pbrFragmentDeclaration.fx 1.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. uniform vec3 vReflectionColor;
  2. uniform vec4 vAlbedoColor;
  3. // CUSTOM CONTROLS
  4. uniform vec4 vLightingIntensity;
  5. #ifdef OVERLOADEDVALUES
  6. uniform vec4 vOverloadedIntensity;
  7. uniform vec3 vOverloadedAmbient;
  8. uniform vec3 vOverloadedAlbedo;
  9. uniform vec3 vOverloadedReflectivity;
  10. uniform vec3 vOverloadedEmissive;
  11. uniform vec3 vOverloadedReflection;
  12. uniform vec3 vOverloadedMicroSurface;
  13. #endif
  14. #ifdef OVERLOADEDSHADOWVALUES
  15. uniform vec4 vOverloadedShadowIntensity;
  16. #endif
  17. #if defined(REFLECTION) || defined(REFRACTION)
  18. uniform vec2 vMicrosurfaceTextureLods;
  19. #endif
  20. uniform vec4 vReflectivityColor;
  21. uniform vec3 vEmissiveColor;
  22. // Samplers
  23. #ifdef ALBEDO
  24. uniform vec2 vAlbedoInfos;
  25. #endif
  26. #ifdef AMBIENT
  27. uniform vec3 vAmbientInfos;
  28. #endif
  29. #ifdef BUMP
  30. uniform vec3 vBumpInfos;
  31. #endif
  32. #ifdef OPACITY
  33. uniform vec2 vOpacityInfos;
  34. #endif
  35. #ifdef EMISSIVE
  36. uniform vec2 vEmissiveInfos;
  37. #endif
  38. #ifdef LIGHTMAP
  39. uniform vec2 vLightmapInfos;
  40. #endif
  41. #if defined(REFLECTIVITY) || defined(METALLICWORKFLOW)
  42. uniform vec3 vReflectivityInfos;
  43. #endif
  44. #ifdef MICROSURFACEMAP
  45. uniform vec2 vMicroSurfaceSamplerInfos;
  46. #endif
  47. #ifdef OPACITYFRESNEL
  48. uniform vec4 opacityParts;
  49. #endif
  50. #ifdef EMISSIVEFRESNEL
  51. uniform vec4 emissiveLeftColor;
  52. uniform vec4 emissiveRightColor;
  53. #endif
  54. // Refraction Reflection
  55. #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)
  56. uniform mat4 view;
  57. #endif
  58. // Refraction
  59. #ifdef REFRACTION
  60. uniform vec4 vRefractionInfos;
  61. #ifdef REFRACTIONMAP_3D
  62. #else
  63. uniform mat4 refractionMatrix;
  64. #endif
  65. #endif
  66. // Reflection
  67. #ifdef REFLECTION
  68. uniform vec2 vReflectionInfos;
  69. #ifdef REFLECTIONMAP_SKYBOX
  70. #else
  71. #if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION)
  72. uniform mat4 reflectionMatrix;
  73. #endif
  74. #endif
  75. #endif