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ShadersInclude
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3b6db0540d
updates
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7 лет назад |
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anaglyph.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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background.fragment.fx
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ed74f464ae
Step 7 Add Inspector Toolset
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7 лет назад |
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background.vertex.fx
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8d19bef442
Add Reflection Matrix in SKYBOX_MODE allowing rotation or offset
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7 лет назад |
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blackAndWhite.fragment.fx
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e338afbe92
Welcome to Wonderland
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8 лет назад |
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bloomMerge.fragment.fx
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32e477b301
split dof and bloom into separate merges
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7 лет назад |
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blur.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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chromaticAberration.fragment.fx
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1cf5796df7
chromatic aberration alpha
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7 лет назад |
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circleOfConfusion.fragment.fx
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1cf7581f7c
set resolution on next blur for dof, avoid a second texture fetch when calculating coc
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7 лет назад |
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color.fragment.fx
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4c55dc653b
Add vertex color & bones to LinesMesh
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8 лет назад |
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color.vertex.fx
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8ebcf81484
first try
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7 лет назад |
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colorCorrection.fragment.fx
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960329ba00
Fixed color correction shader
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8 лет назад |
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convolution.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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default.fragment.fx
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e8d7ac0d2b
Nightly + alphaCutOff for stdMat
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7 лет назад |
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default.vertex.fx
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8d19bef442
Add Reflection Matrix in SKYBOX_MODE allowing rotation or offset
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7 лет назад |
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depth.fragment.fx
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2fa6ade48e
Nightly
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8 лет назад |
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depth.vertex.fx
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2fa6ade48e
Nightly
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8 лет назад |
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depthBoxBlur.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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depthOfField.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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depthOfFieldMerge.fragment.fx
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3e44745c98
avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader
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7 лет назад |
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displayPass.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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extractHighlights.fragment.fx
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9d931dedf9
move image processing to the end but account for exposure in bloom
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7 лет назад |
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filter.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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fxaa.fragment.fx
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05041086e0
Arm Mali Fxaa + nightly
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7 лет назад |
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fxaa.vertex.fx
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4ea05d3bd1
better fxaa
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8 лет назад |
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geometry.fragment.fx
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37ac6e14ff
Adding object based motion blur post-process and velocity map in geometry buffer renderer
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7 лет назад |
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geometry.vertex.fx
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37ac6e14ff
Adding object based motion blur post-process and velocity map in geometry buffer renderer
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7 лет назад |
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glowBlurPostProcess.fragment.fx
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51ae11e721
Highlight Layer First step
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9 лет назад |
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glowMapGeneration.fragment.fx
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236849ea47
Add Glow Layer
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8 лет назад |
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glowMapGeneration.vertex.fx
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4a962cbabf
Fix #3944
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7 лет назад |
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glowMapMerge.fragment.fx
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236849ea47
Add Glow Layer
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8 лет назад |
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glowMapMerge.vertex.fx
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51ae11e721
Highlight Layer First step
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9 лет назад |
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gpuRenderParticles.fragment.fx
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e3849b162e
Integrate part alpha to blend multiply mode
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7 лет назад |
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gpuRenderParticles.vertex.fx
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560108bf19
Fix particle shader
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7 лет назад |
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gpuUpdateParticles.fragment.fx
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dcb6eca321
Associated with #2033
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8 лет назад |
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gpuUpdateParticles.vertex.fx
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b4003d170a
Fix GPU particles issue with empty directions
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7 лет назад |
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grain.fragment.fx
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dd35c940b6
add grain to default pipeline external to image processing
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7 лет назад |
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highlights.fragment.fx
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7a93a135ae
HighlightsPostProcess done + step 1 of imageProcessingPostProcess
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8 лет назад |
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imageProcessing.fragment.fx
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f04a29233c
remove grain from imageprocessing now that it has been separated
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7 лет назад |
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index.ts
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3b6db0540d
updates
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7 лет назад |
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kernelBlur.fragment.fx
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ea1f921e00
tabs/spaces
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7 лет назад |
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kernelBlur.vertex.fx
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ecf42d1521
Added kernel blur
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8 лет назад |
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layer.fragment.fx
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997c00c9e0
Support for Layer.alphaTest
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10 лет назад |
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layer.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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lensFlare.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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lensFlare.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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lensHighlights.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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line.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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line.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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motionBlur.fragment.fx
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c902966526
Motion Blur. If not supported, work as a passthrough
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7 лет назад |
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noise.fragment.fx
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6dcd6110dd
#fix 5008
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7 лет назад |
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outline.fragment.fx
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ac2702ad48
Added logarithmic depth support to outlineRenderer
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8 лет назад |
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outline.vertex.fx
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ac2702ad48
Added logarithmic depth support to outlineRenderer
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8 лет назад |
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particles.fragment.fx
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e9e48a68b0
improved color ramp support for particles
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7 лет назад |
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particles.vertex.fx
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560108bf19
Fix particle shader
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7 лет назад |
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pass.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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pbr.fragment.fx
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2cfaa12433
Add AO control over analytical lights
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7 лет назад |
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pbr.vertex.fx
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48012582ad
Tab To Spaces
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7 лет назад |
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postprocess.vertex.fx
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7378387e6b
Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions
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9 лет назад |
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procedural.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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refraction.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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rgbdDecode.fragment.fx
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ed74f464ae
Step 7 Add Inspector Toolset
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7 лет назад |
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rgbdEncode.fragment.fx
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ed74f464ae
Step 7 Add Inspector Toolset
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7 лет назад |
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shadowMap.fragment.fx
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0d3accaea7
Fix Indent
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7 лет назад |
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shadowMap.vertex.fx
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6ed72b39ab
Associated with #3944
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7 лет назад |
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sharpen.fragment.fx
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d36265b9ae
color slider for sharpness effect
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7 лет назад |
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sprites.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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sprites.vertex.fx
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e1a73794cf
Moved to range fog
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9 лет назад |
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ssao.fragment.fx
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f0d966e4c3
Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline
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8 лет назад |
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ssao2.fragment.fx
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a3b7af2ba2
bugfixing and tweaking
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7 лет назад |
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ssaoCombine.fragment.fx
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041e117fd6
Nightly
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7 лет назад |
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standard.fragment.fx
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e865e6749d
Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline
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8 лет назад |
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stereoscopicInterlace.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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tonemap.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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volumetricLightScattering.fragment.fx
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3bd5224e9d
Fix VLS shader for webgl2
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9 лет назад |
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volumetricLightScatteringPass.fragment.fx
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b5ddc0e715
Fixed issues with clone and VLS
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9 лет назад |
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vrDistortionCorrection.fragment.fx
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e567e9326e
fixed clear color for VR modes
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8 лет назад |