config.json 31 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Procedural texture with NME",
  6. "playgroundId": "#8S19ZC#1",
  7. "referenceImage": "procedural_nme.png"
  8. },
  9. {
  10. "title": "EXT_texture_webp",
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  12. "referenceImage": "webp.png"
  13. },
  14. {
  15. "title": "CSGVertColor",
  16. "playgroundId": "#R0H1IX#0",
  17. "referenceImage": "csgVertColor.png"
  18. },
  19. {
  20. "title": "Particle subemitters",
  21. "playgroundId": "#1LK70I#20",
  22. "renderCount": 50,
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  24. },
  25. {
  26. "title": "Black and White post-process",
  27. "playgroundId": "#N55Q2M#0",
  28. "referenceImage": "bwpp.png"
  29. },
  30. {
  31. "title": "Sprite maps",
  32. "playgroundId": "#ARLADE#23",
  33. "referenceImage": "sprite-maps.png",
  34. "excludeFromAutomaticTesting": true
  35. },
  36. {
  37. "title": "Point light shadows",
  38. "playgroundId": "#U2F7P9#4",
  39. "referenceImage": "point-light-shadows.png"
  40. },
  41. {
  42. "title": "Node material #0",
  43. "playgroundId": "#M5VQE9#20",
  44. "referenceImage": "node-material0.png",
  45. "renderCount": 5,
  46. "excludeFromAutomaticTesting": true
  47. },
  48. {
  49. "title": "Node material #1",
  50. "playgroundId": "#QJ71C6#1",
  51. "referenceImage": "node-material1.png",
  52. "renderCount": 20
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  54. {
  55. "title": "Node material #2",
  56. "playgroundId": "#WYM31D#4",
  57. "referenceImage": "node-material2.png"
  58. },
  59. {
  60. "title": "Node material #3",
  61. "playgroundId": "#LWGVT0#2",
  62. "referenceImage": "node-material3.png"
  63. },
  64. {
  65. "title": "Node material #4",
  66. "playgroundId": "#ZYGRII#1",
  67. "referenceImage": "node-material4.png"
  68. },
  69. {
  70. "title": "Node material #5",
  71. "playgroundId": "#V8VH7B#0",
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  73. },
  74. {
  75. "title": "Node material #6",
  76. "playgroundId": "#2XY3Z4#0",
  77. "referenceImage": "node-material6.png"
  78. },
  79. {
  80. "title": "Node material PBR 1",
  81. "playgroundId": "#D8AK3Z#7",
  82. "referenceImage": "node-material-pbr-1.png"
  83. },
  84. {
  85. "title": "Basis loader",
  86. "playgroundId": "#4RN0VF#0",
  87. "referenceImage": "basis.png"
  88. },
  89. {
  90. "title": "Unindexed mesh",
  91. "playgroundId": "#4IHSY2#0",
  92. "referenceImage": "unindexedmesh.png"
  93. },
  94. {
  95. "title": "LOD + Billboards + Instances",
  96. "playgroundId": "#UAIZCS#0",
  97. "referenceImage": "lodbillboardinstances.png"
  98. },
  99. {
  100. "title": "Nested BBG",
  101. "playgroundId": "#ZG0C8B#1",
  102. "renderCount": 10,
  103. "referenceImage": "nested_BBG.png"
  104. },
  105. {
  106. "title": "Weighted animations",
  107. "playgroundId": "#LL5BIQ#72",
  108. "renderCount": 50,
  109. "referenceImage": "weighted animations.png"
  110. },
  111. {
  112. "title": "Anisotropic",
  113. "playgroundId": "#MAXCNU#1",
  114. "referenceImage": "anisotropic.png"
  115. },
  116. {
  117. "title": "Clear Coat",
  118. "playgroundId": "#YACNQS#2",
  119. "referenceImage": "clearCoat.png"
  120. },
  121. {
  122. "title": "GUI Transform StackPanel",
  123. "playgroundId": "#BS60AB#0",
  124. "referenceImage": "TransformStackPanel.png"
  125. },
  126. {
  127. "title": "GUI StackPanel",
  128. "playgroundId": "#LLVZ90#0",
  129. "referenceImage": "StackPanel.png"
  130. },
  131. {
  132. "title": "Camera rig",
  133. "playgroundId": "#ATL1CS#12",
  134. "referenceImage": "cameraRig.png"
  135. },
  136. {
  137. "title": "Sliders",
  138. "playgroundId": "#HATGQZ#3",
  139. "referenceImage": "Sliders.png",
  140. "excludeFromAutomaticTesting": true
  141. },
  142. {
  143. "title": "Pointers",
  144. "playgroundId": "#1GLEJK#5",
  145. "referenceImage": "pointers.png",
  146. "excludeFromAutomaticTesting": true
  147. },
  148. {
  149. "title": "LineEdgesRenderer",
  150. "playgroundId": "#T90MQ4#1",
  151. "renderCount": 50,
