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- module BABYLON {
- export class RenderTargetTexture extends Texture {
- public static _REFRESHRATE_RENDER_ONCE: number = 0;
- public static _REFRESHRATE_RENDER_ONEVERYFRAME: number = 1;
- public static _REFRESHRATE_RENDER_ONEVERYTWOFRAMES: number = 2;
- public static get REFRESHRATE_RENDER_ONCE(): number {
- return RenderTargetTexture._REFRESHRATE_RENDER_ONCE;
- }
- public static get REFRESHRATE_RENDER_ONEVERYFRAME(): number {
- return RenderTargetTexture._REFRESHRATE_RENDER_ONEVERYFRAME;
- }
- public static get REFRESHRATE_RENDER_ONEVERYTWOFRAMES(): number {
- return RenderTargetTexture._REFRESHRATE_RENDER_ONEVERYTWOFRAMES;
- }
- /**
- * Use this predicate to dynamically define the list of mesh you want to render.
- * If set, the renderList property will be overwritten.
- */
- public renderListPredicate: (AbstractMesh: AbstractMesh) => boolean;
- /**
- * Use this list to define the list of mesh you want to render.
- */
- public renderList = new Array<AbstractMesh>();
- public renderParticles = true;
- public renderSprites = false;
- public coordinatesMode = Texture.PROJECTION_MODE;
- public activeCamera: Camera;
- public customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>, beforeTransparents?: () => void) => void;
- public useCameraPostProcesses: boolean;
- // Events
- /**
- * An event triggered when the texture is unbind.
- * @type {BABYLON.Observable}
- */
- public onAfterUnbindObservable = new Observable<RenderTargetTexture>();
- private _onAfterUnbindObserver: Observer<RenderTargetTexture>;
- public set onAfterUnbind(callback: () => void) {
- if (this._onAfterUnbindObserver) {
- this.onAfterUnbindObservable.remove(this._onAfterUnbindObserver);
- }
- this._onAfterUnbindObserver = this.onAfterUnbindObservable.add(callback);
- }
- /**
- * An event triggered before rendering the texture
- * @type {BABYLON.Observable}
- */
- public onBeforeRenderObservable = new Observable<number>();
- private _onBeforeRenderObserver: Observer<number>;
- public set onBeforeRender(callback: (faceIndex: number) => void) {
- if (this._onBeforeRenderObserver) {
- this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);
- }
- this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(callback);
- }
- /**
- * An event triggered after rendering the texture
- * @type {BABYLON.Observable}
- */
- public onAfterRenderObservable = new Observable<number>();
- private _onAfterRenderObserver: Observer<number>;
- public set onAfterRender(callback: (faceIndex: number) => void) {
- if (this._onAfterRenderObserver) {
- this.onAfterRenderObservable.remove(this._onAfterRenderObserver);
- }
- this._onAfterRenderObserver = this.onAfterRenderObservable.add(callback);
- }
- /**
- * An event triggered after the texture clear
- * @type {BABYLON.Observable}
- */
- public onClearObservable = new Observable<Engine>();
- private _onClearObserver: Observer<Engine>;
- public set onClear(callback: (Engine: Engine) => void) {
- if (this._onClearObserver) {
- this.onClearObservable.remove(this._onClearObserver);
- }
- this._onClearObserver = this.onClearObservable.add(callback);
- }
- private _size: number;
- public _generateMipMaps: boolean;
- private _renderingManager: RenderingManager;
- public _waitingRenderList: string[];
- private _doNotChangeAspectRatio: boolean;
- private _currentRefreshId = -1;
- private _refreshRate = 1;
- private _textureMatrix: Matrix;
- constructor(name: string, size: any, scene: Scene, generateMipMaps?: boolean, doNotChangeAspectRatio: boolean = true, type: number = Engine.TEXTURETYPE_UNSIGNED_INT, public isCube = false, samplingMode = Texture.TRILINEAR_SAMPLINGMODE,
- generateDepthBuffer = true, generateStencilBuffer = false) {
- super(null, scene, !generateMipMaps);
- this.name = name;
- this.isRenderTarget = true;
- this._size = size;
- this._generateMipMaps = generateMipMaps;
- this._doNotChangeAspectRatio = doNotChangeAspectRatio;
- if (samplingMode === Texture.NEAREST_SAMPLINGMODE) {
- this.wrapU = Texture.CLAMP_ADDRESSMODE;
- this.wrapV = Texture.CLAMP_ADDRESSMODE;
- }
- if (isCube) {
- this._texture = scene.getEngine().createRenderTargetCubeTexture(size, {
- generateMipMaps: generateMipMaps,
- samplingMode: samplingMode,
- generateDepthBuffer: generateDepthBuffer,
- generateStencilBuffer: generateStencilBuffer
- });
- this.coordinatesMode = Texture.INVCUBIC_MODE;
- this._textureMatrix = Matrix.Identity();
- } else {
- this._texture = scene.getEngine().createRenderTargetTexture(size, {
- generateMipMaps: generateMipMaps,
- type: type,
- samplingMode: samplingMode,
- generateDepthBuffer: generateDepthBuffer,
- generateStencilBuffer: generateStencilBuffer
- });
- }
- // Rendering groups
- this._renderingManager = new RenderingManager(scene);
- }
- public resetRefreshCounter(): void {
- this._currentRefreshId = -1;
- }
- public get refreshRate(): number {
- return this._refreshRate;
- }
- // Use 0 to render just once, 1 to render on every frame, 2 to render every two frames and so on...
