config.json 25 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Unindexed mesh",
  6. "playgroundId": "#4IHSY2#0",
  7. "referenceImage": "unindexedmesh.png"
  8. },
  9. {
  10. "title": "LOD + Billboards + Instances",
  11. "playgroundId": "#UAIZCS#0",
  12. "referenceImage": "lodbillboardinstances.png"
  13. },
  14. {
  15. "title": "Nested BBG",
  16. "playgroundId": "#ZG0C8B#1",
  17. "referenceImage": "nested_BBG.png"
  18. },
  19. {
  20. "title": "Weighted animations",
  21. "playgroundId": "#LL5BIQ#72",
  22. "renderCount": 50,
  23. "referenceImage": "weighted animations.png"
  24. },
  25. {
  26. "title": "Anisotropic",
  27. "playgroundId": "#MAXCNU#1",
  28. "referenceImage": "anisotropic.png"
  29. },
  30. {
  31. "title": "Clear Coat",
  32. "playgroundId": "#YACNQS#2",
  33. "referenceImage": "clearCoat.png"
  34. },
  35. {
  36. "title": "GUI Transform StackPanel",
  37. "playgroundId": "#BS60AB#0",
  38. "referenceImage": "TransformStackPanel.png"
  39. },
  40. {
  41. "title": "GUI StackPanel",
  42. "playgroundId": "#LLVZ90#0",
  43. "referenceImage": "StackPanel.png"
  44. },
  45. {
  46. "title": "Camera rig",
  47. "playgroundId": "#ATL1CS#9",
  48. "referenceImage": "cameraRig.png"
  49. },
  50. {
  51. "title": "XR camera container rotation",
  52. "playgroundId": "#JV98QW#5",
  53. "referenceImage": "xrCameraContainerRotation.png",
  54. "excludeFromAutomaticTesting": true
  55. },
  56. {
  57. "title": "Sliders",
  58. "playgroundId": "#HATGQZ#3",
  59. "referenceImage": "Sliders.png",
  60. "excludeFromAutomaticTesting": true
  61. },
  62. {
  63. "title": "Pointers",
  64. "playgroundId": "#1GLEJK#5",
  65. "referenceImage": "pointers.png",
  66. "excludeFromAutomaticTesting": true
  67. },
  68. {
  69. "title": "LineEdgesRenderer",
  70. "playgroundId": "#T90MQ4#1",
  71. "renderCount": 50,
  72. "referenceImage": "LineEdgesRenderer.png"
  73. },
  74. {
  75. "title": "Solid particle system",
  76. "playgroundId": "#WCDZS#92",
  77. "renderCount": 150,
  78. "referenceImage": "sps.png"
  79. },
  80. {
  81. "title": "Simulate pointer",
  82. "playgroundId": "#8MGKWK#78",
  83. "referenceImage": "simulatePointer.png"
  84. },
  85. {
  86. "title": "Color Grading",
  87. "playgroundId": "#8EDB5N#2",
  88. "referenceImage": "colorGrading.png"
  89. },
  90. {
  91. "title": "Ribbon morphing",
  92. "playgroundId": "#ACKC2#1",
  93. "renderCount": 50,
  94. "referenceImage": "ribbon morphing.png"
  95. },
  96. {
  97. "title": "Clip planes",
  98. "playgroundId": "#Y6W087#0",
  99. "referenceImage": "clipplanes.png"
  100. },
  101. {
  102. "title": "ShadowOnlyMaterial",
  103. "playgroundId": "#1KF7V1#18",
  104. "referenceImage": "shadowOnlyMaterial.png"
  105. },
  106. {
  107. "title": "Gizmos",
  108. "playgroundId": "#8GY6J8#48",
  109. "renderCount": 50,
  110. "referenceImage": "Gizmos.png"
  111. },
  112. {
  113. "title": "GUI3D SpherePanel",
  114. "playgroundId": "#HB4C01#9",
  115. "renderCount": 50,
  116. "referenceImage": "spherepanel.png"
  117. },
  118. {
  119. "title": "Particle Helper",
  120. "playgroundId": "#1VGT5D#2",
  121. "renderCount": 50,
  122. "referenceImage": "particle_helper.png"
  123. },
  124. {
  125. "title": "Chibi Rex",
  126. "playgroundId": "#QATUCH#11",
  127. "renderCount": 50,
  128. "referenceImage": "chibi_rex.png"
  129. },
  130. {
  131. "title": "Yeti",
  132. "playgroundId": "#QATUCH#3",
  133. "renderCount": 150,
  134. "referenceImage": "yeti.png"
  135. },
  136. {
  137. "title": "Sponza",
  138. "sceneFolder": "/Scenes/Sponza/",
  139. "sceneFilename": "Sponza.babylon",
  140. "referenceImage": "Sponza.png"
  141. },
  142. {
  143. "title": "Windows cafe",
