABYLON {
  2. export class Geometry implements IGetSetVerticesData {
  3. // Members
  4. public id: string;
  5. public delayLoadState = Engine.DELAYLOADSTATE_NONE;
  6. public delayLoadingFile: string;
  7. public onGeometryUpdated: (geometry: Geometry, kind?: string) => void;
  8. // Private
  9. private _scene: Scene;
  10. private _engine: Engine;
  11. private _meshes: Mesh[];
  12. private _totalVertices = 0;
  13. private _indices = [];
  14. private _vertexBuffers;
  15. private _isDisposed = false;
  16. public _delayInfo; //ANY
  17. private _indexBuffer;
  18. public _boundingInfo: BoundingInfo;
  19. public _delayLoadingFunction: (any, Geometry) => void;
  20. constructor(id: string, scene: Scene, vertexData?: VertexData, updatable?: boolean, mesh?: Mesh) {
  21. this.id = id;
  22. this._engine = scene.getEngine();
  23. this._meshes = [];
  24. this._scene = scene;
  25. // vertexData
  26. if (vertexData) {
  27. this.setAllVerticesData(vertexData, updatable);
  28. }
  29. else {
  30. this._totalVertices = 0;
  31. this._indices = [];
  32. }
  33. // applyToMesh
  34. if (mesh) {
  35. this.applyToMesh(mesh);
  36. mesh.computeWorldMatrix(true);
  37. }
  38. }
  39. public getScene(): Scene {
  40. return this._scene;
  41. }
  42. public getEngine(): Engine {
  43. return this._engine;
  44. }
  45. public isReady(): boolean {
  46. return this.delayLoadState === Engine.DELAYLOADSTATE_LOADED || this.delayLoadState === Engine.DELAYLOADSTATE_NONE;
  47. }
  48. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  49. vertexData.applyToGeometry(this, updatable);
  50. this.notifyUpdate();
  51. }
  52. public setVerticesData(kind: string, data: number[], updatable?: boolean, stride?: number): void {
  53. this._vertexBuffers = this._vertexBuffers || {};
  54. if (this._vertexBuffers[kind]) {
  55. this._vertexBuffers[kind].dispose();
  56. }
  57. this._vertexBuffers[kind] = new VertexBuffer(this._engine, data, kind, updatable, this._meshes.length === 0, stride);
  58. if (kind === VertexBuffer.PositionKind) {
  59. stride = this._vertexBuffers[kind].getStrideSize();
  60. this._totalVertices = data.length / stride;
  61. var extend = Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  62. var meshes = this._meshes;
  63. var numOfMeshes = meshes.length;
  64. for (var index = 0; index < numOfMeshes; index++) {
  65. var mesh = meshes[index];
  66. mesh._resetPointsArrayCache();
  67. mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  68. mesh._createGlobalSubMesh();
  69. mesh.computeWorldMatrix(true);
  70. }
  71. }
  72. this.notifyUpdate(kind);
  73. }
  74. public updateVerticesDataDirectly(kind: string, data: Float32Array, offset: number): void {
  75. var vertexBuffer = this.getVertexBuffer(kind);
  76. if (!vertexBuffer) {
  77. return;
  78. }
  79. vertexBuffer.updateDirectly(data, offset);
  80. this.notifyUpdate(kind);
  81. }
  82. public updateVerticesData(kind: string, data: number[], updateExtends?: boolean): void {
  83. var vertexBuffer = this.getVertexBuffer(kind);
  84. if (!vertexBuffer) {
  85. return;
  86. }
  87. vertexBuffer.update(data);
  88. if (kind === VertexBuffer.PositionKind) {
  89. var extend;
  90. var stride = vertexBuffer.getStrideSize();
  91. this._totalVertices = data.length / stride;
  92. if (updateExtends) {
  93. extend = Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  94. }
  95. var meshes = this._meshes;
  96. var numOfMeshes = meshes.length;
  97. for (var index = 0; index < numOfMeshes; index++) {
  98. var mesh = meshes[index];
  99. mesh._resetPointsArrayCache();
  100. if (updateExtends) {
  101. mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  102. for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
  103. var subMesh = mesh.subMeshes[subIndex];
  104. subMesh.refreshBoundingInfo();
  105. }
  106. }
  107. }
  108. }
  109. this.notifyUpdate(kind);
  110. }
  111. public getTotalVertices(): number {
  112. if (!this.isReady()) {
  113. return 0;
  114. }
  115. return this._totalVertices;
  116. }
  117. public getVerticesData(kind: string, copyWhenShared?: boolean): number[] {
  118. var vertexBuffer = this.getVertexBuffer(kind);
  119. if (!vertexBuffer) {
  120. return null;
  121. }
  122. var orig = vertexBuffer.getData();
  123. if (!copyWhenShared || this._meshes.length === 1) {