- public set refreshRate(value: number) {
- this._refreshRate = value;
- this.resetRefreshCounter();
- }
- public _shouldRender(): boolean {
- if (this._currentRefreshId === -1) { // At least render once
- this._currentRefreshId = 1;
- return true;
- }
- if (this.refreshRate === this._currentRefreshId) {
- this._currentRefreshId = 1;
- return true;
- }
- this._currentRefreshId++;
- return false;
- }
- public isReady(): boolean {
- if (!this.getScene().renderTargetsEnabled) {
- return false;
- }
- return super.isReady();
- }
- public getRenderSize(): number {
- return this._size;
- }
- public get canRescale(): boolean {
- return true;
- }
- public scale(ratio: number): void {
- var newSize = this._size * ratio;
- this.resize(newSize, this._generateMipMaps);
- }
- public getReflectionTextureMatrix(): Matrix {
- if (this.isCube) {
- return this._textureMatrix;
- }
- return super.getReflectionTextureMatrix();
- }
- public resize(size: any, generateMipMaps?: boolean) {
- this.releaseInternalTexture();
- if (this.isCube) {
- this._texture = this.getScene().getEngine().createRenderTargetCubeTexture(size);
- } else {
- this._texture = this.getScene().getEngine().createRenderTargetTexture(size, generateMipMaps);
- }
- }
- public render(useCameraPostProcess?: boolean, dumpForDebug?: boolean) {
- var scene = this.getScene();
- var engine = scene.getEngine();
- if (this.useCameraPostProcesses !== undefined) {
- useCameraPostProcess = this.useCameraPostProcesses;
- }
- if (this.activeCamera && this.activeCamera !== scene.activeCamera) {
- scene.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix(true));
- } else {
- scene.setTransformMatrix(scene.activeCamera.getViewMatrix(), scene.activeCamera.getProjectionMatrix(true));
- }
- if (this._waitingRenderList) {
- this.renderList = [];
- for (var index = 0; index < this._waitingRenderList.length; index++) {
- var id = this._waitingRenderList[index];
- this.renderList.push(scene.getMeshByID(id));
- }
- delete this._waitingRenderList;
- }
- // Is predicate defined?
- if (this.renderListPredicate) {
- this.renderList.splice(0); // Clear previous renderList
- var sceneMeshes = this.getScene().meshes;
- for (var index = 0; index < sceneMeshes.length; index++) {
- var mesh = sceneMeshes[index];
- if (this.renderListPredicate(mesh)) {
- this.renderList.push(mesh);
- }
- }
- }
- if (this.renderList && this.renderList.length === 0) {
- return;
- }
- // Prepare renderingManager
- this._renderingManager.reset();
- var currentRenderList = this.renderList ? this.renderList : scene.getActiveMeshes().data;
- var currentRenderListLength = this.renderList ? this.renderList.length : scene.getActiveMeshes().length;
- var sceneRenderId = scene.getRenderId();
- for (var meshIndex = 0; meshIndex < currentRenderListLength; meshIndex++) {
- var mesh = currentRenderList[meshIndex];
- if (mesh) {
- if (!mesh.isReady()) {
- // Reset _currentRefreshId
- this.resetRefreshCounter();
- continue;
- }
- mesh._preActivateForIntermediateRendering(sceneRenderId);
- if (mesh.isEnabled() && mesh.isVisible && mesh.subMeshes && ((mesh.layerMask & scene.activeCamera.layerMask) !== 0)) {
- mesh._activate(sceneRenderId);
- for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
- var subMesh = mesh.subMeshes[subIndex];
- scene._activeIndices.addCount(subMesh.indexCount, false);
- this._renderingManager.dispatch(subMesh);
- }
- }
- }
- }
- if (this.isCube) {
- for (var face = 0; face < 6; face++) {
- this.renderToTarget(face, currentRenderList, currentRenderListLength, useCameraPostProcess, dumpForDebug);
- scene.incrementRenderId();
- scene.resetCachedMaterial();
- }
- } else {
- this.renderToTarget(0, currentRenderList, currentRenderListLength, useCameraPostProcess, dumpForDebug);
- }
- this.onAfterUnbindObservable.notifyObservers(this);
- if (this.activeCamera && this.activeCamera !== scene.activeCamera) {
- scene.setTransformMatrix(scene.activeCamera.getViewMatrix(), scene.activeCamera.getProjectionMatrix(true));
- }
