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- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- var BABYLON;
- (function (BABYLON) {
- var PointLight = (function (_super) {
- __extends(PointLight, _super);
- function PointLight(name, position, scene) {
- _super.call(this, name, scene);
- this.position = position;
- }
- PointLight.prototype.getAbsolutePosition = function () {
- return this.transformedPosition ? this.transformedPosition : this.position;
- };
- PointLight.prototype.computeTransformedPosition = function () {
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this.transformedPosition) {
- this.transformedPosition = BABYLON.Vector3.Zero();
- }
- BABYLON.Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this.transformedPosition);
- return true;
- }
- return false;
- };
- PointLight.prototype.transferToEffect = function (effect, positionUniformName) {
- if (this.parent && this.parent.getWorldMatrix) {
- this.computeTransformedPosition();
- effect.setFloat4(positionUniformName, this.transformedPosition.x, this.transformedPosition.y, this.transformedPosition.z, 0);
- return;
- }
- effect.setFloat4(positionUniformName, this.position.x, this.position.y, this.position.z, 0);
- };
- PointLight.prototype.needCube = function () {
- return true;
- };
- PointLight.prototype.supportsVSM = function () {
- return false;
- };
- PointLight.prototype.needRefreshPerFrame = function () {
- return false;
- };
- PointLight.prototype.getShadowDirection = function (faceIndex) {
- switch (faceIndex) {
- case 0:
- return new BABYLON.Vector3(1, 0, 0);
- case 1:
- return new BABYLON.Vector3(-1, 0, 0);
- case 2:
- return new BABYLON.Vector3(0, -1, 0);
- case 3:
- return new BABYLON.Vector3(0, 1, 0);
- case 4:
- return new BABYLON.Vector3(0, 0, 1);
- case 5:
- return new BABYLON.Vector3(0, 0, -1);
- }
- return BABYLON.Vector3.Zero();
- };
- PointLight.prototype.setShadowProjectionMatrix = function (matrix, viewMatrix, renderList) {
- var activeCamera = this.getScene().activeCamera;
- BABYLON.Matrix.PerspectiveFovLHToRef(Math.PI / 2, 1.0, activeCamera.minZ, activeCamera.maxZ, matrix);
- };
- PointLight.prototype._getWorldMatrix = function () {
- if (!this._worldMatrix) {
- this._worldMatrix = BABYLON.Matrix.Identity();
- }
- BABYLON.Matrix.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix);
- return this._worldMatrix;
- };
- PointLight.prototype.getTypeID = function () {
- return 0;
- };
- __decorate([
- BABYLON.serializeAsVector3()
- ], PointLight.prototype, "position", void 0);
- return PointLight;
- })(BABYLON.Light);
- BABYLON.PointLight = PointLight;
- })(BABYLON || (BABYLON = {}));
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