  152. "referenceImage": "LineEdgesRenderer.png"
  153. },
  154. {
  155. "title": "Solid particle system",
  156. "playgroundId": "#WCDZS#92",
  157. "renderCount": 150,
  158. "referenceImage": "sps.png"
  159. },
  160. {
  161. "title": "Simulate pointer",
  162. "playgroundId": "#8MGKWK#269",
  163. "referenceImage": "simulatePointer.png"
  164. },
  165. {
  166. "title": "Color Grading",
  167. "playgroundId": "#8EDB5N#2",
  168. "referenceImage": "colorGrading.png"
  169. },
  170. {
  171. "title": "Ribbon morphing",
  172. "playgroundId": "#ACKC2#1",
  173. "renderCount": 50,
  174. "referenceImage": "ribbon morphing.png"
  175. },
  176. {
  177. "title": "Clip planes",
  178. "playgroundId": "#Y6W087#0",
  179. "referenceImage": "clipplanes.png"
  180. },
  181. {
  182. "title": "ShadowOnlyMaterial",
  183. "playgroundId": "#1KF7V1#18",
  184. "referenceImage": "shadowOnlyMaterial.png"
  185. },
  186. {
  187. "title": "Gizmos",
  188. "playgroundId": "#8GY6J8#48",
  189. "renderCount": 50,
  190. "referenceImage": "Gizmos.png"
  191. },
  192. {
  193. "title": "GUI3D SpherePanel",
  194. "playgroundId": "#HB4C01#9",
  195. "renderCount": 50,
  196. "referenceImage": "spherepanel.png"
  197. },
  198. {
  199. "title": "Particle Helper",
  200. "playgroundId": "#1VGT5D#2",
  201. "renderCount": 50,
  202. "referenceImage": "particle_helper.png"
  203. },
  204. {
  205. "title": "Chibi Rex",
  206. "playgroundId": "#QATUCH#11",
  207. "renderCount": 50,
  208. "referenceImage": "chibi_rex.png"
  209. },
  210. {
  211. "title": "Yeti",
  212. "playgroundId": "#QATUCH#3",
  213. "renderCount": 150,
  214. "referenceImage": "yeti.png"
  215. },
  216. {
  217. "title": "Sponza",
  218. "sceneFolder": "/Scenes/Sponza/",
  219. "sceneFilename": "Sponza.babylon",
  220. "referenceImage": "Sponza.png"
  221. },
  222. {
  223. "title": "Windows cafe",
  224. "sceneFolder": "/Scenes/WCafe/",
  225. "sceneFilename": "WCafe.babylon",
  226. "referenceImage": "WCafe.png"
  227. },
  228. {
  229. "title": "Espilit",
  230. "sceneFolder": "/Scenes/Espilit/",
  231. "sceneFilename": "espilit.babylon",
  232. "referenceImage": "Espilit.png"
  233. },
  234. {
  235. "title": "The car",
  236. "sceneFolder": "/Scenes/TheCar/",
  237. "sceneFilename": "TheCar.binary.babylon",
  238. "referenceImage": "TheCar.png",
  239. "errorRatio": 5
  240. },
  241. {
  242. "title": "Viper",
  243. "sceneFolder": "/Scenes/Viper/",
  244. "sceneFilename": "Viper.babylon",
  245. "referenceImage": "Viper.png"
  246. },
  247. {
  248. "title": "Retail",
  249. "sceneFolder": "/Scenes/Retail/",
  250. "sceneFilename": "Retail.babylon",
  251. "referenceImage": "retail.png"
  252. },
  253. {
  254. "title": "Hill Valley",
  255. "sceneFolder": "/Scenes/hillvalley/",
  256. "sceneFilename": "HillValley.incremental.babylon",
  257. "referenceImage": "Hillvalley.png"
  258. },
  259. {
  260. "title": "Heart",
  261. "sceneFolder": "/Scenes/Heart/",
  262. "sceneFilename": "Heart.babylon",
  263. "referenceImage": "Heart.png"
  264. },
  265. {
  266. "title": "Mansion",
  267. "sceneFolder": "/Scenes/Mansion/",
  268. "sceneFilename": "Mansion.babylon",
  269. "referenceImage": "mansion.png",
  270. "excludeFromAutomaticTesting": true
  271. },
  272. {
  273. "title": "SpaceDeK",
  274. "sceneFolder": "/Scenes/SpaceDek/",
  275. "sceneFilename": "SpaceDek.babylon",
  276. "referenceImage": "SpaceDeK.png",
  277. "errorRatio": 5
  278. },
  279. {
  280. "title": "Flat2009",
  281. "sceneFolder": "/Scenes/Flat2009/",
  282. "sceneFilename": "Flat2009.babylon",
  283. "referenceImage": "Flat2009.png"
  284. },
  285. {
  286. "title": "CSG",
  287. "scriptToRun": "/Demos/CSG/csg.js",
  288. "functionToCall": "CreateCSGTestScene",
  289. "referenceImage": "csg.png"
  290. },
  291. {
  292. "title": "Charting",
  293. "renderCount": 20,
  294. "scriptToRun": "/Demos/Charting/charting.js",
  295. "functionToCall": "CreateChartingTestScene",
  296. "referenceImage": "charting.png"
  297. },
  298. {
  299. "title": "Fog",
  300. "scriptToRun": "/Demos/Fog/fog.js",