  144. "sceneFolder": "/Scenes/WCafe/",
  145. "sceneFilename": "WCafe.babylon",
  146. "referenceImage": "WCafe.png"
  147. },
  148. {
  149. "title": "Espilit",
  150. "sceneFolder": "/Scenes/Espilit/",
  151. "sceneFilename": "espilit.babylon",
  152. "referenceImage": "Espilit.png"
  153. },
  154. {
  155. "title": "The car",
  156. "sceneFolder": "/Scenes/TheCar/",
  157. "sceneFilename": "TheCar.binary.babylon",
  158. "referenceImage": "TheCar.png"
  159. },
  160. {
  161. "title": "Viper",
  162. "sceneFolder": "/Scenes/Viper/",
  163. "sceneFilename": "Viper.babylon",
  164. "referenceImage": "Viper.png"
  165. },
  166. {
  167. "title": "Retail",
  168. "sceneFolder": "/Scenes/Retail/",
  169. "sceneFilename": "Retail.babylon",
  170. "referenceImage": "retail.png"
  171. },
  172. {
  173. "title": "Hill Valley",
  174. "sceneFolder": "/Scenes/hillvalley/",
  175. "sceneFilename": "HillValley.incremental.babylon",
  176. "referenceImage": "Hillvalley.png"
  177. },
  178. {
  179. "title": "Heart",
  180. "sceneFolder": "/Scenes/Heart/",
  181. "sceneFilename": "Heart.babylon",
  182. "referenceImage": "Heart.png"
  183. },
  184. {
  185. "title": "Mansion",
  186. "sceneFolder": "/Scenes/Mansion/",
  187. "sceneFilename": "Mansion.babylon",
  188. "referenceImage": "mansion.png",
  189. "excludeFromAutomaticTesting": true
  190. },
  191. {
  192. "title": "SpaceDeK",
  193. "sceneFolder": "/Scenes/SpaceDek/",
  194. "sceneFilename": "SpaceDek.babylon",
  195. "referenceImage": "SpaceDeK.png"
  196. },
  197. {
  198. "title": "Flat2009",
  199. "sceneFolder": "/Scenes/Flat2009/",
  200. "sceneFilename": "Flat2009.babylon",
  201. "referenceImage": "Flat2009.png"
  202. },
  203. {
  204. "title": "CSG",
  205. "scriptToRun": "/Demos/CSG/csg.js",
  206. "functionToCall": "CreateCSGTestScene",
  207. "referenceImage": "csg.png"
  208. },
  209. {
  210. "title": "Charting",
  211. "renderCount": 20,
  212. "scriptToRun": "/Demos/Charting/charting.js",
  213. "functionToCall": "CreateChartingTestScene",
  214. "referenceImage": "charting.png"
  215. },
  216. {
  217. "title": "Fog",
  218. "scriptToRun": "/Demos/Fog/fog.js",
  219. "functionToCall": "CreateFogScene",
  220. "referenceImage": "fog.png"
  221. },
  222. {
  223. "title": "Polygon",
  224. "scriptToRun": "/Demos/Polygon/polygon.js",
  225. "functionToCall": "CreatePolygonScene",
  226. "referenceImage": "polygon.png"
  227. },
  228. {
  229. "title": "Soft Shadows",
  230. "playgroundId": "#0YYQ3N#0",
  231. "referenceImage": "softShadows.png"
  232. },
  233. {
  234. "title": "Fresnel",
  235. "playgroundId": "#603JUZ#0",
  236. "referenceImage": "fresnel.png"
  237. },
  238. {
  239. "title": "Highlights",
  240. "scriptToRun": "/Demos/Highlights/highlights.js",
  241. "functionToCall": "CreateHighlightsScene",
  242. "referenceImage": "highlights.png",
  243. "rootPath": "/Demos/Highlights/",
  244. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  245. },
  246. {
  247. "title": "Lines",
  248. "scriptToRun": "/Demos/Lines/lines.js",
  249. "functionToCall": "CreateLinesTestScene",
  250. "referenceImage": "lines.png",
  251. "replace": "updateVerticesDataDirectly, updateVerticesData"
  252. },
  253. {
  254. "title": "Bones",
  255. "scriptToRun": "/Demos/Bones/bones.js",
  256. "functionToCall": "CreateBonesTestScene",
  257. "referenceImage": "bones.png",
  258. "replace": "Dude.babylon, dude.babylon"
  259. },
  260. {
  261. "title": "LOD",
  262. "renderCount": 10,
  263. "scriptToRun": "/Demos/LOD/lod.js",
  264. "functionToCall": "CreateLODTestScene",
  265. "referenceImage": "lod.png"
  266. },
  267. {
  268. "title": "Lens",
  269. "scriptToRun": "/Demos/Lens/lensFlares.js",
