mixMaterial.ts 19 KB

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  1. import { Nullable } from "babylonjs/types";
  2. import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "babylonjs/Misc/decorators";
  3. import { Color3, Matrix } from "babylonjs/Maths/math";
  4. import { IAnimatable } from "babylonjs/Misc/tools";
  5. import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
  6. import { Texture } from "babylonjs/Materials/Textures/texture";
  7. import { EffectFallbacks, EffectCreationOptions } from "babylonjs/Materials/effect";
  8. import { MaterialDefines } from "babylonjs/Materials/materialDefines";
  9. import { MaterialHelper } from "babylonjs/Materials/materialHelper";
  10. import { PushMaterial } from "babylonjs/Materials/pushMaterial";
  11. import { MaterialFlags } from "babylonjs/Materials/materialFlags";
  12. import { VertexBuffer } from "babylonjs/Meshes/buffer";
  13. import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
  14. import { SubMesh } from "babylonjs/Meshes/subMesh";
  15. import { Mesh } from "babylonjs/Meshes/mesh";
  16. import { Scene } from "babylonjs/scene";
  17. import { _TypeStore } from 'babylonjs/Misc/typeStore';
  18. import "./mix.fragment";
  19. import "./mix.vertex";
  20. class MixMaterialDefines extends MaterialDefines {
  21. public DIFFUSE = false;
  22. public CLIPPLANE = false;
  23. public CLIPPLANE2 = false;
  24. public CLIPPLANE3 = false;
  25. public CLIPPLANE4 = false;
  26. public ALPHATEST = false;
  27. public DEPTHPREPASS = false;
  28. public POINTSIZE = false;
  29. public FOG = false;
  30. public SPECULARTERM = false;
  31. public NORMAL = false;
  32. public UV1 = false;
  33. public UV2 = false;
  34. public VERTEXCOLOR = false;
  35. public VERTEXALPHA = false;
  36. public NUM_BONE_INFLUENCERS = 0;
  37. public BonesPerMesh = 0;
  38. public INSTANCES = false;
  39. public MIXMAP2 = false;
  40. constructor() {
  41. super();
  42. this.rebuild();
  43. }
  44. }
  45. export class MixMaterial extends PushMaterial {
  46. /**
  47. * Mix textures
  48. */
  49. @serializeAsTexture("mixTexture1")
  50. private _mixTexture1: BaseTexture;
  51. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  52. public mixTexture1: BaseTexture;
  53. @serializeAsTexture("mixTexture2")
  54. private _mixTexture2: BaseTexture;
  55. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  56. public mixTexture2: BaseTexture;
  57. /**
  58. * Diffuse textures
  59. */
  60. @serializeAsTexture("diffuseTexture1")
  61. private _diffuseTexture1: Texture;
  62. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  63. public diffuseTexture1: Texture;
  64. @serializeAsTexture("diffuseTexture2")
  65. private _diffuseTexture2: Texture;
  66. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  67. public diffuseTexture2: Texture;
  68. @serializeAsTexture("diffuseTexture3")
  69. private _diffuseTexture3: Texture;
  70. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  71. public diffuseTexture3: Texture;
  72. @serializeAsTexture("diffuseTexture4")
  73. private _diffuseTexture4: Texture;
  74. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  75. public diffuseTexture4: Texture;
  76. @serializeAsTexture("diffuseTexture1")
  77. private _diffuseTexture5: Texture;
  78. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  79. public diffuseTexture5: Texture;
  80. @serializeAsTexture("diffuseTexture2")
  81. private _diffuseTexture6: Texture;
  82. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  83. public diffuseTexture6: Texture;
  84. @serializeAsTexture("diffuseTexture3")
  85. private _diffuseTexture7: Texture;
  86. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  87. public diffuseTexture7: Texture;
  88. @serializeAsTexture("diffuseTexture4")
  89. private _diffuseTexture8: Texture;
  90. @expandToProperty("_markAllSubMeshesAsTexturesDirty")
  91. public diffuseTexture8: Texture;
  92. /**
  93. * Uniforms
  94. */
  95. @serializeAsColor3()
  96. public diffuseColor = new Color3(1, 1, 1);
  97. @serializeAsColor3()
  98. public specularColor = new Color3(0, 0, 0);
  99. @serialize()
  100. public specularPower = 64;
  101. @serialize("disableLighting")
  102. private _disableLighting = false;
  103. @expandToProperty("_markAllSubMeshesAsLightsDirty")
  104. public disableLighting: boolean;
  105. @serialize("maxSimultaneousLights")
  106. private _maxSimultaneousLights = 4;
  107. @expandToProperty("_markAllSubMeshesAsLightsDirty")
  108. public maxSimultaneousLights: number;
  109. private _renderId: number;
  110. constructor(name: string, scene: Scene) {
  111. super(name, scene);
  112. }
  113. public needAlphaBlending(): boolean {
  114. return (this.alpha < 1.0);
  115. }
  116. public needAlphaTesting(): boolean {
  117. return false;
  118. }
  119. public getAlphaTestTexture(): Nullable<BaseTexture> {
  120. return null;
  121. }
  122. // Methods
  123. public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
  124. if (this.isFrozen) {
  125. if (this._wasPreviouslyReady && subMesh.effect) {
  126. return true;
  127. }
  128. }
  129. if (!subMesh._materialDefines) {
  130. subMesh._materialDefines = new MixMaterialDefines();
  131. }
  132. var defines = <MixMaterialDefines>subMesh._materialDefines;
  133. var scene = this.getScene();
  134. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  135. if (this._renderId === scene.getRenderId()) {
  136. return true;
  137. }
  138. }
  139. var engine = scene.getEngine();
  140. // Textures
  141. if (scene.texturesEnabled) {
  142. if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
  143. return false;
  144. }
  145. defines._needUVs = true;
  146. if (MaterialFlags.DiffuseTextureEnabled) {
  147. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  148. return false;
  149. }
  150. defines.DIFFUSE = true;
  151. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  152. return false;
  153. }
  154. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  155. return false;
  156. }
  157. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  158. return false;
  159. }
  160. if (this._mixTexture2) {
  161. if (!this._mixTexture2.isReady()) {
  162. return false;
  163. }
  164. defines.MIXMAP2 = true;
  165. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  166. return false;
  167. }
  168. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  169. return false;
  170. }
  171. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  172. return false;
  173. }
  174. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  175. return false;
  176. }
  177. }
  178. }
  179. }
  180. // Misc.
