config.json 26 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Node material #1",
  6. "playgroundId": "#USQNJ6#4",
  7. "referenceImage": "node-material1.png"
  8. },
  9. {
  10. "title": "Node material #2",
  11. "playgroundId": "#WYM31D#4",
  12. "referenceImage": "node-material2.png"
  13. },
  14. {
  15. "title": "Node material #3",
  16. "playgroundId": "#LWGVT0#2",
  17. "referenceImage": "node-material3.png"
  18. },
  19. {
  20. "title": "Node material #4",
  21. "playgroundId": "#ZYGRII#0",
  22. "referenceImage": "node-material4.png"
  23. },
  24. {
  25. "title": "Basis loader",
  26. "playgroundId": "#4RN0VF#0",
  27. "referenceImage": "basis.png"
  28. },
  29. {
  30. "title": "Unindexed mesh",
  31. "playgroundId": "#4IHSY2#0",
  32. "referenceImage": "unindexedmesh.png"
  33. },
  34. {
  35. "title": "LOD + Billboards + Instances",
  36. "playgroundId": "#UAIZCS#0",
  37. "referenceImage": "lodbillboardinstances.png"
  38. },
  39. {
  40. "title": "Nested BBG",
  41. "playgroundId": "#ZG0C8B#1",
  42. "renderCount": 10,
  43. "referenceImage": "nested_BBG.png"
  44. },
  45. {
  46. "title": "Weighted animations",
  47. "playgroundId": "#LL5BIQ#72",
  48. "renderCount": 50,
  49. "referenceImage": "weighted animations.png"
  50. },
  51. {
  52. "title": "Anisotropic",
  53. "playgroundId": "#MAXCNU#1",
  54. "referenceImage": "anisotropic.png"
  55. },
  56. {
  57. "title": "Clear Coat",
  58. "playgroundId": "#YACNQS#2",
  59. "referenceImage": "clearCoat.png"
  60. },
  61. {
  62. "title": "GUI Transform StackPanel",
  63. "playgroundId": "#BS60AB#0",
  64. "referenceImage": "TransformStackPanel.png"
  65. },
  66. {
  67. "title": "GUI StackPanel",
  68. "playgroundId": "#LLVZ90#0",
  69. "referenceImage": "StackPanel.png"
  70. },
  71. {
  72. "title": "Camera rig",
  73. "playgroundId": "#ATL1CS#9",
  74. "referenceImage": "cameraRig.png"
  75. },
  76. {
  77. "title": "XR camera container rotation",
  78. "playgroundId": "#JV98QW#5",
  79. "referenceImage": "xrCameraContainerRotation.png",
  80. "excludeFromAutomaticTesting": true
  81. },
  82. {
  83. "title": "Sliders",
  84. "playgroundId": "#HATGQZ#3",
  85. "referenceImage": "Sliders.png",
  86. "excludeFromAutomaticTesting": true
  87. },
  88. {
  89. "title": "Pointers",
  90. "playgroundId": "#1GLEJK#5",
  91. "referenceImage": "pointers.png",
  92. "excludeFromAutomaticTesting": true
  93. },
  94. {
  95. "title": "LineEdgesRenderer",
  96. "playgroundId": "#T90MQ4#1",
  97. "renderCount": 50,
  98. "referenceImage": "LineEdgesRenderer.png"
  99. },
  100. {
  101. "title": "Solid particle system",
  102. "playgroundId": "#WCDZS#92",
  103. "renderCount": 150,
  104. "referenceImage": "sps.png"
  105. },
  106. {
  107. "title": "Simulate pointer",
  108. "playgroundId": "#8MGKWK#78",
  109. "referenceImage": "simulatePointer.png"
  110. },
  111. {
  112. "title": "Color Grading",
  113. "playgroundId": "#8EDB5N#2",
  114. "referenceImage": "colorGrading.png"
  115. },
  116. {
  117. "title": "Ribbon morphing",
  118. "playgroundId": "#ACKC2#1",
  119. "renderCount": 50,
  120. "referenceImage": "ribbon morphing.png"
  121. },
  122. {
  123. "title": "Clip planes",
  124. "playgroundId": "#Y6W087#0",
  125. "referenceImage": "clipplanes.png"