  301. "functionToCall": "CreateFogScene",
  302. "referenceImage": "fog.png"
  303. },
  304. {
  305. "title": "Polygon",
  306. "scriptToRun": "/Demos/Polygon/polygon.js",
  307. "functionToCall": "CreatePolygonScene",
  308. "referenceImage": "polygon.png"
  309. },
  310. {
  311. "title": "Soft Shadows",
  312. "playgroundId": "#0YYQ3N#0",
  313. "referenceImage": "softShadows.png"
  314. },
  315. {
  316. "title": "Soft Shadows (Right Handed)",
  317. "playgroundId": "#0YYQ3N#2",
  318. "referenceImage": "softShadowsRightHanded.png"
  319. },
  320. {
  321. "title": "Fresnel",
  322. "playgroundId": "#603JUZ#1",
  323. "referenceImage": "fresnel.png"
  324. },
  325. {
  326. "title": "Highlights",
  327. "scriptToRun": "/Demos/Highlights/highlights.js",
  328. "functionToCall": "CreateHighlightsScene",
  329. "referenceImage": "highlights.png",
  330. "rootPath": "/Demos/Highlights/",
  331. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  332. },
  333. {
  334. "title": "Lines",
  335. "scriptToRun": "/Demos/Lines/lines.js",
  336. "functionToCall": "CreateLinesTestScene",
  337. "referenceImage": "lines.png",
  338. "replace": "updateVerticesDataDirectly, updateVerticesData"
  339. },
  340. {
  341. "title": "Capsule",
  342. "renderCount": 10,
  343. "playgroundId": "#JAFIIU#2",
  344. "referenceImage": "CreateCapsule.png"
  345. },
  346. {
  347. "title": "Bones",
  348. "scriptToRun": "/Demos/Bones/bones.js",
  349. "functionToCall": "CreateBonesTestScene",
  350. "referenceImage": "bones.png",
  351. "replace": "Dude.babylon, dude.babylon"
  352. },
  353. {
  354. "title": "LOD",
  355. "renderCount": 10,
  356. "playgroundId": "#FFMFW5#0",
  357. "referenceImage": "lod.png",
  358. "errorRatio": 5
  359. },
  360. {
  361. "title": "Lens",
  362. "scriptToRun": "/Demos/Lens/lensFlares.js",
  363. "functionToCall": "CreateLensFlaresTestScene",
  364. "referenceImage": "lens.png",
  365. "rootPath": "/Demos/Lens/",
  366. "replaceUrl": "lens4.png, lens5.png"
  367. },
  368. {
  369. "title": "Self shadowing",
  370. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  371. "functionToCall": "CreateShadowsTestScene",
  372. "referenceImage": "selfShadowing.png"
  373. },
  374. {
  375. "title": "Advanced shadows",
  376. "renderCount": 20,
  377. "playgroundId": "#SLV8LW#0",
  378. "referenceImage": "advancedShadows.png"
  379. },
  380. {
  381. "title": "Advanced shadows (right handed)",
  382. "renderCount": 20,
  383. "playgroundId": "#B48X7G#32",
  384. "referenceImage": "advancedShadows2.png"
  385. },
  386. {
  387. "title": "point light shadows",
  388. "playgroundId": "#XDNVAY#1",
  389. "referenceImage": "pointLightShadows.png"
  390. },
  391. {
  392. "title": "Shadow depth wrappers",
  393. "playgroundId": "#PNQRY1#9",
  394. "referenceImage": "shadowDepthWrappers.png",
  395. "renderCount": 20
  396. },
  397. {
  398. "title": "Displacement map",
  399. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  400. "functionToCall": "CreateDisplacementTestScene",
  401. "referenceImage": "displacementMap.png",
  402. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  403. },
  404. {
  405. "title": "Normals",
  406. "playgroundId": "#WXKLLJ#2",
  407. "referenceImage": "normals.png"
  408. },
  409. {
  410. "title": "Custom render target",
  411. "renderCount": 20,
  412. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  413. "functionToCall": "CreateCustomRenderTargetTestScene",
  414. "referenceImage": "customRTT.png"
  415. },
  416. {
  417. "title": "Draco Mesh Compression",
  418. "playgroundId": "#22MFU2#4",
  419. "referenceImage": "draco.png"
  420. },
  421. {
  422. "title": "GLTF Normals",
  423. "playgroundId": "#SMEAEB#0",
  424. "referenceImage": "gltfnormals.png"
  425. },
  426. {
  427. "title": "GLTF Animation Node",
  428. "playgroundId": "#DS8AA7#18",
  429. "replace": "__folder__, Animation_Node, __page__, 0",
  430. "referenceImage": "gltfAnimationNode.png"
  431. },
  432. {
  433. "title": "GLTF Animation Node Misc",
  434. "playgroundId": "#DS8AA7#18",
