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- import { NodeMaterialBlockConnectionPointTypes } from '../../Enums/nodeMaterialBlockConnectionPointTypes';
- import { NodeMaterialBuildState } from '../../nodeMaterialBuildState';
- import { NodeMaterialConnectionPoint, NodeMaterialConnectionPointDirection } from '../../nodeMaterialBlockConnectionPoint';
- import { NodeMaterialBlockTargets } from '../../Enums/nodeMaterialBlockTargets';
- import { NodeMaterial, NodeMaterialDefines } from '../../nodeMaterial';
- import { _TypeStore } from '../../../../Misc/typeStore';
- import { InputBlock } from '../Input/inputBlock';
- import { NodeMaterialConnectionPointCustomObject } from "../../nodeMaterialConnectionPointCustomObject";
- import { AbstractMesh } from '../../../../Meshes/abstractMesh';
- import { Nullable } from '../../../../types';
- import { BaseTexture } from '../../../Textures/baseTexture';
- import { Mesh } from '../../../../Meshes/mesh';
- import { SubMesh } from '../../../../Meshes/subMesh';
- import { Effect } from '../../../effect';
- import { editableInPropertyPage, PropertyTypeForEdition } from "../../nodeMaterialDecorator";
- import { Scene } from '../../../../scene';
- import { NodeMaterialBlock } from '../../nodeMaterialBlock';
- import { CubeTexture } from '../../../Textures/cubeTexture';
- import { Texture } from '../../../Textures/texture';
- import { NodeMaterialSystemValues } from '../../Enums/nodeMaterialSystemValues';
- /**
- * Block used to implement the refraction part of the sub surface module of the PBR material
- */
- export class RefractionBlock extends NodeMaterialBlock {
- /** @hidden */
- public _define3DName: string;
- /** @hidden */
- public _refractionMatrixName: string;
- /** @hidden */
- public _defineLODRefractionAlpha: string;
- /** @hidden */
- public _defineLinearSpecularRefraction: string;
- /** @hidden */
- public _defineOppositeZ: string;
- /** @hidden */
- public _cubeSamplerName: string;
- /** @hidden */
- public _2DSamplerName: string;
- /** @hidden */
- public _vRefractionMicrosurfaceInfosName: string;
- /** @hidden */
- public _vRefractionInfosName: string;
- private _scene: Scene;
- /**
- * This parameters will make the material used its opacity to control how much it is refracting aginst not.
- * Materials half opaque for instance using refraction could benefit from this control.
- */
- @editableInPropertyPage("Link refraction to transparency", PropertyTypeForEdition.Boolean, "ADVANCED", { "notifiers": { "update": true }})
- public linkRefractionWithTransparency: boolean = false;
- /**
- * Controls if refraction needs to be inverted on Y. This could be useful for procedural texture.
- */
- @editableInPropertyPage("Invert refraction Y", PropertyTypeForEdition.Boolean, "ADVANCED", { "notifiers": { "update": true }})
- public invertRefractionY: boolean = false;
- /**
- * Gets or sets the texture associated with the node
- */
- public texture: Nullable<BaseTexture>;
- /**
- * Create a new RefractionBlock
- * @param name defines the block name
- */
- public constructor(name: string) {
- super(name, NodeMaterialBlockTargets.Fragment);
- this._isUnique = true;
- this.registerInput("intensity", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);
- this.registerInput("indexOfRefraction", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);
- this.registerInput("tintAtDistance", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);
- this.registerInput("view", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Fragment);
- this.registerOutput("refraction", NodeMaterialBlockConnectionPointTypes.Object, NodeMaterialBlockTargets.Fragment,
- new NodeMaterialConnectionPointCustomObject("refraction", this, NodeMaterialConnectionPointDirection.Output, RefractionBlock, "RefractionBlock"));
- }
- /**
- * Gets the current class name
- * @returns the class name
- */
- public getClassName() {
