config.json 27 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
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  5. "title": "Black and White post-process",
  6. "playgroundId": "#N55Q2M#0",
  7. "referenceImage": "bwpp.png"
  8. },
  9. {
  10. "title": "Sprite maps",
  11. "playgroundId": "#ARLADE#22",
  12. "referenceImage": "sprite-maps.png"
  13. },
  14. {
  15. "title": "Point light shadows",
  16. "playgroundId": "#U2F7P9#4",
  17. "referenceImage": "point-light-shadows.png"
  18. },
  19. {
  20. "title": "Node material #0",
  21. "playgroundId": "#M5VQE9#16",
  22. "referenceImage": "node-material0.png",
  23. "renderCount": 5,
  24. "excludeFromAutomaticTesting": true
  25. },
  26. {
  27. "title": "Node material #1",
  28. "playgroundId": "#QJ71C6#0",
  29. "referenceImage": "node-material1.png",
  30. "renderCount": 20
  31. },
  32. {
  33. "title": "Node material #2",
  34. "playgroundId": "#WYM31D#4",
  35. "referenceImage": "node-material2.png"
  36. },
  37. {
  38. "title": "Node material #3",
  39. "playgroundId": "#LWGVT0#2",
  40. "referenceImage": "node-material3.png"
  41. },
  42. {
  43. "title": "Node material #4",
  44. "playgroundId": "#ZYGRII#1",
  45. "referenceImage": "node-material4.png"
  46. },
  47. {
  48. "title": "Node material #5",
  49. "playgroundId": "#V8VH7B#0",
  50. "referenceImage": "node-material5.png"
  51. },
  52. {
  53. "title": "Node material #6",
  54. "playgroundId": "#2XY3Z4#0",
  55. "referenceImage": "node-material6.png"
  56. },
  57. {
  58. "title": "Basis loader",
  59. "playgroundId": "#4RN0VF#0",
  60. "referenceImage": "basis.png"
  61. },
  62. {
  63. "title": "Unindexed mesh",
  64. "playgroundId": "#4IHSY2#0",
  65. "referenceImage": "unindexedmesh.png"
  66. },
  67. {
  68. "title": "LOD + Billboards + Instances",
  69. "playgroundId": "#UAIZCS#0",
  70. "referenceImage": "lodbillboardinstances.png"
  71. },
  72. {
  73. "title": "Nested BBG",
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  76. "referenceImage": "nested_BBG.png"
  77. },
  78. {
  79. "title": "Weighted animations",
  80. "playgroundId": "#LL5BIQ#72",
  81. "renderCount": 50,
  82. "referenceImage": "weighted animations.png"
  83. },
  84. {
  85. "title": "Anisotropic",
  86. "playgroundId": "#MAXCNU#1",
  87. "referenceImage": "anisotropic.png"
  88. },
  89. {
  90. "title": "Clear Coat",
  91. "playgroundId": "#YACNQS#2",
  92. "referenceImage": "clearCoat.png"
  93. },
  94. {
  95. "title": "GUI Transform StackPanel",
  96. "playgroundId": "#BS60AB#0",
  97. "referenceImage": "TransformStackPanel.png"
  98. },
  99. {
  100. "title": "GUI StackPanel",
  101. "playgroundId": "#LLVZ90#0",
  102. "referenceImage": "StackPanel.png"
  103. },
  104. {
  105. "title": "Camera rig",
  106. "playgroundId": "#ATL1CS#11",
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  108. },
  109. {
  110. "title": "Sliders",
  111. "playgroundId": "#HATGQZ#3",
  112. "referenceImage": "Sliders.png",
  113. "excludeFromAutomaticTesting": true
  114. },
  115. {
  116. "title": "Pointers",
  117. "playgroundId": "#1GLEJK#5",
  118. "referenceImage": "pointers.png",
  119. "excludeFromAutomaticTesting": true
  120. },
  121. {
  122. "title": "LineEdgesRenderer",
  123. "playgroundId": "#T90MQ4#1",
  124. "renderCount": 50,
  125. "referenceImage": "LineEdgesRenderer.png"
  126. },
  127. {
  128. "title": "Solid particle system",
  129. "playgroundId": "#WCDZS#92",
  130. "renderCount": 150,
  131. "referenceImage": "sps.png"
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  133. {
  134. "title": "Simulate pointer",
  135. "playgroundId": "#8MGKWK#78",
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  137. },
  138. {
  139. "title": "Color Grading",
  140. "playgroundId": "#8EDB5N#2",
  141. "referenceImage": "colorGrading.png"
  142. },
  143. {
  144. "title": "Ribbon morphing",
  145. "playgroundId": "#ACKC2#1",
  146. "renderCount": 50,
  147. "referenceImage": "ribbon morphing.png"
  148. },
  149. {
  150. "title": "Clip planes",
  151. "playgroundId": "#Y6W087#0",
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  153. },
  154. {
  155. "title": "ShadowOnlyMaterial",
