index.js 24 KB

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  1. var onload = function () {
  2. var canvas = document.getElementById("renderCanvas");
  3. // Demos
  4. var demos = [
  5. {
  6. title: "TRAIN", scene: "Train", screenshot: "train.jpg", size: "70 MB", big: true, onload: function () {
  7. scene.collisionsEnabled = false;
  8. for (var index = 0; index < scene.cameras.length; index++) {
  9. scene.cameras[index].minZ = 10;
  10. }
  11. scene.activeCamera.detachControl(canvas);
  12. scene.activeCamera = scene.cameras[4];
  13. scene.activeCamera.attachControl(canvas);
  14. scene.getMaterialByName("terrain_eau").bumpTexture = null;
  15. }
  16. },
  17. {
  18. title: "ROBOT", url: "Scenes/Robot/index.html", screenshot: "robot.jpg", size: "8.5 MB", onload: function () {
  19. scene.collisionsEnabled = false;
  20. }
  21. },
  22. { title: "WORLDMONGER", url: "Scenes/Worldmonger/index.html", screenshot: "worldmonger.jpg", size: "8.5 MB" },
  23. { title: "HEART", scene: "Heart", screenshot: "heart.jpg", size: "14 MB", },
  24. {
  25. title: "ESPILIT", scene: "Espilit", screenshot: "espilit.jpg", size: "50 MB", incremental: true, onload: function () {
  26. scene.autoClear = true;
  27. scene.createOrUpdateSelectionOctree();
  28. }
  29. },
  30. { title: "WINDOWS CAFE", scene: "WCafe", screenshot: "wcafe.jpg", size: "28 MB" },
  31. {
  32. title: "FLAT 2009",
  33. scene: "Flat2009",
  34. screenshot: "flat2009.jpg",
  35. size: "44 MB",
  36. onload: function () {
  37. var ecran = scene.getMeshByName("Ecran");
  38. ecran.material.diffuseTexture = new BABYLON.VideoTexture("video", ["Scenes/Flat2009/babylonjs.mp4", "Scenes/Flat2009/babylonjs.webm"], 256, scene, true);
  39. scene.createOrUpdateSelectionOctree();
  40. }
  41. },
  42. { title: "THE CAR", scene: "TheCar", screenshot: "thecar.jpg", size: "100 MB", incremental: true },
  43. { title: "VIPER", scene: "Viper", screenshot: "viper.jpg", size: "18 MB" },
  44. { title: "SPACESHIP", scene: "Spaceship", screenshot: "spaceship.jpg", size: "1 MB" },
  45. {
  46. title: "OMEGA CRUSHER", scene: "SpaceDek", screenshot: "omegacrusher.jpg", size: "10 MB", onload: function () {
  47. scene.collisionsEnabled = false;
  48. }
  49. }];
  50. var tests = [
  51. { title: "OCTREE - 8000 spheres", id: 8, screenshot: "octree.jpg", size: "0.1 MB" },
  52. { title: "BONES", id: 9, screenshot: "bones.jpg", size: "10 MB" },
  53. { title: "CHARTING", id: 7, screenshot: "charting.jpg", size: "0.1 MB" },
  54. { title: "SHADOWS", id: 6, screenshot: "shadows.jpg", size: "1.0 MB" },
  55. { title: "HEIGHTMAP", id: 5, screenshot: "heightmap.jpg", size: "1.0 MB" },
  56. { title: "LIGHTS", id: 1, screenshot: "testlight.jpg", size: "0.1 MB" },
  57. { title: "BUMP", id: 2, screenshot: "bump.jpg", size: "0.1 MB" },
  58. { title: "FOG", id: 3, screenshot: "fog.jpg", size: "0.1 MB" },
  59. { title: "MULTIMATERIAL", id: 4, screenshot: "multimat.jpg", size: "0.1 MB" },
  60. { title: "BLENDER", scene: "blender", screenshot: "blender.jpg", size: "0.2 MB" },
  61. { title: "SCENE #1", id: 0, screenshot: "testscene.jpg", size: "10 MB" }
  62. ];
  63. var thirdParties = [
  64. { title: "CAR GAME", url: "http://babylon.azurewebsites.net", screenshot: "car.jpg", size: "by G. Carlander" },
  65. { title: "CYCLE GAME", url: "http://tronbabylon.azurewebsites.net/", screenshot: "tron.jpg", size: "by G. Carlander" },
  66. { title: "GALLERY", url: "http://guillaume.carlander.fr/Babylon/Gallery/", screenshot: "gallery.png", size: "by G. Carlander" }
