config.json 22 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Nested BBG",
  6. "playgroundId": "#ZG0C8B#1",
  7. "referenceImage": "nested_BBG.png"
  8. },
  9. {
  10. "title": "Weighted animations",
  11. "playgroundId": "#LL5BIQ#72",
  12. "renderCount": 50,
  13. "referenceImage": "weighted animations.png"
  14. },
  15. {
  16. "title": "Anisotropic",
  17. "playgroundId": "#MAXCNU#1",
  18. "referenceImage": "anisotropic.png"
  19. },
  20. {
  21. "title": "Clear Coat",
  22. "playgroundId": "#YACNQS#2",
  23. "referenceImage": "clearCoat.png"
  24. },
  25. {
  26. "title": "GUI Transform StackPanel",
  27. "playgroundId": "#BS60AB#0",
  28. "referenceImage": "TransformStackPanel.png"
  29. },
  30. {
  31. "title": "GUI StackPanel",
  32. "playgroundId": "#LLVZ90#0",
  33. "referenceImage": "StackPanel.png"
  34. },
  35. {
  36. "title": "Camera rig",
  37. "playgroundId": "#ATL1CS#9",
  38. "referenceImage": "cameraRig.png"
  39. },
  40. {
  41. "title": "XR camera container rotation",
  42. "playgroundId": "#JV98QW#5",
  43. "referenceImage": "xrCameraContainerRotation.png",
  44. "excludeFromAutomaticTesting": true
  45. },
  46. {
  47. "title": "Sliders",
  48. "playgroundId": "#HATGQZ#3",
  49. "referenceImage": "Sliders.png",
  50. "excludeFromAutomaticTesting": true
  51. },
  52. {
  53. "title": "Pointers",
  54. "playgroundId": "#1GLEJK#5",
  55. "referenceImage": "pointers.png",
  56. "excludeFromAutomaticTesting": true
  57. },
  58. {
  59. "title": "LineEdgesRenderer",
  60. "playgroundId": "#T90MQ4#1",
  61. "renderCount": 50,
  62. "referenceImage": "LineEdgesRenderer.png"
  63. },
  64. {
  65. "title": "Solid particle system",
  66. "playgroundId": "#WCDZS#92",
  67. "renderCount": 150,
  68. "referenceImage": "sps.png"
  69. },
  70. {
  71. "title": "Simulate pointer",
  72. "playgroundId": "#8MGKWK#78",
  73. "referenceImage": "simulatePointer.png"
  74. },
  75. {
  76. "title": "Color Grading",
  77. "playgroundId": "#8EDB5N#2",
  78. "referenceImage": "colorGrading.png"
  79. },
  80. {
  81. "title": "Ribbon morphing",
  82. "playgroundId": "#ACKC2#1",
  83. "renderCount": 50,
  84. "referenceImage": "ribbon morphing.png"
  85. },
  86. {
  87. "title": "Clip planes",
  88. "playgroundId": "#Y6W087#0",
  89. "referenceImage": "clipplanes.png"
  90. },
  91. {
  92. "title": "ShadowOnlyMaterial",
  93. "playgroundId": "#1KF7V1#18",
  94. "referenceImage": "shadowOnlyMaterial.png"
  95. },
  96. {
  97. "title": "Gizmos",
  98. "playgroundId": "#8GY6J8#48",
  99. "renderCount": 50,
  100. "referenceImage": "Gizmos.png"
  101. },
  102. {
  103. "title": "GUI3D SpherePanel",
  104. "playgroundId": "#HB4C01#9",
  105. "renderCount": 50,
  106. "referenceImage": "spherepanel.png"
  107. },
  108. {
  109. "title": "Particle Helper",
  110. "playgroundId": "#1VGT5D#2",
  111. "renderCount": 50,
  112. "referenceImage": "particle_helper.png"
  113. },
  114. {
  115. "title": "Chibi Rex",
  116. "playgroundId": "#QATUCH#11",
  117. "renderCount": 50,
  118. "referenceImage": "chibi_rex.png"
  119. },
  120. {
  121. "title": "Yeti",
  122. "playgroundId": "#QATUCH#3",
  123. "renderCount": 150,
  124. "referenceImage": "yeti.png"
  125. },
  126. {
  127. "title": "Sponza",
  128. "sceneFolder": "/Scenes/Sponza/",
  129. "sceneFilename": "Sponza.babylon",
  130. "referenceImage": "Sponza.png"
  131. },
  132. {
  133. "title": "Windows cafe",
  134. "sceneFolder": "/Scenes/WCafe/",
  135. "sceneFilename": "WCafe.babylon",
  136. "referenceImage": "WCafe.png"
  137. },
  138. {
  139. "title": "Espilit",
  140. "sceneFolder": "/Scenes/Espilit/",
  141. "sceneFilename": "espilit.babylon",
  142. "referenceImage": "Espilit.png"
  143. },
  144. {
  145. "title": "The car",
  146. "sceneFolder": "/Scenes/TheCar/",
