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- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- module BABYLON {
-
- // old version of standard material updated every 3 months
- export class StandardMaterialDefines_OldVer extends MaterialDefines implements IImageProcessingConfigurationDefines {
- public DIFFUSE = false;
- public AMBIENT = false;
- public OPACITY = false;
- public OPACITYRGB = false;
- public REFLECTION = false;
- public EMISSIVE = false;
- public SPECULAR = false;
- public BUMP = false;
- public PARALLAX = false;
- public PARALLAXOCCLUSION = false;
- public SPECULAROVERALPHA = false;
- public CLIPPLANE = false;
- public ALPHATEST = false;
- public ALPHAFROMDIFFUSE = false;
- public POINTSIZE = false;
- public FOG = false;
- public SPECULARTERM = false;
- public DIFFUSEFRESNEL = false;
- public OPACITYFRESNEL = false;
- public REFLECTIONFRESNEL = false;
- public REFRACTIONFRESNEL = false;
- public EMISSIVEFRESNEL = false;
- public FRESNEL = false;
- public NORMAL = false;
- public UV1 = false;
- public UV2 = false;
- public VERTEXCOLOR = false;
- public VERTEXALPHA = false;
- public NUM_BONE_INFLUENCERS = 0;
- public BonesPerMesh = 0;
- public INSTANCES = false;
- public GLOSSINESS = false;
- public ROUGHNESS = false;
- public EMISSIVEASILLUMINATION = false;
- public LINKEMISSIVEWITHDIFFUSE = false;
- public REFLECTIONFRESNELFROMSPECULAR = false;
- public LIGHTMAP = false;
- public USELIGHTMAPASSHADOWMAP = false;
- public REFLECTIONMAP_3D = false;
- public REFLECTIONMAP_SPHERICAL = false;
- public REFLECTIONMAP_PLANAR = false;
- public REFLECTIONMAP_CUBIC = false;
- public REFLECTIONMAP_PROJECTION = false;
- public REFLECTIONMAP_SKYBOX = false;
- public REFLECTIONMAP_EXPLICIT = false;
- public REFLECTIONMAP_EQUIRECTANGULAR = false;
- public REFLECTIONMAP_EQUIRECTANGULAR_FIXED = false;
- public REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = false;
- public INVERTCUBICMAP = false;
- public LOGARITHMICDEPTH = false;
- public REFRACTION = false;
- public REFRACTIONMAP_3D = false;
- public REFLECTIONOVERALPHA = false;
- public TWOSIDEDLIGHTING = false;
- public SHADOWFLOAT = false;
- public MORPHTARGETS = false;
- public MORPHTARGETS_NORMAL = false;
- public MORPHTARGETS_TANGENT = false;
- public NUM_MORPH_INFLUENCERS = 0;
- public USERIGHTHANDEDSYSTEM = false;
- public IMAGEPROCESSING = false;
- public VIGNETTE = false;
- public VIGNETTEBLENDMODEMULTIPLY = false;
- public VIGNETTEBLENDMODEOPAQUE = false;
- public TONEMAPPING = false;
- public CONTRAST = false;
- public COLORCURVES = false;
- public COLORGRADING = false;
- public SAMPLER3DGREENDEPTH = false;
- public SAMPLER3DBGRMAP = false;
- public IMAGEPROCESSINGPOSTPROCESS = false;
- public EXPOSURE = false;
- constructor() {
- super();
- this.rebuild();
- }
- public setReflectionMode(modeToEnable: string) {
- var modes = [
- "REFLECTIONMAP_CUBIC", "REFLECTIONMAP_EXPLICIT", "REFLECTIONMAP_PLANAR",
- "REFLECTIONMAP_PROJECTION", "REFLECTIONMAP_PROJECTION", "REFLECTIONMAP_SKYBOX",
- "REFLECTIONMAP_SPHERICAL", "REFLECTIONMAP_EQUIRECTANGULAR", "REFLECTIONMAP_EQUIRECTANGULAR_FIXED",
- "REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED"
- ];
- for (var mode of modes) {
- this[mode] = (mode === modeToEnable);
- }
- }
- }
- export class StandardMaterial_OldVer extends PushMaterial {
- @serializeAsTexture("diffuseTexture")
- private _diffuseTexture: BaseTexture;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public diffuseTexture: BaseTexture;
- @serializeAsTexture("ambientTexture")
- private _ambientTexture: BaseTexture;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public ambientTexture: BaseTexture;
- @serializeAsTexture("opacityTexture")
- private _opacityTexture: BaseTexture;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public opacityTexture: BaseTexture;
- @serializeAsTexture("reflectionTexture")
- private _reflectionTexture: BaseTexture;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public reflectionTexture: BaseTexture;
- @serializeAsTexture("emissiveTexture")
- private _emissiveTexture: BaseTexture;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public emissiveTexture: BaseTexture;
- @serializeAsTexture("specularTexture")
- private _specularTexture: BaseTexture;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public specularTexture: BaseTexture;
- @serializeAsTexture("bumpTexture")
- private _bumpTexture: BaseTexture;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public bumpTexture: BaseTexture;
- @serializeAsTexture("lightmapTexture")
- private _lightmapTexture: BaseTexture;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public lightmapTexture: BaseTexture;
- @serializeAsTexture("refractionTexture")
- private _refractionTexture: BaseTexture;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public refractionTexture: BaseTexture;
- @serializeAsColor3("ambient")
- public ambientColor = new Color3(0, 0, 0);
- @serializeAsColor3("diffuse")
- public diffuseColor = new Color3(1, 1, 1);
- @serializeAsColor3("specular")
- public specularColor = new Color3(1, 1, 1);
- @serializeAsColor3("emissive")
- public emissiveColor = new Color3(0, 0, 0);
- @serialize()
- public specularPower = 64;
- @serialize("useAlphaFromDiffuseTexture")
- private _useAlphaFromDiffuseTexture = false;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public useAlphaFromDiffuseTexture: boolean;
- @serialize("useEmissiveAsIllumination")
- private _useEmissiveAsIllumination = false;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public useEmissiveAsIllumination: boolean;
-
- @serialize("linkEmissiveWithDiffuse")
- private _linkEmissiveWithDiffuse = false;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public linkEmissiveWithDiffuse: boolean;
- @serialize("useSpecularOverAlpha")
- private _useSpecularOverAlpha = false;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public useSpecularOverAlpha: boolean;
- @serialize("useReflectionOverAlpha")
- private _useReflectionOverAlpha = false;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public useReflectionOverAlpha: boolean;
- @serialize("disableLighting")
- private _disableLighting = false;
- @expandToProperty("_markAllSubMeshesAsLightsDirty")
- public disableLighting: boolean;
- @serialize("useParallax")
- private _useParallax = false;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public useParallax: boolean;
- @serialize("useParallaxOcclusion")
- private _useParallaxOcclusion = false;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public useParallaxOcclusion: boolean;
- @serialize()
- public parallaxScaleBias = 0.05;
- @serialize("roughness")
- private _roughness = 0;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public roughness: number;
- @serialize()
- public indexOfRefraction = 0.98;
- @serialize()
- public invertRefractionY = true;
- @serialize("useLightmapAsShadowmap")
- private _useLightmapAsShadowmap = false;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public useLightmapAsShadowmap: boolean;
- // Fresnel
- @serializeAsFresnelParameters("diffuseFresnelParameters")
- private _diffuseFresnelParameters: FresnelParameters;
- @expandToProperty("_markAllSubMeshesAsFresnelDirty")
- public diffuseFresnelParameters: FresnelParameters;
- @serializeAsFresnelParameters("opacityFresnelParameters")
- private _opacityFresnelParameters: FresnelParameters;
- @expandToProperty("_markAllSubMeshesAsFresnelDirty")
- public opacityFresnelParameters: FresnelParameters;
-
- @serializeAsFresnelParameters("reflectionFresnelParameters")
- private _reflectionFresnelParameters: FresnelParameters;
- @expandToProperty("_markAllSubMeshesAsFresnelDirty")
- public reflectionFresnelParameters: FresnelParameters;
- @serializeAsFresnelParameters("refractionFresnelParameters")
- private _refractionFresnelParameters: FresnelParameters;
- @expandToProperty("_markAllSubMeshesAsFresnelDirty")
- public refractionFresnelParameters: FresnelParameters;
- @serializeAsFresnelParameters("emissiveFresnelParameters")
- private _emissiveFresnelParameters: FresnelParameters;
- @expandToProperty("_markAllSubMeshesAsFresnelDirty")
- public emissiveFresnelParameters: FresnelParameters;
- @serialize("useReflectionFresnelFromSpecular")
- private _useReflectionFresnelFromSpecular = false;
- @expandToProperty("_markAllSubMeshesAsFresnelDirty")
- public useReflectionFresnelFromSpecular: boolean;
- @serialize("useGlossinessFromSpecularMapAlpha")
- private _useGlossinessFromSpecularMapAlpha = false;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public useGlossinessFromSpecularMapAlpha: boolean;
-
- @serialize("maxSimultaneousLights")
- private _maxSimultaneousLights = 4;
- @expandToProperty("_markAllSubMeshesAsLightsDirty")
- public maxSimultaneousLights: number;
- /**
- * If sets to true, x component of normal map value will invert (x = 1.0 - x).
- */
- @serialize("invertNormalMapX")
- private _invertNormalMapX = false;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public invertNormalMapX: boolean;
- /**
- * If sets to true, y component of normal map value will invert (y = 1.0 - y).