- return "RefractionBlock";
- }
- /**
- * Gets the intensity input component
- */
- public get intensity(): NodeMaterialConnectionPoint {
- return this._inputs[0];
- }
- /**
- * Gets the index of refraction input component
- */
- public get indexOfRefraction(): NodeMaterialConnectionPoint {
- return this._inputs[1];
- }
- /**
- * Gets the tint at distance input component
- */
- public get tintAtDistance(): NodeMaterialConnectionPoint {
- return this._inputs[2];
- }
- /**
- * Gets the view input component
- */
- public get view(): NodeMaterialConnectionPoint {
- return this._inputs[3];
- }
- /**
- * Gets the refraction object output component
- */
- public get refraction(): NodeMaterialConnectionPoint {
- return this._outputs[0];
- }
- /**
- * Returns true if the block has a texture
- */
- public get hasTexture(): boolean {
- return !!this._getTexture();
- }
- protected _getTexture(): Nullable<BaseTexture> {
- if (this.texture) {
- return this.texture;
- }
- return this._scene.environmentTexture;
- }
- public autoConfigure(material: NodeMaterial) {
- if (!this.intensity.isConnected) {
- let intensityInput = new InputBlock("Refraction intensity", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);
- intensityInput.value = 1;
- intensityInput.output.connectTo(this.intensity);
- }
- if (!this.view.isConnected) {
- let viewInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.View);
- if (!viewInput) {
- viewInput = new InputBlock("view");
- viewInput.setAsSystemValue(NodeMaterialSystemValues.View);
- }
- viewInput.output.connectTo(this.view);
- }
- }
- public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {
- super.prepareDefines(mesh, nodeMaterial, defines);
- const refractionTexture = this._getTexture();
- const refraction = refractionTexture && refractionTexture.getTextureMatrix;
- defines.setValue("SS_REFRACTION", refraction, true);
- if (!refraction) {
- return;
- }
- defines.setValue(this._define3DName, refractionTexture!.isCube, true);
- defines.setValue(this._defineLODRefractionAlpha, refractionTexture!.lodLevelInAlpha, true);
- defines.setValue(this._defineLinearSpecularRefraction, refractionTexture!.linearSpecularLOD, true);
- defines.setValue(this._defineOppositeZ, this._scene.useRightHandedSystem ? !refractionTexture!.invertZ : refractionTexture!.invertZ, true);
- defines.setValue("SS_LINKREFRACTIONTOTRANSPARENCY", this.linkRefractionWithTransparency, true);
- }
- public isReady() {
- const texture = this._getTexture();
- if (texture && !texture.isReadyOrNotBlocking()) {
- return false;
- }
- return true;
- }
- public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, subMesh?: SubMesh) {
- super.bind(effect, nodeMaterial, mesh);
- const refractionTexture = this._getTexture();
- if (!refractionTexture) {
- return;
- }
- if (refractionTexture.isCube) {
- effect.setTexture(this._cubeSamplerName, refractionTexture);
- } else {
- effect.setTexture(this._2DSamplerName, refractionTexture);
- }
- effect.setMatrix(this._refractionMatrixName, refractionTexture.getReflectionTextureMatrix());
- let depth = 1.0;
- if (!refractionTexture.isCube) {
- if ((<any>refractionTexture).depth) {
- depth = (<any>refractionTexture).depth;
- }
- }
- const indexOfRefraction = this.indexOfRefraction.connectInputBlock?.value ?? 1.0;
- effect.setFloat4(this._vRefractionInfosName, refractionTexture.level, 1 / indexOfRefraction, depth, this.invertRefractionY ? -1 : 1);
- effect.setFloat3(this._vRefractionMicrosurfaceInfosName, refractionTexture.getSize().width, refractionTexture.lodGenerationScale, refractionTexture.lodGenerationOffset);
- }
- /**
- * Gets the main code of the block (fragment side)
- * @param state current state of the node material building
- * @returns the shader code
- */
- public getCode(state: NodeMaterialBuildState): string {
- let code = "";
- state.sharedData.blockingBlocks.push(this);
- state.sharedData.textureBlocks.push(this);
