Tidak Ada Deskripsi

David Catuhe 76dca33829 Merge pull request #4628 from RaananW/small-fix-drag-drop 7 tahun lalu
.github 3b5fda7376 Better issue template 8 tahun lalu
.vscode 904744b56a chore: ensure 4 space tabs in vscode 7 tahun lalu
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 tahun lalu
Playground b8b3d67caf Fix Tools 7 tahun lalu
Tools 28798ca391 Merge remote-tracking branch 'upstream/master' 7 tahun lalu
Viewer 7edbc73560 Merge remote-tracking branch 'BabylonJS/master' into small-fix-drag-drop 7 tahun lalu
assets 4f9ae38bf9 Added 2 values to sizeGradients 7 tahun lalu
dist b886915f42 update whats new 7 tahun lalu
gui d4d9078cb0 Merge pull request #4559 from ssaket/vertical_slider 7 tahun lalu
inspector b4293447e3 Improve glTF LOD handling 7 tahun lalu
loaders 82f8addaae obj-loader async (for materials) 7 tahun lalu
localDev 3b3daa6127 removed unwanted file 7 tahun lalu
materialsLibrary ed79f45cca Fixing mix material: mix correctly mixmaps 7 tahun lalu
postProcessLibrary 4314bc8644 Removed strict:true for now 7 tahun lalu
proceduralTexturesLibrary 36d6a1c30b Fixing some serialization issues (fixed collisions with properties) 7 tahun lalu
sandbox 1600d12d84 Change links in sandbox to https 7 tahun lalu
serializers dc93055d15 Add to blob polyfill on canvas 7 tahun lalu
src b8b3d67caf Fix Tools 7 tahun lalu
tests 0e1990dbb6 Nightly 7 tahun lalu
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 10 tahun lalu
.gitignore 75976f9951 deepmerge reference 7 tahun lalu
.gitmodules eb1b2745f6 DAE Exporter 12 tahun lalu
.travis.yml 3a3b3e5175 Update .travis.yml 7 tahun lalu
CNAME f62df4b004 Create CNAME 7 tahun lalu
bower.json 34ad342456 Update bower.json to latest version 9 tahun lalu
contributing.md c8c6d6876a Update contributing.md 8 tahun lalu
favicon.ico 13ede5cad9 Browser stack readyness 8 tahun lalu
license.md 4f44f2ce56 Moved license to a separate file 8 tahun lalu
package.json 0124e0a5ad 3.3.0-alpha.9 7 tahun lalu
readme.md 6a63b63c4f Migrate travis from .org to .com 7 tahun lalu
tslint.json 9ce72698cb Linter 7 tahun lalu
what's new.md 75db32582d 3.2 7 tahun lalu

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.3 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.