Raanan Weber 649e675c65 small architectural changes 8 năm trước cách đây
..
assets ec0ab730c3 changed the loader behavior and added default camera/light 8 năm trước cách đây
dist fabdbed181 Moving ground creation to after model load (due to camera behavior) 8 năm trước cách đây
src 649e675c65 small architectural changes 8 năm trước cách đây
README.md bb272a3545 Viewer configuration - initial 8 năm trước cách đây
package.json 37223d100d update dependencies and built viewer (no minified ATM) 8 năm trước cách đây
tsconfig.json bb272a3545 Viewer configuration - initial 8 năm trước cách đây
webpack.config.js 31b9f20410 Added launch settings in VSCode 8 năm trước cách đây

README.md

BabylonJS Viewer

This project is a 3d model viewer using babylonjs.

Please note that this is an initial release. The API and project structure could (and probably SHOULD) be changed, so please don't rely on this yet in a productive environment.

The viewer is using the latest Babylon from npm (3.1 alpha).

This documentation is also not full. I will slowly add more and more exmplanations.

Basic usage

See basicExample.html in /dist.

Basically, all that is needed is an html tag, and the viewer.js, which includes everything needed to render a Scene:

<babylon model="https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/BoomBox/glTF/BoomBox.gltf" default-viewer="true"></babylon>
<script src="viewer.js"></script>

This will create a (default) viewer and will load the model in this URL using the gltf loader.

The babylon tag will be automatically initialized.

Configuration

Configuration can be provided using html attributes or a JSON (at the moment). A configuration Mapper can be registered to create new configuration readers.

Before I finish a full documentation, take a look at configuration.ts

Templating

The default templates are integrated in the viewer.js file. The current templates are located in /assets/templates/default/ . Those templates can be extended and registered using the configuration file.