babylon.geometry.ts 26 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733
  1. module BABYLON {
  2. export class Geometry implements IGetSetVerticesData {
  3. // Members
  4. public id: string;
  5. public delayLoadState = Engine.DELAYLOADSTATE_NONE;
  6. public delayLoadingFile: string;
  7. // Private
  8. private _scene: Scene;
  9. private _engine: Engine;
  10. private _meshes: Mesh[];
  11. private _totalVertices = 0;
  12. private _indices = [];
  13. private _vertexBuffers;
  14. public _delayInfo; //ANY
  15. private _indexBuffer;
  16. public _boundingInfo: BoundingInfo;
  17. public _delayLoadingFunction: (any, Geometry) => void;
  18. constructor(id: string, scene: Scene, vertexData?: VertexData, updatable?: boolean, mesh?: Mesh) {
  19. this.id = id;
  20. this._engine = scene.getEngine();
  21. this._meshes = [];
  22. this._scene = scene;
  23. // vertexData
  24. if (vertexData) {
  25. this.setAllVerticesData(vertexData, updatable);
  26. }
  27. else {
  28. this._totalVertices = 0;
  29. this._indices = [];
  30. }
  31. // applyToMesh
  32. if (mesh) {
  33. this.applyToMesh(mesh);
  34. mesh.computeWorldMatrix(true);
  35. }
  36. }
  37. public getScene(): Scene {
  38. return this._scene;
  39. }
  40. public getEngine(): Engine {
  41. return this._engine;
  42. }
  43. public isReady(): boolean {
  44. return this.delayLoadState === Engine.DELAYLOADSTATE_LOADED || this.delayLoadState === Engine.DELAYLOADSTATE_NONE;
  45. }
  46. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  47. vertexData.applyToGeometry(this, updatable);
  48. }
  49. public setVerticesData(kind: string, data: number[], updatable?: boolean, stride?: number): void {
  50. this._vertexBuffers = this._vertexBuffers || {};
  51. if (this._vertexBuffers[kind]) {
  52. this._vertexBuffers[kind].dispose();
  53. }
  54. this._vertexBuffers[kind] = new VertexBuffer(this._engine, data, kind, updatable, this._meshes.length === 0, stride);
  55. if (kind === VertexBuffer.PositionKind) {
  56. stride = this._vertexBuffers[kind].getStrideSize();
  57. this._totalVertices = data.length / stride;
  58. var extend = Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  59. var meshes = this._meshes;
  60. var numOfMeshes = meshes.length;
  61. for (var index = 0; index < numOfMeshes; index++) {
  62. var mesh = meshes[index];
  63. mesh._resetPointsArrayCache();
  64. mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  65. mesh._createGlobalSubMesh();
  66. mesh.computeWorldMatrix(true);
  67. }
  68. }
  69. }
  70. public updateVerticesDataDirectly(kind: string, data: Float32Array, offset: number): void {
  71. var vertexBuffer = this.getVertexBuffer(kind);
  72. if (!vertexBuffer) {
  73. return;
  74. }
  75. vertexBuffer.updateDirectly(data, offset);
  76. }
  77. public updateVerticesData(kind: string, data: number[], updateExtends?: boolean): void {
  78. var vertexBuffer = this.getVertexBuffer(kind);
  79. if (!vertexBuffer) {
  80. return;
  81. }
  82. vertexBuffer.update(data);
  83. if (kind === VertexBuffer.PositionKind) {
  84. var extend;
  85. var stride = vertexBuffer.getStrideSize();
  86. this._totalVertices = data.length / stride;
  87. if (updateExtends) {
  88. extend = Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  89. }
  90. var meshes = this._meshes;
  91. var numOfMeshes = meshes.length;
  92. for (var index = 0; index < numOfMeshes; index++) {
  93. var mesh = meshes[index];
  94. mesh._resetPointsArrayCache();
  95. if (updateExtends) {
  96. mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  97. }
  98. }
  99. }
  100. }
  101. public getTotalVertices(): number {
  102. if (!this.isReady()) {
  103. return 0;
  104. }
  105. return this._totalVertices;
  106. }
  107. public getVerticesData(kind: string): number[] {
  108. var vertexBuffer = this.getVertexBuffer(kind);
  109. if (!vertexBuffer) {
  110. return null;
