babylon.geometry.ts 21 KB

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  1. module BABYLON {
  2. export class Geometry implements IGetSetVerticesData {
  3. // Members
  4. public id: string;
  5. public delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
  6. public delayLoadingFile: string;
  7. // Private
  8. private _engine: Engine;
  9. private _meshes: Mesh[];
  10. private _totalVertices = 0;
  11. private _indices = [];
  12. private _vertexBuffers;
  13. private _delayInfo; //ANY
  14. private _indexBuffer;
  15. private _boundingInfo: BoundingInfo;
  16. private _delayLoadingFunction: (any, Geometry) => void;
  17. constructor(id: string, engine: Engine, vertexData?: VertexData, updatable?: boolean, mesh?: Mesh) {
  18. this.id = id;
  19. this._engine = engine;
  20. this._meshes = [];
  21. // vertexData
  22. if (vertexData) {
  23. this.setAllVerticesData(vertexData, updatable);
  24. }
  25. else {
  26. this._totalVertices = 0;
  27. this._indices = [];
  28. }
  29. // applyToMesh
  30. if (mesh) {
  31. this.applyToMesh(mesh);
  32. }
  33. }
  34. public getEngine(): Engine {
  35. return this._engine;
  36. }
  37. public isReady(): boolean {
  38. return this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE;
  39. }
  40. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  41. vertexData.applyToGeometry(this, updatable);
  42. }
  43. public setVerticesData(kind: string, data: number[], updatable?: boolean): void {
  44. this._vertexBuffers = this._vertexBuffers || {};
  45. if (this._vertexBuffers[kind]) {
  46. this._vertexBuffers[kind].dispose();
  47. }
  48. this._vertexBuffers[kind] = new VertexBuffer(this._engine, data, kind, updatable, this._meshes.length === 0);
  49. if (kind === BABYLON.VertexBuffer.PositionKind) {
  50. var stride = this._vertexBuffers[kind].getStrideSize();
  51. this._totalVertices = data.length / stride;
  52. var extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  53. var meshes = this._meshes;
  54. var numOfMeshes = meshes.length;
  55. for (var index = 0; index < numOfMeshes; index++) {
  56. var mesh = meshes[index];
  57. mesh._resetPointsArrayCache();
  58. mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
  59. mesh._createGlobalSubMesh();
  60. mesh.computeWorldMatrix(true);
  61. }
  62. }
  63. }
  64. public updateVerticesData(kind: string, data: number[], updateExtends?: boolean): void {
  65. var vertexBuffer = this.getVertexBuffer(kind);
  66. if (!vertexBuffer) {
  67. return;
  68. }
  69. vertexBuffer.update(data);
  70. if (kind === BABYLON.VertexBuffer.PositionKind) {
  71. var extend;
  72. if (updateExtends) {
  73. var stride = vertexBuffer.getStrideSize();
  74. this._totalVertices = data.length / stride;
  75. extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  76. }
  77. var meshes = this._meshes;
  78. var numOfMeshes = meshes.length;
  79. for (var index = 0; index < numOfMeshes; index++) {
  80. var mesh = meshes[index];
  81. mesh._resetPointsArrayCache();
  82. if (updateExtends) {
  83. mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
  84. }
  85. }
  86. }
  87. }
  88. public getTotalVertices(): number {
  89. if (!this.isReady()) {
  90. return 0;
  91. }
  92. return this._totalVertices;
  93. }
  94. public getVerticesData(kind: string): number[] {
  95. var vertexBuffer = this.getVertexBuffer(kind);
  96. if (!vertexBuffer) {
  97. return null;
  98. }
  99. return vertexBuffer.getData();
  100. }
  101. public getVertexBuffer(kind: string): VertexBuffer {
  102. if (!this.isReady()) {
  103. return null;
  104. }
  105. return this._vertexBuffers[kind];
  106. }
  107. public getVertexBuffers(): VertexBuffer[]{
  108. if (!this.isReady()) {
  109. return null;
  110. }
  111. return this._vertexBuffers;
  112. }
  113. public isVerticesDataPresent(kind: string): boolean {
  114. if (!this._vertexBuffers) {
  115. if (this._delayInfo) {
  116. return this._delayInfo.indexOf(kind) !== -1;
  117. }
  118. return false;
  119. }
  120. return this._vertexBuffers[kind] !== undefined;
  121. }
  122. public getVerticesDataKinds(): string[] {
  123. var result = [];
  124. if (!this._vertexBuffers && this._delayInfo) {
  125. for (var kind in this._delayInfo) {
  126. result.push(kind);
  127. }
  128. } else {
  129. for (kind in this._vertexBuffers) {
  130. result.push(kind);
  131. }
  132. }
  133. return result;
  134. }
  135. public setIndices(indices: number[]): void {
  136. if (this._indexBuffer) {