  147. "sceneFilename": "TheCar.binary.babylon",
  148. "referenceImage": "TheCar.png"
  149. },
  150. {
  151. "title": "Viper",
  152. "sceneFolder": "/Scenes/Viper/",
  153. "sceneFilename": "Viper.babylon",
  154. "referenceImage": "Viper.png"
  155. },
  156. {
  157. "title": "Retail",
  158. "sceneFolder": "/Scenes/Retail/",
  159. "sceneFilename": "Retail.babylon",
  160. "referenceImage": "retail.png"
  161. },
  162. {
  163. "title": "Hill Valley",
  164. "sceneFolder": "/Scenes/hillvalley/",
  165. "sceneFilename": "HillValley.incremental.babylon",
  166. "referenceImage": "Hillvalley.png"
  167. },
  168. {
  169. "title": "Heart",
  170. "sceneFolder": "/Scenes/Heart/",
  171. "sceneFilename": "Heart.babylon",
  172. "referenceImage": "Heart.png"
  173. },
  174. {
  175. "title": "Mansion",
  176. "sceneFolder": "/Scenes/Mansion/",
  177. "sceneFilename": "Mansion.babylon",
  178. "referenceImage": "mansion.png",
  179. "excludeFromAutomaticTesting": true
  180. },
  181. {
  182. "title": "SpaceDeK",
  183. "sceneFolder": "/Scenes/SpaceDek/",
  184. "sceneFilename": "SpaceDek.babylon",
  185. "referenceImage": "SpaceDeK.png"
  186. },
  187. {
  188. "title": "Flat2009",
  189. "sceneFolder": "/Scenes/Flat2009/",
  190. "sceneFilename": "Flat2009.babylon",
  191. "referenceImage": "Flat2009.png"
  192. },
  193. {
  194. "title": "CSG",
  195. "scriptToRun": "/Demos/CSG/csg.js",
  196. "functionToCall": "CreateCSGTestScene",
  197. "referenceImage": "csg.png"
  198. },
  199. {
  200. "title": "Charting",
  201. "renderCount": 20,
  202. "scriptToRun": "/Demos/Charting/charting.js",
  203. "functionToCall": "CreateChartingTestScene",
  204. "referenceImage": "charting.png"
  205. },
  206. {
  207. "title": "Fog",
  208. "scriptToRun": "/Demos/Fog/fog.js",
  209. "functionToCall": "CreateFogScene",
  210. "referenceImage": "fog.png"
  211. },
  212. {
  213. "title": "Polygon",
  214. "scriptToRun": "/Demos/Polygon/polygon.js",
  215. "functionToCall": "CreatePolygonScene",
  216. "referenceImage": "polygon.png"
  217. },
  218. {
  219. "title": "Soft Shadows",
  220. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  221. "functionToCall": "CreateSoftShadowsTestScene",
  222. "referenceImage": "softShadows.png"
  223. },
  224. {
  225. "title": "Fresnel",
  226. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  227. "functionToCall": "CreateFresnelTestScene",
  228. "referenceImage": "fresnel.png"
  229. },
  230. {
  231. "title": "Highlights",
  232. "scriptToRun": "/Demos/Highlights/highlights.js",
  233. "functionToCall": "CreateHighlightsScene",
  234. "referenceImage": "highlights.png",
  235. "rootPath": "/Demos/Highlights/",
  236. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  237. },
  238. {
  239. "title": "Lines",
  240. "scriptToRun": "/Demos/Lines/lines.js",
  241. "functionToCall": "CreateLinesTestScene",
  242. "referenceImage": "lines.png",
  243. "replace": "updateVerticesDataDirectly, updateVerticesData"
  244. },
  245. {
  246. "title": "Bones",
  247. "scriptToRun": "/Demos/Bones/bones.js",
  248. "functionToCall": "CreateBonesTestScene",
  249. "referenceImage": "bones.png",
  250. "replace": "Dude.babylon, dude.babylon"
  251. },
  252. {
  253. "title": "LOD",
  254. "renderCount": 10,
  255. "scriptToRun": "/Demos/LOD/lod.js",
  256. "functionToCall": "CreateLODTestScene",
  257. "referenceImage": "lod.png"
  258. },
  259. {
  260. "title": "Lens",
  261. "scriptToRun": "/Demos/Lens/lensFlares.js",
  262. "functionToCall": "CreateLensFlaresTestScene",
  263. "referenceImage": "lens.png",
  264. "rootPath": "/Demos/Lens/",
  265. "replaceUrl": "lens4.png, lens5.png"
  266. },
  267. {
  268. "title": "Self shadowing",
  269. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  270. "functionToCall": "CreateShadowsTestScene",
