Sebastien Vandenberghe 98e1700ebd Shadow INT 8 years ago
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ShadersInclude 98e1700ebd Shadow INT 8 years ago
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 years ago
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
chromaticAberration.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh 9 years ago
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh 9 years ago
colorCorrection.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
default.fragment.fx 9adb23bb06 view goes into Scene UBO 9 years ago
default.vertex.fx 070a83291c Improve Shadows 8 years ago
depth.fragment.fx 2fa6ade48e Nightly 8 years ago
depth.vertex.fx 2fa6ade48e Nightly 8 years ago
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
fxaa.fragment.fx 4ea05d3bd1 better fxaa 8 years ago
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 years ago
geometry.fragment.fx a8482d6f0e using custom depth buffer limits Zfighting artifacts 9 years ago
geometry.vertex.fx a8482d6f0e using custom depth buffer limits Zfighting artifacts 9 years ago
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 years ago
glowMapGeneration.fragment.fx 7a08b42b80 Rename push to add and add emissive channel 9 years ago
glowMapGeneration.vertex.fx 7a08b42b80 Rename push to add and add emissive channel 9 years ago
glowMapMerge.fragment.fx 51ae11e721 Highlight Layer First step 9 years ago
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 years ago
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 9 years ago
imageProcessing.fragment.fx b7389e19dd Add non linear mode for imageprocessing 8 years ago
kernelBlur.fragment.fx 98e1700ebd Shadow INT 8 years ago
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 9 years ago
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 10 years ago
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 years ago
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 years ago
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
line.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
line.vertex.fx bb50b674d3 Automatic shader precision management 10 years ago
outline.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
outline.vertex.fx bb50b674d3 Automatic shader precision management 10 years ago
particles.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
particles.vertex.fx bb50b674d3 Automatic shader precision management 10 years ago
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
pbr.fragment.fx af7fde3fd2 Add PointLight shadow fallback to spot 8 years ago
pbr.vertex.fx 070a83291c Improve Shadows 8 years ago
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 10 years ago
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 years ago
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
shadowMap.fragment.fx 070a83291c Improve Shadows 8 years ago
shadowMap.vertex.fx 070a83291c Improve Shadows 8 years ago
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
sprites.vertex.fx e1a73794cf Moved to range fog 9 years ago
ssao.fragment.fx 38ea39a10c SSAO fix 10 years ago
ssao2.fragment.fx c72dbf7aca merged with master and tuned some settings 9 years ago
ssaoCombine.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
standard.fragment.fx 349749f72c Motion blur post-process adding motionStrength property 9 years ago
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 years ago
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 years ago
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 10 years ago
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 years ago