  124. return orig;
  125. } else {
  126. var len = orig.length;
  127. var copy = [];
  128. for (var i = 0; i < len; i++) {
  129. copy.push(orig[i]);
  130. }
  131. return copy;
  132. }
  133. }
  134. public getVertexBuffer(kind: string): VertexBuffer {
  135. if (!this.isReady()) {
  136. return null;
  137. }
  138. return this._vertexBuffers[kind];
  139. }
  140. public getVertexBuffers(): VertexBuffer[] {
  141. if (!this.isReady()) {
  142. return null;
  143. }
  144. return this._vertexBuffers;
  145. }
  146. public isVerticesDataPresent(kind: string): boolean {
  147. if (!this._vertexBuffers) {
  148. if (this._delayInfo) {
  149. return this._delayInfo.indexOf(kind) !== -1;
  150. }
  151. return false;
  152. }
  153. return this._vertexBuffers[kind] !== undefined;
  154. }
  155. public getVerticesDataKinds(): string[] {
  156. var result = [];
  157. if (!this._vertexBuffers && this._delayInfo) {
  158. for (var kind in this._delayInfo) {
  159. result.push(kind);
  160. }
  161. } else {
  162. for (kind in this._vertexBuffers) {
  163. result.push(kind);
  164. }
  165. }
  166. return result;
  167. }
  168. public setIndices(indices: number[], totalVertices?: number): void {
  169. if (this._indexBuffer) {
  170. this._engine._releaseBuffer(this._indexBuffer);
  171. }
  172. this._indices = indices;
  173. if (this._meshes.length !== 0 && this._indices) {
  174. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  175. }
  176. if (totalVertices !== undefined) {
  177. this._totalVertices = totalVertices;
  178. }
  179. var meshes = this._meshes;
  180. var numOfMeshes = meshes.length;
  181. for (var index = 0; index < numOfMeshes; index++) {
  182. meshes[index]._createGlobalSubMesh();
  183. }
  184. this.notifyUpdate();
  185. }
  186. public getTotalIndices(): number {
  187. if (!this.isReady()) {
  188. return 0;
  189. }
  190. return this._indices.length;
  191. }
  192. public getIndices(copyWhenShared?: boolean): number[] {
  193. if (!this.isReady()) {
  194. return null;
  195. }
  196. var orig = this._indices;
  197. if (!copyWhenShared || this._meshes.length === 1) {
  198. return orig;
  199. } else {
  200. var len = orig.length;
  201. var copy = [];
  202. for (var i = 0; i < len; i++) {
  203. copy.push(orig[i]);
  204. }
  205. return copy;
  206. }
  207. }
  208. public getIndexBuffer(): any {
  209. if (!this.isReady()) {
  210. return null;
  211. }
  212. return this._indexBuffer;
  213. }
  214. public releaseForMesh(mesh: Mesh, shouldDispose?: boolean): void {
  215. var meshes = this._meshes;
  216. var index = meshes.indexOf(mesh);
  217. if (index === -1) {
  218. return;
  219. }
  220. for (var kind in this._vertexBuffers) {
  221. this._vertexBuffers[kind].dispose();
  222. }
  223. if (this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer)) {
  224. this._indexBuffer = null;
  225. }
  226. meshes.splice(index, 1);
  227. mesh._geometry = null;
  228. if (meshes.length === 0 && shouldDispose) {
  229. this.dispose();
  230. }
  231. }
  232. public applyToMesh(mesh: Mesh): void {
  233. if (mesh._geometry === this) {
  234. return;
  235. }
  236. var previousGeometry = mesh._geometry;
  237. if (previousGeometry) {
  238. previousGeometry.releaseForMesh(mesh);
  239. }
  240. var meshes = this._meshes;
  241. // must be done before setting vertexBuffers because of mesh._createGlobalSubMesh()
  242. mesh._geometry = this;
  243. this._scene.pushGeometry(this);
  244. meshes.push(mesh);
  245. if (this.isReady()) {
  246. this._applyToMesh(mesh);
  247. }
  248. else {
  249. mesh._boundingInfo = this._boundingInfo;
  250. }
  251. }
  252. private _applyToMesh(mesh: Mesh): void {
  253. var numOfMeshes = this._meshes.length;
  254. // vertexBuffers
  255. for (var kind in this._vertexBuffers) {
  256. if (numOfMeshes === 1) {
  257. this._vertexBuffers[kind].create();
  258. }
  259. this._vertexBuffers[kind]._buffer.references = numOfMeshes;
  260. if (kind === VertexBuffer.PositionKind) {
  261. mesh._resetPointsArrayCache();
  262. var extend = Tools.ExtractMinAndMax(this._vertexBuffers[kind].getData(), 0, this._totalVertices);
  263. mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  264. mesh._createGlobalSubMesh();
  265. //bounding info was just created again, world matrix should be applied again.