  126. },
  127. {
  128. "title": "ShadowOnlyMaterial",
  129. "playgroundId": "#1KF7V1#18",
  130. "referenceImage": "shadowOnlyMaterial.png"
  131. },
  132. {
  133. "title": "Gizmos",
  134. "playgroundId": "#8GY6J8#48",
  135. "renderCount": 50,
  136. "referenceImage": "Gizmos.png"
  137. },
  138. {
  139. "title": "GUI3D SpherePanel",
  140. "playgroundId": "#HB4C01#9",
  141. "renderCount": 50,
  142. "referenceImage": "spherepanel.png"
  143. },
  144. {
  145. "title": "Particle Helper",
  146. "playgroundId": "#1VGT5D#2",
  147. "renderCount": 50,
  148. "referenceImage": "particle_helper.png"
  149. },
  150. {
  151. "title": "Chibi Rex",
  152. "playgroundId": "#QATUCH#11",
  153. "renderCount": 50,
  154. "referenceImage": "chibi_rex.png"
  155. },
  156. {
  157. "title": "Yeti",
  158. "playgroundId": "#QATUCH#3",
  159. "renderCount": 150,
  160. "referenceImage": "yeti.png"
  161. },
  162. {
  163. "title": "Sponza",
  164. "sceneFolder": "/Scenes/Sponza/",
  165. "sceneFilename": "Sponza.babylon",
  166. "referenceImage": "Sponza.png"
  167. },
  168. {
  169. "title": "Windows cafe",
  170. "sceneFolder": "/Scenes/WCafe/",
  171. "sceneFilename": "WCafe.babylon",
  172. "referenceImage": "WCafe.png"
  173. },
  174. {
  175. "title": "Espilit",
  176. "sceneFolder": "/Scenes/Espilit/",
  177. "sceneFilename": "espilit.babylon",
  178. "referenceImage": "Espilit.png"
  179. },
  180. {
  181. "title": "The car",
  182. "sceneFolder": "/Scenes/TheCar/",
  183. "sceneFilename": "TheCar.binary.babylon",
  184. "referenceImage": "TheCar.png"
  185. },
  186. {
  187. "title": "Viper",
  188. "sceneFolder": "/Scenes/Viper/",
  189. "sceneFilename": "Viper.babylon",
  190. "referenceImage": "Viper.png"
  191. },
  192. {
  193. "title": "Retail",
  194. "sceneFolder": "/Scenes/Retail/",
  195. "sceneFilename": "Retail.babylon",
  196. "referenceImage": "retail.png"
  197. },
  198. {
  199. "title": "Hill Valley",
  200. "sceneFolder": "/Scenes/hillvalley/",
  201. "sceneFilename": "HillValley.incremental.babylon",
  202. "referenceImage": "Hillvalley.png"
  203. },
  204. {
  205. "title": "Heart",
  206. "sceneFolder": "/Scenes/Heart/",
  207. "sceneFilename": "Heart.babylon",
  208. "referenceImage": "Heart.png"
  209. },
  210. {
  211. "title": "Mansion",
  212. "sceneFolder": "/Scenes/Mansion/",
  213. "sceneFilename": "Mansion.babylon",
  214. "referenceImage": "mansion.png",
  215. "excludeFromAutomaticTesting": true
  216. },
  217. {
  218. "title": "SpaceDeK",
  219. "sceneFolder": "/Scenes/SpaceDek/",
  220. "sceneFilename": "SpaceDek.babylon",
  221. "referenceImage": "SpaceDeK.png"
  222. },
  223. {
  224. "title": "Flat2009",
  225. "sceneFolder": "/Scenes/Flat2009/",
  226. "sceneFilename": "Flat2009.babylon",
  227. "referenceImage": "Flat2009.png"
  228. },
  229. {
  230. "title": "CSG",
  231. "scriptToRun": "/Demos/CSG/csg.js",
  232. "functionToCall": "CreateCSGTestScene",
  233. "referenceImage": "csg.png"
  234. },
  235. {
  236. "title": "Charting",
  237. "renderCount": 20,
  238. "scriptToRun": "/Demos/Charting/charting.js",
  239. "functionToCall": "CreateChartingTestScene",
  240. "referenceImage": "charting.png"
  241. },
  242. {
  243. "title": "Fog",
  244. "scriptToRun": "/Demos/Fog/fog.js",