- engine.setViewport(scene.activeCamera.viewport);
- scene.resetCachedMaterial();
- }
- renderToTarget(faceIndex: number, currentRenderList: AbstractMesh[], currentRenderListLength:number, useCameraPostProcess: boolean, dumpForDebug: boolean): void {
- var scene = this.getScene();
- var engine = scene.getEngine();
- // Bind
- if (!useCameraPostProcess || !scene.postProcessManager._prepareFrame(this._texture)) {
- if (this.isCube) {
- engine.bindFramebuffer(this._texture, faceIndex);
- } else {
- engine.bindFramebuffer(this._texture);
- }
- }
-
- if (this.activeCamera) {
- engine.setViewport(this.activeCamera.viewport);
- }
- else {
- engine.setViewport(scene.activeCamera.viewport);
- }
- this.onBeforeRenderObservable.notifyObservers(faceIndex);
- // Clear
- if (this.onClearObservable.hasObservers()) {
- this.onClearObservable.notifyObservers(engine);
- } else {
- engine.clear(scene.clearColor, true, true, true);
- }
- if (!this._doNotChangeAspectRatio) {
- scene.updateTransformMatrix(true);
- }
- // Render
- this._renderingManager.render(this.customRenderFunction, currentRenderList, this.renderParticles, this.renderSprites);
- if (useCameraPostProcess) {
- scene.postProcessManager._finalizeFrame(false, this._texture, faceIndex);
- }
- if (!this._doNotChangeAspectRatio) {
- scene.updateTransformMatrix(true);
- }
- this.onAfterRenderObservable.notifyObservers(faceIndex);
- // Dump ?
- if (dumpForDebug) {
- Tools.DumpFramebuffer(this._size, this._size, engine);
- }
- // Unbind
- if (!this.isCube || faceIndex === 5) {
- if (this.isCube) {
- if (faceIndex === 5) {
- engine.generateMipMapsForCubemap(this._texture);
- }
- }
- engine.unBindFramebuffer(this._texture, this.isCube);
- }
- }
- /**
- * Overrides the default sort function applied in the renderging group to prepare the meshes.
- * This allowed control for front to back rendering or reversly depending of the special needs.
- *
- * @param renderingGroupId The rendering group id corresponding to its index
- * @param opaqueSortCompareFn The opaque queue comparison function use to sort.
- * @param alphaTestSortCompareFn The alpha test queue comparison function use to sort.
- * @param transparentSortCompareFn The transparent queue comparison function use to sort.
- */
- public setRenderingOrder(renderingGroupId: number,
- opaqueSortCompareFn: (a: SubMesh, b: SubMesh) => number = null,
- alphaTestSortCompareFn: (a: SubMesh, b: SubMesh) => number = null,
- transparentSortCompareFn: (a: SubMesh, b: SubMesh) => number = null): void {
-
- this._renderingManager.setRenderingOrder(renderingGroupId,
- opaqueSortCompareFn,
- alphaTestSortCompareFn,
- transparentSortCompareFn);
- }
- /**
- * Specifies whether or not the stencil and depth buffer are cleared between two rendering groups.
- *
- * @param renderingGroupId The rendering group id corresponding to its index
- * @param autoClearDepthStencil Automatically clears depth and stencil between groups if true.
- */
- public setRenderingAutoClearDepthStencil(renderingGroupId: number, autoClearDepthStencil: boolean): void {
- this._renderingManager.setRenderingAutoClearDepthStencil(renderingGroupId, autoClearDepthStencil);
- }
- public clone(): RenderTargetTexture {
- var textureSize = this.getSize();
- var newTexture = new RenderTargetTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
- // Base texture
- newTexture.hasAlpha = this.hasAlpha;
- newTexture.level = this.level;
- // RenderTarget Texture
- newTexture.coordinatesMode = this.coordinatesMode;
- newTexture.renderList = this.renderList.slice(0);
- return newTexture;
- }
- public serialize(): any {
- if (!this.name) {
- return null;
- }
- var serializationObject = super.serialize();
- serializationObject.renderTargetSize = this.getRenderSize();
- serializationObject.renderList = [];
- for (var index = 0; index < this.renderList.length; index++) {
- serializationObject.renderList.push(this.renderList[index].id);
- }
- return serializationObject;
- }
- }
- }
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