  266. mesh._updateBoundingInfo();
  267. }
  268. }
  269. // indexBuffer
  270. if (numOfMeshes === 1 && this._indices) {
  271. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  272. }
  273. if (this._indexBuffer) {
  274. this._indexBuffer.references = numOfMeshes;
  275. }
  276. }
  277. private notifyUpdate(kind?: string) {
  278. if (this.onGeometryUpdated) {
  279. this.onGeometryUpdated(this, kind);
  280. }
  281. }
  282. public load(scene: Scene, onLoaded?: () => void): void {
  283. if (this.delayLoadState === Engine.DELAYLOADSTATE_LOADING) {
  284. return;
  285. }
  286. if (this.isReady()) {
  287. if (onLoaded) {
  288. onLoaded();
  289. }
  290. return;
  291. }
  292. this.delayLoadState = Engine.DELAYLOADSTATE_LOADING;
  293. scene._addPendingData(this);
  294. Tools.LoadFile(this.delayLoadingFile, data => {
  295. this._delayLoadingFunction(JSON.parse(data), this);
  296. this.delayLoadState = Engine.DELAYLOADSTATE_LOADED;
  297. this._delayInfo = [];
  298. scene._removePendingData(this);
  299. var meshes = this._meshes;
  300. var numOfMeshes = meshes.length;
  301. for (var index = 0; index < numOfMeshes; index++) {
  302. this._applyToMesh(meshes[index]);
  303. }
  304. if (onLoaded) {
  305. onLoaded();
  306. }
  307. },() => { }, scene.database);
  308. }
  309. public isDisposed(): boolean {
  310. return this._isDisposed;
  311. }
  312. public dispose(): void {
  313. var meshes = this._meshes;
  314. var numOfMeshes = meshes.length;
  315. var index: number;
  316. for (index = 0; index < numOfMeshes; index++) {
  317. this.releaseForMesh(meshes[index]);
  318. }
  319. this._meshes = [];
  320. for (var kind in this._vertexBuffers) {
  321. this._vertexBuffers[kind].dispose();
  322. }
  323. this._vertexBuffers = [];
  324. this._totalVertices = 0;
  325. if (this._indexBuffer) {
  326. this._engine._releaseBuffer(this._indexBuffer);
  327. }
  328. this._indexBuffer = null;
  329. this._indices = [];
  330. this.delayLoadState = Engine.DELAYLOADSTATE_NONE;
  331. this.delayLoadingFile = null;
  332. this._delayLoadingFunction = null;
  333. this._delayInfo = [];
  334. this._boundingInfo = null; // todo: .dispose()
  335. this._scene.removeGeometry(this);
  336. this._isDisposed = true;
  337. }
  338. public copy(id: string): Geometry {
  339. var vertexData = new VertexData();
  340. vertexData.indices = [];
  341. var indices = this.getIndices();
  342. for (var index = 0; index < indices.length; index++) {
  343. vertexData.indices.push(indices[index]);
  344. }
  345. var updatable = false;
  346. var stopChecking = false;
  347. for (var kind in this._vertexBuffers) {
  348. // using slice() to make a copy of the array and not just reference it
  349. vertexData.set(this.getVerticesData(kind).slice(0), kind);
  350. if (!stopChecking) {
  351. updatable = this.getVertexBuffer(kind).isUpdatable();
  352. stopChecking = !updatable;
  353. }
  354. }
  355. var geometry = new Geometry(id, this._scene, vertexData, updatable, null);
  356. geometry.delayLoadState = this.delayLoadState;
  357. geometry.delayLoadingFile = this.delayLoadingFile;
  358. geometry._delayLoadingFunction = this._delayLoadingFunction;
  359. for (kind in this._delayInfo) {
  360. geometry._delayInfo = geometry._delayInfo || [];
  361. geometry._delayInfo.push(kind);
  362. }
  363. // Bounding info
  364. var extend = Tools.ExtractMinAndMax(this.getVerticesData(VertexBuffer.PositionKind), 0, this.getTotalVertices());
  365. geometry._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  366. return geometry;
  367. }
  368. // Statics
  369. public static ExtractFromMesh(mesh: Mesh, id: string): Geometry {
  370. var geometry = mesh._geometry;
  371. if (!geometry) {
  372. return null;
  373. }
  374. return geometry.copy(id);
  375. }
  376. // from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
  377. // be aware Math.random() could cause collisions
  378. public static RandomId(): string {
  379. return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => {
  380. var r = Math.random() * 16 | 0, v = c === 'x' ? r : (r & 0x3 | 0x8);
  381. return v.toString(16);
  382. });
  383. }
  384. }
  385. /////// Primitives //////////////////////////////////////////////
  386. export module Geometry.Primitives {
  387. /// Abstract class
  388. export class _Primitive extends Geometry {
  389. // Private
  390. private _beingRegenerated: boolean;
  391. private _canBeRegenerated: boolean;
  392. constructor(id: string, scene: Scene, vertexData?: VertexData, canBeRegenerated?: boolean, mesh?: Mesh) {
