layer.vertex.fx 294 B

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  1. // Attributes
  2. attribute vec2 position;
  3. // Uniforms
  4. uniform mat4 textureMatrix;
  5. // Output
  6. varying vec2 vUV;
  7. const vec2 madd = vec2(0.5, 0.5);
  8. void main(void) {
  9. vUV = vec2(textureMatrix * vec4(position * madd + madd, 1.0, 0.0));
  10. gl_Position = vec4(position, 0.0, 1.0);
  11. }