  245. "functionToCall": "CreateFogScene",
  246. "referenceImage": "fog.png"
  247. },
  248. {
  249. "title": "Polygon",
  250. "scriptToRun": "/Demos/Polygon/polygon.js",
  251. "functionToCall": "CreatePolygonScene",
  252. "referenceImage": "polygon.png"
  253. },
  254. {
  255. "title": "Soft Shadows",
  256. "playgroundId": "#0YYQ3N#0",
  257. "referenceImage": "softShadows.png"
  258. },
  259. {
  260. "title": "Fresnel",
  261. "playgroundId": "#603JUZ#1",
  262. "referenceImage": "fresnel.png"
  263. },
  264. {
  265. "title": "Highlights",
  266. "scriptToRun": "/Demos/Highlights/highlights.js",
  267. "functionToCall": "CreateHighlightsScene",
  268. "referenceImage": "highlights.png",
  269. "rootPath": "/Demos/Highlights/",
  270. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  271. },
  272. {
  273. "title": "Lines",
  274. "scriptToRun": "/Demos/Lines/lines.js",
  275. "functionToCall": "CreateLinesTestScene",
  276. "referenceImage": "lines.png",
  277. "replace": "updateVerticesDataDirectly, updateVerticesData"
  278. },
  279. {
  280. "title": "Bones",
  281. "scriptToRun": "/Demos/Bones/bones.js",
  282. "functionToCall": "CreateBonesTestScene",
  283. "referenceImage": "bones.png",
  284. "replace": "Dude.babylon, dude.babylon"
  285. },
  286. {
  287. "title": "LOD",
  288. "renderCount": 10,
  289. "scriptToRun": "/Demos/LOD/lod.js",
  290. "functionToCall": "CreateLODTestScene",
  291. "referenceImage": "lod.png"
  292. },
  293. {
  294. "title": "Lens",
  295. "scriptToRun": "/Demos/Lens/lensFlares.js",
  296. "functionToCall": "CreateLensFlaresTestScene",
  297. "referenceImage": "lens.png",
  298. "rootPath": "/Demos/Lens/",
  299. "replaceUrl": "lens4.png, lens5.png"
  300. },
  301. {
  302. "title": "Self shadowing",
  303. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  304. "functionToCall": "CreateShadowsTestScene",
  305. "referenceImage": "selfShadowing.png"
  306. },
  307. {
  308. "title": "Advanced shadows",
  309. "renderCount": 20,
  310. "playgroundId": "#SLV8LW#0",
  311. "referenceImage": "advancedShadows.png"
  312. },
  313. {
  314. "title": "point light shadows",
  315. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  316. "functionToCall": "CreatePointLightShadowScene",
  317. "referenceImage": "pointLightShadows.png",
  318. "replace": "/ground, /Ground"
  319. },
  320. {
  321. "title": "Displacement map",
  322. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  323. "functionToCall": "CreateDisplacementTestScene",
  324. "referenceImage": "displacementMap.png",
  325. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  326. },
  327. {
  328. "title": "Normals",
  329. "playgroundId": "#WXKLLJ#2",
  330. "referenceImage": "normals.png"
  331. },
  332. {
  333. "title": "Custom render target",
  334. "renderCount": 20,
  335. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  336. "functionToCall": "CreateCustomRenderTargetTestScene",
  337. "referenceImage": "customRTT.png"
  338. },
  339. {
  340. "title": "Draco Mesh Compression",
  341. "playgroundId": "#22MFU2#4",
  342. "referenceImage": "draco.png"
  343. },
  344. {
  345. "title": "GLTF Normals",
  346. "playgroundId": "#SMEAEB#0",
  347. "referenceImage": "gltfnormals.png"
