Sebastien Vandenberghe 98e1700ebd Shadow INT il y a 8 ans
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ShadersInclude 98e1700ebd Shadow INT il y a 8 ans
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland il y a 8 ans
blur.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
chromaticAberration.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh il y a 9 ans
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh il y a 9 ans
colorCorrection.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
convolution.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
default.fragment.fx 9adb23bb06 view goes into Scene UBO il y a 9 ans
default.vertex.fx 070a83291c Improve Shadows il y a 8 ans
depth.fragment.fx 2fa6ade48e Nightly il y a 8 ans
depth.vertex.fx 2fa6ade48e Nightly il y a 8 ans
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
displayPass.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
filter.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
fxaa.fragment.fx 4ea05d3bd1 better fxaa il y a 8 ans
fxaa.vertex.fx 4ea05d3bd1 better fxaa il y a 8 ans
geometry.fragment.fx a8482d6f0e using custom depth buffer limits Zfighting artifacts il y a 9 ans
geometry.vertex.fx a8482d6f0e using custom depth buffer limits Zfighting artifacts il y a 9 ans
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step il y a 9 ans
glowMapGeneration.fragment.fx 7a08b42b80 Rename push to add and add emissive channel il y a 9 ans
glowMapGeneration.vertex.fx 7a08b42b80 Rename push to add and add emissive channel il y a 9 ans
glowMapMerge.fragment.fx 51ae11e721 Highlight Layer First step il y a 9 ans
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step il y a 9 ans
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess il y a 9 ans
imageProcessing.fragment.fx b7389e19dd Add non linear mode for imageprocessing il y a 8 ans
kernelBlur.fragment.fx 98e1700ebd Shadow INT il y a 8 ans
kernelBlur.vertex.fx ecf42d1521 Added kernel blur il y a 9 ans
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest il y a 10 ans
layer.vertex.fx bb50b674d3 Automatic shader precision management il y a 10 ans
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management il y a 10 ans
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
line.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
line.vertex.fx bb50b674d3 Automatic shader precision management il y a 10 ans
outline.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
outline.vertex.fx bb50b674d3 Automatic shader precision management il y a 10 ans
particles.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
particles.vertex.fx bb50b674d3 Automatic shader precision management il y a 10 ans
pass.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
pbr.fragment.fx af7fde3fd2 Add PointLight shadow fallback to spot il y a 8 ans
pbr.vertex.fx 070a83291c Improve Shadows il y a 8 ans
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions il y a 10 ans
procedural.vertex.fx bb50b674d3 Automatic shader precision management il y a 10 ans
refraction.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
shadowMap.fragment.fx 070a83291c Improve Shadows il y a 8 ans
shadowMap.vertex.fx 070a83291c Improve Shadows il y a 8 ans
sprites.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
sprites.vertex.fx e1a73794cf Moved to range fog il y a 9 ans
ssao.fragment.fx 38ea39a10c SSAO fix il y a 10 ans
ssao2.fragment.fx c72dbf7aca merged with master and tuned some settings il y a 9 ans
ssaoCombine.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
standard.fragment.fx 349749f72c Motion blur post-process adding motionStrength property il y a 9 ans
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
tonemap.fragment.fx bb50b674d3 Automatic shader precision management il y a 10 ans
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 il y a 9 ans
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS il y a 10 ans
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes il y a 8 ans