  137. this._engine._releaseBuffer(this._indexBuffer);
  138. }
  139. this._indices = indices;
  140. if (this._meshes.length !== 0 && this._indices) {
  141. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  142. }
  143. var meshes = this._meshes;
  144. var numOfMeshes = meshes.length;
  145. for (var index = 0; index < numOfMeshes; index++) {
  146. meshes[index]._createGlobalSubMesh();
  147. }
  148. }
  149. public getTotalIndices(): number {
  150. if (!this.isReady()) {
  151. return 0;
  152. }
  153. return this._indices.length;
  154. }
  155. public getIndices(): number[] {
  156. if (!this.isReady()) {
  157. return null;
  158. }
  159. return this._indices;
  160. }
  161. public getIndexBuffer(): any {
  162. if (!this.isReady()) {
  163. return null;
  164. }
  165. return this._indexBuffer;
  166. }
  167. public releaseForMesh(mesh: Mesh): void {
  168. var meshes = this._meshes;
  169. var index = meshes.indexOf(mesh);
  170. if (index === -1) {
  171. return;
  172. }
  173. for (var kind in this._vertexBuffers) {
  174. this._vertexBuffers[kind].dispose();
  175. }
  176. if (this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer)) {
  177. this._indexBuffer = null;
  178. }
  179. meshes.splice(index, 1);
  180. mesh._geometry = null;
  181. }
  182. public applyToMesh(mesh: Mesh): void {
  183. if (mesh._geometry === this) {
  184. return;
  185. }
  186. var previousGeometry = mesh._geometry;
  187. if (previousGeometry) {
  188. previousGeometry.releaseForMesh(mesh);
  189. }
  190. var meshes = this._meshes;
  191. // must be done before setting vertexBuffers because of mesh._createGlobalSubMesh()
  192. mesh._geometry = this;
  193. mesh.getScene().pushGeometry(this);
  194. meshes.push(mesh);
  195. if (this.isReady()) {
  196. this._applyToMesh(mesh);
  197. }
  198. else {
  199. mesh._boundingInfo = this._boundingInfo;
  200. }
  201. }
  202. private _applyToMesh(mesh: Mesh): void {
  203. var numOfMeshes = this._meshes.length;
  204. // vertexBuffers
  205. for (var kind in this._vertexBuffers) {
  206. if (numOfMeshes === 1) {
  207. this._vertexBuffers[kind].create();
  208. }
  209. this._vertexBuffers[kind]._buffer.references = numOfMeshes;
  210. if (kind === BABYLON.VertexBuffer.PositionKind) {
  211. mesh._resetPointsArrayCache();
  212. var extend = BABYLON.Tools.ExtractMinAndMax(this._vertexBuffers[kind].getData(), 0, this._totalVertices);
  213. mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
  214. mesh._createGlobalSubMesh();
  215. }
  216. }
  217. // indexBuffer
  218. if (numOfMeshes === 1 && this._indices) {
  219. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  220. }
  221. if (this._indexBuffer) {
  222. this._indexBuffer.references = numOfMeshes;
  223. }
  224. }
  225. public load(scene: Scene, onLoaded?: () => void): void {
  226. if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
  227. return;
  228. }
  229. if (this.isReady()) {
  230. if (onLoaded) {
  231. onLoaded();
  232. }
  233. return;
  234. }
  235. this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADING;
  236. scene._addPendingData(this);
  237. BABYLON.Tools.LoadFile(this.delayLoadingFile, data => {
  238. this._delayLoadingFunction(JSON.parse(data), this);
  239. this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
  240. this._delayInfo = [];
  241. scene._removePendingData(this);
  242. var meshes = this._meshes;
  243. var numOfMeshes = meshes.length;
  244. for (var index = 0; index < numOfMeshes; index++) {
  245. this._applyToMesh(meshes[index]);
  246. }
  247. if (onLoaded) {
  248. onLoaded();
  249. }
  250. }, () => { }, scene.database);
  251. }
  252. public dispose(): void {
  253. var meshes = this._meshes;
  254. var numOfMeshes = meshes.length;
  255. for (var index = 0; index < numOfMeshes; index++) {
  256. this.releaseForMesh(meshes[index]);
  257. }
  258. this._meshes = [];
  259. for (var kind in this._vertexBuffers) {
  260. this._vertexBuffers[kind].dispose();
  261. }
  262. this._vertexBuffers = [];
  263. this._totalVertices = 0;
  264. if (this._indexBuffer) {
  265. this._engine._releaseBuffer(this._indexBuffer);
  266. }
  267. this._indexBuffer = null;
  268. this._indices = [];
  269. this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
  270. this.delayLoadingFile = null;
  271. this._delayLoadingFunction = null;
  272. this._delayInfo = [];
  273. this._boundingInfo = null; // todo: .dispose()
  274. }