  111. }
  112. return vertexBuffer.getData();
  113. }
  114. public getVertexBuffer(kind: string): VertexBuffer {
  115. if (!this.isReady()) {
  116. return null;
  117. }
  118. return this._vertexBuffers[kind];
  119. }
  120. public getVertexBuffers(): VertexBuffer[] {
  121. if (!this.isReady()) {
  122. return null;
  123. }
  124. return this._vertexBuffers;
  125. }
  126. public isVerticesDataPresent(kind: string): boolean {
  127. if (!this._vertexBuffers) {
  128. if (this._delayInfo) {
  129. return this._delayInfo.indexOf(kind) !== -1;
  130. }
  131. return false;
  132. }
  133. return this._vertexBuffers[kind] !== undefined;
  134. }
  135. public getVerticesDataKinds(): string[] {
  136. var result = [];
  137. if (!this._vertexBuffers && this._delayInfo) {
  138. for (var kind in this._delayInfo) {
  139. result.push(kind);
  140. }
  141. } else {
  142. for (kind in this._vertexBuffers) {
  143. result.push(kind);
  144. }
  145. }
  146. return result;
  147. }
  148. public setIndices(indices: number[], totalVertices?: number): void {
  149. if (this._indexBuffer) {
  150. this._engine._releaseBuffer(this._indexBuffer);
  151. }
  152. this._indices = indices;
  153. if (this._meshes.length !== 0 && this._indices) {
  154. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  155. }
  156. if (totalVertices !== undefined) {
  157. this._totalVertices = totalVertices;
  158. }
  159. var meshes = this._meshes;
  160. var numOfMeshes = meshes.length;
  161. for (var index = 0; index < numOfMeshes; index++) {
  162. meshes[index]._createGlobalSubMesh();
  163. }
  164. }
  165. public getTotalIndices(): number {
  166. if (!this.isReady()) {
  167. return 0;
  168. }
  169. return this._indices.length;
  170. }
  171. public getIndices(): number[] {
  172. if (!this.isReady()) {
  173. return null;
  174. }
  175. return this._indices;
  176. }
  177. public getIndexBuffer(): any {
  178. if (!this.isReady()) {
  179. return null;
  180. }
  181. return this._indexBuffer;
  182. }
  183. public releaseForMesh(mesh: Mesh, shouldDispose?: boolean): void {
  184. var meshes = this._meshes;
  185. var index = meshes.indexOf(mesh);
  186. if (index === -1) {
  187. return;
  188. }
  189. for (var kind in this._vertexBuffers) {
  190. this._vertexBuffers[kind].dispose();
  191. }
  192. if (this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer)) {
  193. this._indexBuffer = null;
  194. }
  195. meshes.splice(index, 1);
  196. mesh._geometry = null;
  197. if (meshes.length === 0 && shouldDispose) {
  198. this.dispose();
  199. }
  200. }
  201. public applyToMesh(mesh: Mesh): void {
  202. if (mesh._geometry === this) {
  203. return;
  204. }
  205. var previousGeometry = mesh._geometry;
  206. if (previousGeometry) {
  207. previousGeometry.releaseForMesh(mesh);
  208. }
  209. var meshes = this._meshes;
  210. // must be done before setting vertexBuffers because of mesh._createGlobalSubMesh()
  211. mesh._geometry = this;
  212. this._scene.pushGeometry(this);
  213. meshes.push(mesh);
  214. if (this.isReady()) {
  215. this._applyToMesh(mesh);
  216. }
  217. else {
  218. mesh._boundingInfo = this._boundingInfo;
  219. }
  220. }
  221. private _applyToMesh(mesh: Mesh): void {
  222. var numOfMeshes = this._meshes.length;
  223. // vertexBuffers
  224. for (var kind in this._vertexBuffers) {
  225. if (numOfMeshes === 1) {
  226. this._vertexBuffers[kind].create();
  227. }
  228. this._vertexBuffers[kind]._buffer.references = numOfMeshes;
  229. if (kind === VertexBuffer.PositionKind) {
  230. mesh._resetPointsArrayCache();
  231. var extend = Tools.ExtractMinAndMax(this._vertexBuffers[kind].getData(), 0, this._totalVertices);
  232. mesh._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  233. mesh._createGlobalSubMesh();
  234. //bounding info was just created again, world matrix should be applied again.