  435. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  436. "referenceImage": "gltfAnimationNodeMisc.png"
  437. },
  438. {
  439. "title": "GLTF Animation Skin (0)",
  440. "playgroundId": "#DS8AA7#18",
  441. "replace": "__folder__, Animation_Skin, __page__, 0",
  442. "referenceImage": "gltfAnimationSkin0.png"
  443. },
  444. {
  445. "title": "GLTF Animation Skin (1)",
  446. "playgroundId": "#DS8AA7#18",
  447. "replace": "__folder__, Animation_Skin, __page__, 1",
  448. "referenceImage": "gltfAnimationSkin1.png"
  449. },
  450. {
  451. "title": "GLTF Animation Skin Type",
  452. "playgroundId": "#DS8AA7#18",
  453. "replace": "__folder__, Animation_SkinType, __page__, 0",
  454. "referenceImage": "gltfAnimationSkinType.png"
  455. },
  456. {
  457. "title": "GLTF Buffer Interleaved",
  458. "playgroundId": "#DS8AA7#18",
  459. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  460. "referenceImage": "gltfBufferInterleaved.png"
  461. },
  462. {
  463. "title": "GLTF Material",
  464. "playgroundId": "#DS8AA7#18",
  465. "replace": "__folder__, Material, __page__, 0",
  466. "referenceImage": "gltfMaterial.png"
  467. },
  468. {
  469. "title": "GLTF Material Alpha Blend",
  470. "playgroundId": "#DS8AA7#18",
  471. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  472. "referenceImage": "gltfMaterialAlphaBlend.png"
  473. },
  474. {
  475. "title": "GLTF Material Alpha Mask",
  476. "playgroundId": "#DS8AA7#18",
  477. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  478. "referenceImage": "gltfMaterialAlphaMask.png"
  479. },
  480. {
  481. "title": "GLTF Material Double Sided (Front)",
  482. "playgroundId": "#DS8AA7#18",
  483. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  484. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  485. },
  486. {
  487. "title": "GLTF Material Double Sided (Back)",
  488. "playgroundId": "#DS8AA7#18",
  489. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  490. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  491. },
  492. {
  493. "title": "GLTF Material Metallic Roughness (0)",
  494. "playgroundId": "#DS8AA7#18",
  495. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  496. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  497. },
  498. {
  499. "title": "GLTF Material Metallic Roughness (1)",
  500. "playgroundId": "#DS8AA7#18",
  501. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  502. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  503. },
  504. {
  505. "title": "GLTF Material Mixed",
  506. "playgroundId": "#DS8AA7#18",
  507. "replace": "__folder__, Material_Mixed, __page__, 0",
  508. "referenceImage": "gltfMaterialMixed.png"
  509. },
  510. {
  511. "title": "GLTF Material Specular Glossiness (0)",
  512. "playgroundId": "#DS8AA7#18",
  513. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  514. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  515. },
  516. {
  517. "title": "GLTF Material Specular Glossiness (1)",
  518. "playgroundId": "#DS8AA7#18",
  519. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  520. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  521. },
  522. {
  523. "title": "GLTF Mesh Primitive Attribute",
  524. "playgroundId": "#DS8AA7#18",
  525. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  526. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  527. },
  528. {
  529. "title": "GLTF Mesh Primitive Mode (0)",
  530. "playgroundId": "#DS8AA7#18",
  531. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  532. "referenceImage": "gltfMeshPrimitiveMode0.png"
  533. },
  534. {
  535. "title": "GLTF Mesh Primitive Mode (1)",
  536. "playgroundId": "#DS8AA7#18",
  537. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  538. "referenceImage": "gltfMeshPrimitiveMode1.png"
  539. },
  540. {
  541. "title": "GLTF Mesh Primitive Vertex Color",
  542. "playgroundId": "#DS8AA7#18",
  543. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  544. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  545. },
  546. {
  547. "title": "GLTF Mesh Primitives",
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