- */
- @serialize("invertNormalMapY")
- private _invertNormalMapY = false;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public invertNormalMapY: boolean;
- /**
- * If sets to true and backfaceCulling is false, normals will be flipped on the backside.
- */
- @serialize("twoSidedLighting")
- private _twoSidedLighting = false;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public twoSidedLighting: boolean;
- /**
- * Default configuration related to image processing available in the standard Material.
- */
- protected _imageProcessingConfiguration: ImageProcessingConfiguration;
- /**
- * Gets the image processing configuration used either in this material.
- */
- public get imageProcessingConfiguration(): ImageProcessingConfiguration {
- return this._imageProcessingConfiguration;
- }
- /**
- * Sets the Default image processing configuration used either in the this material.
- *
- * If sets to null, the scene one is in use.
- */
- public set imageProcessingConfiguration(value: ImageProcessingConfiguration) {
- this._attachImageProcessingConfiguration(value);
- // Ensure the effect will be rebuilt.
- this._markAllSubMeshesAsTexturesDirty();
- }
- /**
- * Keep track of the image processing observer to allow dispose and replace.
- */
- private _imageProcessingObserver: Observer<ImageProcessingConfiguration>;
- /**
- * Attaches a new image processing configuration to the Standard Material.
- * @param configuration
- */
- protected _attachImageProcessingConfiguration(configuration: ImageProcessingConfiguration): void {
- if (configuration === this._imageProcessingConfiguration) {
- return;
- }
- // Detaches observer.
- if (this._imageProcessingConfiguration && this._imageProcessingObserver) {
- this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);
- }
- // Pick the scene configuration if needed.
- if (!configuration) {
- this._imageProcessingConfiguration = this.getScene().imageProcessingConfiguration;
- }
- else {
- this._imageProcessingConfiguration = configuration;
- }
- // Attaches observer.
- this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(conf => {
- this._markAllSubMeshesAsImageProcessingDirty();
- });
- }
- /**
- * Gets wether the color curves effect is enabled.
- */
- public get cameraColorCurvesEnabled(): boolean {
- return this.imageProcessingConfiguration.colorCurvesEnabled;
- }
- /**
- * Sets wether the color curves effect is enabled.
- */
- public set cameraColorCurvesEnabled(value: boolean) {
- this.imageProcessingConfiguration.colorCurvesEnabled = value;
- }
- /**
- * Gets wether the color grading effect is enabled.
- */
- public get cameraColorGradingEnabled(): boolean {
- return this.imageProcessingConfiguration.colorGradingEnabled;
- }
- /**
- * Gets wether the color grading effect is enabled.
- */
- public set cameraColorGradingEnabled(value: boolean) {
- this.imageProcessingConfiguration.colorGradingEnabled = value;
- }
- /**
- * Gets wether tonemapping is enabled or not.
- */
- public get cameraToneMappingEnabled(): boolean {
- return this._imageProcessingConfiguration.toneMappingEnabled;
- };
- /**
- * Sets wether tonemapping is enabled or not
- */
- public set cameraToneMappingEnabled(value: boolean) {
- this._imageProcessingConfiguration.toneMappingEnabled = value;
- };
- /**
- * The camera exposure used on this material.
- * This property is here and not in the camera to allow controlling exposure without full screen post process.
- * This corresponds to a photographic exposure.
- */
- public get cameraExposure(): number {
- return this._imageProcessingConfiguration.exposure;
- };
- /**
- * The camera exposure used on this material.
- * This property is here and not in the camera to allow controlling exposure without full screen post process.
- * This corresponds to a photographic exposure.
- */
- public set cameraExposure(value: number) {
- this._imageProcessingConfiguration.exposure = value;
- };
-
- /**
- * Gets The camera contrast used on this material.
- */
- public get cameraContrast(): number {
- return this._imageProcessingConfiguration.contrast;
- }
- /**
- * Sets The camera contrast used on this material.
- */
- public set cameraContrast(value: number) {
- this._imageProcessingConfiguration.contrast = value;
- }
-
- /**
- * Gets the Color Grading 2D Lookup Texture.
- */
- public get cameraColorGradingTexture(): BaseTexture {
- return this._imageProcessingConfiguration.colorGradingTexture;
- }
- /**
- * Sets the Color Grading 2D Lookup Texture.
- */
- public set cameraColorGradingTexture(value: BaseTexture) {
- this._imageProcessingConfiguration.colorGradingTexture = value;
- }
- public customShaderNameResolve: (shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: StandardMaterialDefines_OldVer) => string;
- protected _renderTargets = new SmartArray<RenderTargetTexture>(16);
- protected _worldViewProjectionMatrix = Matrix.Zero();
- protected _globalAmbientColor = new Color3(0, 0, 0);
- protected _useLogarithmicDepth: boolean;
- constructor(name: string, scene: Scene) {
- super(name, scene);
- // Setup the default processing configuration to the scene.
- this._attachImageProcessingConfiguration(null);
- this.getRenderTargetTextures = (): SmartArray<RenderTargetTexture> => {
- this._renderTargets.reset();
- if (StandardMaterial_OldVer.ReflectionTextureEnabled && this._reflectionTexture && this._reflectionTexture.isRenderTarget) {
- this._renderTargets.push(this._reflectionTexture);
- }
- if (StandardMaterial_OldVer.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) {
- this._renderTargets.push(this._refractionTexture);
- }
- return this._renderTargets;
- }
- }
- public getClassName(): string {
- return "StandardMaterial_OldVer";
- }
- @serialize()
- public get useLogarithmicDepth(): boolean {
- return this._useLogarithmicDepth;
- }
- public set useLogarithmicDepth(value: boolean) {
- this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
- this._markAllSubMeshesAsMiscDirty();
- }
- public needAlphaBlending(): boolean {
- return (this.alpha < 1.0) || (this._opacityTexture != null) || this._shouldUseAlphaFromDiffuseTexture() || this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled;
- }
- public needAlphaTesting(): boolean {
- return this._diffuseTexture != null && this._diffuseTexture.hasAlpha;
- }
- protected _shouldUseAlphaFromDiffuseTexture(): boolean {
- return this._diffuseTexture != null && this._diffuseTexture.hasAlpha && this._useAlphaFromDiffuseTexture;
- }
- public getAlphaTestTexture(): BaseTexture {
- return this._diffuseTexture;
- }
- /**
- * Child classes can use it to update shaders
- */
- public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
- if (this.isFrozen) {
- if (this._wasPreviouslyReady && subMesh.effect) {
- return true;
- }
- }
- if (!subMesh._materialDefines) {
- subMesh._materialDefines = new StandardMaterialDefines_OldVer();
- }
- var scene = this.getScene();
- var defines = <StandardMaterialDefines_OldVer>subMesh._materialDefines;
- if (!this.checkReadyOnEveryCall && subMesh.effect) {
- if (defines._renderId === scene.getRenderId()) {
- return true;
- }
- }
- var engine = scene.getEngine();
- // Lights
- defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
- // Textures
- if (defines._areTexturesDirty) {
- defines._needUVs = false;
- if (scene.texturesEnabled) {
- if (this._diffuseTexture && StandardMaterial_OldVer.DiffuseTextureEnabled) {
- if (!this._diffuseTexture.isReadyOrNotBlocking()) {
- return false;
- } else {
- defines._needUVs = true;
- defines.DIFFUSE = true;
- }
- } else {
- defines.DIFFUSE = false;
- }
- if (this._ambientTexture && StandardMaterial_OldVer.AmbientTextureEnabled) {
- if (!this._ambientTexture.isReadyOrNotBlocking()) {
- return false;
- } else {
- defines._needUVs = true;
- defines.AMBIENT = true;
- }
- } else {
- defines.AMBIENT = false;
- }
- if (this._opacityTexture && StandardMaterial_OldVer.OpacityTextureEnabled) {
- if (!this._opacityTexture.isReadyOrNotBlocking()) {
- return false;
- } else {
- defines._needUVs = true;
- defines.OPACITY = true;
- defines.OPACITYRGB = this._opacityTexture.getAlphaFromRGB;
- }
- } else {
- defines.OPACITY = false;
- }
- if (this._reflectionTexture && StandardMaterial_OldVer.ReflectionTextureEnabled) {
- if (!this._reflectionTexture.isReadyOrNotBlocking()) {
- return false;
- } else {
- defines._needNormals = true;
- defines.REFLECTION = true;
- defines.ROUGHNESS = (this._roughness > 0);
- defines.REFLECTIONOVERALPHA = this._useReflectionOverAlpha;
- defines.INVERTCUBICMAP = (this._reflectionTexture.coordinatesMode === Texture.INVCUBIC_MODE);
- defines.REFLECTIONMAP_3D = this._reflectionTexture.isCube;
- switch (this._reflectionTexture.coordinatesMode) {
- case Texture.CUBIC_MODE:
- case Texture.INVCUBIC_MODE:
- defines.setReflectionMode("REFLECTIONMAP_CUBIC");
- break;
- case Texture.EXPLICIT_MODE:
- defines.setReflectionMode("REFLECTIONMAP_EXPLICIT");
- break;
- case Texture.PLANAR_MODE:
- defines.setReflectionMode("REFLECTIONMAP_PLANAR");
- break;
- case Texture.PROJECTION_MODE:
- defines.setReflectionMode("REFLECTIONMAP_PROJECTION");
- break;
- case Texture.SKYBOX_MODE:
- defines.setReflectionMode("REFLECTIONMAP_SKYBOX");
- break;
- case Texture.SPHERICAL_MODE:
- defines.setReflectionMode("REFLECTIONMAP_SPHERICAL");
- break;
- case Texture.EQUIRECTANGULAR_MODE:
- defines.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR");
- break;
- case Texture.FIXED_EQUIRECTANGULAR_MODE:
- defines.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR_FIXED");
- break;
- case Texture.FIXED_EQUIRECTANGULAR_MIRRORED_MODE:
- defines.setReflectionMode("REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED");
- break;
- }
- }
- } else {
- defines.REFLECTION = false;
- }
- if (this._emissiveTexture && StandardMaterial_OldVer.EmissiveTextureEnabled) {
- if (!this._emissiveTexture.isReadyOrNotBlocking()) {
- return false;
- } else {
- defines._needUVs = true;
- defines.EMISSIVE = true;
- }
- } else {
- defines.EMISSIVE = false;
- }
- if (this._lightmapTexture && StandardMaterial_OldVer.LightmapTextureEnabled) {
- if (!this._lightmapTexture.isReadyOrNotBlocking()) {
- return false;
- } else {
- defines._needUVs = true;
- defines.LIGHTMAP = true;
- defines.USELIGHTMAPASSHADOWMAP = this._useLightmapAsShadowmap;
- }
- } else {
- defines.LIGHTMAP = false;
- }
- if (this._specularTexture && StandardMaterial_OldVer.SpecularTextureEnabled) {
- if (!this._specularTexture.isReadyOrNotBlocking()) {
- return false;
- } else {
- defines._needUVs = true;
- defines.SPECULAR = true;
- defines.GLOSSINESS = this._useGlossinessFromSpecularMapAlpha;
- }
- } else {
- defines.SPECULAR = false;
- }
- if (scene.getEngine().getCaps().standardDerivatives && this._bumpTexture && StandardMaterial_OldVer.BumpTextureEnabled) {
- // Bump texure can not be not blocking.