  67. ];
  68. // UI
  69. var opacityMask = document.getElementById("opacityMask");
  70. var menuPanel = document.getElementById("screen1");
  71. var items = document.getElementById("items");
  72. var testItems = document.getElementById("testItems");
  73. var _3rdItems = document.getElementById("3rdItems");
  74. var renderZone = document.getElementById("renderZone");
  75. var controlPanel = document.getElementById("controlPanel");
  76. var cameraPanel = document.getElementById("cameraPanel");
  77. var wireframe = document.getElementById("wireframe");
  78. var divFps = document.getElementById("fps");
  79. var stats = document.getElementById("stats");
  80. var enableStats = document.getElementById("enableStats");
  81. var loadingBack = document.getElementById("loadingBack");
  82. var loadingText = document.getElementById("loadingText");
  83. var hardwareScalingLevel = document.getElementById("hardwareScalingLevel");
  84. var collisions = document.getElementById("collisions");
  85. var status = document.getElementById("status");
  86. var fullscreen = document.getElementById("fullscreen");
  87. var touchCamera = document.getElementById("touchCamera");
  88. var deviceOrientationCamera = document.getElementById("deviceOrientationCamera");
  89. var camerasList = document.getElementById("camerasList");
  90. var sceneChecked;
  91. var itemClick = function (demo) {
  92. return function () {
  93. // Check support
  94. if (!BABYLON.Engine.isSupported()) {
  95. document.getElementById("notSupported").className = "";
  96. opacityMask.className = "";
  97. } else {
  98. if (demo.url) {
  99. window.location = demo.url;
  100. return;
  101. }
  102. loadScene(demo.id !== undefined ? demo.id : demo.scene, demo.incremental ? ".incremental" : "", function () {
  103. if (demo.collisions !== undefined) {
  104. scene.collisionsEnabled = demo.collisions;
  105. }
  106. if (demo.onload) {
  107. demo.onload();
  108. }
  109. });
  110. };
  111. };
  112. };
  113. var createItem = function (item, root) {
  114. var span = document.createElement("span");
  115. var img = document.createElement("img");
  116. var div = document.createElement("div");
  117. var label2 = document.createElement("label");
  118. if (item.big) {
  119. span.className = "big-item";
  120. var newImg = document.createElement("img");
  121. var newText = document.createElement("div");
  122. newImg.id = "newImg";
  123. newImg.src = "Assets/SpotLast.png";
  124. newText.innerHTML = "LAST<br>UPDATE";
  125. newText.id = "newText";
  126. span.appendChild(newImg);
  127. span.appendChild(newText);
  128. } else {
  129. span.className = "item";
  130. }
  131. img.className = "item-image";
  132. img.src = "Screenshots/" + item.screenshot;
  133. span.appendChild(img);
  134. div.className = "item-text";
  135. div.innerHTML = item.title;
  136. span.appendChild(div);
  137. label2.className = "item-text-right";
  138. label2.innerHTML = item.size;
  139. span.appendChild(label2);
  140. span.onclick = itemClick(item);
  141. root.appendChild(span);
  142. };
  143. // Demos
  144. for (var index = 0; index < demos.length; index++) {
  145. var demo = demos[index];
  146. createItem(demo, items);
  147. }
  148. // Tests
  149. for (index = 0; index < tests.length; index++) {
  150. var test = tests[index];
  151. createItem(test, testItems);
  152. }
  153. // 3rd party
  154. for (index = 0; index < thirdParties.length; index++) {
  155. var thirdParty = thirdParties[index];
  156. createItem(thirdParty, _3rdItems);
