Sebastien Vandenberghe 8a9bad422d Review Comments %!s(int64=8) %!d(string=hai) anos
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ShadersInclude 8a9bad422d Review Comments %!s(int64=8) %!d(string=hai) anos
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland %!s(int64=8) %!d(string=hai) anos
blur.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
chromaticAberration.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh %!s(int64=8) %!d(string=hai) anos
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh %!s(int64=8) %!d(string=hai) anos
colorCorrection.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
convolution.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
default.fragment.fx 9adb23bb06 view goes into Scene UBO %!s(int64=8) %!d(string=hai) anos
default.vertex.fx 070a83291c Improve Shadows %!s(int64=8) %!d(string=hai) anos
depth.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
depth.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
displayPass.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
filter.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
fxaa.fragment.fx 4ea05d3bd1 better fxaa %!s(int64=8) %!d(string=hai) anos
fxaa.vertex.fx 4ea05d3bd1 better fxaa %!s(int64=8) %!d(string=hai) anos
geometry.fragment.fx a8482d6f0e using custom depth buffer limits Zfighting artifacts %!s(int64=8) %!d(string=hai) anos
geometry.vertex.fx a8482d6f0e using custom depth buffer limits Zfighting artifacts %!s(int64=8) %!d(string=hai) anos
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step %!s(int64=9) %!d(string=hai) anos
glowMapGeneration.fragment.fx 7a08b42b80 Rename push to add and add emissive channel %!s(int64=9) %!d(string=hai) anos
glowMapGeneration.vertex.fx 7a08b42b80 Rename push to add and add emissive channel %!s(int64=9) %!d(string=hai) anos
glowMapMerge.fragment.fx 51ae11e721 Highlight Layer First step %!s(int64=9) %!d(string=hai) anos
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step %!s(int64=9) %!d(string=hai) anos
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess %!s(int64=8) %!d(string=hai) anos
imageProcessing.fragment.fx b7389e19dd Add non linear mode for imageprocessing %!s(int64=8) %!d(string=hai) anos
kernelBlur.fragment.fx ecf42d1521 Added kernel blur %!s(int64=8) %!d(string=hai) anos
kernelBlur.vertex.fx ecf42d1521 Added kernel blur %!s(int64=8) %!d(string=hai) anos
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest %!s(int64=10) %!d(string=hai) anos
layer.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
line.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
line.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
outline.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
outline.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
particles.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
particles.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
pass.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
pbr.fragment.fx af7fde3fd2 Add PointLight shadow fallback to spot %!s(int64=8) %!d(string=hai) anos
pbr.vertex.fx 070a83291c Improve Shadows %!s(int64=8) %!d(string=hai) anos
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions %!s(int64=9) %!d(string=hai) anos
procedural.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
refraction.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
shadowMap.fragment.fx 070a83291c Improve Shadows %!s(int64=8) %!d(string=hai) anos
shadowMap.vertex.fx 070a83291c Improve Shadows %!s(int64=8) %!d(string=hai) anos
sprites.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
sprites.vertex.fx e1a73794cf Moved to range fog %!s(int64=9) %!d(string=hai) anos
ssao.fragment.fx 38ea39a10c SSAO fix %!s(int64=9) %!d(string=hai) anos
ssao2.fragment.fx c72dbf7aca merged with master and tuned some settings %!s(int64=8) %!d(string=hai) anos
ssaoCombine.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
standard.fragment.fx 349749f72c Motion blur post-process adding motionStrength property %!s(int64=8) %!d(string=hai) anos
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
tonemap.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 %!s(int64=9) %!d(string=hai) anos
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS %!s(int64=10) %!d(string=hai) anos
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes %!s(int64=8) %!d(string=hai) anos