  271. "referenceImage": "selfShadowing.png"
  272. },
  273. {
  274. "title": "Advanced shadows",
  275. "renderCount": 20,
  276. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  277. "functionToCall": "CreateAdvancedShadowsTestScene",
  278. "referenceImage": "advancedShadows.png",
  279. "replace": "/ground, /Ground"
  280. },
  281. {
  282. "title": "point light shadows",
  283. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  284. "functionToCall": "CreatePointLightShadowScene",
  285. "referenceImage": "pointLightShadows.png",
  286. "replace": "/ground, /Ground"
  287. },
  288. {
  289. "title": "Displacement map",
  290. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  291. "functionToCall": "CreateDisplacementTestScene",
  292. "referenceImage": "displacementMap.png",
  293. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  294. },
  295. {
  296. "title": "Normals",
  297. "playgroundId": "#WXKLLJ#2",
  298. "referenceImage": "normals.png"
  299. },
  300. {
  301. "title": "Custom render target",
  302. "renderCount": 20,
  303. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  304. "functionToCall": "CreateCustomRenderTargetTestScene",
  305. "referenceImage": "customRTT.png"
  306. },
  307. {
  308. "title": "Draco Mesh Compression",
  309. "playgroundId": "#22MFU2#4",
  310. "referenceImage": "draco.png"
  311. },
  312. {
  313. "title": "GLTF Normals",
  314. "scriptToRun": "/Demos/GLTFNormals/index.js",
  315. "functionToCall": "createScene",
  316. "referenceImage": "gltfnormals.png"
  317. },
  318. {
  319. "title": "GLTF Animation Node",
  320. "playgroundId": "#DS8AA7#15",
  321. "replace": "__folder__, Animation_Node, __page__, 0",
  322. "referenceImage": "gltfAnimationNode.png"
  323. },
  324. {
  325. "title": "GLTF Animation Node Misc",
  326. "playgroundId": "#DS8AA7#15",
  327. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  328. "referenceImage": "gltfAnimationNodeMisc.png"
  329. },
  330. {
  331. "title": "GLTF Animation Skin (0)",
  332. "playgroundId": "#DS8AA7#15",
  333. "replace": "__folder__, Animation_Skin, __page__, 0",
  334. "referenceImage": "gltfAnimationSkin0.png"
  335. },
  336. {
  337. "title": "GLTF Animation Skin (1)",
  338. "playgroundId": "#DS8AA7#15",
  339. "replace": "__folder__, Animation_Skin, __page__, 1",
  340. "referenceImage": "gltfAnimationSkin1.png"
  341. },
  342. {
  343. "title": "GLTF Animation Skin Type",
  344. "playgroundId": "#DS8AA7#15",
  345. "replace": "__folder__, Animation_SkinType, __page__, 0",
  346. "referenceImage": "gltfAnimationSkinType.png"
  347. },
  348. {
  349. "title": "GLTF Buffer Interleaved",
  350. "playgroundId": "#DS8AA7#15",
  351. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  352. "referenceImage": "gltfBufferInterleaved.png"
  353. },
  354. {
  355. "title": "GLTF Material",
  356. "playgroundId": "#DS8AA7#15",
  357. "replace": "__folder__, Material, __page__, 0",
  358. "referenceImage": "gltfMaterial.png"
  359. },
  360. {
  361. "title": "GLTF Material Alpha Blend",
  362. "playgroundId": "#DS8AA7#15",
  363. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  364. "referenceImage": "gltfMaterialAlphaBlend.png"
  365. },
  366. {
  367. "title": "GLTF Material Alpha Mask",
  368. "playgroundId": "#DS8AA7#15",
  369. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  370. "referenceImage": "gltfMaterialAlphaMask.png"
  371. },
  372. {
  373. "title": "GLTF Material Double Sided (Front)",
  374. "playgroundId": "#DS8AA7#15",
  375. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  376. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  377. },
  378. {
  379. "title": "GLTF Material Double Sided (Back)",
  380. "playgroundId": "#DS8AA7#15",