  156. "playgroundId": "#1KF7V1#18",
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  158. },
  159. {
  160. "title": "Gizmos",
  161. "playgroundId": "#8GY6J8#48",
  162. "renderCount": 50,
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  165. {
  166. "title": "GUI3D SpherePanel",
  167. "playgroundId": "#HB4C01#9",
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  174. "renderCount": 50,
  175. "referenceImage": "particle_helper.png"
  176. },
  177. {
  178. "title": "Chibi Rex",
  179. "playgroundId": "#QATUCH#11",
  180. "renderCount": 50,
  181. "referenceImage": "chibi_rex.png"
  182. },
  183. {
  184. "title": "Yeti",
  185. "playgroundId": "#QATUCH#3",
  186. "renderCount": 150,
  187. "referenceImage": "yeti.png"
  188. },
  189. {
  190. "title": "Sponza",
  191. "sceneFolder": "/Scenes/Sponza/",
  192. "sceneFilename": "Sponza.babylon",
  193. "referenceImage": "Sponza.png"
  194. },
  195. {
  196. "title": "Windows cafe",
  197. "sceneFolder": "/Scenes/WCafe/",
  198. "sceneFilename": "WCafe.babylon",
  199. "referenceImage": "WCafe.png"
  200. },
  201. {
  202. "title": "Espilit",
  203. "sceneFolder": "/Scenes/Espilit/",
  204. "sceneFilename": "espilit.babylon",
  205. "referenceImage": "Espilit.png"
  206. },
  207. {
  208. "title": "The car",
  209. "sceneFolder": "/Scenes/TheCar/",
  210. "sceneFilename": "TheCar.binary.babylon",
  211. "referenceImage": "TheCar.png",
  212. "errorRatio": 5
  213. },
  214. {
  215. "title": "Viper",
  216. "sceneFolder": "/Scenes/Viper/",
  217. "sceneFilename": "Viper.babylon",
  218. "referenceImage": "Viper.png"
  219. },
  220. {
  221. "title": "Retail",
  222. "sceneFolder": "/Scenes/Retail/",
  223. "sceneFilename": "Retail.babylon",
  224. "referenceImage": "retail.png"
  225. },
  226. {
  227. "title": "Hill Valley",
  228. "sceneFolder": "/Scenes/hillvalley/",
  229. "sceneFilename": "HillValley.incremental.babylon",
  230. "referenceImage": "Hillvalley.png"
  231. },
  232. {
  233. "title": "Heart",
  234. "sceneFolder": "/Scenes/Heart/",
  235. "sceneFilename": "Heart.babylon",
  236. "referenceImage": "Heart.png"
  237. },
  238. {
  239. "title": "Mansion",
  240. "sceneFolder": "/Scenes/Mansion/",
  241. "sceneFilename": "Mansion.babylon",
  242. "referenceImage": "mansion.png",
  243. "excludeFromAutomaticTesting": true
  244. },
  245. {
  246. "title": "SpaceDeK",
  247. "sceneFolder": "/Scenes/SpaceDek/",
  248. "sceneFilename": "SpaceDek.babylon",
  249. "referenceImage": "SpaceDeK.png",
  250. "errorRatio": 5
  251. },
  252. {
  253. "title": "Flat2009",
  254. "sceneFolder": "/Scenes/Flat2009/",
  255. "sceneFilename": "Flat2009.babylon",
  256. "referenceImage": "Flat2009.png"
  257. },
  258. {
  259. "title": "CSG",
  260. "scriptToRun": "/Demos/CSG/csg.js",
  261. "functionToCall": "CreateCSGTestScene",
  262. "referenceImage": "csg.png"
  263. },
  264. {
  265. "title": "Charting",
  266. "renderCount": 20,
  267. "scriptToRun": "/Demos/Charting/charting.js",
  268. "functionToCall": "CreateChartingTestScene",
  269. "referenceImage": "charting.png"
  270. },
  271. {
  272. "title": "Fog",
  273. "scriptToRun": "/Demos/Fog/fog.js",
  274. "functionToCall": "CreateFogScene",
  275. "referenceImage": "fog.png"
  276. },
  277. {
  278. "title": "Polygon",
  279. "scriptToRun": "/Demos/Polygon/polygon.js",
  280. "functionToCall": "CreatePolygonScene",
  281. "referenceImage": "polygon.png"
  282. },
  283. {
  284. "title": "Soft Shadows",
  285. "playgroundId": "#0YYQ3N#0",
  286. "referenceImage": "softShadows.png"
  287. },
  288. {
  289. "title": "Fresnel",
  290. "playgroundId": "#603JUZ#1",
  291. "referenceImage": "fresnel.png"
  292. },
  293. {
  294. "title": "Highlights",
  295. "scriptToRun": "/Demos/Highlights/highlights.js",
  296. "functionToCall": "CreateHighlightsScene",
  297. "referenceImage": "highlights.png",
  298. "rootPath": "/Demos/Highlights/",
  299. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  300. },
  301. {
  302. "title": "Lines",
  303. "scriptToRun": "/Demos/Lines/lines.js",
  304. "functionToCall": "CreateLinesTestScene",
  305. "referenceImage": "lines.png",