  235. mesh._updateBoundingInfo();
  236. }
  237. }
  238. // indexBuffer
  239. if (numOfMeshes === 1 && this._indices) {
  240. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  241. }
  242. if (this._indexBuffer) {
  243. this._indexBuffer.references = numOfMeshes;
  244. }
  245. }
  246. public load(scene: Scene, onLoaded?: () => void): void {
  247. if (this.delayLoadState === Engine.DELAYLOADSTATE_LOADING) {
  248. return;
  249. }
  250. if (this.isReady()) {
  251. if (onLoaded) {
  252. onLoaded();
  253. }
  254. return;
  255. }
  256. this.delayLoadState = Engine.DELAYLOADSTATE_LOADING;
  257. scene._addPendingData(this);
  258. Tools.LoadFile(this.delayLoadingFile, data => {
  259. this._delayLoadingFunction(JSON.parse(data), this);
  260. this.delayLoadState = Engine.DELAYLOADSTATE_LOADED;
  261. this._delayInfo = [];
  262. scene._removePendingData(this);
  263. var meshes = this._meshes;
  264. var numOfMeshes = meshes.length;
  265. for (var index = 0; index < numOfMeshes; index++) {
  266. this._applyToMesh(meshes[index]);
  267. }
  268. if (onLoaded) {
  269. onLoaded();
  270. }
  271. }, () => { }, scene.database);
  272. }
  273. public dispose(): void {
  274. var meshes = this._meshes;
  275. var numOfMeshes = meshes.length;
  276. var index: number;
  277. for (index = 0; index < numOfMeshes; index++) {
  278. this.releaseForMesh(meshes[index]);
  279. }
  280. this._meshes = [];
  281. for (var kind in this._vertexBuffers) {
  282. this._vertexBuffers[kind].dispose();
  283. }
  284. this._vertexBuffers = [];
  285. this._totalVertices = 0;
  286. if (this._indexBuffer) {
  287. this._engine._releaseBuffer(this._indexBuffer);
  288. }
  289. this._indexBuffer = null;
  290. this._indices = [];
  291. this.delayLoadState = Engine.DELAYLOADSTATE_NONE;
  292. this.delayLoadingFile = null;
  293. this._delayLoadingFunction = null;
  294. this._delayInfo = [];
  295. this._boundingInfo = null; // todo: .dispose()
  296. var geometries = this._scene.getGeometries();
  297. index = geometries.indexOf(this);
  298. if (index > -1) {
  299. geometries.splice(index, 1);
  300. }
  301. }
  302. public copy(id: string): Geometry {
  303. var vertexData = new VertexData();
  304. vertexData.indices = [];
  305. var indices = this.getIndices();
  306. for (var index = 0; index < indices.length; index++) {
  307. vertexData.indices.push(indices[index]);
  308. }
  309. var updatable = false;
  310. var stopChecking = false;
  311. for (var kind in this._vertexBuffers) {
  312. // using slice() to make a copy of the array and not just reference it
  313. vertexData.set(this.getVerticesData(kind).slice(0), kind);
  314. if (!stopChecking) {
  315. updatable = this.getVertexBuffer(kind).isUpdatable();
  316. stopChecking = !updatable;
  317. }
  318. }
  319. var geometry = new Geometry(id, this._scene, vertexData, updatable, null);
  320. geometry.delayLoadState = this.delayLoadState;
  321. geometry.delayLoadingFile = this.delayLoadingFile;
  322. geometry._delayLoadingFunction = this._delayLoadingFunction;
  323. for (kind in this._delayInfo) {
  324. geometry._delayInfo = geometry._delayInfo || [];
  325. geometry._delayInfo.push(kind);
  326. }
  327. // Bounding info
  328. var extend = Tools.ExtractMinAndMax(this.getVerticesData(VertexBuffer.PositionKind), 0, this.getTotalVertices());
  329. geometry._boundingInfo = new BoundingInfo(extend.minimum, extend.maximum);
  330. return geometry;
  331. }
  332. // Statics
  333. public static ExtractFromMesh(mesh: Mesh, id: string): Geometry {
  334. var geometry = mesh._geometry;
  335. if (!geometry) {
  336. return null;
  337. }
  338. return geometry.copy(id);
  339. }
  340. // from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
  341. // be aware Math.random() could cause collisions
  342. public static RandomId(): string {
  343. return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => {
  344. var r = Math.random() * 16 | 0, v = c === 'x' ? r : (r & 0x3 | 0x8);
  345. return v.toString(16);
  346. });
  347. }
  348. }
  349. /////// Primitives //////////////////////////////////////////////
  350. export module Geometry.Primitives {
  351. /// Abstract class
  352. export class _Primitive extends Geometry {
  353. // Private
  354. private _beingRegenerated: boolean;
  355. private _canBeRegenerated: boolean;
  356. constructor(id: string, scene: Scene, vertexData?: VertexData, canBeRegenerated?: boolean, mesh?: Mesh) {
  357. this._beingRegenerated = true;
  358. this._canBeRegenerated = canBeRegenerated;
