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- uniform bool alphaTest;
- varying vec4 vColor;
- // Samplers
- varying vec2 vUV;
- uniform sampler2D diffuseSampler;
- // Fog
- #include<fogFragmentDeclaration>
- void main(void) {
- vec4 color = texture2D(diffuseSampler, vUV);
- if (alphaTest)
- {
- if (color.a < 0.95)
- discard;
- }
- color *= vColor;
- #include<fogFragment>
- gl_FragColor = color;
- }
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