Sen descrición

David Catuhe 76bc1fab5a Nightly %!s(int64=8) %!d(string=hai) anos
.vscode 044c7a1e25 add automatic start for debug %!s(int64=8) %!d(string=hai) anos
Exporters 40b8de3f6e Blender 5.3.0 %!s(int64=8) %!d(string=hai) anos
Playground 6338ee9e55 Fixed multiple clicks on PG %!s(int64=8) %!d(string=hai) anos
Tools 408992a017 Add support for MSFT_lod extension to glTF loader %!s(int64=8) %!d(string=hai) anos
assets 176b3b7879 generate mip maps for TextureTOols %!s(int64=8) %!d(string=hai) anos
dist 76bc1fab5a Nightly %!s(int64=8) %!d(string=hai) anos
gui a5c655e5bf Fixed issue with GUI in mesh mode + nightly %!s(int64=8) %!d(string=hai) anos
inspector 239917b6f8 NIghtly + fixes %!s(int64=8) %!d(string=hai) anos
loaders 408992a017 Add support for MSFT_lod extension to glTF loader %!s(int64=8) %!d(string=hai) anos
localDev d0b51f53dd Added slider to GUI %!s(int64=8) %!d(string=hai) anos
materialsLibrary df6751067b Add material.getActiveTextures and BaseTexture.WhenAllReady %!s(int64=8) %!d(string=hai) anos
postProcessLibrary 1b48f67f75 Add Inspector Shortcut %!s(int64=9) %!d(string=hai) anos
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library %!s(int64=8) %!d(string=hai) anos
sandbox 5730c27c73 Updating sites icons with new logo %!s(int64=8) %!d(string=hai) anos
serializers 25cac4667d Adding support to Babylon.JS for morph targets %!s(int64=8) %!d(string=hai) anos
src 1ddf672335 Merge pull request #2389 from julien-moreau/master %!s(int64=8) %!d(string=hai) anos
tests bdd801490d Nightly + small fixes for default rendering pipeline %!s(int64=8) %!d(string=hai) anos
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS %!s(int64=10) %!d(string=hai) anos
.gitignore fe7bc7e66c REmoved canvas2d tests %!s(int64=8) %!d(string=hai) anos
.gitmodules eb1b2745f6 DAE Exporter %!s(int64=12) %!d(string=hai) anos
.travis.yml 1dabcd6f7f travis should use node 6 %!s(int64=8) %!d(string=hai) anos
Babylon.csproj b1cb781ab2 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js %!s(int64=9) %!d(string=hai) anos
Babylon.sln 04f6e9fa66 Added VS files %!s(int64=9) %!d(string=hai) anos
Web.config a0be8373ec Untabify web.config %!s(int64=9) %!d(string=hai) anos
bower.json 34ad342456 Update bower.json to latest version %!s(int64=9) %!d(string=hai) anos
contributing.md c8c6d6876a Update contributing.md %!s(int64=9) %!d(string=hai) anos
license.md 4f44f2ce56 Moved license to a separate file %!s(int64=8) %!d(string=hai) anos
package.json 12606375c1 Added blur to mirror %!s(int64=8) %!d(string=hai) anos
readme.md 4f44f2ce56 Moved license to a separate file %!s(int64=8) %!d(string=hai) anos
tslint.json bd6328c459 none squared capture %!s(int64=8) %!d(string=hai) anos
what's new.md a81cc60168 Moved canvas to extensions %!s(int64=8) %!d(string=hai) anos

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

For preview release you can use the following ones:

Preview release

3.0-beta can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.