  275. public copy(id: string): Geometry {
  276. var vertexData = new BABYLON.VertexData();
  277. vertexData.indices = [];
  278. var indices = this.getIndices();
  279. for (var index = 0; index < indices.length; index++) {
  280. vertexData.indices.push(indices[index]);
  281. }
  282. var updatable = false;
  283. var stopChecking = false;
  284. for (var kind in this._vertexBuffers) {
  285. vertexData.set(this.getVerticesData(kind), kind);
  286. if (!stopChecking) {
  287. updatable = this.getVertexBuffer(kind).isUpdatable();
  288. stopChecking = !updatable;
  289. }
  290. }
  291. var geometry = new BABYLON.Geometry(id, this._engine, vertexData, updatable, null);
  292. geometry.delayLoadState = this.delayLoadState;
  293. geometry.delayLoadingFile = this.delayLoadingFile;
  294. geometry._delayLoadingFunction = this._delayLoadingFunction;
  295. for (kind in this._delayInfo) {
  296. geometry._delayInfo = geometry._delayInfo || [];
  297. geometry._delayInfo.push(kind);
  298. }
  299. // Bounding info
  300. var extend = BABYLON.Tools.ExtractMinAndMax(this.getVerticesData(BABYLON.VertexBuffer.PositionKind), 0, this.getTotalVertices());
  301. geometry._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
  302. return geometry;
  303. }
  304. // Statics
  305. public static ExtractFromMesh(mesh: Mesh, id: string): Geometry {
  306. var geometry = mesh._geometry;
  307. if (!geometry) {
  308. return null;
  309. }
  310. return geometry.copy(id);
  311. }
  312. // from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
  313. // be aware Math.random() could cause collisions
  314. public static RandomId(): string {
  315. return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => {
  316. var r = Math.random() * 16 | 0, v = c == 'x' ? r : (r & 0x3 | 0x8);
  317. return v.toString(16);
  318. });
  319. }
  320. }
  321. /////// Primitives //////////////////////////////////////////////
  322. export module Geometry.Primitives {
  323. /// Abstract class
  324. export class _Primitive extends Geometry {
  325. // Private
  326. private _beingRegenerated: boolean;
  327. private _canBeRegenerated: boolean;
  328. constructor(id: string, engine: Engine, vertexData?: VertexData, canBeRegenerated?: boolean, mesh?: Mesh) {
  329. this._beingRegenerated = true;
  330. this._canBeRegenerated = canBeRegenerated;
  331. super(id, engine, vertexData, false, mesh); // updatable = false to be sure not to update vertices
  332. this._beingRegenerated = false;
  333. }
  334. public canBeRegenerated(): boolean {
  335. return this._canBeRegenerated;
  336. }
  337. public regenerate(): void {
  338. if (!this._canBeRegenerated) {
  339. return;
  340. }
  341. this._beingRegenerated = true;
  342. this.setAllVerticesData(this._regenerateVertexData(), false);
  343. this._beingRegenerated = false;
  344. }
  345. public asNewGeometry(id: string): Geometry {
  346. return super.copy(id);
  347. }
  348. // overrides
  349. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  350. if (!this._beingRegenerated) {
  351. return;
  352. }
  353. super.setAllVerticesData(vertexData, false);
  354. }
  355. public setVerticesData(kind: string, data: number[], updatable?: boolean): void {
  356. if (!this._beingRegenerated) {
  357. return;
  358. }
  359. super.setVerticesData(kind, data, false);
  360. }
  361. // to override
  362. // protected
  363. public _regenerateVertexData(): VertexData {
  364. throw new Error("Abstract method");
  365. }
  366. public copy(id: string): Geometry {
  367. throw new Error("Must be overriden in sub-classes.");
  368. }
  369. }
  370. export class Box extends _Primitive {
  371. // Members
  372. public size: number;
  373. constructor(id: string, engine: Engine, size: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  374. this.size = size;
  375. super(id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
  376. }
  377. public _regenerateVertexData(): VertexData {
  378. return VertexData.CreateBox(this.size);
  379. }
  380. public copy(id: string): Geometry {
  381. return new Box(id, this.getEngine(), this.size, this.canBeRegenerated(), null);
  382. }
  383. }
  384. export class Sphere extends _Primitive {
  385. // Members
  386. public segments: number;
  387. public diameter: number;
  388. constructor(id: string, engine: Engine, segments: number, diameter: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  389. this.segments = segments;
  390. this.diameter = diameter;