  359. super(id, scene, vertexData, false, mesh); // updatable = false to be sure not to update vertices
  360. this._beingRegenerated = false;
  361. }
  362. public canBeRegenerated(): boolean {
  363. return this._canBeRegenerated;
  364. }
  365. public regenerate(): void {
  366. if (!this._canBeRegenerated) {
  367. return;
  368. }
  369. this._beingRegenerated = true;
  370. this.setAllVerticesData(this._regenerateVertexData(), false);
  371. this._beingRegenerated = false;
  372. }
  373. public asNewGeometry(id: string): Geometry {
  374. return super.copy(id);
  375. }
  376. // overrides
  377. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  378. if (!this._beingRegenerated) {
  379. return;
  380. }
  381. super.setAllVerticesData(vertexData, false);
  382. }
  383. public setVerticesData(kind: string, data: number[], updatable?: boolean): void {
  384. if (!this._beingRegenerated) {
  385. return;
  386. }
  387. super.setVerticesData(kind, data, false);
  388. }
  389. // to override
  390. // protected
  391. public _regenerateVertexData(): VertexData {
  392. throw new Error("Abstract method");
  393. }
  394. public copy(id: string): Geometry {
  395. throw new Error("Must be overriden in sub-classes.");
  396. }
  397. }
  398. export class Ribbon extends _Primitive {
  399. // Members
  400. public pathArray: Vector3[][];
  401. public closeArray: boolean;
  402. public closePath: boolean;
  403. public offset: number;
  404. public side: number;
  405. constructor(id: string, scene: Scene, pathArray: Vector3[][], closeArray: boolean, closePath: boolean, offset: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  406. this.pathArray = pathArray;
  407. this.closeArray = closeArray;
  408. this.closePath = closePath;
  409. this.offset = offset;
  410. this.side = side;
  411. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  412. }
  413. public _regenerateVertexData(): VertexData {
  414. return VertexData.CreateRibbon(this.pathArray, this.closeArray, this.closePath, this.offset, this.side);
  415. }
  416. public copy(id: string): Geometry {
  417. return new Ribbon(id, this.getScene(), this.pathArray, this.closeArray, this.closePath, this.offset, this.canBeRegenerated(), null, this.side);
  418. }
  419. }
  420. export class Box extends _Primitive {
  421. // Members
  422. public size: number;
  423. public side: number;
  424. constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  425. this.size = size;
  426. this.side = side;
  427. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  428. }
  429. public _regenerateVertexData(): VertexData {
  430. return VertexData.CreateBox(this.size, this.side);
  431. }
  432. public copy(id: string): Geometry {
  433. return new Box(id, this.getScene(), this.size, this.canBeRegenerated(), null, this.side);
  434. }
  435. }
  436. export class Sphere extends _Primitive {
  437. // Members
  438. public segments: number;
  439. public diameter: number;
  440. public side: number;
  441. constructor(id: string, scene: Scene, segments: number, diameter: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  442. this.segments = segments;
  443. this.diameter = diameter;
  444. this.side = side;
  445. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  446. }
  447. public _regenerateVertexData(): VertexData {
  448. return VertexData.CreateSphere(this.segments, this.diameter, this.side);
  449. }
  450. public copy(id: string): Geometry {
  451. return new Sphere(id, this.getScene(), this.segments, this.diameter, this.canBeRegenerated(), null, this.side);
  452. }
  453. }
  454. export class Cylinder extends _Primitive {
  455. // Members
  456. public height: number;
  457. public diameterTop: number;
  458. public diameterBottom: number;
  459. public tessellation: number;
  460. public subdivisions: number;
  461. public side: number;
  462. constructor(id: string, scene: Scene, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: number = 1, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  463. this.height = height;
  464. this.diameterTop = diameterTop;
  465. this.diameterBottom = diameterBottom;
  466. this.tessellation = tessellation;
  467. this.subdivisions = subdivisions;
  468. this.side = side;
  469. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  470. }
  471. public _regenerateVertexData(): VertexData {
  472. return VertexData.CreateCylinder(this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions, this.side);
  473. }
  474. public copy(id: string): Geometry {
  475. return new Cylinder(id, this.getScene(), this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.subdivisions, this.canBeRegenerated(), null, this.side);
