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- /**
- * Define options used to create a render target texture
- */
- export class RenderTargetCreationOptions {
- /**
- * Specifies is mipmaps must be generated
- */
- generateMipMaps?: boolean;
- /** Specifies whether or not a depth should be allocated in the texture (true by default) */
- generateDepthBuffer?: boolean;
- /** Specifies whether or not a stencil should be allocated in the texture (false by default)*/
- generateStencilBuffer?: boolean;
- /** Defines texture type (int by default) */
- type?: number;
- /** Defines sampling mode (trilinear by default) */
- samplingMode?: number;
- /** Defines format (RGBA by default) */
- format?: number;
- }
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