  393. this._beingRegenerated = true;
  394. this._canBeRegenerated = canBeRegenerated;
  395. super(id, scene, vertexData, false, mesh); // updatable = false to be sure not to update vertices
  396. this._beingRegenerated = false;
  397. }
  398. public canBeRegenerated(): boolean {
  399. return this._canBeRegenerated;
  400. }
  401. public regenerate(): void {
  402. if (!this._canBeRegenerated) {
  403. return;
  404. }
  405. this._beingRegenerated = true;
  406. this.setAllVerticesData(this._regenerateVertexData(), false);
  407. this._beingRegenerated = false;
  408. }
  409. public asNewGeometry(id: string): Geometry {
  410. return super.copy(id);
  411. }
  412. // overrides
  413. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  414. if (!this._beingRegenerated) {
  415. return;
  416. }
  417. super.setAllVerticesData(vertexData, false);
  418. }
  419. public setVerticesData(kind: string, data: number[], updatable?: boolean): void {
  420. if (!this._beingRegenerated) {
  421. return;
  422. }
  423. super.setVerticesData(kind, data, false);
  424. }
  425. // to override
  426. // protected
  427. public _regenerateVertexData(): VertexData {
  428. throw new Error("Abstract method");
  429. }
  430. public copy(id: string): Geometry {
  431. throw new Error("Must be overriden in sub-classes.");
  432. }
  433. }
  434. export class Ribbon extends _Primitive {
  435. // Members
  436. public pathArray: Vector3[][];
  437. public closeArray: boolean;
  438. public closePath: boolean;
  439. public offset: number;
  440. public side: number;
  441. constructor(id: string, scene: Scene, pathArray: Vector3[][], closeArray: boolean, closePath: boolean, offset: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  442. this.pathArray = pathArray;
  443. this.closeArray = closeArray;
  444. this.closePath = closePath;
  445. this.offset = offset;
  446. this.side = side;
  447. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  448. }
  449. public _regenerateVertexData(): VertexData {
  450. return VertexData.CreateRibbon(this.pathArray, this.closeArray, this.closePath, this.offset, this.side);
  451. }
  452. public copy(id: string): Geometry {
  453. return new Ribbon(id, this.getScene(), this.pathArray, this.closeArray, this.closePath, this.offset, this.canBeRegenerated(), null, this.side);
  454. }
  455. }
  456. export class Box extends _Primitive {
  457. // Members
  458. public size: number;
  459. public side: number;
  460. constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  461. this.size = size;
  462. this.side = side;
  463. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  464. }
  465. public _regenerateVertexData(): VertexData {
  466. return VertexData.CreateBox(this.size, this.side);
  467. }
  468. public copy(id: string): Geometry {
  469. return new Box(id, this.getScene(), this.size, this.canBeRegenerated(), null, this.side);
  470. }
  471. }
  472. export class Sphere extends _Primitive {
  473. // Members
  474. public segments: number;
  475. public diameter: number;
  476. public side: number;
  477. constructor(id: string, scene: Scene, segments: number, diameter: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  478. this.segments = segments;
  479. this.diameter = diameter;
  480. this.side = side;
  481. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  482. }
  483. public _regenerateVertexData(): VertexData {
  484. return VertexData.CreateSphere(this.segments, this.diameter, this.side);
  485. }
  486. public copy(id: string): Geometry {
  487. return new Sphere(id, this.getScene(), this.segments, this.diameter, this.canBeRegenerated(), null, this.side);
  488. }
  489. }
  490. export class Cylinder extends _Primitive {
  491. // Members
  492. public height: number;
  493. public diameterTop: number;
  494. public diameterBottom: number;
  495. public tessellation: number;
  496. public subdivisions: number;
  497. public side: number;
  498. constructor(id: string, scene: Scene, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: number = 1, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  499. this.height = height;
  500. this.diameterTop = diameterTop;
  501. this.diameterBottom = diameterBottom;
  502. this.tessellation = tessellation;
  503. this.subdivisions = subdivisions;
  504. this.side = side;
  505. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  506. }
  507. public _regenerateVertexData(): VertexData {
  508. return VertexData.CreateCylinder(this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions, this.side);
  509. }
