Kacey Coley 3b6db0540d updates 7 лет назад
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ShadersInclude 3b6db0540d updates 7 лет назад
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
background.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 лет назад
background.vertex.fx 8d19bef442 Add Reflection Matrix in SKYBOX_MODE allowing rotation or offset 7 лет назад
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 лет назад
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 7 лет назад
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 7 лет назад
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 7 лет назад
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 лет назад
color.vertex.fx 8ebcf81484 first try 7 лет назад
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 лет назад
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
default.fragment.fx e8d7ac0d2b Nightly + alphaCutOff for stdMat 7 лет назад
default.vertex.fx 8d19bef442 Add Reflection Matrix in SKYBOX_MODE allowing rotation or offset 7 лет назад
depth.fragment.fx 2fa6ade48e Nightly 8 лет назад
depth.vertex.fx 2fa6ade48e Nightly 8 лет назад
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 7 лет назад
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 7 лет назад
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly 7 лет назад
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 лет назад
geometry.fragment.fx 37ac6e14ff Adding object based motion blur post-process and velocity map in geometry buffer renderer 7 лет назад
geometry.vertex.fx 37ac6e14ff Adding object based motion blur post-process and velocity map in geometry buffer renderer 7 лет назад
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 лет назад
glowMapGeneration.fragment.fx 236849ea47 Add Glow Layer 8 лет назад
glowMapGeneration.vertex.fx 4a962cbabf Fix #3944 7 лет назад
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 лет назад
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 лет назад
gpuRenderParticles.fragment.fx e3849b162e Integrate part alpha to blend multiply mode 7 лет назад
gpuRenderParticles.vertex.fx 560108bf19 Fix particle shader 7 лет назад
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 лет назад
gpuUpdateParticles.vertex.fx b4003d170a Fix GPU particles issue with empty directions 7 лет назад
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 7 лет назад
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 лет назад
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 7 лет назад
index.ts 3b6db0540d updates 7 лет назад
kernelBlur.fragment.fx ea1f921e00 tabs/spaces 7 лет назад
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 лет назад
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 10 лет назад
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 лет назад
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 лет назад
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
line.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
line.vertex.fx bb50b674d3 Automatic shader precision management 10 лет назад
motionBlur.fragment.fx c902966526 Motion Blur. If not supported, work as a passthrough 7 лет назад
noise.fragment.fx 6dcd6110dd #fix 5008 7 лет назад
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 лет назад
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 лет назад
particles.fragment.fx e9e48a68b0 improved color ramp support for particles 7 лет назад
particles.vertex.fx 560108bf19 Fix particle shader 7 лет назад
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
pbr.fragment.fx 2cfaa12433 Add AO control over analytical lights 7 лет назад
pbr.vertex.fx 48012582ad Tab To Spaces 7 лет назад
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 9 лет назад
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 лет назад
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 лет назад
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 лет назад
shadowMap.fragment.fx 0d3accaea7 Fix Indent 7 лет назад
shadowMap.vertex.fx 6ed72b39ab Associated with #3944 7 лет назад
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 7 лет назад
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
sprites.vertex.fx e1a73794cf Moved to range fog 9 лет назад
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 лет назад
ssao2.fragment.fx a3b7af2ba2 bugfixing and tweaking 7 лет назад
ssaoCombine.fragment.fx 041e117fd6 Nightly 7 лет назад
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 8 лет назад
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 лет назад
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 9 лет назад
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 лет назад