  270. "functionToCall": "CreateLensFlaresTestScene",
  271. "referenceImage": "lens.png",
  272. "rootPath": "/Demos/Lens/",
  273. "replaceUrl": "lens4.png, lens5.png"
  274. },
  275. {
  276. "title": "Self shadowing",
  277. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  278. "functionToCall": "CreateShadowsTestScene",
  279. "referenceImage": "selfShadowing.png"
  280. },
  281. {
  282. "title": "Advanced shadows",
  283. "renderCount": 20,
  284. "playgroundId": "#SLV8LW#0",
  285. "referenceImage": "advancedShadows.png"
  286. },
  287. {
  288. "title": "point light shadows",
  289. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  290. "functionToCall": "CreatePointLightShadowScene",
  291. "referenceImage": "pointLightShadows.png",
  292. "replace": "/ground, /Ground"
  293. },
  294. {
  295. "title": "Displacement map",
  296. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  297. "functionToCall": "CreateDisplacementTestScene",
  298. "referenceImage": "displacementMap.png",
  299. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  300. },
  301. {
  302. "title": "Normals",
  303. "playgroundId": "#WXKLLJ#2",
  304. "referenceImage": "normals.png"
  305. },
  306. {
  307. "title": "Custom render target",
  308. "renderCount": 20,
  309. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  310. "functionToCall": "CreateCustomRenderTargetTestScene",
  311. "referenceImage": "customRTT.png"
  312. },
  313. {
  314. "title": "Draco Mesh Compression",
  315. "playgroundId": "#22MFU2#4",
  316. "referenceImage": "draco.png"
  317. },
  318. {
  319. "title": "GLTF Normals",
  320. "playgroundId": "#SMEAEB#0",
  321. "referenceImage": "gltfnormals.png"
  322. },
  323. {
  324. "title": "GLTF Animation Node",
  325. "playgroundId": "#DS8AA7#18",
  326. "replace": "__folder__, Animation_Node, __page__, 0",
  327. "referenceImage": "gltfAnimationNode.png"
  328. },
  329. {
  330. "title": "GLTF Animation Node Misc",
  331. "playgroundId": "#DS8AA7#18",
  332. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  333. "referenceImage": "gltfAnimationNodeMisc.png"
  334. },
  335. {
  336. "title": "GLTF Animation Skin (0)",
  337. "playgroundId": "#DS8AA7#18",
  338. "replace": "__folder__, Animation_Skin, __page__, 0",
  339. "referenceImage": "gltfAnimationSkin0.png"
  340. },
  341. {
  342. "title": "GLTF Animation Skin (1)",
  343. "playgroundId": "#DS8AA7#18",
  344. "replace": "__folder__, Animation_Skin, __page__, 1",
  345. "referenceImage": "gltfAnimationSkin1.png"
  346. },
  347. {
  348. "title": "GLTF Animation Skin Type",
  349. "playgroundId": "#DS8AA7#18",
  350. "replace": "__folder__, Animation_SkinType, __page__, 0",
  351. "referenceImage": "gltfAnimationSkinType.png"
  352. },
  353. {
  354. "title": "GLTF Buffer Interleaved",
  355. "playgroundId": "#DS8AA7#18",
  356. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  357. "referenceImage": "gltfBufferInterleaved.png"
  358. },
  359. {
  360. "title": "GLTF Material",
  361. "playgroundId": "#DS8AA7#18",
  362. "replace": "__folder__, Material, __page__, 0",
  363. "referenceImage": "gltfMaterial.png"
  364. },
  365. {
  366. "title": "GLTF Material Alpha Blend",
  367. "playgroundId": "#DS8AA7#18",
  368. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  369. "referenceImage": "gltfMaterialAlphaBlend.png"
  370. },
  371. {
  372. "title": "GLTF Material Alpha Mask",
  373. "playgroundId": "#DS8AA7#18",
  374. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  375. "referenceImage": "gltfMaterialAlphaMask.png"
  376. },
  377. {
  378. "title": "GLTF Material Double Sided (Front)",
  379. "playgroundId": "#DS8AA7#18",