  157. }
  158. // Go Back
  159. var goBack = function () {
  160. if (scene) {
  161. scene.dispose();
  162. scene = null;
  163. }
  164. menuPanel.className = "";
  165. renderZone.className = "movedRight";
  166. };
  167. // History
  168. if (window.onpopstate !== undefined) {
  169. window.onpopstate = function () {
  170. goBack();
  171. };
  172. }
  173. // Babylon
  174. var engine = new BABYLON.Engine(canvas, true);
  175. var scene;
  176. var restoreUI = function () {
  177. loadingBack.className = "loadingBack";
  178. loadingText.className = "loadingText";
  179. menuPanel.className = "movedLeft";
  180. renderZone.className = "";
  181. opacityMask.className = "hidden";
  182. sceneChecked = true;
  183. camerasList.options.length = 0;
  184. for (var index = 0; index < scene.cameras.length; index++) {
  185. var camera = scene.cameras[index];
  186. var option = new Option();
  187. option.text = camera.name;
  188. option.value = camera;
  189. if (camera == scene.activeCamera) {
  190. option.selected = true;
  191. }
  192. camerasList.appendChild(option);
  193. }
  194. };
  195. var loadScene = function (name, incremental, then) {
  196. // Cleaning
  197. if (scene) {
  198. scene.dispose();
  199. scene = null;
  200. }
  201. sceneChecked = false;
  202. // History
  203. if (history.pushState) {
  204. history.pushState({}, name, window.location.pathname + window.location.search);
  205. }
  206. // Loading
  207. var importScene = function () {
  208. loadingBack.removeEventListener("transitionend", importScene);
  209. loadingBack.removeEventListener("webkitTransitionend", importScene);
  210. engine.resize();
  211. if (typeof name == "number") {
  212. var newScene;
  213. switch (name) {
  214. case 0:
  215. newScene = CreateTestScene(engine);
  216. break;
  217. case 1:
  218. newScene = CreateLightsTestScene(engine);
  219. break;
  220. case 2:
  221. newScene = CreateBumpScene(engine);
  222. break;
  223. case 3:
  224. newScene = CreateFogScene(engine);
  225. break;
  226. case 4:
  227. newScene = CreateMultiMaterialScene(engine);
  228. break;
  229. case 5:
  230. newScene = CreateHeightMapTestScene(engine);
  231. break;
  232. case 6:
  233. newScene = CreateShadowsTestScene(engine);
  234. break;
  235. case 7:
  236. newScene = CreateChartingTestScene(engine);
  237. break;
  238. case 8:
  239. newScene = CreateOctreeTestScene(engine);
  240. break;
  241. case 9:
  242. newScene = CreateBonesTestScene(engine);
  243. break;
  244. }
  245. scene = newScene;
  246. scene.executeWhenReady(function () {
  247. if (scene.activeCamera) {
  248. scene.activeCamera.attachControl(canvas);
  249. if (then) {
  250. then();
  251. }
  252. }
  253. // UI
  254. restoreUI();
  255. });
  256. return;
  257. };
  258. var dlCount = 0;
  259. BABYLON.SceneLoader.Load("Scenes/" + name + "/", name + incremental + ".babylon", engine, function (newScene) {
  260. scene = newScene;
  261. scene.executeWhenReady(function () {
  262. if (scene.activeCamera) {
  263. scene.activeCamera.attachControl(canvas);
  264. if (newScene.activeCamera.keysUp) {
  265. newScene.activeCamera.keysUp.push(90); // Z
  266. newScene.activeCamera.keysUp.push(87); // W
  267. newScene.activeCamera.keysDown.push(83); // S
  268. newScene.activeCamera.keysLeft.push(65); // A
  269. newScene.activeCamera.keysLeft.push(81); // Q
  270. newScene.activeCamera.keysRight.push(69); // E
  271. newScene.activeCamera.keysRight.push(68); // D
  272. }
  273. }
  274. if (then) {
  275. then();