- if (!this._bumpTexture.isReady()) {
- return false;
- } else {
- defines._needUVs = true;
- defines.BUMP = true;
- defines.PARALLAX = this._useParallax;
- defines.PARALLAXOCCLUSION = this._useParallaxOcclusion;
- }
- } else {
- defines.BUMP = false;
- }
- if (this._refractionTexture && StandardMaterial_OldVer.RefractionTextureEnabled) {
- if (!this._refractionTexture.isReadyOrNotBlocking()) {
- return false;
- } else {
- defines._needUVs = true;
- defines.REFRACTION = true;
- defines.REFRACTIONMAP_3D = this._refractionTexture.isCube;
- }
- } else {
- defines.REFRACTION = false;
- }
- defines.TWOSIDEDLIGHTING = !this._backFaceCulling && this._twoSidedLighting;
- } else {
- defines.DIFFUSE = false;
- defines.AMBIENT = false;
- defines.OPACITY = false;
- defines.REFLECTION = false;
- defines.EMISSIVE = false;
- defines.LIGHTMAP = false;
- defines.BUMP = false;
- defines.REFRACTION = false;
- }
- defines.ALPHAFROMDIFFUSE = this._shouldUseAlphaFromDiffuseTexture();
- defines.EMISSIVEASILLUMINATION = this._useEmissiveAsIllumination;
- defines.LINKEMISSIVEWITHDIFFUSE = this._linkEmissiveWithDiffuse;
- defines.SPECULAROVERALPHA = this._useSpecularOverAlpha;
- }
- if (defines._areImageProcessingDirty) {
- if (!this._imageProcessingConfiguration.isReady()) {
- return false;
- }
- this._imageProcessingConfiguration.prepareDefines(defines);
- }
- if (defines._areFresnelDirty) {
- if (StandardMaterial_OldVer.FresnelEnabled) {
- // Fresnel
- if (this._diffuseFresnelParameters || this._opacityFresnelParameters ||
- this._emissiveFresnelParameters || this._refractionFresnelParameters ||
- this._reflectionFresnelParameters) {
- defines.DIFFUSEFRESNEL = (this._diffuseFresnelParameters && this._diffuseFresnelParameters.isEnabled);
- defines.OPACITYFRESNEL = (this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled);
- defines.REFLECTIONFRESNEL = (this._reflectionFresnelParameters && this._reflectionFresnelParameters.isEnabled);
- defines.REFLECTIONFRESNELFROMSPECULAR = this._useReflectionFresnelFromSpecular;
- defines.REFRACTIONFRESNEL = (this._refractionFresnelParameters && this._refractionFresnelParameters.isEnabled) ;
- defines.EMISSIVEFRESNEL = (this._emissiveFresnelParameters && this._emissiveFresnelParameters.isEnabled) ;
- defines._needNormals = true;
- defines.FRESNEL = true;
- }
- } else {
- defines.FRESNEL = false;
- }
- }
- // Misc.
- MaterialHelper.PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, defines);
- // Attribs
- MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true, true);
- // Values that need to be evaluated on every frame
- MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances);
- // Get correct effect
- if (defines.isDirty) {
- defines.markAsProcessed();
- scene.resetCachedMaterial();
- // Fallbacks
- var fallbacks = new EffectFallbacks();
- if (defines.REFLECTION) {
- fallbacks.addFallback(0, "REFLECTION");
- }
- if (defines.SPECULAR) {
- fallbacks.addFallback(0, "SPECULAR");
- }
- if (defines.BUMP) {
- fallbacks.addFallback(0, "BUMP");
- }
- if (defines.PARALLAX) {
- fallbacks.addFallback(1, "PARALLAX");
- }
- if (defines.PARALLAXOCCLUSION) {
- fallbacks.addFallback(0, "PARALLAXOCCLUSION");
- }
- if (defines.SPECULAROVERALPHA) {
- fallbacks.addFallback(0, "SPECULAROVERALPHA");
- }
- if (defines.FOG) {
- fallbacks.addFallback(1, "FOG");
- }
- if (defines.POINTSIZE) {
- fallbacks.addFallback(0, "POINTSIZE");
- }
- if (defines.LOGARITHMICDEPTH) {
- fallbacks.addFallback(0, "LOGARITHMICDEPTH");
- }
- MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this._maxSimultaneousLights);
- if (defines.SPECULARTERM) {
- fallbacks.addFallback(0, "SPECULARTERM");
- }
- if (defines.DIFFUSEFRESNEL) {
- fallbacks.addFallback(1, "DIFFUSEFRESNEL");
- }
- if (defines.OPACITYFRESNEL) {
- fallbacks.addFallback(2, "OPACITYFRESNEL");
- }
- if (defines.REFLECTIONFRESNEL) {
- fallbacks.addFallback(3, "REFLECTIONFRESNEL");
- }
- if (defines.EMISSIVEFRESNEL) {
- fallbacks.addFallback(4, "EMISSIVEFRESNEL");
- }
- if (defines.FRESNEL) {
- fallbacks.addFallback(4, "FRESNEL");
- }
- //Attributes
- var attribs = [VertexBuffer.PositionKind];
- if (defines.NORMAL) {
- attribs.push(VertexBuffer.NormalKind);
- }
- if (defines.UV1) {
- attribs.push(VertexBuffer.UVKind);
- }
- if (defines.UV2) {
- attribs.push(VertexBuffer.UV2Kind);
- }
- if (defines.VERTEXCOLOR) {
- attribs.push(VertexBuffer.ColorKind);
- }
- MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
- MaterialHelper.PrepareAttributesForInstances(attribs, defines);
- MaterialHelper.PrepareAttributesForMorphTargets(attribs, mesh, defines);
-
- var shaderName = "default";
-
- var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vAmbientColor", "vDiffuseColor", "vSpecularColor", "vEmissiveColor",
- "vFogInfos", "vFogColor", "pointSize",
- "vDiffuseInfos", "vAmbientInfos", "vOpacityInfos", "vReflectionInfos", "vEmissiveInfos", "vSpecularInfos", "vBumpInfos", "vLightmapInfos", "vRefractionInfos",
- "mBones",
- "vClipPlane", "diffuseMatrix", "ambientMatrix", "opacityMatrix", "reflectionMatrix", "emissiveMatrix", "specularMatrix", "bumpMatrix", "lightmapMatrix", "refractionMatrix",
- "diffuseLeftColor", "diffuseRightColor", "opacityParts", "reflectionLeftColor", "reflectionRightColor", "emissiveLeftColor", "emissiveRightColor", "refractionLeftColor", "refractionRightColor",
- "logarithmicDepthConstant", "vNormalReorderParams"
- ];
- var samplers = ["diffuseSampler", "ambientSampler", "opacitySampler", "reflectionCubeSampler", "reflection2DSampler", "emissiveSampler", "specularSampler", "bumpSampler", "lightmapSampler", "refractionCubeSampler", "refraction2DSampler"]
- var uniformBuffers = ["Material", "Scene"];
- ImageProcessingConfiguration.PrepareUniforms(uniforms, defines);
- ImageProcessingConfiguration.PrepareSamplers(samplers, defines);
- MaterialHelper.PrepareUniformsAndSamplersList(<EffectCreationOptions>{
- uniformsNames: uniforms,
- uniformBuffersNames: uniformBuffers,
- samplers: samplers,
- defines: defines,
- maxSimultaneousLights: this._maxSimultaneousLights
- });
- if (this.customShaderNameResolve) {
- shaderName = this.customShaderNameResolve(shaderName, uniforms, uniformBuffers, samplers, defines);
- }
- var join = defines.toString();
- subMesh.setEffect(scene.getEngine().createEffect(shaderName, <EffectCreationOptions>{
- attributes: attribs,
- uniformsNames: uniforms,
- uniformBuffersNames: uniformBuffers,
- samplers: samplers,
- defines: join,
- fallbacks: fallbacks,
- onCompiled: this.onCompiled,
- onError: this.onError,
- indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights, maxSimultaneousMorphTargets: defines.NUM_MORPH_INFLUENCERS }
- }, engine), defines);
-
- this.buildUniformLayout();
- }
- if (!subMesh.effect.isReady()) {
- return false;
- }
- defines._renderId = scene.getRenderId();
- this._wasPreviouslyReady = true;
- return true;
- }
- public buildUniformLayout(): void {
- // Order is important !