  381. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  382. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  383. },
  384. {
  385. "title": "GLTF Material Metallic Roughness (0)",
  386. "playgroundId": "#DS8AA7#15",
  387. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  388. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  389. },
  390. {
  391. "title": "GLTF Material Metallic Roughness (1)",
  392. "playgroundId": "#DS8AA7#15",
  393. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  394. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  395. },
  396. {
  397. "title": "GLTF Material Mixed",
  398. "playgroundId": "#DS8AA7#15",
  399. "replace": "__folder__, Material_Mixed, __page__, 0",
  400. "referenceImage": "gltfMaterialMixed.png"
  401. },
  402. {
  403. "title": "GLTF Material Specular Glossiness (0)",
  404. "playgroundId": "#DS8AA7#15",
  405. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  406. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  407. },
  408. {
  409. "title": "GLTF Material Specular Glossiness (1)",
  410. "playgroundId": "#DS8AA7#15",
  411. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  412. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  413. },
  414. {
  415. "title": "GLTF Mesh Primitive Attribute",
  416. "playgroundId": "#DS8AA7#15",
  417. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  418. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  419. },
  420. {
  421. "title": "GLTF Mesh Primitive Mode (0)",
  422. "playgroundId": "#DS8AA7#15",
  423. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  424. "referenceImage": "gltfMeshPrimitiveMode0.png"
  425. },
  426. {
  427. "title": "GLTF Mesh Primitive Mode (1)",
  428. "playgroundId": "#DS8AA7#15",
  429. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  430. "referenceImage": "gltfMeshPrimitiveMode1.png"
  431. },
  432. {
  433. "title": "GLTF Mesh Primitive Vertex Color",
  434. "playgroundId": "#DS8AA7#15",
  435. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  436. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  437. },
  438. {
  439. "title": "GLTF Mesh Primitives",
  440. "playgroundId": "#DS8AA7#15",
  441. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  442. "referenceImage": "gltfMeshPrimitives.png"
  443. },
  444. {
  445. "title": "GLTF Mesh Primitives UV (0)",
  446. "playgroundId": "#DS8AA7#15",
  447. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  448. "referenceImage": "gltfMeshPrimitivesUV0.png"
  449. },
  450. {
  451. "title": "GLTF Mesh Primitives UV (1)",
  452. "playgroundId": "#DS8AA7#15",
  453. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  454. "referenceImage": "gltfMeshPrimitivesUV1.png"
  455. },
  456. {
  457. "title": "GLTF Node Attribute (0)",
  458. "playgroundId": "#DS8AA7#15",
  459. "replace": "__folder__, Node_Attribute, __page__, 0",
  460. "referenceImage": "gltfNodeAttribute0.png"
  461. },
  462. {
  463. "title": "GLTF Node Attribute (1)",
  464. "playgroundId": "#DS8AA7#15",
  465. "replace": "__folder__, Node_Attribute, __page__, 1",
  466. "referenceImage": "gltfNodeAttribute1.png"
  467. },
  468. {
  469. "title": "GLTF Node NegativeScale (0)",
  470. "playgroundId": "#DS8AA7#15",
  471. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  472. "referenceImage": "gltfNodeNegativeScale0.png"
  473. },
  474. {
  475. "title": "GLTF Node NegativeScale (1)",
  476. "playgroundId": "#DS8AA7#15",
  477. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  478. "referenceImage": "gltfNodeNegativeScale1.png"
  479. },
  480. {
  481. "title": "GLTF Texture Sampler (0)",
  482. "playgroundId": "#DS8AA7#15",
  483. "replace": "__folder__, Texture_Sampler, __page__, 0",
  484. "referenceImage": "gltfTextureSampler0.png"
  485. },