  181. MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  182. // Lights
  183. defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  184. // Values that need to be evaluated on every frame
  185. MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  186. // Attribs
  187. MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
  188. // Get correct effect
  189. if (defines.isDirty) {
  190. defines.markAsProcessed();
  191. scene.resetCachedMaterial();
  192. // Fallbacks
  193. var fallbacks = new EffectFallbacks();
  194. if (defines.FOG) {
  195. fallbacks.addFallback(1, "FOG");
  196. }
  197. MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  198. if (defines.NUM_BONE_INFLUENCERS > 0) {
  199. fallbacks.addCPUSkinningFallback(0, mesh);
  200. }
  201. //Attributes
  202. var attribs = [VertexBuffer.PositionKind];
  203. if (defines.NORMAL) {
  204. attribs.push(VertexBuffer.NormalKind);
  205. }
  206. if (defines.UV1) {
  207. attribs.push(VertexBuffer.UVKind);
  208. }
  209. if (defines.UV2) {
  210. attribs.push(VertexBuffer.UV2Kind);
  211. }
  212. if (defines.VERTEXCOLOR) {
  213. attribs.push(VertexBuffer.ColorKind);
  214. }
  215. MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  216. MaterialHelper.PrepareAttributesForInstances(attribs, defines);
  217. // Legacy browser patch
  218. var shaderName = "mix";
  219. var join = defines.toString();
  220. var uniforms = [
  221. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  222. "vFogInfos", "vFogColor", "pointSize",
  223. "vTextureInfos",
  224. "mBones",
  225. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "textureMatrix",
  226. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  227. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  228. ];
  229. var samplers = [
  230. "mixMap1Sampler", "mixMap2Sampler",
  231. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  232. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  233. ];
  234. var uniformBuffers = new Array<string>();
  235. MaterialHelper.PrepareUniformsAndSamplersList(<EffectCreationOptions>{
  236. uniformsNames: uniforms,
  237. uniformBuffersNames: uniformBuffers,
  238. samplers: samplers,
  239. defines: defines,
  240. maxSimultaneousLights: this.maxSimultaneousLights
  241. });
  242. subMesh.setEffect(scene.getEngine().createEffect(shaderName,
  243. <EffectCreationOptions>{
  244. attributes: attribs,
  245. uniformsNames: uniforms,
  246. uniformBuffersNames: uniformBuffers,
  247. samplers: samplers,
  248. defines: join,
  249. fallbacks: fallbacks,
  250. onCompiled: this.onCompiled,
  251. onError: this.onError,
  252. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  253. }, engine), defines);
  254. }
  255. if (!subMesh.effect || !subMesh.effect.isReady()) {
  256. return false;
  257. }
  258. this._renderId = scene.getRenderId();
  259. this._wasPreviouslyReady = true;
  260. return true;
  261. }
  262. public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
  263. var scene = this.getScene();
  264. var defines = <MixMaterialDefines>subMesh._materialDefines;
  265. if (!defines) {
  266. return;
  267. }
  268. var effect = subMesh.effect;
  269. if (!effect) {
  270. return;
  271. }
  272. this._activeEffect = effect;
  273. // Matrices
  274. this.bindOnlyWorldMatrix(world);
  275. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  276. // Bones
  277. MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
  278. if (this._mustRebind(scene, effect)) {
  279. // Textures
  280. if (this._mixTexture1) {
  281. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  282. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  283. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  284. if (MaterialFlags.DiffuseTextureEnabled) {
  285. if (this._diffuseTexture1) {
  286. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  287. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  288. }
  289. if (this._diffuseTexture2) {
  290. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  291. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  292. }
  293. if (this._diffuseTexture3) {
  294. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  295. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  296. }
  297. if (this._diffuseTexture4) {
  298. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  299. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  300. }
  301. }
  302. }
  303. if (this._mixTexture2) {
  304. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  305. if (MaterialFlags.DiffuseTextureEnabled) {
  306. if (this._diffuseTexture5) {
  307. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  308. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  309. }
