Raanan Weber 6e767829d7 compiled js 8 jaren geleden
..
assets 4b3c872708 Mobile-friendly navbar (2 lines) 8 jaren geleden
dist 6e767829d7 compiled js 8 jaren geleden
src 2d29a1da07 Different navbar behavior 8 jaren geleden
README.md bb272a3545 Viewer configuration - initial 8 jaren geleden
package.json 1f7c5b32dd Camera beaviors and lights (alpha) configuration 8 jaren geleden
tsconfig.json e66d77db97 Strict null checks FTW! 8 jaren geleden
webpack.config.js 31b9f20410 Added launch settings in VSCode 8 jaren geleden

README.md

BabylonJS Viewer

This project is a 3d model viewer using babylonjs.

Please note that this is an initial release. The API and project structure could (and probably SHOULD) be changed, so please don't rely on this yet in a productive environment.

The viewer is using the latest Babylon from npm (3.1 alpha).

This documentation is also not full. I will slowly add more and more exmplanations.

Basic usage

See basicExample.html in /dist.

Basically, all that is needed is an html tag, and the viewer.js, which includes everything needed to render a Scene:

<babylon model="https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/BoomBox/glTF/BoomBox.gltf" default-viewer="true"></babylon>
<script src="viewer.js"></script>

This will create a (default) viewer and will load the model in this URL using the gltf loader.

The babylon tag will be automatically initialized.

Configuration

Configuration can be provided using html attributes or a JSON (at the moment). A configuration Mapper can be registered to create new configuration readers.

Before I finish a full documentation, take a look at configuration.ts

Templating

The default templates are integrated in the viewer.js file. The current templates are located in /assets/templates/default/ . Those templates can be extended and registered using the configuration file.