  348. },
  349. {
  350. "title": "GLTF Animation Node",
  351. "playgroundId": "#DS8AA7#18",
  352. "replace": "__folder__, Animation_Node, __page__, 0",
  353. "referenceImage": "gltfAnimationNode.png"
  354. },
  355. {
  356. "title": "GLTF Animation Node Misc",
  357. "playgroundId": "#DS8AA7#18",
  358. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  359. "referenceImage": "gltfAnimationNodeMisc.png"
  360. },
  361. {
  362. "title": "GLTF Animation Skin (0)",
  363. "playgroundId": "#DS8AA7#18",
  364. "replace": "__folder__, Animation_Skin, __page__, 0",
  365. "referenceImage": "gltfAnimationSkin0.png"
  366. },
  367. {
  368. "title": "GLTF Animation Skin (1)",
  369. "playgroundId": "#DS8AA7#18",
  370. "replace": "__folder__, Animation_Skin, __page__, 1",
  371. "referenceImage": "gltfAnimationSkin1.png"
  372. },
  373. {
  374. "title": "GLTF Animation Skin Type",
  375. "playgroundId": "#DS8AA7#18",
  376. "replace": "__folder__, Animation_SkinType, __page__, 0",
  377. "referenceImage": "gltfAnimationSkinType.png"
  378. },
  379. {
  380. "title": "GLTF Buffer Interleaved",
  381. "playgroundId": "#DS8AA7#18",
  382. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  383. "referenceImage": "gltfBufferInterleaved.png"
  384. },
  385. {
  386. "title": "GLTF Material",
  387. "playgroundId": "#DS8AA7#18",
  388. "replace": "__folder__, Material, __page__, 0",
  389. "referenceImage": "gltfMaterial.png"
  390. },
  391. {
  392. "title": "GLTF Material Alpha Blend",
  393. "playgroundId": "#DS8AA7#18",
  394. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  395. "referenceImage": "gltfMaterialAlphaBlend.png"
  396. },
  397. {
  398. "title": "GLTF Material Alpha Mask",
  399. "playgroundId": "#DS8AA7#18",
  400. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  401. "referenceImage": "gltfMaterialAlphaMask.png"
  402. },
  403. {
  404. "title": "GLTF Material Double Sided (Front)",
  405. "playgroundId": "#DS8AA7#18",
  406. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  407. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  408. },
  409. {
  410. "title": "GLTF Material Double Sided (Back)",
  411. "playgroundId": "#DS8AA7#18",
  412. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  413. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  414. },
  415. {
  416. "title": "GLTF Material Metallic Roughness (0)",
  417. "playgroundId": "#DS8AA7#18",
  418. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  419. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  420. },
  421. {
  422. "title": "GLTF Material Metallic Roughness (1)",
  423. "playgroundId": "#DS8AA7#18",
  424. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  425. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  426. },
  427. {
  428. "title": "GLTF Material Mixed",
  429. "playgroundId": "#DS8AA7#18",
  430. "replace": "__folder__, Material_Mixed, __page__, 0",
  431. "referenceImage": "gltfMaterialMixed.png"
  432. },
  433. {
  434. "title": "GLTF Material Specular Glossiness (0)",
  435. "playgroundId": "#DS8AA7#18",
  436. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  437. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  438. },
  439. {
  440. "title": "GLTF Material Specular Glossiness (1)",