- this._uniformBuffer.addUniform("diffuseLeftColor", 4);
- this._uniformBuffer.addUniform("diffuseRightColor", 4);
- this._uniformBuffer.addUniform("opacityParts", 4);
- this._uniformBuffer.addUniform("reflectionLeftColor", 4);
- this._uniformBuffer.addUniform("reflectionRightColor", 4);
- this._uniformBuffer.addUniform("refractionLeftColor", 4);
- this._uniformBuffer.addUniform("refractionRightColor", 4);
- this._uniformBuffer.addUniform("emissiveLeftColor", 4);
- this._uniformBuffer.addUniform("emissiveRightColor", 4);
- this._uniformBuffer.addUniform("vDiffuseInfos", 2);
- this._uniformBuffer.addUniform("vAmbientInfos", 2);
- this._uniformBuffer.addUniform("vOpacityInfos", 2);
- this._uniformBuffer.addUniform("vReflectionInfos", 2);
- this._uniformBuffer.addUniform("vEmissiveInfos", 2);
- this._uniformBuffer.addUniform("vLightmapInfos", 2);
- this._uniformBuffer.addUniform("vSpecularInfos", 2);
- this._uniformBuffer.addUniform("vBumpInfos", 3);
- this._uniformBuffer.addUniform("diffuseMatrix", 16);
- this._uniformBuffer.addUniform("ambientMatrix", 16);
- this._uniformBuffer.addUniform("opacityMatrix", 16);
- this._uniformBuffer.addUniform("reflectionMatrix", 16);
- this._uniformBuffer.addUniform("emissiveMatrix", 16);
- this._uniformBuffer.addUniform("lightmapMatrix", 16);
- this._uniformBuffer.addUniform("specularMatrix", 16);
- this._uniformBuffer.addUniform("bumpMatrix", 16);
- this._uniformBuffer.addUniform("vNormalReorderParams", 4);
- this._uniformBuffer.addUniform("refractionMatrix", 16);
- this._uniformBuffer.addUniform("vRefractionInfos", 4);
- this._uniformBuffer.addUniform("vSpecularColor", 4);
- this._uniformBuffer.addUniform("vEmissiveColor", 3);
- this._uniformBuffer.addUniform("vDiffuseColor", 4);
- this._uniformBuffer.addUniform("pointSize", 1);
- this._uniformBuffer.create();
- }
- public unbind(): void {
- if (this._activeEffect) {
- if (this._reflectionTexture && this._reflectionTexture.isRenderTarget) {
- this._activeEffect.setTexture("reflection2DSampler", null);
- }
- if (this._refractionTexture && this._refractionTexture.isRenderTarget) {
- this._activeEffect.setTexture("refraction2DSampler", null);
- }
- }
- super.unbind();
- }
- public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
- var scene = this.getScene();
- var defines = <StandardMaterialDefines_OldVer>subMesh._materialDefines;
- if (!defines) {
- return;
- }
- var effect = subMesh.effect;
- this._activeEffect = effect;
- // Matrices
- this.bindOnlyWorldMatrix(world);
- // Bones
- MaterialHelper.BindBonesParameters(mesh, effect);
- if (this._mustRebind(scene, effect, mesh.visibility)) {
- this._uniformBuffer.bindToEffect(effect, "Material");
-
- this.bindViewProjection(effect);
- if (!this._uniformBuffer.useUbo || !this.isFrozen || !this._uniformBuffer.isSync) {
- if (StandardMaterial_OldVer.FresnelEnabled && defines.FRESNEL) {
- // Fresnel
- if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled) {
- this._uniformBuffer.updateColor4("diffuseLeftColor", this.diffuseFresnelParameters.leftColor, this.diffuseFresnelParameters.power);
- this._uniformBuffer.updateColor4("diffuseRightColor", this.diffuseFresnelParameters.rightColor, this.diffuseFresnelParameters.bias);
- }
- if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
- this._uniformBuffer.updateColor4("opacityParts", new Color3(this.opacityFresnelParameters.leftColor.toLuminance(), this.opacityFresnelParameters.rightColor.toLuminance(), this.opacityFresnelParameters.bias), this.opacityFresnelParameters.power);
- }
- if (this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {
- this._uniformBuffer.updateColor4("reflectionLeftColor", this.reflectionFresnelParameters.leftColor, this.reflectionFresnelParameters.power);
- this._uniformBuffer.updateColor4("reflectionRightColor", this.reflectionFresnelParameters.rightColor, this.reflectionFresnelParameters.bias);
- }
- if (this.refractionFresnelParameters && this.refractionFresnelParameters.isEnabled) {
- this._uniformBuffer.updateColor4("refractionLeftColor", this.refractionFresnelParameters.leftColor, this.refractionFresnelParameters.power);
- this._uniformBuffer.updateColor4("refractionRightColor", this.refractionFresnelParameters.rightColor, this.refractionFresnelParameters.bias);
- }
- if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
- this._uniformBuffer.updateColor4("emissiveLeftColor", this.emissiveFresnelParameters.leftColor, this.emissiveFresnelParameters.power);
- this._uniformBuffer.updateColor4("emissiveRightColor", this.emissiveFresnelParameters.rightColor, this.emissiveFresnelParameters.bias);
- }
- }
- // Textures
- if (scene.texturesEnabled) {
- if (this._diffuseTexture && StandardMaterial_OldVer.DiffuseTextureEnabled) {
- this._uniformBuffer.updateFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
- this._uniformBuffer.updateMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
- }
- if (this._ambientTexture && StandardMaterial_OldVer.AmbientTextureEnabled) {
- this._uniformBuffer.updateFloat2("vAmbientInfos", this._ambientTexture.coordinatesIndex, this._ambientTexture.level);
- this._uniformBuffer.updateMatrix("ambientMatrix", this._ambientTexture.getTextureMatrix());
- }
- if (this._opacityTexture && StandardMaterial_OldVer.OpacityTextureEnabled) {
- this._uniformBuffer.updateFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
- this._uniformBuffer.updateMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
- }
- if (this._reflectionTexture && StandardMaterial_OldVer.ReflectionTextureEnabled) {
- this._uniformBuffer.updateFloat2("vReflectionInfos", this._reflectionTexture.level, this.roughness);
- this._uniformBuffer.updateMatrix("reflectionMatrix", this._reflectionTexture.getReflectionTextureMatrix());
- }
- if (this._emissiveTexture && StandardMaterial_OldVer.EmissiveTextureEnabled) {
- this._uniformBuffer.updateFloat2("vEmissiveInfos", this._emissiveTexture.coordinatesIndex, this._emissiveTexture.level);
- this._uniformBuffer.updateMatrix("emissiveMatrix", this._emissiveTexture.getTextureMatrix());
- }
- if (this._lightmapTexture && StandardMaterial_OldVer.LightmapTextureEnabled) {
- this._uniformBuffer.updateFloat2("vLightmapInfos", this._lightmapTexture.coordinatesIndex, this._lightmapTexture.level);
- this._uniformBuffer.updateMatrix("lightmapMatrix", this._lightmapTexture.getTextureMatrix());
- }
- if (this._specularTexture && StandardMaterial_OldVer.SpecularTextureEnabled) {
- this._uniformBuffer.updateFloat2("vSpecularInfos", this._specularTexture.coordinatesIndex, this._specularTexture.level);
- this._uniformBuffer.updateMatrix("specularMatrix", this._specularTexture.getTextureMatrix());
- }
- if (this._bumpTexture && scene.getEngine().getCaps().standardDerivatives && StandardMaterial_OldVer.BumpTextureEnabled) {
- this._uniformBuffer.updateFloat3("vBumpInfos", this._bumpTexture.coordinatesIndex, 1.0 / this._bumpTexture.level, this.parallaxScaleBias);
- this._uniformBuffer.updateMatrix("bumpMatrix", this._bumpTexture.getTextureMatrix());
- if (scene._mirroredCameraPosition) {
- this._uniformBuffer.updateFloat4("vNormalReorderParams", this.invertNormalMapX ? 0 : 1.0, this.invertNormalMapX ? 1.0 : -1.0, this.invertNormalMapY ? 0 : 1.0, this.invertNormalMapY ? 1.0 : -1.0);
- } else {
- this._uniformBuffer.updateFloat4("vNormalReorderParams", this.invertNormalMapX ? 1.0 : 0, this.invertNormalMapX ? -1.0 : 1.0, this.invertNormalMapY ? 1.0 : 0, this.invertNormalMapY ? -1.0 : 1.0);
- }
- }
- if (this._refractionTexture && StandardMaterial_OldVer.RefractionTextureEnabled) {
- var depth = 1.0;
- if (!this._refractionTexture.isCube) {
- this._uniformBuffer.updateMatrix("refractionMatrix", this._refractionTexture.getReflectionTextureMatrix());
- if ((<any>this._refractionTexture).depth) {
- depth = (<any>this._refractionTexture).depth;
- }
- }
- this._uniformBuffer.updateFloat4("vRefractionInfos", this._refractionTexture.level, this.indexOfRefraction, depth, this.invertRefractionY ? -1 : 1);
- }
- }
- // Point size
- if (this.pointsCloud) {
