gradient.vertex.fx 1.7 KB

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  1. precision highp float;
  2. // Attributes
  3. attribute vec3 position;
  4. #ifdef NORMAL
  5. attribute vec3 normal;
  6. #endif
  7. #ifdef UV1
  8. attribute vec2 uv;
  9. #endif
  10. #ifdef UV2
  11. attribute vec2 uv2;
  12. #endif
  13. #ifdef VERTEXCOLOR
  14. attribute vec4 color;
  15. #endif
  16. #include<bonesDeclaration>
  17. // Uniforms
  18. #include<instancesDeclaration>
  19. uniform mat4 view;
  20. uniform mat4 viewProjection;
  21. #ifdef DIFFUSE
  22. varying vec2 vDiffuseUV;
  23. uniform mat4 diffuseMatrix;
  24. uniform vec2 vDiffuseInfos;
  25. #endif
  26. #ifdef POINTSIZE
  27. uniform float pointSize;
  28. #endif
  29. // Output
  30. varying vec3 vPositionW;
  31. varying vec3 vPosition;
  32. #ifdef NORMAL
  33. varying vec3 vNormalW;
  34. #endif
  35. #ifdef VERTEXCOLOR
  36. varying vec4 vColor;
  37. #endif
  38. #include<clipPlaneVertexDeclaration>
  39. #include<fogVertexDeclaration>
  40. #include<__decl__lightFragment>[0..maxSimultaneousLights]
  41. void main(void) {
  42. #include<instancesVertex>
  43. #include<bonesVertex>
  44. gl_Position = viewProjection * finalWorld * vec4(position, 1.0);
  45. vec4 worldPos = finalWorld * vec4(position, 1.0);
  46. vPositionW = vec3(worldPos);
  47. vPosition = position;
  48. #ifdef NORMAL
  49. vNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)));
  50. #endif
  51. // Texture coordinates
  52. #ifndef UV1
  53. vec2 uv = vec2(0., 0.);
  54. #endif
  55. #ifndef UV2
  56. vec2 uv2 = vec2(0., 0.);
  57. #endif
  58. #ifdef DIFFUSE
  59. if (vDiffuseInfos.x == 0.)
  60. {
  61. vDiffuseUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));
  62. }
  63. else
  64. {
  65. vDiffuseUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));
  66. }
  67. #endif
  68. // Clip plane
  69. #include<clipPlaneVertex>
  70. // Fog
  71. #include<fogVertex>
  72. #include<shadowsVertex>[0..maxSimultaneousLights]
  73. // Vertex color
  74. #ifdef VERTEXCOLOR
  75. vColor = color;
  76. #endif
  77. // Point size
  78. #ifdef POINTSIZE
  79. gl_PointSize = pointSize;
  80. #endif
  81. }