  441. "playgroundId": "#DS8AA7#18",
  442. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  443. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  444. },
  445. {
  446. "title": "GLTF Mesh Primitive Attribute",
  447. "playgroundId": "#DS8AA7#18",
  448. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  449. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  450. },
  451. {
  452. "title": "GLTF Mesh Primitive Mode (0)",
  453. "playgroundId": "#DS8AA7#18",
  454. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  455. "referenceImage": "gltfMeshPrimitiveMode0.png"
  456. },
  457. {
  458. "title": "GLTF Mesh Primitive Mode (1)",
  459. "playgroundId": "#DS8AA7#18",
  460. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  461. "referenceImage": "gltfMeshPrimitiveMode1.png"
  462. },
  463. {
  464. "title": "GLTF Mesh Primitive Vertex Color",
  465. "playgroundId": "#DS8AA7#18",
  466. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  467. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  468. },
  469. {
  470. "title": "GLTF Mesh Primitives",
  471. "playgroundId": "#DS8AA7#18",
  472. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  473. "referenceImage": "gltfMeshPrimitives.png"
  474. },
  475. {
  476. "title": "GLTF Mesh Primitives UV (0)",
  477. "playgroundId": "#DS8AA7#18",
  478. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  479. "referenceImage": "gltfMeshPrimitivesUV0.png"
  480. },
  481. {
  482. "title": "GLTF Mesh Primitives UV (1)",
  483. "playgroundId": "#DS8AA7#18",
  484. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  485. "referenceImage": "gltfMeshPrimitivesUV1.png"
  486. },
  487. {
  488. "title": "GLTF Node Attribute (0)",
  489. "playgroundId": "#DS8AA7#18",
  490. "replace": "__folder__, Node_Attribute, __page__, 0",
  491. "referenceImage": "gltfNodeAttribute0.png"
  492. },
  493. {
  494. "title": "GLTF Node Attribute (1)",
  495. "playgroundId": "#DS8AA7#18",
  496. "replace": "__folder__, Node_Attribute, __page__, 1",
  497. "referenceImage": "gltfNodeAttribute1.png"
  498. },
  499. {
  500. "title": "GLTF Node NegativeScale (0)",
  501. "playgroundId": "#DS8AA7#18",
  502. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  503. "referenceImage": "gltfNodeNegativeScale0.png"
  504. },
  505. {
  506. "title": "GLTF Node NegativeScale (1)",
  507. "playgroundId": "#DS8AA7#18",
  508. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  509. "referenceImage": "gltfNodeNegativeScale1.png"
  510. },
  511. {
  512. "title": "GLTF Texture Sampler (0)",
  513. "playgroundId": "#DS8AA7#18",
  514. "replace": "__folder__, Texture_Sampler, __page__, 0",
  515. "referenceImage": "gltfTextureSampler0.png"
  516. },
  517. {
  518. "title": "GLTF Texture Sampler (1)",
  519. "playgroundId": "#DS8AA7#18",
  520. "replace": "__folder__, Texture_Sampler, __page__, 1",
  521. "referenceImage": "gltfTextureSampler1.png"
  522. },
  523. {
  524. "title": "GLTF Serializer with Negative World Matrix",
  525. "playgroundId": "#KX53VK#27",
  526. "referenceImage": "glTFSerializerNegativeWorldMatrix.png"
  527. },
  528. {
  529. "title": "GLTF Serializer with Negative World Matrix (Right Handed)",
  530. "playgroundId": "#KX53VK#30",