- this._uniformBuffer.updateFloat("pointSize", this.pointSize);
- }
- if (defines.SPECULARTERM) {
- this._uniformBuffer.updateColor4("vSpecularColor", this.specularColor, this.specularPower);
- }
- this._uniformBuffer.updateColor3("vEmissiveColor", this.emissiveColor);
- // Diffuse
- this._uniformBuffer.updateColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
- }
-
- // Textures
- if (scene.texturesEnabled) {
- if (this._diffuseTexture && StandardMaterial_OldVer.DiffuseTextureEnabled) {
- effect.setTexture("diffuseSampler", this._diffuseTexture);
- }
- if (this._ambientTexture && StandardMaterial_OldVer.AmbientTextureEnabled) {
- effect.setTexture("ambientSampler", this._ambientTexture);
- }
- if (this._opacityTexture && StandardMaterial_OldVer.OpacityTextureEnabled) {
- effect.setTexture("opacitySampler", this._opacityTexture);
- }
- if (this._reflectionTexture && StandardMaterial_OldVer.ReflectionTextureEnabled) {
- if (this._reflectionTexture.isCube) {
- effect.setTexture("reflectionCubeSampler", this._reflectionTexture);
- } else {
- effect.setTexture("reflection2DSampler", this._reflectionTexture);
- }
- }
- if (this._emissiveTexture && StandardMaterial_OldVer.EmissiveTextureEnabled) {
- effect.setTexture("emissiveSampler", this._emissiveTexture);
- }
- if (this._lightmapTexture && StandardMaterial_OldVer.LightmapTextureEnabled) {
- effect.setTexture("lightmapSampler", this._lightmapTexture);
- }
- if (this._specularTexture && StandardMaterial_OldVer.SpecularTextureEnabled) {
- effect.setTexture("specularSampler", this._specularTexture);
- }
- if (this._bumpTexture && scene.getEngine().getCaps().standardDerivatives && StandardMaterial_OldVer.BumpTextureEnabled) {
- effect.setTexture("bumpSampler", this._bumpTexture);
- }
- if (this._refractionTexture && StandardMaterial_OldVer.RefractionTextureEnabled) {
- var depth = 1.0;
- if (this._refractionTexture.isCube) {
- effect.setTexture("refractionCubeSampler", this._refractionTexture);
- } else {
- effect.setTexture("refraction2DSampler", this._refractionTexture);
- }
- }
- }
- // Clip plane
- MaterialHelper.BindClipPlane(effect, scene);
- // Colors
- scene.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor);
- effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
- effect.setColor3("vAmbientColor", this._globalAmbientColor);
- }
- if (this._mustRebind(scene, effect) || !this.isFrozen) {
- // Lights
- if (scene.lightsEnabled && !this._disableLighting) {
- MaterialHelper.BindLights(scene, mesh, effect, defines, this._maxSimultaneousLights);
- }
- // View
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE || this._reflectionTexture || this._refractionTexture) {
- this.bindView(effect);
- }
-
- // Fog
- MaterialHelper.BindFogParameters(scene, mesh, effect);
- // Morph targets
- if (defines.NUM_MORPH_INFLUENCERS) {
- MaterialHelper.BindMorphTargetParameters(mesh, effect);
- }
- // Log. depth
- MaterialHelper.BindLogDepth(defines, effect, scene);
- // image processing
- this._imageProcessingConfiguration.bind(this._activeEffect);
- }
- this._uniformBuffer.update();
- this._afterBind(mesh, this._activeEffect);
- }
- public getAnimatables(): IAnimatable[] {
- var results = [];
- if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
- results.push(this._diffuseTexture);
- }
- if (this._ambientTexture && this._ambientTexture.animations && this._ambientTexture.animations.length > 0) {
- results.push(this._ambientTexture);
- }
- if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
- results.push(this._opacityTexture);
- }
- if (this._reflectionTexture && this._reflectionTexture.animations && this._reflectionTexture.animations.length > 0) {
- results.push(this._reflectionTexture);
- }
- if (this._emissiveTexture && this._emissiveTexture.animations && this._emissiveTexture.animations.length > 0) {
- results.push(this._emissiveTexture);
- }
- if (this._specularTexture && this._specularTexture.animations && this._specularTexture.animations.length > 0) {
- results.push(this._specularTexture);
- }
- if (this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0) {
- results.push(this._bumpTexture);
- }
- if (this._lightmapTexture && this._lightmapTexture.animations && this._lightmapTexture.animations.length > 0) {
- results.push(this._lightmapTexture);
- }
- if (this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0) {
- results.push(this._refractionTexture);
- }
- return results;
- }
- public getActiveTextures(): BaseTexture[] {
- var activeTextures = super.getActiveTextures();
- if (this._diffuseTexture) {
- activeTextures.push(this._diffuseTexture);
- }
- if (this._ambientTexture) {
- activeTextures.push(this._ambientTexture);
- }
- if (this._opacityTexture) {
- activeTextures.push(this._opacityTexture);
- }
- if (this._reflectionTexture) {
- activeTextures.push(this._reflectionTexture);
- }
- if (this._emissiveTexture) {
- activeTextures.push(this._emissiveTexture);
- }
- if (this._specularTexture) {
- activeTextures.push(this._specularTexture);
- }
- if (this._bumpTexture) {
- activeTextures.push(this._bumpTexture);
- }
- if (this._lightmapTexture) {
- activeTextures.push(this._lightmapTexture);
- }
- if (this._refractionTexture) {
- activeTextures.push(this._refractionTexture);
- }
- return activeTextures;
- }
- public dispose(forceDisposeEffect?: boolean, forceDisposeTextures?: boolean): void {
- if (forceDisposeTextures) {
- if (this._diffuseTexture) {
- this._diffuseTexture.dispose();
- }
- if (this._ambientTexture) {
- this._ambientTexture.dispose();
- }
- if (this._opacityTexture) {
- this._opacityTexture.dispose();
- }
- if (this._reflectionTexture) {
- this._reflectionTexture.dispose();
- }
- if (this._emissiveTexture) {
- this._emissiveTexture.dispose();
- }
- if (this._specularTexture) {
- this._specularTexture.dispose();
- }
- if (this._bumpTexture) {
- this._bumpTexture.dispose();
- }
- if (this._lightmapTexture) {
- this._lightmapTexture.dispose();
- }
- if (this._refractionTexture) {
- this._refractionTexture.dispose();
- }
- }
- if (this._imageProcessingConfiguration && this._imageProcessingObserver) {
- this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);
- }
- super.dispose(forceDisposeEffect, forceDisposeTextures);
- }
- public clone(name: string): StandardMaterial_OldVer {
- var result = SerializationHelper.Clone(() => new StandardMaterial_OldVer(name, this.getScene()), this);
- result.name = name;
- result.id = name;
- return result;
- }
- public serialize(): any {
- return SerializationHelper.Serialize(this);
- }
- // Statics
- public static Parse(source: any, scene: Scene, rootUrl: string): StandardMaterial_OldVer {
- return SerializationHelper.Parse(() => new StandardMaterial_OldVer(source.name, scene), source, scene, rootUrl);
- }
- // Flags used to enable or disable a type of texture for all Standard Materials
- static _DiffuseTextureEnabled = true;
- public static get DiffuseTextureEnabled(): boolean {
- return StandardMaterial_OldVer._DiffuseTextureEnabled;
- }
- public static set DiffuseTextureEnabled(value: boolean) {
- if (StandardMaterial_OldVer._DiffuseTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._DiffuseTextureEnabled = value;
- Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag);
- }
- static _AmbientTextureEnabled = true;
- public static get AmbientTextureEnabled(): boolean {
- return StandardMaterial_OldVer._AmbientTextureEnabled;
- }
- public static set AmbientTextureEnabled(value: boolean) {
- if (StandardMaterial_OldVer._AmbientTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._AmbientTextureEnabled = value;
- Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag);
- }
- static _OpacityTextureEnabled = true;
- public static get OpacityTextureEnabled(): boolean {
- return StandardMaterial_OldVer._OpacityTextureEnabled;
- }
- public static set OpacityTextureEnabled(value: boolean) {
- if (StandardMaterial_OldVer._OpacityTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._OpacityTextureEnabled = value;
- Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag);
- }