  380. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  381. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  382. },
  383. {
  384. "title": "GLTF Material Double Sided (Back)",
  385. "playgroundId": "#DS8AA7#18",
  386. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  387. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  388. },
  389. {
  390. "title": "GLTF Material Metallic Roughness (0)",
  391. "playgroundId": "#DS8AA7#18",
  392. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  393. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  394. },
  395. {
  396. "title": "GLTF Material Metallic Roughness (1)",
  397. "playgroundId": "#DS8AA7#18",
  398. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  399. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  400. },
  401. {
  402. "title": "GLTF Material Mixed",
  403. "playgroundId": "#DS8AA7#18",
  404. "replace": "__folder__, Material_Mixed, __page__, 0",
  405. "referenceImage": "gltfMaterialMixed.png"
  406. },
  407. {
  408. "title": "GLTF Material Specular Glossiness (0)",
  409. "playgroundId": "#DS8AA7#18",
  410. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  411. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  412. },
  413. {
  414. "title": "GLTF Material Specular Glossiness (1)",
  415. "playgroundId": "#DS8AA7#18",
  416. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  417. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  418. },
  419. {
  420. "title": "GLTF Mesh Primitive Attribute",
  421. "playgroundId": "#DS8AA7#18",
  422. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  423. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  424. },
  425. {
  426. "title": "GLTF Mesh Primitive Mode (0)",
  427. "playgroundId": "#DS8AA7#18",
  428. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  429. "referenceImage": "gltfMeshPrimitiveMode0.png"
  430. },
  431. {
  432. "title": "GLTF Mesh Primitive Mode (1)",
  433. "playgroundId": "#DS8AA7#18",
  434. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  435. "referenceImage": "gltfMeshPrimitiveMode1.png"
  436. },
  437. {
  438. "title": "GLTF Mesh Primitive Vertex Color",
  439. "playgroundId": "#DS8AA7#18",
  440. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  441. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  442. },
  443. {
  444. "title": "GLTF Mesh Primitives",
  445. "playgroundId": "#DS8AA7#18",
  446. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  447. "referenceImage": "gltfMeshPrimitives.png"
  448. },
  449. {
  450. "title": "GLTF Mesh Primitives UV (0)",
  451. "playgroundId": "#DS8AA7#18",
  452. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  453. "referenceImage": "gltfMeshPrimitivesUV0.png"
  454. },
  455. {
  456. "title": "GLTF Mesh Primitives UV (1)",
  457. "playgroundId": "#DS8AA7#18",
  458. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  459. "referenceImage": "gltfMeshPrimitivesUV1.png"
  460. },
  461. {
  462. "title": "GLTF Node Attribute (0)",
  463. "playgroundId": "#DS8AA7#18",
  464. "replace": "__folder__, Node_Attribute, __page__, 0",
  465. "referenceImage": "gltfNodeAttribute0.png"
  466. },
  467. {
  468. "title": "GLTF Node Attribute (1)",
  469. "playgroundId": "#DS8AA7#18",
  470. "replace": "__folder__, Node_Attribute, __page__, 1",
  471. "referenceImage": "gltfNodeAttribute1.png"
  472. },
  473. {
  474. "title": "GLTF Node NegativeScale (0)",
  475. "playgroundId": "#DS8AA7#18",
  476. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  477. "referenceImage": "gltfNodeNegativeScale0.png"
  478. },
  479. {
  480. "title": "GLTF Node NegativeScale (1)",
  481. "playgroundId": "#DS8AA7#18",