  486. {
  487. "title": "GLTF Texture Sampler (1)",
  488. "playgroundId": "#DS8AA7#15",
  489. "replace": "__folder__, Texture_Sampler, __page__, 1",
  490. "referenceImage": "gltfTextureSampler1.png"
  491. },
  492. {
  493. "title": "GLTF Serializer with Negative World Matrix",
  494. "playgroundId": "#KX53VK#27",
  495. "referenceImage": "glTFSerializerNegativeWorldMatrix.png"
  496. },
  497. {
  498. "title": "GLTF Serializer with Negative World Matrix (Right Handed)",
  499. "playgroundId": "#KX53VK#27",
  500. "replace": "useRightHandedSystem = false, useRightHandedSystem = true",
  501. "referenceImage": "glTFSerializerNegativeWorldMatrix_Right.png"
  502. },
  503. {
  504. "title": "GLTF Buggy with Draco Mesh Compression",
  505. "playgroundId": "#JNW207#1",
  506. "referenceImage": "gltfBuggyDraco.png"
  507. },
  508. {
  509. "title": "GLTF BoomBox with Unlit Material",
  510. "playgroundId": "#GYM97C#2",
  511. "referenceImage": "gltfUnlit.png"
  512. },
  513. {
  514. "title": "GLTF Extension KHR_texture_transform",
  515. "playgroundId": "#RNT7K4#2",
  516. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  517. },
  518. {
  519. "title": "Asset Containers",
  520. "playgroundId": "#P3U079#19",
  521. "referenceImage": "assetContainer.png"
  522. },
  523. {
  524. "title": "Enable disable post process",
  525. "playgroundId": "#1VI6WV#19",
  526. "renderCount": 50,
  527. "referenceImage": "enableDisablePostProcess.png"
  528. },
  529. {
  530. "title": "Sharpen",
  531. "playgroundId": "#NAW8EA#1",
  532. "renderCount": 20,
  533. "referenceImage": "sharpen.png"
  534. },
  535. {
  536. "title": "Depth of field",
  537. "playgroundId": "#IDSQK2#53",
  538. "renderCount": 20,
  539. "referenceImage": "depthOfField.png"
  540. },
  541. {
  542. "title": "Chromatic aberration",
  543. "playgroundId": "#NAW8EA#0",
  544. "renderCount": 20,
  545. "referenceImage": "chromaticAberration.png"
  546. },
  547. {
  548. "title": "Default pipeline",
  549. "playgroundId": "#NAW8EA#6",
  550. "renderCount": 20,
  551. "referenceImage": "defaultPipeline.png"
  552. },
  553. {
  554. "title": "Kernel Blur",
  555. "playgroundId": "#Y0WKT0#0",
  556. "referenceImage": "KernelBlur.png"
  557. },
  558. {
  559. "title": "GLTF Mesh Primitive Attribute Test",
  560. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  561. "functionToCall": "createScene",
  562. "referenceImage": "gltfMeshPrimAttribTest.png"
  563. },
  564. {
  565. "title": "PBR glossy",
  566. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  567. "scriptToRun": "/Demos/PBRGlossy/index.js",
  568. "functionToCall": "CreatePBRGlossyScene",
  569. "referenceImage": "pbrglossy.png"
  570. },
  571. {
  572. "title": "PBR rough",
  573. "scriptToRun": "/Demos/PBRRough/index.js",
  574. "functionToCall": "CreatePBRRoughScene",
  575. "referenceImage": "pbrrough.png"
  576. },
  577. {
  578. "title": "Particles",
  579. "renderCount": 100,
  580. "scriptToRun": "/Demos/Particles/particles.js",
  581. "functionToCall": "CreateParticlesTestScene",
  582. "referenceImage": "particles.png"
  583. },
  584. {
  585. "title": "Reflection probes",
  586. "renderCount": 20,
  587. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  588. "functionToCall": "CreateReflectionProbeTestScene ",
  589. "referenceImage": "refprobe.png"
  590. },
  591. {
  592. "title": "PBRMetallicRoughnessMaterial",
  593. "playgroundId": "#2FDQT5#13",
  594. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  595. },
  596. {
  597. "title": "PBRSpecularGlossinessMaterial",
  598. "playgroundId": "#Z1VL3V#4",
  599. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  600. },
  601. {
  602. "title": "PBR",
  603. "playgroundId": "#LCA0Q4#0",
  604. "referenceImage": "pbr.png"
  605. },