  276. }
  277. // UI
  278. restoreUI();
  279. });
  280. }, function (evt) {
  281. if (evt.lengthComputable) {
  282. loadingText.innerHTML = "Loading, please wait..." + (evt.loaded * 100 / evt.total).toFixed() + "%";
  283. } else {
  284. dlCount = evt.loaded / (1024 * 1024);
  285. loadingText.innerHTML = "Loading, please wait..." + Math.floor(dlCount * 100.0) / 100.0 + " MB already loaded.";
  286. }
  287. });
  288. };
  289. loadingBack.addEventListener("transitionend", importScene);
  290. loadingBack.addEventListener("webkitTransitionend", importScene);
  291. loadingBack.className = "";
  292. loadingText.className = "";
  293. opacityMask.className = "";
  294. loadingText.innerHTML = "Loading, please wait...";
  295. };
  296. // Render loop
  297. var renderFunction = function () {
  298. // Fps
  299. divFps.innerHTML = BABYLON.Tools.GetFps().toFixed() + " fps";
  300. // Render scene
  301. if (scene) {
  302. if (!sceneChecked) {
  303. var remaining = scene.getWaitingItemsCount();
  304. loadingText.innerHTML = "Streaming items..." + (remaining ? (remaining + " remaining") : "");
  305. }
  306. scene.render();
  307. // Stats
  308. if (enableStats.checked) {
  309. stats.innerHTML = "Total vertices: " + scene.getTotalVertices() + "<br>"
  310. + "Active vertices: " + scene.getActiveVertices() + "<br>"
  311. + "Active particles: " + scene.getActiveParticles() + "<br><br><br>"
  312. + "Frame duration: " + scene.getLastFrameDuration() + " ms<br><br>"
  313. + "<i>Evaluate Active Meshes duration:</i> " + scene.getEvaluateActiveMeshesDuration() + " ms<br>"
  314. + "<i>Render Targets duration:</i> " + scene.getRenderTargetsDuration() + " ms<br>"
  315. + "<i>Particles duration:</i> " + scene.getParticlesDuration() + " ms<br>"
  316. + "<i>Sprites duration:</i> " + scene.getSpritesDuration() + " ms<br>"
  317. + "<i>Render duration:</i> " + scene.getRenderDuration() + " ms";
  318. }
  319. // Streams
  320. if (scene.useDelayedTextureLoading) {
  321. var waiting = scene.getWaitingItemsCount();
  322. if (waiting > 0) {
  323. status.innerHTML = "Streaming items..." + waiting + " remaining";
  324. } else {
  325. status.innerHTML = "";
  326. }
  327. }
  328. }
  329. };
  330. // Launch render loop
  331. engine.runRenderLoop(renderFunction);
  332. // Resize
  333. window.addEventListener("resize", function () {
  334. engine.resize();
  335. });
  336. // Caps
  337. var caps = engine.getCaps();
  338. document.getElementById("extensions").innerHTML =
  339. "Max textures image units: <b>" + caps.maxTexturesImageUnits + "</b><br>" +
  340. "Max texture size: <b>" + caps.maxTextureSize + "</b><br>" +
  341. "Max cubemap texture size: <b>" + caps.maxCubemapTextureSize + "</b><br>" +
  342. "Max render texture size: <b>" + caps.maxRenderTextureSize + "</b><br>";
  343. // UI
  344. var panelIsClosed = true;
  345. var cameraPanelIsClosed = true;
  346. var aboutIsClosed = true;
  347. document.getElementById("clickableTag").addEventListener("click", function () {
  348. if (panelIsClosed) {
  349. panelIsClosed = false;
  350. controlPanel.style.webkitTransform = "translateY(0px)";
  351. controlPanel.style.transform = "translateY(0px)";
  352. } else {
  353. panelIsClosed = true;
  354. controlPanel.style.webkitTransform = "translateY(200px)";
  355. controlPanel.style.transform = "translateY(200px)";
  356. }
  357. });
  358. document.getElementById("cameraClickableTag").addEventListener("click", function () {
  359. if (cameraPanelIsClosed) {
  360. cameraPanelIsClosed = false;