  531. "referenceImage": "glTFSerializerNegativeWorldMatrix_Right.png"
  532. },
  533. {
  534. "title": "GLTF Buggy with Draco Mesh Compression",
  535. "playgroundId": "#JNW207#1",
  536. "referenceImage": "gltfBuggyDraco.png"
  537. },
  538. {
  539. "title": "GLTF BoomBox with Unlit Material",
  540. "playgroundId": "#GYM97C#2",
  541. "referenceImage": "gltfUnlit.png"
  542. },
  543. {
  544. "title": "GLTF Extension KHR_texture_transform",
  545. "playgroundId": "#RNT7K4#2",
  546. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  547. },
  548. {
  549. "title": "Asset Containers",
  550. "playgroundId": "#P3U079#19",
  551. "referenceImage": "assetContainer.png"
  552. },
  553. {
  554. "title": "Enable disable post process",
  555. "playgroundId": "#1VI6WV#19",
  556. "renderCount": 50,
  557. "referenceImage": "enableDisablePostProcess.png"
  558. },
  559. {
  560. "title": "Sharpen",
  561. "playgroundId": "#NAW8EA#1",
  562. "renderCount": 20,
  563. "referenceImage": "sharpen.png"
  564. },
  565. {
  566. "title": "Depth of field",
  567. "playgroundId": "#IDSQK2#53",
  568. "renderCount": 20,
  569. "referenceImage": "depthOfField.png"
  570. },
  571. {
  572. "title": "Chromatic aberration",
  573. "playgroundId": "#NAW8EA#0",
  574. "renderCount": 20,
  575. "referenceImage": "chromaticAberration.png"
  576. },
  577. {
  578. "title": "Default pipeline",
  579. "playgroundId": "#NAW8EA#6",
  580. "renderCount": 20,
  581. "referenceImage": "defaultPipeline.png"
  582. },
  583. {
  584. "title": "Kernel Blur",
  585. "playgroundId": "#Y0WKT0#0",
  586. "referenceImage": "KernelBlur.png"
  587. },
  588. {
  589. "title": "GLTF Mesh Primitive Attribute Test",
  590. "playgroundId": "#G1FXQ4#0",
  591. "referenceImage": "gltfMeshPrimAttribTest.png"
  592. },
  593. {
  594. "title": "PBR glossy",
  595. "playgroundId": "#DFQKIR#0",
  596. "referenceImage": "pbrglossy.png"
  597. },
  598. {
  599. "title": "PBR rough",
  600. "playgroundId": "#PI9IE8#4",
  601. "referenceImage": "pbrrough.png"
  602. },
  603. {
  604. "title": "Particles",
  605. "renderCount": 100,
  606. "playgroundId": "#G3ZYFU#2",
  607. "referenceImage": "particles.png"
  608. },
  609. {
  610. "title": "Reflection probes",
  611. "renderCount": 20,
  612. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  613. "functionToCall": "CreateReflectionProbeTestScene ",
  614. "referenceImage": "refprobe.png"
  615. },
  616. {
  617. "title": "PBRMetallicRoughnessMaterial",
  618. "playgroundId": "#2FDQT5#13",
  619. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  620. },
  621. {
  622. "title": "PBRSpecularGlossinessMaterial",
  623. "playgroundId": "#Z1VL3V#4",
  624. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  625. },
  626. {
  627. "title": "PBR",
  628. "playgroundId": "#LCA0Q4#0",
  629. "referenceImage": "pbr.png"
  630. },
  631. {
  632. "title": "PBR refraction",
  633. "playgroundId": "#LCA0Q4#25",
  634. "referenceImage": "pbr_refraction.png"
  635. },
  636. {
  637. "title": "Texture cache",
  638. "playgroundId": "#20OAV9#237",
  639. "referenceImage": "texture cache.png"
  640. },
  641. {
  642. "title": "MultiSample render targets",
  643. "renderCount": 20,
  644. "playgroundId": "#12MKMN#0",