  306. "replace": "updateVerticesDataDirectly, updateVerticesData"
  307. },
  308. {
  309. "title": "Bones",
  310. "scriptToRun": "/Demos/Bones/bones.js",
  311. "functionToCall": "CreateBonesTestScene",
  312. "referenceImage": "bones.png",
  313. "replace": "Dude.babylon, dude.babylon"
  314. },
  315. {
  316. "title": "LOD",
  317. "renderCount": 10,
  318. "playgroundId": "#FFMFW5#0",
  319. "referenceImage": "lod.png",
  320. "errorRatio": 5
  321. },
  322. {
  323. "title": "Lens",
  324. "scriptToRun": "/Demos/Lens/lensFlares.js",
  325. "functionToCall": "CreateLensFlaresTestScene",
  326. "referenceImage": "lens.png",
  327. "rootPath": "/Demos/Lens/",
  328. "replaceUrl": "lens4.png, lens5.png"
  329. },
  330. {
  331. "title": "Self shadowing",
  332. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  333. "functionToCall": "CreateShadowsTestScene",
  334. "referenceImage": "selfShadowing.png"
  335. },
  336. {
  337. "title": "Advanced shadows",
  338. "renderCount": 20,
  339. "playgroundId": "#SLV8LW#0",
  340. "referenceImage": "advancedShadows.png"
  341. },
  342. {
  343. "title": "point light shadows",
  344. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  345. "functionToCall": "CreatePointLightShadowScene",
  346. "referenceImage": "pointLightShadows.png",
  347. "replace": "/ground, /Ground"
  348. },
  349. {
  350. "title": "Displacement map",
  351. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  352. "functionToCall": "CreateDisplacementTestScene",
  353. "referenceImage": "displacementMap.png",
  354. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  355. },
  356. {
  357. "title": "Normals",
  358. "playgroundId": "#WXKLLJ#2",
  359. "referenceImage": "normals.png"
  360. },
  361. {
  362. "title": "Custom render target",
  363. "renderCount": 20,
  364. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  365. "functionToCall": "CreateCustomRenderTargetTestScene",
  366. "referenceImage": "customRTT.png"
  367. },
  368. {
  369. "title": "Draco Mesh Compression",
  370. "playgroundId": "#22MFU2#4",
  371. "referenceImage": "draco.png"
  372. },
  373. {
  374. "title": "GLTF Normals",
  375. "playgroundId": "#SMEAEB#0",
  376. "referenceImage": "gltfnormals.png"
  377. },
  378. {
  379. "title": "GLTF Animation Node",
  380. "playgroundId": "#DS8AA7#18",
  381. "replace": "__folder__, Animation_Node, __page__, 0",
  382. "referenceImage": "gltfAnimationNode.png"
  383. },
  384. {
  385. "title": "GLTF Animation Node Misc",
  386. "playgroundId": "#DS8AA7#18",
  387. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  388. "referenceImage": "gltfAnimationNodeMisc.png"
  389. },
  390. {
  391. "title": "GLTF Animation Skin (0)",
  392. "playgroundId": "#DS8AA7#18",
  393. "replace": "__folder__, Animation_Skin, __page__, 0",
  394. "referenceImage": "gltfAnimationSkin0.png"
  395. },
  396. {
  397. "title": "GLTF Animation Skin (1)",
  398. "playgroundId": "#DS8AA7#18",
  399. "replace": "__folder__, Animation_Skin, __page__, 1",
  400. "referenceImage": "gltfAnimationSkin1.png"
  401. },
  402. {
  403. "title": "GLTF Animation Skin Type",
  404. "playgroundId": "#DS8AA7#18",
  405. "replace": "__folder__, Animation_SkinType, __page__, 0",
  406. "referenceImage": "gltfAnimationSkinType.png"
  407. },
  408. {
  409. "title": "GLTF Buffer Interleaved",
  410. "playgroundId": "#DS8AA7#18",
  411. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  412. "referenceImage": "gltfBufferInterleaved.png"
  413. },
  414. {
  415. "title": "GLTF Material",
  416. "playgroundId": "#DS8AA7#18",
  417. "replace": "__folder__, Material, __page__, 0",
  418. "referenceImage": "gltfMaterial.png"
  419. },
  420. {
  421. "title": "GLTF Material Alpha Blend",
  422. "playgroundId": "#DS8AA7#18",
  423. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  424. "referenceImage": "gltfMaterialAlphaBlend.png"
  425. },
  426. {
  427. "title": "GLTF Material Alpha Mask",
  428. "playgroundId": "#DS8AA7#18",
  429. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  430. "referenceImage": "gltfMaterialAlphaMask.png"
  431. },
  432. {
  433. "title": "GLTF Material Double Sided (Front)",