  361. cameraPanel.style.webkitTransform = "translateX(0px)";
  362. cameraPanel.style.transform = "translateX(0px)";
  363. } else {
  364. cameraPanelIsClosed = true;
  365. cameraPanel.style.webkitTransform = "translateX(300px)";
  366. cameraPanel.style.transform = "translateX(300px)";
  367. }
  368. });
  369. document.getElementById("aboutLink").addEventListener("click", function () {
  370. if (aboutIsClosed) {
  371. aboutIsClosed = false;
  372. aboutPanel.style.webkitTransform = "translateX(0px)";
  373. aboutPanel.style.transform = "translateX(0px)";
  374. } else {
  375. aboutIsClosed = true;
  376. aboutPanel.style.webkitTransform = "translateX(-120%)";
  377. aboutPanel.style.transform = "translateX(-120%)";
  378. }
  379. });
  380. document.getElementById("notSupported").addEventListener("click", function () {
  381. document.getElementById("notSupported").className = "hidden";
  382. opacityMask.className = "hidden";
  383. });
  384. opacityMask.addEventListener("click", function () {
  385. document.getElementById("notSupported").className = "hidden";
  386. opacityMask.className = "hidden";
  387. });
  388. document.getElementById("aboutPanel").addEventListener("click", function (evt) {
  389. evt.cancelBubble = true;
  390. });
  391. document.getElementById("menuPanel").addEventListener("click", function (evt) {
  392. if (!aboutIsClosed) {
  393. aboutIsClosed = true;
  394. aboutPanel.style.webkitTransform = "translateX(-120%)";
  395. aboutPanel.style.transform = "translateX(-120%)";
  396. }
  397. });
  398. canvas.addEventListener("click", function (evt) {
  399. if (!panelIsClosed) {
  400. panelIsClosed = true;
  401. cameraPanelIsClosed = true;
  402. controlPanel.style.webkitTransform = "translateY(200px)";
  403. controlPanel.style.transform = "translateY(200px)";
  404. cameraPanel.style.webkitTransform = "translateX(300px)";
  405. cameraPanel.style.transform = "translateX(300px)";
  406. }
  407. if (evt.ctrlKey) {
  408. if (!scene)
  409. return;
  410. var pickResult = scene.pick(evt.clientX, evt.clientY);
  411. if (pickResult.hit) {
  412. status.innerHTML = "Selected object: " + pickResult.pickedMesh.name;
  413. // Animations
  414. scene.beginAnimation(pickResult.pickedMesh, 0, 100, true, 1.0);
  415. var material = pickResult.pickedMesh.material;
  416. if (material) {
  417. scene.beginAnimation(material, 0, 100, true, 1.0);
  418. }
  419. // Emit particles
  420. var particleSystem = new BABYLON.ParticleSystem("particles", 400, scene);
  421. particleSystem.particleTexture = new BABYLON.Texture("Assets/Flare.png", scene);
  422. particleSystem.minAngularSpeed = -0.5;
  423. particleSystem.maxAngularSpeed = 0.5;
  424. particleSystem.minSize = 0.1;
  425. particleSystem.maxSize = 0.5;
  426. particleSystem.minLifeTime = 0.5;
  427. particleSystem.maxLifeTime = 2.0;
  428. particleSystem.minEmitPower = 0.5;
  429. particleSystem.maxEmitPower = 1.0;
  430. particleSystem.emitter = pickResult.pickedPoint;
  431. particleSystem.emitRate = 400;
  432. particleSystem.blendMode = BABYLON.ParticleSystem.BLENDMODE_ONEONE;
  433. particleSystem.minEmitBox = new BABYLON.Vector3(0, 0, 0);
  434. particleSystem.maxEmitBox = new BABYLON.Vector3(0, 0, 0);
  435. particleSystem.direction1 = new BABYLON.Vector3(-1, -1, -1);
  436. particleSystem.direction2 = new BABYLON.Vector3(1, 1, 1);
  437. particleSystem.color1 = new BABYLON.Color4(1, 0, 0, 1);
  438. particleSystem.color2 = new BABYLON.Color4(0, 1, 1, 1);
  439. particleSystem.gravity = new BABYLON.Vector3(0, -5, 0);