  476. }
  477. }
  478. export class Torus extends _Primitive {
  479. // Members
  480. public diameter: number;
  481. public thickness: number;
  482. public tessellation: number;
  483. public side: number;
  484. constructor(id: string, scene: Scene, diameter: number, thickness: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  485. this.diameter = diameter;
  486. this.thickness = thickness;
  487. this.tessellation = tessellation;
  488. this.side = side;
  489. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  490. }
  491. public _regenerateVertexData(): VertexData {
  492. return VertexData.CreateTorus(this.diameter, this.thickness, this.tessellation, this.side);
  493. }
  494. public copy(id: string): Geometry {
  495. return new Torus(id, this.getScene(), this.diameter, this.thickness, this.tessellation, this.canBeRegenerated(), null, this.side);
  496. }
  497. }
  498. export class Ground extends _Primitive {
  499. // Members
  500. public width: number;
  501. public height: number;
  502. public subdivisions: number;
  503. constructor(id: string, scene: Scene, width: number, height: number, subdivisions: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  504. this.width = width;
  505. this.height = height;
  506. this.subdivisions = subdivisions;
  507. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  508. }
  509. public _regenerateVertexData(): VertexData {
  510. return VertexData.CreateGround(this.width, this.height, this.subdivisions);
  511. }
  512. public copy(id: string): Geometry {
  513. return new Ground(id, this.getScene(), this.width, this.height, this.subdivisions, this.canBeRegenerated(), null);
  514. }
  515. }
  516. export class TiledGround extends _Primitive {
  517. // Members
  518. public xmin: number;
  519. public zmin: number;
  520. public xmax: number;
  521. public zmax: number;
  522. public subdivisions: { w: number; h: number; };
  523. public precision: { w: number; h: number; };
  524. constructor(id: string, scene: Scene, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: { w: number; h: number; }, precision: { w: number; h: number; }, canBeRegenerated?: boolean, mesh?: Mesh) {
  525. this.xmin = xmin;
  526. this.zmin = zmin;
  527. this.xmax = xmax;
  528. this.zmax = zmax;
  529. this.subdivisions = subdivisions;
  530. this.precision = precision;
  531. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  532. }
  533. public _regenerateVertexData(): VertexData {
  534. return VertexData.CreateTiledGround(this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision);
  535. }
  536. public copy(id: string): Geometry {
  537. return new TiledGround(id, this.getScene(), this.xmin, this.zmin, this.xmax, this.zmax, this.subdivisions, this.precision, this.canBeRegenerated(), null);
  538. }
  539. }
  540. export class Plane extends _Primitive {
  541. // Members
  542. public size: number;
  543. public side: number;
  544. constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  545. this.size = size;
  546. this.side = side;
  547. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  548. }
  549. public _regenerateVertexData(): VertexData {
  550. return VertexData.CreatePlane(this.size, this.side);
  551. }
  552. public copy(id: string): Geometry {
  553. return new Plane(id, this.getScene(), this.size, this.canBeRegenerated(), null, this.side);
  554. }
  555. }
  556. export class TorusKnot extends _Primitive {
  557. // Members
  558. public radius: number;
  559. public tube: number;
  560. public radialSegments: number;
  561. public tubularSegments: number;
  562. public p: number;
  563. public q: number;
  564. public side: number;
  565. constructor(id: string, scene: Scene, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, canBeRegenerated?: boolean, mesh?: Mesh, side: number = Mesh.DEFAULTSIDE) {
  566. this.radius = radius;
  567. this.tube = tube;
  568. this.radialSegments = radialSegments;
  569. this.tubularSegments = tubularSegments;
  570. this.p = p;
  571. this.q = q;
  572. this.side = side;
  573. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  574. }
  575. public _regenerateVertexData(): VertexData {
  576. return VertexData.CreateTorusKnot(this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.side);
  577. }
  578. public copy(id: string): Geometry {
  579. return new TorusKnot(id, this.getScene(), this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.canBeRegenerated(), null, this.side);
  580. }
  581. }
  582. }
  583. }