  391. super(id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
  392. }
  393. public _regenerateVertexData(): VertexData {
  394. return VertexData.CreateSphere(this.segments, this.diameter);
  395. }
  396. public copy(id: string): Geometry {
  397. return new Sphere(id, this.getEngine(), this.segments, this.diameter, this.canBeRegenerated(), null);
  398. }
  399. }
  400. export class Cylinder extends _Primitive {
  401. // Members
  402. public height: number;
  403. public diameterTop: number;
  404. public diameterBottom: number;
  405. public tessellation: number;
  406. constructor(id: string, engine: Engine, height: number, diameterTop: number, diameterBottom: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  407. this.height = height;
  408. this.diameterTop = diameterTop;
  409. this.diameterBottom = diameterBottom;
  410. this.tessellation = tessellation;
  411. super(id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
  412. }
  413. public _regenerateVertexData(): VertexData {
  414. return VertexData.CreateCylinder(this.height, this.diameterTop, this.diameterBottom, this.tessellation);
  415. }
  416. public copy(id: string): Geometry {
  417. return new Cylinder(id, this.getEngine(), this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.canBeRegenerated(), null);
  418. }
  419. }
  420. export class Torus extends _Primitive {
  421. // Members
  422. public diameter: number;
  423. public thickness: number;
  424. public tessellation: number;
  425. constructor(id: string, engine: Engine, diameter: number, thickness: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  426. this.diameter = diameter;
  427. this.thickness = thickness;
  428. this.tessellation = tessellation;
  429. super(id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
  430. }
  431. public _regenerateVertexData(): VertexData {
  432. return VertexData.CreateTorus(this.diameter, this.thickness, this.tessellation);
  433. }
  434. public copy(id: string): Geometry {
  435. return new Torus(id, this.getEngine(), this.diameter, this.thickness, this.tessellation, this.canBeRegenerated(), null);
  436. }
  437. }
  438. export class Ground extends _Primitive {
  439. // Members
  440. public width: number;
  441. public height: number;
  442. public subdivisions: number;
  443. constructor(id: string, engine: Engine, width: number, height: number, subdivisions: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  444. this.width = width;
  445. this.height = height;
  446. this.subdivisions = subdivisions;
  447. super(id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
  448. }
  449. public _regenerateVertexData(): VertexData {
  450. return VertexData.CreateGround(this.width, this.height, this.subdivisions);
  451. }
  452. public copy(id: string): Geometry {
  453. return new Ground(id, this.getEngine(), this.width, this.height, this.subdivisions, this.canBeRegenerated(), null);
  454. }
  455. }
  456. export class Plane extends _Primitive {
  457. // Members
  458. public size: number;
  459. constructor(id: string, engine: Engine, size: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  460. this.size = size;
  461. super(id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
  462. }
  463. public _regenerateVertexData(): VertexData {
  464. return VertexData.CreatePlane(this.size);
  465. }
  466. public copy(id: string): Geometry {
  467. return new Plane(id, this.getEngine(), this.size, this.canBeRegenerated(), null);
  468. }
  469. }
  470. export class TorusKnot extends _Primitive {
  471. // Members
  472. public radius: number;
  473. public tube: number;
  474. public radialSegments: number;
  475. public tubularSegments: number;
  476. public p: number;
  477. public q: number;
  478. constructor(id: string, engine: Engine, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  479. this.radius = radius;
  480. this.tube = tube;
  481. this.radialSegments = radialSegments;
  482. this.tubularSegments = tubularSegments;
  483. this.p = p;
  484. this.q = q;
  485. super(id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
  486. }
  487. public _regenerateVertexData(): VertexData {
  488. return VertexData.CreateTorusKnot(this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q);
  489. }
  490. public copy(id: string): Geometry {
  491. return new TorusKnot(id, this.getEngine(), this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.canBeRegenerated(), null);
  492. }
  493. }
  494. }
  495. }