  440. particleSystem.disposeOnStop = true;
  441. particleSystem.targetStopDuration = 0.1;
  442. particleSystem.start();
  443. } else {
  444. status.innerHTML = "";
  445. }
  446. }
  447. });
  448. wireframe.addEventListener("change", function () {
  449. if (engine) {
  450. engine.forceWireframe = wireframe.checked;
  451. }
  452. });
  453. enableStats.addEventListener("change", function () {
  454. stats.className = enableStats.checked ? "" : "hidden";
  455. });
  456. fullscreen.addEventListener("click", function () {
  457. if (engine) {
  458. engine.switchFullscreen(true);
  459. }
  460. });
  461. touchCamera.addEventListener("click", function () {
  462. if (!scene) {
  463. return;
  464. }
  465. var camera = new BABYLON.TouchCamera("touchCamera", scene.activeCamera.position, scene);
  466. camera.rotation = scene.activeCamera.rotation.clone();
  467. camera.fov = scene.activeCamera.fov;
  468. camera.minZ = scene.activeCamera.minZ;
  469. camera.maxZ = scene.activeCamera.maxZ;
  470. camera.ellipsoid = scene.activeCamera.ellipsoid.clone();
  471. camera.checkCollisions = scene.activeCamera.checkCollisions;
  472. camera.applyGravity = scene.activeCamera.applyGravity;
  473. camera.speed = scene.activeCamera.speed;
  474. scene.activeCamera.detachControl(canvas);
  475. scene.activeCamera = camera;
  476. scene.activeCamera.attachControl(canvas);
  477. });
  478. deviceOrientationCamera.addEventListener("click", function () {
  479. if (!scene) {
  480. return;
  481. }
  482. var camera = new BABYLON.DeviceOrientationCamera("deviceOrientationCamera", scene.activeCamera.position, scene);
  483. camera.rotation = scene.activeCamera.rotation.clone();
  484. camera.fov = scene.activeCamera.fov;
  485. camera.minZ = scene.activeCamera.minZ;
  486. camera.maxZ = scene.activeCamera.maxZ;
  487. camera.ellipsoid = scene.activeCamera.ellipsoid.clone();
  488. camera.checkCollisions = scene.activeCamera.checkCollisions;
  489. camera.applyGravity = scene.activeCamera.applyGravity;
  490. camera.speed = scene.activeCamera.speed;
  491. scene.activeCamera.detachControl(canvas);
  492. scene.activeCamera = camera;
  493. scene.activeCamera.attachControl(canvas);
  494. });
  495. hardwareScalingLevel.addEventListener("change", function () {
  496. if (!engine)
  497. return;
  498. engine.setHardwareScalingLevel(hardwareScalingLevel.selectedIndex + 1);
  499. });
  500. collisions.addEventListener("change", function () {
  501. if (scene) {
  502. scene.collisionsEnabled = collisions.checked;
  503. }
  504. });
  505. // Cameras
  506. camerasList.addEventListener("change", function (ev) {
  507. scene.activeCamera.detachControl(canvas);
  508. scene.activeCamera = scene.cameras[camerasList.selectedIndex];
  509. scene.activeCamera.attachControl(canvas);
  510. });
  511. // Query string
  512. var queryString = window.location.search;
  513. if (queryString) {
  514. var query = queryString.replace("?", "");
  515. var index = parseInt(query);
  516. if (!isNaN(index)) {
  517. if (index >= demos.length) {
  518. itemClick(tests[index - demos.length])();
  519. } else {
  520. itemClick(demos[index])();
  521. }
  522. } else {
  523. for (index = 0; index < demos.length; index++) {
  524. if (demos[index].title === query) {
  525. itemClick(demos[index])();
  526. return;
  527. }
  528. }
  529. for (index = 0; index < tests.length; index++) {
  530. if (tests[index].title === query) {
  531. itemClick(tests[index])();
  532. return;
  533. }
  534. }
  535. }
  536. }
  537. };