  482. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  483. "referenceImage": "gltfNodeNegativeScale1.png"
  484. },
  485. {
  486. "title": "GLTF Texture Sampler (0)",
  487. "playgroundId": "#DS8AA7#18",
  488. "replace": "__folder__, Texture_Sampler, __page__, 0",
  489. "referenceImage": "gltfTextureSampler0.png"
  490. },
  491. {
  492. "title": "GLTF Texture Sampler (1)",
  493. "playgroundId": "#DS8AA7#18",
  494. "replace": "__folder__, Texture_Sampler, __page__, 1",
  495. "referenceImage": "gltfTextureSampler1.png"
  496. },
  497. {
  498. "title": "GLTF Serializer with Negative World Matrix",
  499. "playgroundId": "#KX53VK#27",
  500. "referenceImage": "glTFSerializerNegativeWorldMatrix.png"
  501. },
  502. {
  503. "title": "GLTF Serializer with Negative World Matrix (Right Handed)",
  504. "playgroundId": "#KX53VK#27",
  505. "replace": "useRightHandedSystem = false, useRightHandedSystem = true",
  506. "referenceImage": "glTFSerializerNegativeWorldMatrix_Right.png"
  507. },
  508. {
  509. "title": "GLTF Buggy with Draco Mesh Compression",
  510. "playgroundId": "#JNW207#1",
  511. "referenceImage": "gltfBuggyDraco.png"
  512. },
  513. {
  514. "title": "GLTF BoomBox with Unlit Material",
  515. "playgroundId": "#GYM97C#2",
  516. "referenceImage": "gltfUnlit.png"
  517. },
  518. {
  519. "title": "GLTF Extension KHR_texture_transform",
  520. "playgroundId": "#RNT7K4#2",
  521. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  522. },
  523. {
  524. "title": "Asset Containers",
  525. "playgroundId": "#P3U079#19",
  526. "referenceImage": "assetContainer.png"
  527. },
  528. {
  529. "title": "Enable disable post process",
  530. "playgroundId": "#1VI6WV#19",
  531. "renderCount": 50,
  532. "referenceImage": "enableDisablePostProcess.png"
  533. },
  534. {
  535. "title": "Sharpen",
  536. "playgroundId": "#NAW8EA#1",
  537. "renderCount": 20,
  538. "referenceImage": "sharpen.png"
  539. },
  540. {
  541. "title": "Depth of field",
  542. "playgroundId": "#IDSQK2#53",
  543. "renderCount": 20,
  544. "referenceImage": "depthOfField.png"
  545. },
  546. {
  547. "title": "Chromatic aberration",
  548. "playgroundId": "#NAW8EA#0",
  549. "renderCount": 20,
  550. "referenceImage": "chromaticAberration.png"
  551. },
  552. {
  553. "title": "Default pipeline",
  554. "playgroundId": "#NAW8EA#6",
  555. "renderCount": 20,
  556. "referenceImage": "defaultPipeline.png"
  557. },
  558. {
  559. "title": "Kernel Blur",
  560. "playgroundId": "#Y0WKT0#0",
  561. "referenceImage": "KernelBlur.png"
  562. },
  563. {
  564. "title": "GLTF Mesh Primitive Attribute Test",
  565. "playgroundId": "#G1FXQ4#0",
  566. "referenceImage": "gltfMeshPrimAttribTest.png"
  567. },
  568. {
  569. "title": "PBR glossy",
  570. "playgroundId": "#DFQKIR#0",
  571. "referenceImage": "pbrglossy.png"
  572. },
  573. {
  574. "title": "PBR rough",
  575. "playgroundId": "#PI9IE8#4",
  576. "referenceImage": "pbrrough.png"
  577. },
  578. {
  579. "title": "Particles",
  580. "renderCount": 100,
  581. "playgroundId": "#G3ZYFU#2",
  582. "referenceImage": "particles.png"
  583. },
  584. {
  585. "title": "Reflection probes",
  586. "renderCount": 20,
  587. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  588. "functionToCall": "CreateReflectionProbeTestScene ",
  589. "referenceImage": "refprobe.png"
  590. },
  591. {
  592. "title": "PBRMetallicRoughnessMaterial",
  593. "playgroundId": "#2FDQT5#13",
  594. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  595. },
  596. {
  597. "title": "PBRSpecularGlossinessMaterial",
  598. "playgroundId": "#Z1VL3V#4",
  599. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  600. },
  601. {
  602. "title": "PBR",
  603. "playgroundId": "#LCA0Q4#0",