  645. "referenceImage": "MultiSample render targets.png"
  646. },
  647. {
  648. "title": "Default rendering pipeline",
  649. "playgroundId": "#5XB8YT#2",
  650. "referenceImage": "DefaultRenderingPipeline.png"
  651. },
  652. {
  653. "title": "Billboard",
  654. "playgroundId": "#UJEIL#13",
  655. "referenceImage": "Billboard.png"
  656. },
  657. {
  658. "title": "setParent",
  659. "playgroundId": "#JD49CT#2",
  660. "referenceImage": "setParent.png"
  661. },
  662. {
  663. "title": "GUI",
  664. "renderCount": 2,
  665. "scriptToRun": "/Demos/GUI/gui.js",
  666. "functionToCall": "createScene",
  667. "referenceImage": "GUI.png"
  668. },
  669. {
  670. "title": "Up Vector",
  671. "playgroundId": "#2FNBTG#27",
  672. "referenceImage": "upVector.png"
  673. },
  674. {
  675. "title": "Procedural textures",
  676. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  677. "functionToCall": "CreateProceduralTextureTestScene",
  678. "referenceImage": "procedural.png",
  679. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  680. "excludeFromAutomaticTesting": true
  681. },
  682. {
  683. "title": "Instances",
  684. "renderCount": 50,
  685. "scriptToRun": "/Demos/Instances/instances.js",
  686. "functionToCall": "CreateInstancesTestScene",
  687. "referenceImage": "instances.png",
  688. "replace": "ground., Ground.",
  689. "excludeFromAutomaticTesting": true
  690. },
  691. {
  692. "title": "Instanced Bones",
  693. "playgroundId": "#2YLJ1L#2",
  694. "referenceImage": "instancedBones.png"
  695. },
  696. {
  697. "title": "Light Projection Texture",
  698. "playgroundId": "#CQNGRK#0",
  699. "referenceImage": "LightProjectionTexture.png"
  700. },
  701. {
  702. "title": "GlowLayer",
  703. "playgroundId": "#LRFB2D#1",
  704. "referenceImage": "GlowLayer.png"
  705. },
  706. {
  707. "title": "Local cubemaps",
  708. "playgroundId": "#RNASML#4",
  709. "referenceImage": "local cubemaps.png"
  710. },
  711. {
  712. "title": "TGA",
  713. "playgroundId": "#ZI77S7#0",
  714. "referenceImage": "tga.png"
  715. },
  716. {
  717. "title": "DDS",
  718. "playgroundId": "#ZI77S7#3",
  719. "referenceImage": "dds.png"
  720. },
  721. {
  722. "title": "DDS2D",
  723. "playgroundId": "#I2MSBE#0",
  724. "referenceImage": "dds2d.png"
  725. },
  726. {
  727. "title": "LightFalloff",
  728. "playgroundId": "#20OAV9#201",
  729. "referenceImage": "lightFalloff.png"
  730. },
  731. {
  732. "title": "MeshSimplification",
  733. "playgroundId": "#1ED15P#35",
  734. "referenceImage": "meshSimplification.png"
  735. },
  736. {
  737. "title": "SSAO2",
  738. "playgroundId": "#XT1HAS#1",
  739. "referenceImage": "ssao2.png",
  740. "renderCount": 200,
  741. "excludeFromAutomaticTesting": true
  742. },
  743. {
  744. "title": "DepthRenderer",
  745. "playgroundId": "#3HPMAA#0",
  746. "renderCount": 50,
  747. "referenceImage": "depthRenderer.png"
  748. },
  749. {
  750. "title": "Edges",
  751. "playgroundId": "#TYAHX#114",
  752. "referenceImage": "edges.png"
  753. },
  754. {
  755. "title": "Outline",
  756. "playgroundId": "#10WJ5S#6",
  757. "referenceImage": "outline.png"
  758. },
  759. {
  760. "title": "Visibility",
  761. "playgroundId": "#PXC9CF#2",
  762. "referenceImage": "visibility.png"
  763. }
  764. ]
  765. }