- static _ReflectionTextureEnabled = true;
- public static get ReflectionTextureEnabled(): boolean {
- return StandardMaterial_OldVer._ReflectionTextureEnabled;
- }
- public static set ReflectionTextureEnabled(value: boolean) {
- if (StandardMaterial_OldVer._ReflectionTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._ReflectionTextureEnabled = value;
- Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag);
- }
-
- static _EmissiveTextureEnabled = true;
- public static get EmissiveTextureEnabled(): boolean {
- return StandardMaterial_OldVer._EmissiveTextureEnabled;
- }
- public static set EmissiveTextureEnabled(value: boolean) {
- if (StandardMaterial_OldVer._EmissiveTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._EmissiveTextureEnabled = value;
- Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag);
- }
- static _SpecularTextureEnabled = true;
- public static get SpecularTextureEnabled(): boolean {
- return StandardMaterial_OldVer._SpecularTextureEnabled;
- }
- public static set SpecularTextureEnabled(value: boolean) {
- if (StandardMaterial_OldVer._SpecularTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._SpecularTextureEnabled = value;
- Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag);
- }
- static _BumpTextureEnabled = true;
- public static get BumpTextureEnabled(): boolean {
- return StandardMaterial_OldVer._BumpTextureEnabled;
- }
- public static set BumpTextureEnabled(value: boolean) {
- if (StandardMaterial_OldVer._BumpTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._BumpTextureEnabled = value;
- Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag);
- }
- static _LightmapTextureEnabled = true;
- public static get LightmapTextureEnabled(): boolean {
- return StandardMaterial_OldVer._LightmapTextureEnabled;
- }
- public static set LightmapTextureEnabled(value: boolean) {
- if (StandardMaterial_OldVer._LightmapTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._LightmapTextureEnabled = value;
- Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag);
- }
- static _RefractionTextureEnabled = true;
- public static get RefractionTextureEnabled(): boolean {
- return StandardMaterial_OldVer._RefractionTextureEnabled;
- }
- public static set RefractionTextureEnabled(value: boolean) {
- if (StandardMaterial_OldVer._RefractionTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._RefractionTextureEnabled = value;
- Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag);
- }
- static _ColorGradingTextureEnabled = true;
- public static get ColorGradingTextureEnabled(): boolean {
- return StandardMaterial_OldVer._ColorGradingTextureEnabled;
- }
- public static set ColorGradingTextureEnabled(value: boolean) {
- if (StandardMaterial_OldVer._ColorGradingTextureEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._ColorGradingTextureEnabled = value;
- Engine.MarkAllMaterialsAsDirty(Material.TextureDirtyFlag);
- }
- static _FresnelEnabled = true;
- public static get FresnelEnabled(): boolean {
- return StandardMaterial_OldVer._FresnelEnabled;
- }
- public static set FresnelEnabled(value: boolean) {
- if (StandardMaterial_OldVer._FresnelEnabled === value) {
- return;
- }
- StandardMaterial_OldVer._FresnelEnabled = value;
- Engine.MarkAllMaterialsAsDirty(Material.FresnelDirtyFlag);
- }
- }
-
- export class CustomShaderStructure {
-
- public FragmentStore : string;
- public VertexStore : string;
- constructor(){
- }
- }
- export class ShaderSpecialParts{
-
- constructor(){}
- public Fragment_Begin:string;
- public Fragment_Definitions:string;
- public Fragment_MainBegin: string;
-
- // diffuseColor
- public Fragment_Custom_Diffuse: string;
-
- // alpha
- public Fragment_Custom_Alpha : string;
- public Fragment_Before_FragColor: string;
- public Vertex_Begin:string;
- public Vertex_Definitions:string;
- public Vertex_MainBegin: string;
-
- // positionUpdated
- public Vertex_Before_PositionUpdated:string;
- // normalUpdated
- public Vertex_Before_NormalUpdated : string;
- }
- export class ShaderForVer3_0 extends CustomShaderStructure {
- constructor() {
- super();
-
- this.VertexStore = "";
-
- this.FragmentStore = "#include<__decl__defaultFragment>\n\
- #[Fragment_Begin]\n\
- #extension GL_OES_standard_derivatives : enable\n\
- #ifdef LOGARITHMICDEPTH\n\
- #extension GL_EXT_frag_depth : enable\n\
- #endif\n\
- \n\
- #define RECIPROCAL_PI2 0.15915494\n\
- uniform vec3 vEyePosition;\n\
- uniform vec3 vAmbientColor;\n\
- \n\
- varying vec3 vPositionW;\n\
- #ifdef NORMAL\n\
- varying vec3 vNormalW_helper;\n\
- varying vec3 localNormal;\n\
- varying vec3 localPosition;\n\
- vec3 vNormalW;\n\
- #endif\n\
- #ifdef VERTEXCOLOR\n\
- varying vec4 vColor;\n\
- #endif\n\
- \n\
- #include<helperFunctions>\n\
- \n\
- #include<__decl__lightFragment>[0..maxSimultaneousLights]\n\
- #include<lightsFragmentFunctions>\n\
- #include<shadowsFragmentFunctions>\n\
- \n\
- #ifdef DIFFUSE\n\
- varying vec2 vDiffuseUV;\n\
- uniform sampler2D diffuseSampler;\n\
- #endif\n\
- #ifdef AMBIENT\n\
- varying vec2 vAmbientUV;\n\
- uniform sampler2D ambientSampler;\n\
- #endif\n\
- #ifdef OPACITY\n\
- varying vec2 vOpacityUV;\n\
- uniform sampler2D opacitySampler;\n\
- #endif\n\
- #ifdef EMISSIVE\n\
- varying vec2 vEmissiveUV;\n\
- uniform sampler2D emissiveSampler;\n\
- #endif\n\
- #ifdef LIGHTMAP\n\
- varying vec2 vLightmapUV;\n\
- uniform sampler2D lightmapSampler;\n\
- #endif\n\
- #ifdef REFRACTION\n\
- #ifdef REFRACTIONMAP_3D\n\
- uniform samplerCube refractionCubeSampler;\n\
- #else\n\
- uniform sampler2D refraction2DSampler;\n\
- #endif\n\
- #endif\n\
- #if defined(SPECULAR) && defined(SPECULARTERM)\n\
- varying vec2 vSpecularUV;\n\
- uniform sampler2D specularSampler;\n\
- #endif\n\
- \n\
- #include<fresnelFunction>\n\
- \n\
- #ifdef REFLECTION\n\
- #ifdef REFLECTIONMAP_3D\n\
- uniform samplerCube reflectionCubeSampler;\n\
- #else\n\
- uniform sampler2D reflection2DSampler;\n\
- #endif\n\
- #ifdef REFLECTIONMAP_SKYBOX\n\
- varying vec3 vPositionUVW;\n\
- #else\n\
- #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\n\
- varying vec3 vDirectionW;\n\
- #endif\n\
- #endif\n\
- #include<reflectionFunction>\n\
- #endif\n\
- #include<imageProcessingDeclaration>\n\
- #include<imageProcessingFunctions>\n\
- \n\
- #include<bumpFragmentFunctions>\n\
- #include<clipPlaneFragmentDeclaration>\n\
- #include<logDepthDeclaration>\n\
- #include<fogFragmentDeclaration>\n\
- \n\
- #[Fragment_Definitions]\n\
- \n\
- void main(void) {\n\
- \n\
- vNormalW = vNormalW_helper;\n\
- #[Fragment_MainBegin]\n\
- \n\
- #include<clipPlaneFragment>\n\
- vec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\
- \n\
- vec4 baseColor=vec4(1.,1.,1.,1.);\n\
- vec3 diffuseColor=vDiffuseColor.rgb;\n\
- #[Fragment_Custom_Diffuse]\n\
- \n\
- float alpha=vDiffuseColor.a;\n\
- #[Fragment_Custom_Alpha]\n\
- \n\
- #ifdef NORMAL\n\
- vec3 normalW=normalize(vNormalW);\n\
- #else\n\
- vec3 normalW=vec3(1.0,1.0,1.0);\n\
- #endif\n\
- #include<bumpFragment>\n\
- #ifdef TWOSIDEDLIGHTING\n\
- normalW=gl_FrontFacing ? normalW : -normalW;\n\
- #endif\n\
- #ifdef DIFFUSE\n\
- baseColor=texture2D(diffuseSampler,vDiffuseUV+uvOffset);\n\
- #ifdef ALPHATEST\n\
- if (baseColor.a<0.4)\n\
- discard;\n\
- #endif\n\
- #ifdef ALPHAFROMDIFFUSE\n\
- alpha*=baseColor.a;\n\
- #endif\n\
- baseColor.rgb*=vDiffuseInfos.y;\n\
- #endif\n\
- #ifdef VERTEXCOLOR\n\
- baseColor.rgb*=vColor.rgb;\n\
- #endif\n\
- \n\
- vec3 baseAmbientColor=vec3(1.,1.,1.);\n\
- #ifdef AMBIENT\n\
- baseAmbientColor=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb*vAmbientInfos.y;\n\
- #endif\n\
- \n\
- #ifdef SPECULARTERM\n\
- float glossiness=vSpecularColor.a;\n\
- vec3 specularColor=vSpecularColor.rgb;\n\
- #ifdef SPECULAR\n\
- vec4 specularMapColor=texture2D(specularSampler,vSpecularUV+uvOffset);\n\
- specularColor=specularMapColor.rgb;\n\
- #ifdef GLOSSINESS\n\
- glossiness=glossiness*specularMapColor.a;\n\
- #endif\n\
- #endif\n\
- #else\n\
- float glossiness=0.;\n\
- #endif\n\
- \n\
- vec3 diffuseBase=vec3(0.,0.,0.);\n\
- lightingInfo info;\n\
- #ifdef SPECULARTERM\n\