  606. {
  607. "title": "PBR refraction",
  608. "playgroundId": "#LCA0Q4#25",
  609. "referenceImage": "pbr_refraction.png"
  610. },
  611. {
  612. "title": "Texture cache",
  613. "playgroundId": "#20OAV9#237",
  614. "referenceImage": "texture cache.png"
  615. },
  616. {
  617. "title": "MultiSample render targets",
  618. "renderCount": 20,
  619. "playgroundId": "#12MKMN#0",
  620. "referenceImage": "MultiSample render targets.png"
  621. },
  622. {
  623. "title": "Default rendering pipeline",
  624. "playgroundId": "#5XB8YT#2",
  625. "referenceImage": "DefaultRenderingPipeline.png"
  626. },
  627. {
  628. "title": "Billboard",
  629. "playgroundId": "#UJEIL#13",
  630. "referenceImage": "Billboard.png"
  631. },
  632. {
  633. "title": "setParent",
  634. "playgroundId": "#JD49CT#2",
  635. "referenceImage": "setParent.png"
  636. },
  637. {
  638. "title": "GUI",
  639. "renderCount": 2,
  640. "scriptToRun": "/Demos/GUI/gui.js",
  641. "functionToCall": "createScene",
  642. "referenceImage": "GUI.png"
  643. },
  644. {
  645. "title": "Up Vector",
  646. "playgroundId": "#2FNBTG#27",
  647. "referenceImage": "upVector.png"
  648. },
  649. {
  650. "title": "Procedural textures",
  651. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  652. "functionToCall": "CreateProceduralTextureTestScene",
  653. "referenceImage": "procedural.png",
  654. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  655. "excludeFromAutomaticTesting": true
  656. },
  657. {
  658. "title": "Instances",
  659. "renderCount": 50,
  660. "scriptToRun": "/Demos/Instances/instances.js",
  661. "functionToCall": "CreateInstancesTestScene",
  662. "referenceImage": "instances.png",
  663. "replace": "ground., Ground.",
  664. "excludeFromAutomaticTesting": true
  665. },
  666. {
  667. "title": "Instanced Bones",
  668. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  669. "functionToCall": "CreateBones2TestScene",
  670. "referenceImage": "instancedBones.png",
  671. "replace": "Dude.babylon, dude.babylon"
  672. },
  673. {
  674. "title": "Light Projection Texture",
  675. "playgroundId": "#CQNGRK#0",
  676. "referenceImage": "LightProjectionTexture.png"
  677. },
  678. {
  679. "title": "GlowLayer",
  680. "playgroundId": "#LRFB2D#1",
  681. "referenceImage": "GlowLayer.png"
  682. },
  683. {
  684. "title": "Local cubemaps",
  685. "playgroundId": "#RNASML#4",
  686. "referenceImage": "local cubemaps.png"
  687. },
  688. {
  689. "title": "TGA",
  690. "playgroundId": "#ZI77S7#0",
  691. "referenceImage": "tga.png"
  692. },
  693. {
  694. "title": "DDS",
  695. "playgroundId": "#ZI77S7#3",
  696. "referenceImage": "dds.png"
  697. },
  698. {
  699. "title": "DDS2D",
  700. "playgroundId": "#I2MSBE#0",
  701. "referenceImage": "dds2d.png"
  702. },
  703. {
  704. "title": "LightFalloff",
  705. "playgroundId": "#20OAV9#201",
  706. "referenceImage": "lightFalloff.png"
  707. },
  708. {
  709. "title": "MeshSimplification",
  710. "playgroundId": "#1ED15P#35",
  711. "referenceImage": "meshSimplification.png"
  712. },
  713. {
  714. "title": "SSAO2",
  715. "playgroundId": "#XT1HAS#1",
  716. "referenceImage": "ssao2.png",
  717. "renderCount": 200,
  718. "excludeFromAutomaticTesting": true
  719. },
  720. {
  721. "title": "DepthRenderer",
  722. "playgroundId": "#3HPMAA#0",
  723. "renderCount": 50,
  724. "referenceImage": "depthRenderer.png"
  725. },
  726. {
  727. "title": "Edges",
  728. "playgroundId": "#TYAHX#114",
  729. "referenceImage": "edges.png"
  730. },
  731. {
  732. "title": "Outline",
  733. "playgroundId": "#10WJ5S#6",
  734. "referenceImage": "outline.png"
  735. },
  736. {
  737. "title": "Visibility",
  738. "playgroundId": "#PXC9CF#2",
  739. "referenceImage": "visibility.png"
  740. }
  741. ]
  742. }