  510. public copy(id: string): Geometry {
  511. return new Cylinder(id, this.getScene(), this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions, this.canBeRegenerated(), null, this.side);
  512. }
  513. }
  514. export class Torus extends _Primitive {
  515. // Members
  516. public diameter: number;
  517. public thickness: number;
  518. public tessellation: number;
  519. public side: number;
  520. constructor(id: string, scene: Scene, diameter: number, thickness: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  521. this.diameter = diameter;
  522. this.thickness = thickness;
  523. this.tessellation = tessellation;
  524. this.side = side;
  525. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  526. }
  527. public _regenerateVertexData(): VertexData {
  528. return VertexData.CreateTorus(this.diameter, this.thickness, this.tessellation, this.side);
  529. }
  530. public copy(id: string): Geometry {
  531. return new Torus(id, this.getScene(), this.diameter, this.thickness, this.tessellation, this.canBeRegenerated(), null, this.side);
  532. }
  533. }
  534. export class Ground extends _Primitive {
  535. // Members
  536. public width: number;
  537. public height: number;
  538. public subdivisions: number;
  539. constructor(id: string, scene: Scene, width: number, height: number, subdivisions: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  540. this.width = width;
  541. this.height = height;
  542. this.subdivisions = subdivisions;
  543. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  544. }
  545. public _regenerateVertexData(): VertexData {
  546. return VertexData.CreateGround(this.width, this.height, this.subdivisions);
  547. }
  548. public copy(id: string): Geometry {
  549. return new Ground(id, this.getScene(), this.width, this.height, this.subdivisions, this.canBeRegenerated(), null);
  550. }
  551. }
  552. export class TiledGround extends _Primitive {
  553. // Members
  554. public xmin: number;
  555. public zmin: number;
  556. public xmax: number;
  557. public zmax: number;
  558. public subdivisions: { w: number; h: number; };
  559. public precision: { w: number; h: number; };
  560. constructor(id: string, scene: Scene, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: { w: number; h: number; }, precision: { w: number; h: number; }, canBeRegenerated?: boolean, mesh?: Mesh) {
  561. this.xmin = xmin;
  562. this.zmin = zmin;
  563. this.xmax = xmax;
  564. this.zmax = zmax;
  565. this.subdivisions = subdivisions;
  566. this.precision = precision;
  567. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  568. }
  569. public _regenerateVertexData(): VertexData {
  570. return VertexData.CreateTiledGround(this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision);
  571. }
  572. public copy(id: string): Geometry {
  573. return new TiledGround(id, this.getScene(), this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision, this.canBeRegenerated(), null);
  574. }
  575. }
  576. export class Plane extends _Primitive {
  577. // Members
  578. public size: number;
  579. public side: number;
  580. constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  581. this.size = size;
  582. this.side = side;
  583. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  584. }
  585. public _regenerateVertexData(): VertexData {
  586. return VertexData.CreatePlane(this.size, this.side);
  587. }
  588. public copy(id: string): Geometry {
  589. return new Plane(id, this.getScene(), this.size, this.canBeRegenerated(), null, this.side);
  590. }
  591. }
  592. export class TorusKnot extends _Primitive {
  593. // Members
  594. public radius: number;
  595. public tube: number;
  596. public radialSegments: number;
  597. public tubularSegments: number;
  598. public p: number;
  599. public q: number;
  600. public side: number;
  601. constructor(id: string, scene: Scene, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  602. this.radius = radius;
  603. this.tube = tube;
  604. this.radialSegments = radialSegments;
  605. this.tubularSegments = tubularSegments;
  606. this.p = p;
  607. this.q = q;
  608. this.side = side;
  609. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  610. }
  611. public _regenerateVertexData(): VertexData {
  612. return VertexData.CreateTorusKnot(this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.side);
  613. }
  614. public copy(id: string): Geometry {
  615. return new TorusKnot(id, this.getScene(), this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.canBeRegenerated(), null, this.side);
  616. }
  617. }
  618. }
  619. }