Popov72 1db21c7303 Fix fragment definitions position 5 gadi atpakaļ
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ShadersInclude 7e9508641f Fix detail map when no bump mapping in standard material 5 gadi atpakaļ
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
background.fragment.fx 3b0f0f84c4 Pow5 7 gadi atpakaļ
background.vertex.fx 6ba7a07b6d Remove double sky box rotation 6 gadi atpakaļ
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 gadi atpakaļ
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 8 gadi atpakaļ
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 8 gadi atpakaļ
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 8 gadi atpakaļ
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras 7 gadi atpakaļ
color.vertex.fx 8790254e36 Making lines (color shader) work in multiview 6 gadi atpakaļ
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 gadi atpakaļ
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
default.fragment.fx 4a7d38a298 Update formula for albedo blending 5 gadi atpakaļ
default.vertex.fx 4c0c43e6a5 Add support for detail map to the standard material shader code 5 gadi atpakaļ
depth.fragment.fx acccd6124c Rename to non vs none 6 gadi atpakaļ
depth.vertex.fx a8db5e20a9 Fix #6480 6 gadi atpakaļ
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 8 gadi atpakaļ
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 8 gadi atpakaļ
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly 8 gadi atpakaļ
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 gadi atpakaļ
geometry.fragment.fx 65d8183b8f Split of bumpFragmentFunctions for easier reusing 6 gadi atpakaļ
geometry.vertex.fx 321c326b9c Fixed GeometryBufferRenderer to calculate world position when having position or bump defined. 6 gadi atpakaļ
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 gadi atpakaļ
glowMapGeneration.fragment.fx 24d07d2153 Fix Highlight and alpha test 6 gadi atpakaļ
glowMapGeneration.vertex.fx a8db5e20a9 Fix #6480 6 gadi atpakaļ
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 gadi atpakaļ
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 gadi atpakaļ
gpuRenderParticles.fragment.fx 1f6292088a Add support for custom effect to GPU particle systems 6 gadi atpakaļ
gpuRenderParticles.vertex.fx 8aad2f0d59 Pass the world position to the fragment shader 6 gadi atpakaļ
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 gadi atpakaļ
gpuUpdateParticles.vertex.fx 0dd31a0a0b adding local space into gpu particle effects 6 gadi atpakaļ
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 8 gadi atpakaļ
hdrFiltering.fragment.fx ed019c06df various fixes : 6 gadi atpakaļ
hdrFiltering.vertex.fx ca39a09162 reflection texture is rendered but wont show 6 gadi atpakaļ
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 9 gadi atpakaļ
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 8 gadi atpakaļ
kernelBlur.fragment.fx a9defdd356 Factorize Packing 6 gadi atpakaļ
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 9 gadi atpakaļ
layer.fragment.fx 55b0e5748e Add linear texture support for layer 6 gadi atpakaļ
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
line.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
line.vertex.fx 471d7ca2e1 Support thin instances 5 gadi atpakaļ
minmaxRedux.fragment.fx 9d6a377a39 Add autoCalcDepthBounds on the CascadedShadowGenerator 6 gadi atpakaļ
motionBlur.fragment.fx 0fa0627783 Added support of bones velocities while computing velocity map in geometry render buffer 7 gadi atpakaļ
noise.fragment.fx 6dcd6110dd #fix 5008 7 gadi atpakaļ
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 gadi atpakaļ
outline.vertex.fx a8db5e20a9 Fix #6480 6 gadi atpakaļ
particles.fragment.fx e9e48a68b0 improved color ramp support for particles 7 gadi atpakaļ
particles.vertex.fx 8aad2f0d59 Pass the world position to the fragment shader 6 gadi atpakaļ
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
passCube.fragment.fx 22e02ec8db Added passCube pp 7 gadi atpakaļ
pbr.fragment.fx 1db21c7303 Fix fragment definitions position 5 gadi atpakaļ
pbr.vertex.fx 8f9bfd2f43 Add suport to detail map to pbr shader code 5 gadi atpakaļ
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 10 gadi atpakaļ
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 gadi atpakaļ
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 gadi atpakaļ
screenSpaceReflection.fragment.fx b669863c67 Added support of Screen Space Reflection Post-Process. 6 gadi atpakaļ
shadowMap.fragment.fx 318d9d98ba Add suport for soft transparent shadows 6 gadi atpakaļ
shadowMap.vertex.fx 9b55c22d02 Use always non uniform scaling for thin instances 6 gadi atpakaļ
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 8 gadi atpakaļ
spriteMap.fragment.fx 2a4e6aa1c3 Nit 6 gadi atpakaļ
spriteMap.vertex.fx 0f0ca69b79 fixes 6 gadi atpakaļ
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
sprites.vertex.fx 7d152824cf packed sprite close to working 6 gadi atpakaļ
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 gadi atpakaļ
ssao2.fragment.fx a3b7af2ba2 bugfixing and tweaking 7 gadi atpakaļ
ssaoCombine.fragment.fx 041e117fd6 Nightly 8 gadi atpakaļ
standard.fragment.fx a9defdd356 Factorize Packing 6 gadi atpakaļ
stereoscopicInterlace.fragment.fx 54fa198e6e Fix indentation and comment as requested second go 6 gadi atpakaļ
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 gadi atpakaļ
volumetricLightScatteringPass.fragment.fx 61c298f4e6 Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. 6 gadi atpakaļ
volumetricLightScatteringPass.vertex.fx 61515c241e Fixed broken Volumetric Light Post-Process pass #6917 6 gadi atpakaļ
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 gadi atpakaļ
vrMultiviewToSingleview.fragment.fx b2687aa034 Final merge 7 gadi atpakaļ