  434. "playgroundId": "#DS8AA7#18",
  435. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  436. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  437. },
  438. {
  439. "title": "GLTF Material Double Sided (Back)",
  440. "playgroundId": "#DS8AA7#18",
  441. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  442. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  443. },
  444. {
  445. "title": "GLTF Material Metallic Roughness (0)",
  446. "playgroundId": "#DS8AA7#18",
  447. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  448. "referenceImage": "gltfMaterialMetallicRoughness0.png"
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  450. {
  451. "title": "GLTF Material Metallic Roughness (1)",
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  453. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  454. "referenceImage": "gltfMaterialMetallicRoughness1.png"
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  456. {
  457. "title": "GLTF Material Mixed",
  458. "playgroundId": "#DS8AA7#18",
  459. "replace": "__folder__, Material_Mixed, __page__, 0",
  460. "referenceImage": "gltfMaterialMixed.png"
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  463. "title": "GLTF Material Specular Glossiness (0)",
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  465. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  466. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
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  471. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  472. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  473. },
  474. {
  475. "title": "GLTF Mesh Primitive Attribute",
  476. "playgroundId": "#DS8AA7#18",
  477. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  478. "referenceImage": "gltfMeshPrimitiveAttribute.png"
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  480. {
  481. "title": "GLTF Mesh Primitive Mode (0)",
  482. "playgroundId": "#DS8AA7#18",
  483. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
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  486. {
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  489. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  490. "referenceImage": "gltfMeshPrimitiveMode1.png"
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  492. {
  493. "title": "GLTF Mesh Primitive Vertex Color",
  494. "playgroundId": "#DS8AA7#18",
  495. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  496. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
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  498. {
  499. "title": "GLTF Mesh Primitives",
  500. "playgroundId": "#DS8AA7#18",
  501. "replace": "__folder__, Mesh_Primitives, __page__, 0",
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  513. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  514. "referenceImage": "gltfMeshPrimitivesUV1.png"
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  516. {
  517. "title": "GLTF Node Attribute (0)",
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  519. "replace": "__folder__, Node_Attribute, __page__, 0",
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  523. "title": "GLTF Node Attribute (1)",
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  525. "replace": "__folder__, Node_Attribute, __page__, 1",
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  528. {
  529. "title": "GLTF Node NegativeScale (0)",
  530. "playgroundId": "#DS8AA7#18",
  531. "replace": "__folder__, Node_NegativeScale, __page__, 0",
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  535. "title": "GLTF Node NegativeScale (1)",
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  537. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  538. "referenceImage": "gltfNodeNegativeScale1.png"
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  540. {
  541. "title": "GLTF Texture Sampler (0)",
  542. "playgroundId": "#DS8AA7#18",
  543. "replace": "__folder__, Texture_Sampler, __page__, 0",
  544. "referenceImage": "gltfTextureSampler0.png"
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  546. {
  547. "title": "GLTF Texture Sampler (1)",
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