oneMinusBlock.ts 2.0 KB

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  1. import { NodeMaterialBlock } from '../nodeMaterialBlock';
  2. import { NodeMaterialBlockConnectionPointTypes } from '../Enums/nodeMaterialBlockConnectionPointTypes';
  3. import { NodeMaterialBuildState } from '../nodeMaterialBuildState';
  4. import { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';
  5. import { NodeMaterialBlockTargets } from '../Enums/nodeMaterialBlockTargets';
  6. import { _TypeStore } from '../../../Misc/typeStore';
  7. /**
  8. * Block used to get the opposite (1 - x) of a value
  9. */
  10. export class OneMinusBlock extends NodeMaterialBlock {
  11. /**
  12. * Creates a new OneMinusBlock
  13. * @param name defines the block name
  14. */
  15. public constructor(name: string) {
  16. super(name, NodeMaterialBlockTargets.Neutral);
  17. this.registerInput("input", NodeMaterialBlockConnectionPointTypes.AutoDetect);
  18. this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.BasedOnInput);
  19. this._outputs[0]._typeConnectionSource = this._inputs[0];
  20. this._outputs[0].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Matrix);
  21. }
  22. /**
  23. * Gets the current class name
  24. * @returns the class name
  25. */
  26. public getClassName() {
  27. return "OneMinusBlock";
  28. }
  29. /**
  30. * Gets the input component
  31. */
  32. public get input(): NodeMaterialConnectionPoint {
  33. return this._inputs[0];
  34. }
  35. /**
  36. * Gets the output component
  37. */
  38. public get output(): NodeMaterialConnectionPoint {
  39. return this._outputs[0];
  40. }
  41. protected _buildBlock(state: NodeMaterialBuildState) {
  42. super._buildBlock(state);
  43. let output = this._outputs[0];
  44. state.compilationString += this._declareOutput(output, state) + ` = 1. - ${this.input.associatedVariableName};\r\n`;
  45. return this;
  46. }
  47. }
  48. _TypeStore.RegisteredTypes["BABYLON.OneMinusBlock"] = OneMinusBlock;
  49. _TypeStore.RegisteredTypes["BABYLON.OppositeBlock"] = OneMinusBlock; // Backward compatibility