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ShadersInclude
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98e1700ebd
Shadow INT
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8 лет назад |
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anaglyph.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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blackAndWhite.fragment.fx
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e338afbe92
Welcome to Wonderland
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8 лет назад |
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blur.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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chromaticAberration.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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color.fragment.fx
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4c55dc653b
Add vertex color & bones to LinesMesh
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8 лет назад |
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color.vertex.fx
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4c55dc653b
Add vertex color & bones to LinesMesh
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8 лет назад |
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colorCorrection.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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convolution.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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default.fragment.fx
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9adb23bb06
view goes into Scene UBO
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8 лет назад |
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default.vertex.fx
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070a83291c
Improve Shadows
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8 лет назад |
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depth.fragment.fx
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2fa6ade48e
Nightly
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8 лет назад |
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depth.vertex.fx
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2fa6ade48e
Nightly
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8 лет назад |
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depthBoxBlur.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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depthOfField.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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displayPass.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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filter.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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fxaa.fragment.fx
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4ea05d3bd1
better fxaa
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8 лет назад |
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fxaa.vertex.fx
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4ea05d3bd1
better fxaa
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8 лет назад |
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geometry.fragment.fx
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a8482d6f0e
using custom depth buffer limits Zfighting artifacts
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8 лет назад |
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geometry.vertex.fx
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a8482d6f0e
using custom depth buffer limits Zfighting artifacts
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8 лет назад |
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glowBlurPostProcess.fragment.fx
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51ae11e721
Highlight Layer First step
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9 лет назад |
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glowMapGeneration.fragment.fx
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7a08b42b80
Rename push to add and add emissive channel
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9 лет назад |
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glowMapGeneration.vertex.fx
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7a08b42b80
Rename push to add and add emissive channel
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9 лет назад |
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glowMapMerge.fragment.fx
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51ae11e721
Highlight Layer First step
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9 лет назад |
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glowMapMerge.vertex.fx
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51ae11e721
Highlight Layer First step
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9 лет назад |
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highlights.fragment.fx
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7a93a135ae
HighlightsPostProcess done + step 1 of imageProcessingPostProcess
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8 лет назад |
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imageProcessing.fragment.fx
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b7389e19dd
Add non linear mode for imageprocessing
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8 лет назад |
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kernelBlur.fragment.fx
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98e1700ebd
Shadow INT
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8 лет назад |
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kernelBlur.vertex.fx
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ecf42d1521
Added kernel blur
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8 лет назад |
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layer.fragment.fx
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997c00c9e0
Support for Layer.alphaTest
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10 лет назад |
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layer.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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lensFlare.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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lensFlare.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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lensHighlights.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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line.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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line.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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outline.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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outline.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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particles.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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particles.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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pass.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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pbr.fragment.fx
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af7fde3fd2
Add PointLight shadow fallback to spot
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8 лет назад |
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pbr.vertex.fx
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070a83291c
Improve Shadows
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8 лет назад |
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postprocess.vertex.fx
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7378387e6b
Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions
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9 лет назад |
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procedural.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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refraction.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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shadowMap.fragment.fx
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070a83291c
Improve Shadows
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8 лет назад |
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shadowMap.vertex.fx
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070a83291c
Improve Shadows
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8 лет назад |
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sprites.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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sprites.vertex.fx
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e1a73794cf
Moved to range fog
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9 лет назад |
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ssao.fragment.fx
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38ea39a10c
SSAO fix
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9 лет назад |
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ssao2.fragment.fx
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c72dbf7aca
merged with master and tuned some settings
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8 лет назад |
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ssaoCombine.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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standard.fragment.fx
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349749f72c
Motion blur post-process adding motionStrength property
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8 лет назад |
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stereoscopicInterlace.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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tonemap.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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volumetricLightScattering.fragment.fx
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3bd5224e9d
Fix VLS shader for webgl2
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9 лет назад |
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volumetricLightScatteringPass.fragment.fx
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b5ddc0e715
Fixed issues with clone and VLS
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9 лет назад |
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vrDistortionCorrection.fragment.fx
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e567e9326e
fixed clear color for VR modes
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8 лет назад |