- vec3 specularBase=vec3(0.,0.,0.);\n\
- #endif\n\
- float shadow=1.;\n\
- #ifdef LIGHTMAP\n\
- vec3 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset).rgb*vLightmapInfos.y;\n\
- #endif\n\
- #include<lightFragment>[0..maxSimultaneousLights]\n\
- \n\
- vec3 refractionColor=vec3(0.,0.,0.);\n\
- #ifdef REFRACTION\n\
- vec3 refractionVector=normalize(refract(-viewDirectionW,normalW,vRefractionInfos.y));\n\
- #ifdef REFRACTIONMAP_3D\n\
- refractionVector.y=refractionVector.y*vRefractionInfos.w;\n\
- if (dot(refractionVector,viewDirectionW)<1.0)\n\
- {\n\
- refractionColor=textureCube(refractionCubeSampler,refractionVector).rgb*vRefractionInfos.x;\n\
- }\n\
- #else\n\
- vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));\n\
- vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;\n\
- refractionCoords.y=1.0-refractionCoords.y;\n\
- refractionColor=texture2D(refraction2DSampler,refractionCoords).rgb*vRefractionInfos.x;\n\
- #endif\n\
- #endif\n\
- \n\
- vec3 reflectionColor=vec3(0.,0.,0.);\n\
- #ifdef REFLECTION\n\
- vec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n\
- #ifdef REFLECTIONMAP_3D\n\
- #ifdef ROUGHNESS\n\
- float bias=vReflectionInfos.y;\n\
- #ifdef SPECULARTERM\n\
- #ifdef SPECULAR\n\
- #ifdef GLOSSINESS\n\
- bias*=(1.0-specularMapColor.a);\n\
- #endif\n\
- #endif\n\
- #endif\n\
- reflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW,bias).rgb*vReflectionInfos.x;\n\
- #else\n\
- reflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW).rgb*vReflectionInfos.x;\n\
- #endif\n\
- #else\n\
- vec2 coords=vReflectionUVW.xy;\n\
- #ifdef REFLECTIONMAP_PROJECTION\n\
- coords/=vReflectionUVW.z;\n\
- #endif\n\
- coords.y=1.0-coords.y;\n\
- reflectionColor=texture2D(reflection2DSampler,coords).rgb*vReflectionInfos.x;\n\
- #endif\n\
- #ifdef REFLECTIONFRESNEL\n\
- float reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);\n\
- #ifdef REFLECTIONFRESNELFROMSPECULAR\n\
- #ifdef SPECULARTERM\n\
- reflectionColor*=specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n\
- #else\n\
- reflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n\
- #endif\n\
- #else\n\
- reflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n\
- #endif\n\
- #endif\n\
- #endif\n\
- #ifdef REFRACTIONFRESNEL\n\
- float refractionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,refractionRightColor.a,refractionLeftColor.a);\n\
- refractionColor*=refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*refractionRightColor.rgb;\n\
- #endif\n\
- #ifdef OPACITY\n\
- vec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);\n\
- #ifdef OPACITYRGB\n\
- opacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);\n\
- alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n\
- #else\n\
- alpha*=opacityMap.a*vOpacityInfos.y;\n\
- #endif\n\
- #endif\n\
- #ifdef VERTEXALPHA\n\
- alpha*=vColor.a;\n\
- #endif\n\
- #ifdef OPACITYFRESNEL\n\
- float opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);\n\
- alpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;\n\
- #endif\n\
- \n\
- vec3 emissiveColor=vEmissiveColor;\n\
- #ifdef EMISSIVE\n\
- emissiveColor+=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb*vEmissiveInfos.y;\n\
- #endif\n\
- #ifdef EMISSIVEFRESNEL\n\
- float emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);\n\
- emissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;\n\
- #endif\n\
- \n\
- #ifdef DIFFUSEFRESNEL\n\
- float diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);\n\
- diffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;\n\
- #endif\n\
- \n\
- #ifdef EMISSIVEASILLUMINATION\n\
- vec3 finalDiffuse=clamp(diffuseBase*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n\
- #else\n\
- #ifdef LINKEMISSIVEWITHDIFFUSE\n\
- vec3 finalDiffuse=clamp((diffuseBase+emissiveColor)*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n\
- #else\n\
- vec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n\
- #endif\n\
- #endif\n\
- #ifdef SPECULARTERM\n\
- vec3 finalSpecular=specularBase*specularColor;\n\
- #ifdef SPECULAROVERALPHA\n\
- alpha=clamp(alpha+dot(finalSpecular,vec3(0.3,0.59,0.11)),0.,1.);\n\
- #endif\n\
- #else\n\
- vec3 finalSpecular=vec3(0.0);\n\
- #endif\n\
- #ifdef REFLECTIONOVERALPHA\n\
- alpha=clamp(alpha+dot(reflectionColor,vec3(0.3,0.59,0.11)),0.,1.);\n\
- #endif\n\
- \n\
- #ifdef EMISSIVEASILLUMINATION\n\
- vec4 color=vec4(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor+emissiveColor+refractionColor,0.0,1.0),alpha);\n\
- #else\n\
- vec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor+refractionColor,alpha);\n\
- #endif\n\
- \n\
- #ifdef LIGHTMAP\n\
- #ifndef LIGHTMAPEXCLUDED\n\
- #ifdef USELIGHTMAPASSHADOWMAP\n\
- color.rgb*=lightmapColor;\n\
- #else\n\
- color.rgb+=lightmapColor;\n\
- #endif\n\
- #endif\n\
- #endif\n\
- #include<logDepthFragment>\n\
- #include<fogFragment>\n\
- \n\
- // Apply image processing if relevant. As this applies in linear space, \n\
- // We first move from gamma to linear.\n\
- #ifdef IMAGEPROCESSINGPOSTPROCESS\n\
- color.rgb = toLinearSpace(color.rgb);\n\
- #else\n\
- #ifdef IMAGEPROCESSING\n\
- color.rgb = toLinearSpace(color.rgb);\n\
- color = applyImageProcessing(color);\n\
- #endif\n\
- #endif\n\
- \n\
- #[Fragment_Before_FragColor]\n\
- gl_FragColor=color;\n\
- }";
- this.VertexStore = "#include<__decl__defaultVertex>\n\
- \n\
- #[Vertex_Begin]\n\
- \n\
- attribute vec3 position;\n\
- #ifdef NORMAL\n\
- attribute vec3 normal;\n\
- #endif\n\
- #ifdef TANGENT\n\
- attribute vec4 tangent;\n\
- #endif\n\
- #ifdef UV1\n\
- attribute vec2 uv;\n\
- #endif\n\
- #ifdef UV2\n\
- attribute vec2 uv2;\n\
- #endif\n\
- #ifdef VERTEXCOLOR\n\
- attribute vec4 color;\n\
- #endif\n\
- #include<bonesDeclaration>\n\
- \n\
- #include<instancesDeclaration>\n\
- #ifdef DIFFUSE\n\
- varying vec2 vDiffuseUV;\n\
- #endif\n\
- #ifdef AMBIENT\n\
- varying vec2 vAmbientUV;\n\
- #endif\n\
- #ifdef OPACITY\n\
- varying vec2 vOpacityUV;\n\
- #endif\n\
- #ifdef EMISSIVE\n\
- varying vec2 vEmissiveUV;\n\
- #endif\n\
- #ifdef LIGHTMAP\n\
- varying vec2 vLightmapUV;\n\
- #endif\n\
- #if defined(SPECULAR) && defined(SPECULARTERM)\n\
- varying vec2 vSpecularUV;\n\
- #endif\n\
- #ifdef BUMP\n\
- varying vec2 vBumpUV;\n\
- #endif\n\
- \n\
- varying vec3 localPosition;\n\
- varying vec3 vPositionW;\n\
- #ifdef NORMAL\n\
- varying vec3 vNormalW_helper;\n\
- varying vec3 localNormal;\n\
- #endif\n\
- #ifdef VERTEXCOLOR\n\
- varying vec4 vColor;\n\
- #endif\n\
- #include<bumpVertexDeclaration>\n\
- #include<clipPlaneVertexDeclaration>\n\
- #include<fogVertexDeclaration>\n\
- #include<__decl__lightFragment>[0..maxSimultaneousLights]\n\
- #include<morphTargetsVertexGlobalDeclaration>\n\
- #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n\
- #ifdef REFLECTIONMAP_SKYBOX\n\
- varying vec3 vPositionUVW;\n\
- #endif\n\
- #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\n\
- varying vec3 vDirectionW;\n\
- #endif\n\
- #include<logDepthDeclaration>\n\
- \n\
- #[Vertex_Definitions]\n\
- \n\
- void main(void) {\n\
- \n\
- #[Vertex_MainBegin]\n\
- \n\
- vec3 positionUpdated=position;\n\
- #ifdef NORMAL \n\
- vec3 normalUpdated=normal;\n\
- #endif\n\
- #ifdef TANGENT\n\
- vec4 tangentUpdated=tangent;\n\
- #endif\n\
- #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n\
- #ifdef REFLECTIONMAP_SKYBOX\n\
- vPositionUVW=positionUpdated;\n\
- #endif \n\
- #include<instancesVertex>\n\
- #include<bonesVertex>\n\
- \n\
- localPosition = positionUpdated;\n\
- #[Vertex_Before_PositionUpdated]\n\
- \n\
- gl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);\n\
- vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);\n\
- vPositionW=vec3(worldPos);\n\
- #ifdef NORMAL\n\
- \n\
- #[Vertex_Before_NormalUpdated]\n\
- \n\
- localNormal = normalUpdated;\n\
- vNormalW_helper=normalize(vec3(finalWorld*vec4(normalUpdated,0.0)));\n\
- #endif\n\
- #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\n\
- vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));\n\
- #endif\n\
- \n\
- #ifndef UV1\n\
- vec2 uv=vec2(0.,0.);\n\
- #endif\n\
