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David Catuhe 82a366c9cf Merge pull request #3518 from kcoley/kcoley/pbrMRfix il y a 8 ans
.vscode fe4dc3909d Remove Firefou log il y a 8 ans
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters il y a 8 ans
Playground 9d007f2177 Nightly il y a 8 ans
Tools ff81756806 Publisher will play nicely with modules il y a 8 ans
Viewer c95170e599 Merge remote-tracking branch 'BabylonJS/master' into viewer-fixes il y a 8 ans
assets 6dc5916ba1 Moving redirects to the right directory il y a 8 ans
dist 9d007f2177 Nightly il y a 8 ans
gui 5628bdcb7b Remove extra space il y a 8 ans
inspector d4d72a7822 Inspector (temp) compilation solution il y a 8 ans
loaders d2bfc9bb7a Fix glTF loader to default animation sampler interpolation to LINEAR il y a 8 ans
localDev 030600725f Trying to fix chrome 63 bug il y a 8 ans
materialsLibrary a1a254261e Fixing water material to take waiting render list (refraction + reflection) as materials are loaded before meshes in SceneLoader.Load with BabylonJS Loader Plugin il y a 8 ans
postProcessLibrary 257de4f0e2 Fix type definition il y a 8 ans
proceduralTexturesLibrary b23a84e983 Ground color setter missed underscore il y a 8 ans
sandbox a7da9325fc Change sandbox to play only the first glTF animation il y a 8 ans
serializers dc36f7b486 Nightly il y a 8 ans
src 2f3b328ea6 add forceMetallicWorkflow flag and enable for pbrMetallicRoughnessMaterial il y a 8 ans
tests 13ede5cad9 Browser stack readyness il y a 8 ans
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS il y a 10 ans
.gitignore 079139befb Missing files il y a 8 ans
.gitmodules eb1b2745f6 DAE Exporter il y a 12 ans
.travis.yml 815063d38e Add travis CI notif il y a 8 ans
bower.json 34ad342456 Update bower.json to latest version il y a 9 ans
contributing.md c8c6d6876a Update contributing.md il y a 9 ans
favicon.ico 13ede5cad9 Browser stack readyness il y a 8 ans
license.md 4f44f2ce56 Moved license to a separate file il y a 8 ans
package.json d0ee77de23 3.2.0-alpha0 il y a 8 ans
readme.md 93bed625f8 Update readme.md il y a 8 ans
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 il y a 8 ans
what's new.md 3411e64178 First mega merge il y a 8 ans

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

BrowserStack Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.