  604. "referenceImage": "pbr.png"
  605. },
  606. {
  607. "title": "PBR refraction",
  608. "playgroundId": "#LCA0Q4#25",
  609. "referenceImage": "pbr_refraction.png"
  610. },
  611. {
  612. "title": "Texture cache",
  613. "playgroundId": "#20OAV9#237",
  614. "referenceImage": "texture cache.png"
  615. },
  616. {
  617. "title": "MultiSample render targets",
  618. "renderCount": 20,
  619. "playgroundId": "#12MKMN#0",
  620. "referenceImage": "MultiSample render targets.png"
  621. },
  622. {
  623. "title": "Default rendering pipeline",
  624. "playgroundId": "#5XB8YT#2",
  625. "referenceImage": "DefaultRenderingPipeline.png"
  626. },
  627. {
  628. "title": "Billboard",
  629. "playgroundId": "#UJEIL#13",
  630. "referenceImage": "Billboard.png"
  631. },
  632. {
  633. "title": "setParent",
  634. "playgroundId": "#JD49CT#2",
  635. "referenceImage": "setParent.png"
  636. },
  637. {
  638. "title": "GUI",
  639. "renderCount": 2,
  640. "scriptToRun": "/Demos/GUI/gui.js",
  641. "functionToCall": "createScene",
  642. "referenceImage": "GUI.png"
  643. },
  644. {
  645. "title": "Up Vector",
  646. "playgroundId": "#2FNBTG#27",
  647. "referenceImage": "upVector.png"
  648. },
  649. {
  650. "title": "Procedural textures",
  651. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  652. "functionToCall": "CreateProceduralTextureTestScene",
  653. "referenceImage": "procedural.png",
  654. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  655. "excludeFromAutomaticTesting": true
  656. },
  657. {
  658. "title": "Instances",
  659. "renderCount": 50,
  660. "scriptToRun": "/Demos/Instances/instances.js",
  661. "functionToCall": "CreateInstancesTestScene",
  662. "referenceImage": "instances.png",
  663. "replace": "ground., Ground.",
  664. "excludeFromAutomaticTesting": true
  665. },
  666. {
  667. "title": "Instanced Bones",
  668. "playgroundId": "#2YLJ1L#2",
  669. "referenceImage": "instancedBones.png"
  670. },
  671. {
  672. "title": "Light Projection Texture",
  673. "playgroundId": "#CQNGRK#0",
  674. "referenceImage": "LightProjectionTexture.png"
  675. },
  676. {
  677. "title": "GlowLayer",
  678. "playgroundId": "#LRFB2D#1",
  679. "referenceImage": "GlowLayer.png"
  680. },
  681. {
  682. "title": "Local cubemaps",
  683. "playgroundId": "#RNASML#4",
  684. "referenceImage": "local cubemaps.png"
  685. },
  686. {
  687. "title": "TGA",
  688. "playgroundId": "#ZI77S7#0",
  689. "referenceImage": "tga.png"
  690. },
  691. {
  692. "title": "DDS",
  693. "playgroundId": "#ZI77S7#3",
  694. "referenceImage": "dds.png"
  695. },
  696. {
  697. "title": "DDS2D",
  698. "playgroundId": "#I2MSBE#0",
  699. "referenceImage": "dds2d.png"
  700. },
  701. {
  702. "title": "LightFalloff",
  703. "playgroundId": "#20OAV9#201",
  704. "referenceImage": "lightFalloff.png"
  705. },
  706. {
  707. "title": "MeshSimplification",
  708. "playgroundId": "#1ED15P#35",
  709. "referenceImage": "meshSimplification.png"
  710. },
  711. {
  712. "title": "SSAO2",
  713. "playgroundId": "#XT1HAS#1",
  714. "referenceImage": "ssao2.png",
  715. "renderCount": 200,
  716. "excludeFromAutomaticTesting": true
  717. },
  718. {
  719. "title": "DepthRenderer",
  720. "playgroundId": "#3HPMAA#0",
  721. "renderCount": 50,
  722. "referenceImage": "depthRenderer.png"
  723. },
  724. {
  725. "title": "Edges",
  726. "playgroundId": "#TYAHX#114",
  727. "referenceImage": "edges.png"
  728. },
  729. {
  730. "title": "Outline",
  731. "playgroundId": "#10WJ5S#6",
  732. "referenceImage": "outline.png"
  733. },
  734. {
  735. "title": "Visibility",
  736. "playgroundId": "#PXC9CF#2",
  737. "referenceImage": "visibility.png"
  738. }
  739. ]
  740. }