  310. if (this._diffuseTexture6) {
  311. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  312. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  313. }
  314. if (this._diffuseTexture7) {
  315. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  316. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  317. }
  318. if (this._diffuseTexture8) {
  319. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  320. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  321. }
  322. }
  323. }
  324. // Clip plane
  325. MaterialHelper.BindClipPlane(this._activeEffect, scene);
  326. // Point size
  327. if (this.pointsCloud) {
  328. this._activeEffect.setFloat("pointSize", this.pointSize);
  329. }
  330. MaterialHelper.BindEyePosition(effect, scene);
  331. }
  332. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  333. if (defines.SPECULARTERM) {
  334. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  335. }
  336. if (scene.lightsEnabled && !this.disableLighting) {
  337. MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  338. }
  339. // View
  340. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
  341. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  342. }
  343. // Fog
  344. MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
  345. this._afterBind(mesh, this._activeEffect);
  346. }
  347. public getAnimatables(): IAnimatable[] {
  348. var results = [];
  349. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  350. results.push(this._mixTexture1);
  351. }
  352. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  353. results.push(this._mixTexture2);
  354. }
  355. return results;
  356. }
  357. public getActiveTextures(): BaseTexture[] {
  358. var activeTextures = super.getActiveTextures();
  359. // Mix map 1
  360. if (this._mixTexture1) {
  361. activeTextures.push(this._mixTexture1);
  362. }
  363. if (this._diffuseTexture1) {
  364. activeTextures.push(this._diffuseTexture1);
  365. }
  366. if (this._diffuseTexture2) {
  367. activeTextures.push(this._diffuseTexture2);
  368. }
  369. if (this._diffuseTexture3) {
  370. activeTextures.push(this._diffuseTexture3);
  371. }
  372. if (this._diffuseTexture4) {
  373. activeTextures.push(this._diffuseTexture4);
  374. }
  375. // Mix map 2
  376. if (this._mixTexture2) {
  377. activeTextures.push(this._mixTexture2);
  378. }
  379. if (this._diffuseTexture5) {
  380. activeTextures.push(this._diffuseTexture5);
  381. }
  382. if (this._diffuseTexture6) {
  383. activeTextures.push(this._diffuseTexture6);
  384. }
  385. if (this._diffuseTexture7) {
  386. activeTextures.push(this._diffuseTexture7);
  387. }
  388. if (this._diffuseTexture8) {
  389. activeTextures.push(this._diffuseTexture8);
  390. }
  391. return activeTextures;
  392. }
  393. public hasTexture(texture: BaseTexture): boolean {
  394. if (super.hasTexture(texture)) {
  395. return true;
  396. }
  397. // Mix map 1
  398. if (this._mixTexture1 === texture) {
  399. return true;
  400. }
  401. if (this._diffuseTexture1 === texture) {
  402. return true;
  403. }
  404. if (this._diffuseTexture2 === texture) {
  405. return true;
  406. }
  407. if (this._diffuseTexture3 === texture) {
  408. return true;
  409. }
  410. if (this._diffuseTexture4 === texture) {
  411. return true;
  412. }
  413. // Mix map 2
  414. if (this._mixTexture2 === texture) {
  415. return true;
  416. }
  417. if (this._diffuseTexture5 === texture) {
  418. return true;
  419. }
  420. if (this._diffuseTexture6 === texture) {
  421. return true;
  422. }
  423. if (this._diffuseTexture7 === texture) {
  424. return true;
  425. }
  426. if (this._diffuseTexture8 === texture) {
  427. return true;
  428. }
  429. return false;
  430. }
  431. public dispose(forceDisposeEffect?: boolean): void {
  432. if (this._mixTexture1) {
  433. this._mixTexture1.dispose();
  434. }
  435. super.dispose(forceDisposeEffect);
  436. }
  437. public clone(name: string): MixMaterial {
  438. return SerializationHelper.Clone(() => new MixMaterial(name, this.getScene()), this);
  439. }
  440. public serialize(): any {
  441. var serializationObject = SerializationHelper.Serialize(this);
  442. serializationObject.customType = "BABYLON.MixMaterial";
  443. return serializationObject;
  444. }
  445. public getClassName(): string {
  446. return "MixMaterial";
  447. }
  448. // Statics
  449. public static Parse(source: any, scene: Scene, rootUrl: string): MixMaterial {
  450. return SerializationHelper.Parse(() => new MixMaterial(source.name, scene), source, scene, rootUrl);
  451. }
  452. }
  453. _TypeStore.RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;