- // Samplers
- this._cubeSamplerName = state._getFreeVariableName(this.name + "CubeSampler");
- state.samplers.push(this._cubeSamplerName);
- this._2DSamplerName = state._getFreeVariableName(this.name + "2DSampler");
- state.samplers.push(this._2DSamplerName);
- this._define3DName = state._getFreeDefineName("SS_REFRACTIONMAP_3D");
- state._samplerDeclaration += `#ifdef ${this._define3DName}\r\n`;
- state._samplerDeclaration += `uniform samplerCube ${this._cubeSamplerName};\r\n`;
- state._samplerDeclaration += `#else\r\n`;
- state._samplerDeclaration += `uniform sampler2D ${this._2DSamplerName};\r\n`;
- state._samplerDeclaration += `#endif\r\n`;
- // Fragment
- state.sharedData.blocksWithDefines.push(this);
- state.sharedData.bindableBlocks.push(this);
- this._defineLODRefractionAlpha = state._getFreeDefineName("SS_LODINREFRACTIONALPHA");
- this._defineLinearSpecularRefraction = state._getFreeDefineName("SS_LINEARSPECULARREFRACTION");
- this._defineOppositeZ = state._getFreeDefineName("SS_REFRACTIONMAP_OPPOSITEZ");
- this._refractionMatrixName = state._getFreeVariableName("refractionMatrix");
- state._emitUniformFromString(this._refractionMatrixName, "mat4");
- state._emitFunction("sampleRefraction", `
- #ifdef ${this._define3DName}
- #define sampleRefraction(s, c) textureCube(s, c)
- #else
- #define sampleRefraction(s, c) texture2D(s, c)
- #endif\r\n`, `//${this.name}`);
- state._emitFunction("sampleRefractionLod", `
- #ifdef ${this._define3DName}
- #define sampleRefractionLod(s, c, l) textureCubeLodEXT(s, c, l)
- #else
- #define sampleRefractionLod(s, c, l) texture2DLodEXT(s, c, l)
- #endif\r\n`, `//${this.name}`);
- this._vRefractionMicrosurfaceInfosName = state._getFreeVariableName("vRefractionMicrosurfaceInfos");
- state._emitUniformFromString(this._vRefractionMicrosurfaceInfosName, "vec3");
- this._vRefractionInfosName = state._getFreeVariableName("vRefractionInfos");
- state._emitUniformFromString(this._vRefractionInfosName, "vec4");
- return code;
- }
- protected _buildBlock(state: NodeMaterialBuildState) {
- this._scene = state.sharedData.scene;
- return this;
- }
- protected _dumpPropertiesCode() {
- let codeString: string = super._dumpPropertiesCode();
- if (this.texture) {
- if (this.texture.isCube) {
- codeString = `${this._codeVariableName}.texture = new BABYLON.CubeTexture("${this.texture.name}");\r\n`;
- } else {
- codeString = `${this._codeVariableName}.texture = new BABYLON.Texture("${this.texture.name}");\r\n`;
- }
- codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\r\n`;
- }
- codeString += `${this._codeVariableName}.linkRefractionWithTransparency = ${this.linkRefractionWithTransparency};\r\n`;
- codeString += `${this._codeVariableName}.invertRefractionY = ${this.invertRefractionY};\r\n`;
- return codeString;
- }
- public serialize(): any {
- let serializationObject = super.serialize();
- if (this.texture) {
- serializationObject.texture = this.texture.serialize();
- }
- serializationObject.linkRefractionWithTransparency = this.linkRefractionWithTransparency;
- serializationObject.invertRefractionY = this.invertRefractionY;
- return serializationObject;
- }
- public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {
- super._deserialize(serializationObject, scene, rootUrl);
- if (serializationObject.texture) {
- rootUrl = serializationObject.texture.url.indexOf("data:") === 0 ? "" : rootUrl;
- if (serializationObject.texture.isCube) {
- this.texture = CubeTexture.Parse(serializationObject.texture, scene, rootUrl);
- } else {
- this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl);
- }
- }
- this.linkRefractionWithTransparency = serializationObject.linkRefractionWithTransparency;
- this.invertRefractionY = serializationObject.invertRefractionY;
- }
- }
- _TypeStore.RegisteredTypes["BABYLON.RefractionBlock"] = RefractionBlock;
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