David Catuhe eada442c57 Adding sounds export to Blender %!s(int64=11) %!d(string=hai) anos
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anaglyph.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
blackAndWhite.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
blur.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
brick.fragment.fx 70e2d68f2c New 3dsmax exporter with debug layer integrated %!s(int64=11) %!d(string=hai) anos
chromaticAberration.fragment.fx a363619c6e Adding sprites to debugLayer %!s(int64=11) %!d(string=hai) anos
cloud.fragment.fx cd964595fa LOD update %!s(int64=11) %!d(string=hai) anos
color.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
color.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
colorCorrection.fragment.fx 5eee708739 Integrating latest PR %!s(int64=11) %!d(string=hai) anos
convolution.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
default.fragment.fx eada442c57 Adding sounds export to Blender %!s(int64=11) %!d(string=hai) anos
default.vertex.fx c9362c4739 Improving shaders attributes handling %!s(int64=11) %!d(string=hai) anos
depth.fragment.fx 78e12d5dc3 Fixing computeWorldMatrix call issue %!s(int64=11) %!d(string=hai) anos
depth.vertex.fx e98c6d93d8 Fixing bias for shadows filters %!s(int64=11) %!d(string=hai) anos
depthBoxBlur.fragment.fx db3708b841 New option for soft shadows. %!s(int64=11) %!d(string=hai) anos
depthOfField.fragment.fx cd5a682213 new lens effects rendering pipeline %!s(int64=11) %!d(string=hai) anos
displayPass.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
filter.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
fire.fragment.fx 70e2d68f2c New 3dsmax exporter with debug layer integrated %!s(int64=11) %!d(string=hai) anos
fxaa.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
grass.fragment.fx 70e2d68f2c New 3dsmax exporter with debug layer integrated %!s(int64=11) %!d(string=hai) anos
layer.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
layer.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
legacydefault.fragment.fx 0865aa69ac Support for vertex paint and vertex alpha %!s(int64=11) %!d(string=hai) anos
legacydefault.vertex.fx 0865aa69ac Support for vertex paint and vertex alpha %!s(int64=11) %!d(string=hai) anos
lensFlare.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
lensFlare.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
marble.fragment.fx 70e2d68f2c New 3dsmax exporter with debug layer integrated %!s(int64=11) %!d(string=hai) anos
oculusDistortionCorrection.fragment.fx 14eaf8be6d new TextureAssetTask %!s(int64=11) %!d(string=hai) anos
outline.fragment.fx 90f41e2386 Fixing procedural textures %!s(int64=11) %!d(string=hai) anos
outline.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
particles.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
particles.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
pass.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
postprocess.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
procedural.vertex.fx de2cd36a5a 2.0 alpha %!s(int64=11) %!d(string=hai) anos
refraction.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
road.fragment.fx 90f41e2386 Fixing procedural textures %!s(int64=11) %!d(string=hai) anos
shadowMap.fragment.fx 1ee600555c First support for SIMD.js %!s(int64=11) %!d(string=hai) anos
shadowMap.vertex.fx db3708b841 New option for soft shadows. %!s(int64=11) %!d(string=hai) anos
sprites.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 %!s(int64=11) %!d(string=hai) anos
sprites.vertex.fx 8ff3d55332 Sprite can now have .width and .height properties %!s(int64=11) %!d(string=hai) anos
ssao.fragment.fx eada442c57 Adding sounds export to Blender %!s(int64=11) %!d(string=hai) anos
ssaoCombine.fragment.fx 78e12d5dc3 Fixing computeWorldMatrix call issue %!s(int64=11) %!d(string=hai) anos
volumetricLightScattering.fragment.fx d7a08c8a03 Still fixing latest small issues %!s(int64=11) %!d(string=hai) anos
volumetricLightScatteringPass.fragment.fx 3a43c9c6bc Improving shadows bias %!s(int64=11) %!d(string=hai) anos
wood.fragment.fx 90f41e2386 Fixing procedural textures %!s(int64=11) %!d(string=hai) anos