- #ifndef UV2\n\
- vec2 uv2=vec2(0.,0.);\n\
- #endif\n\
- #ifdef DIFFUSE\n\
- if (vDiffuseInfos.x == 0.)\n\
- {\n\
- vDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n\
- }\n\
- else\n\
- {\n\
- vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n\
- }\n\
- #endif\n\
- #ifdef AMBIENT\n\
- if (vAmbientInfos.x == 0.)\n\
- {\n\
- vAmbientUV=vec2(ambientMatrix*vec4(uv,1.0,0.0));\n\
- }\n\
- else\n\
- {\n\
- vAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0));\n\
- }\n\
- #endif\n\
- #ifdef OPACITY\n\
- if (vOpacityInfos.x == 0.)\n\
- {\n\
- vOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n\
- }\n\
- else\n\
- {\n\
- vOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n\
- }\n\
- #endif\n\
- #ifdef EMISSIVE\n\
- if (vEmissiveInfos.x == 0.)\n\
- {\n\
- vEmissiveUV=vec2(emissiveMatrix*vec4(uv,1.0,0.0));\n\
- }\n\
- else\n\
- {\n\
- vEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n\
- }\n\
- #endif\n\
- #ifdef LIGHTMAP\n\
- if (vLightmapInfos.x == 0.)\n\
- {\n\
- vLightmapUV=vec2(lightmapMatrix*vec4(uv,1.0,0.0));\n\
- }\n\
- else\n\
- {\n\
- vLightmapUV=vec2(lightmapMatrix*vec4(uv2,1.0,0.0));\n\
- }\n\
- #endif\n\
- #if defined(SPECULAR) && defined(SPECULARTERM)\n\
- if (vSpecularInfos.x == 0.)\n\
- {\n\
- vSpecularUV=vec2(specularMatrix*vec4(uv,1.0,0.0));\n\
- }\n\
- else\n\
- {\n\
- vSpecularUV=vec2(specularMatrix*vec4(uv2,1.0,0.0));\n\
- }\n\
- #endif\n\
- #ifdef BUMP\n\
- if (vBumpInfos.x == 0.)\n\
- {\n\
- vBumpUV=vec2(bumpMatrix*vec4(uv,1.0,0.0));\n\
- }\n\
- else\n\
- {\n\
- vBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));\n\
- }\n\
- #endif\n\
- #include<bumpVertex>\n\
- #include<clipPlaneVertex>\n\
- #include<fogVertex>\n\
- #include<shadowsVertex>[0..maxSimultaneousLights]\n\
- #ifdef VERTEXCOLOR\n\
- \n\
- vColor=color;\n\
- #endif\n\
- #include<pointCloudVertex>\n\
- #include<logDepthVertex>\n\
- }";
- }
- }
-
- export class StandardShaderVersions{
- public static Ver3_0;
- }
- export class CustomMaterial extends StandardMaterial_OldVer {
- public static ShaderIndexer = 1;
- public CustomParts : ShaderSpecialParts;
- public ShaderVersion : CustomShaderStructure ;
- _isCreatedShader : boolean;
- _createdShaderName : string;
- _customUniform : string[];
- _newUniforms : string[];
- _newUniformInstances : any[];
- _newSamplerInstances : Texture[];
- public AttachAfterBind(mesh:Mesh,effect:Effect){
- for(var el in this._newUniformInstances){
- var ea = el.toString().split('-');
- if(ea[0] == 'vec2') effect.setVector2(ea[1],this._newUniformInstances[el]);
- else if(ea[0] == 'vec3') effect.setVector3(ea[1],this._newUniformInstances[el]);
- else if(ea[0] == 'vec4') effect.setVector4(ea[1],this._newUniformInstances[el]);
- else if(ea[0] == 'mat4') effect.setMatrix(ea[1],this._newUniformInstances[el]);
- else if(ea[0] == 'float') effect.setFloat(ea[1],this._newUniformInstances[el]);
- }
- for(var el in this._newSamplerInstances){
- var ea = el.toString().split('-');
- if(ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady())
- effect.setTexture(ea[1],this._newSamplerInstances[el]);
- }
- }
- public ReviewUniform(name:string, arr : string[] ) : string[]{
- if(name == "uniform")
- {
- for(var ind in this._newUniforms)
- if(this._customUniform[ind].indexOf('sampler')== -1)
- arr.push(this._newUniforms[ind]);
- }
- if(name == "sampler")
- {
- for(var ind in this._newUniforms)
- if(this._customUniform[ind].indexOf('sampler')!= -1)
- arr.push(this._newUniforms[ind]);
- }
- return arr;
- }
- public Builder(shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: StandardMaterialDefines_OldVer) : string {
-
- if(this._isCreatedShader) return this._createdShaderName;
- this._isCreatedShader = false;
-
- CustomMaterial.ShaderIndexer++;
- var name = name+"custom_"+CustomMaterial.ShaderIndexer;
- this.ReviewUniform("uniform",uniforms);
- this.ReviewUniform("sampler",samplers);
-
- var fn_afterBind = this._afterBind;
- this._afterBind = function(m,e){
- this.AttachAfterBind(m,e);
- try{fn_afterBind(m,e);}catch(e){};
- } ;
- BABYLON.Effect.ShadersStore[name+"VertexShader"] = this.ShaderVersion.VertexStore
- .replace('#[Vertex_Begin]',(this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
- .replace('#[Vertex_Definitions]',(this._customUniform? this._customUniform.join("\n"):"")+ (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
- .replace('#[Vertex_MainBegin]',(this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
- .replace('#[Vertex_Before_PositionUpdated]',(this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
- .replace('#[Vertex_Before_NormalUpdated]',(this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : "")) ;
- BABYLON.Effect.ShadersStore[name+"PixelShader"] = this.ShaderVersion.FragmentStore
- .replace('#[Fragment_Begin]',(this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
- .replace('#[Fragment_MainBegin]',(this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
- .replace('#[Fragment_Definitions]',(this._customUniform? this._customUniform.join("\n"):"")+(this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
- .replace('#[Fragment_Custom_Diffuse]',(this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
- .replace('#[Fragment_Custom_Alpha]',(this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
- .replace('#[Fragment_Before_FragColor]',(this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : "")) ;
-
- this._isCreatedShader = true;
- this._createdShaderName = name;
-
- return name ;
- }
-
- public SelectVersion(ver:string){
- switch(ver){
- case "3.0.0" : this.ShaderVersion = new ShaderForVer3_0();break;
- }
- }
-
- constructor(name:string,scene:Scene ){
- super(name,scene);
- this.CustomParts = new ShaderSpecialParts();
- this.customShaderNameResolve = this.Builder;
- this.SelectVersion("3.0.0");
- }
- public AddUniform(name:string,kind:string,param:any):CustomMaterial{
- if(!this._customUniform)
- {
- this._customUniform = new Array();
- this._newUniforms = new Array();
- this._newSamplerInstances = new Array();
- this._newUniformInstances = new Array();
- }
- if(param){
- if(kind.indexOf("sampler") == -1) {
- this._newUniformInstances[kind+"-"+name] = param;
- }
- else{
- this._newSamplerInstances[kind+"-"+name] = param;
- }
- }
- this._customUniform.push("uniform "+kind+" "+name+";");
- this._newUniforms.push(name);
-
- return this;
- }
- public Fragment_Begin(shaderPart:string):CustomMaterial{
- this.CustomParts.Fragment_Begin = shaderPart;
- return this;
- }
- public Fragment_Definitions(shaderPart:string):CustomMaterial{
- this.CustomParts.Fragment_Definitions = shaderPart;
- return this;
- }
- public Fragment_MainBegin(shaderPart:string):CustomMaterial{
- this.CustomParts.Fragment_MainBegin = shaderPart;
- return this;
- }
- public Fragment_Custom_Diffuse(shaderPart:string):CustomMaterial{
- this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result","diffuseColor");
- return this;
- }
- public Fragment_Custom_Alpha(shaderPart:string):CustomMaterial{
- this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result","alpha");
- return this;
- }
- public Fragment_Before_FragColor(shaderPart:string):CustomMaterial{
- this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result","color");
- return this;
- }
- public Vertex_Begin(shaderPart:string):CustomMaterial{
- this.CustomParts.Vertex_Begin = shaderPart;
- return this;
- }
- public Vertex_Definitions(shaderPart:string):CustomMaterial{
- this.CustomParts.Vertex_Definitions = shaderPart;
- return this;
- }
- public Vertex_MainBegin(shaderPart:string):CustomMaterial{
- this.CustomParts.Vertex_MainBegin = shaderPart;
- return this;
- }
- public Vertex_Before_PositionUpdated(shaderPart:string):CustomMaterial{
- this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result","positionUpdated");
- return this;
- }
-
- public Vertex_Before_NormalUpdated(shaderPart:string):CustomMaterial{
- this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result","normalUpdated");
- return this;
- }
-
- }
- }
-
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