config.json 17 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Anisotropic",
  6. "playgroundId": "#MAXCNU#1",
  7. "referenceImage": "anisotropic.png"
  8. },
  9. {
  10. "title": "Clear Coat",
  11. "playgroundId": "#YACNQS#2",
  12. "referenceImage": "clearCoat.png"
  13. },
  14. {
  15. "title": "GUI Transform StackPanel",
  16. "playgroundId": "#BS60AB#0",
  17. "referenceImage": "TransformStackPanel.png"
  18. },
  19. {
  20. "title": "GUI StackPanel",
  21. "playgroundId": "#LLVZ90#0",
  22. "referenceImage": "StackPanel.png"
  23. },
  24. {
  25. "title": "Camera rig",
  26. "playgroundId": "#ATL1CS#9",
  27. "referenceImage": "cameraRig.png"
  28. },
  29. {
  30. "title": "XR camera container rotation",
  31. "playgroundId": "#JV98QW#5",
  32. "referenceImage": "xrCameraContainerRotation.png",
  33. "excludeFromAutomaticTesting": true
  34. },
  35. {
  36. "title": "Sliders",
  37. "playgroundId": "#HATGQZ#3",
  38. "referenceImage": "Sliders.png",
  39. "excludeFromAutomaticTesting": true
  40. },
  41. {
  42. "title": "Pointers",
  43. "playgroundId": "#1GLEJK#5",
  44. "referenceImage": "pointers.png",
  45. "excludeFromAutomaticTesting": true
  46. },
  47. {
  48. "title": "LineEdgesRenderer",
  49. "playgroundId": "#T90MQ4#1",
  50. "renderCount": 50,
  51. "referenceImage": "LineEdgesRenderer.png"
  52. },
  53. {
  54. "title": "Solid particle system",
  55. "playgroundId": "#WCDZS#92",
  56. "renderCount": 150,
  57. "referenceImage": "sps.png"
  58. },
  59. {
  60. "title": "Simulate pointer",
  61. "playgroundId": "#8MGKWK#78",
  62. "referenceImage": "simulatePointer.png"
  63. },
  64. {
  65. "title": "Color Grading",
  66. "playgroundId": "#8EDB5N#2",
  67. "referenceImage": "colorGrading.png"
  68. },
  69. {
  70. "title": "Ribbon morphing",
  71. "playgroundId": "#ACKC2#1",
  72. "renderCount": 50,
  73. "referenceImage": "ribbon morphing.png"
  74. },
  75. {
  76. "title": "Clip planes",
  77. "playgroundId": "#Y6W087#0",
  78. "referenceImage": "clipplanes.png"
  79. },
  80. {
  81. "title": "ShadowOnlyMaterial",
  82. "playgroundId": "#1KF7V1#18",
  83. "referenceImage": "shadowOnlyMaterial.png"
  84. },
  85. {
  86. "title": "Gizmos",
  87. "playgroundId": "#8GY6J8#48",
  88. "renderCount": 50,
  89. "referenceImage": "Gizmos.png"
  90. },
  91. {
  92. "title": "GUI3D SpherePanel",
  93. "playgroundId": "#HB4C01#9",
  94. "renderCount": 50,
  95. "referenceImage": "spherepanel.png"
  96. },
  97. {
  98. "title": "Particle Helper",
  99. "playgroundId": "#1VGT5D#2",
  100. "renderCount": 50,
  101. "referenceImage": "particle_helper.png"
  102. },
  103. {
  104. "title": "Chibi Rex",
  105. "playgroundId": "#QATUCH#11",
  106. "renderCount": 50,
  107. "referenceImage": "chibi_rex.png"
  108. },
  109. {
  110. "title": "Yeti",
  111. "playgroundId": "#QATUCH#3",
  112. "renderCount": 150,
  113. "referenceImage": "yeti.png"
  114. },
  115. {
  116. "title": "Sponza",
  117. "sceneFolder": "/Scenes/Sponza/",
  118. "sceneFilename": "Sponza.babylon",
  119. "referenceImage": "Sponza.png"
  120. },
  121. {
  122. "title": "Windows cafe",
  123. "sceneFolder": "/Scenes/WCafe/",
  124. "sceneFilename": "WCafe.babylon",
  125. "referenceImage": "WCafe.png"
  126. },
  127. {
  128. "title": "Espilit",
  129. "sceneFolder": "/Scenes/Espilit/",
  130. "sceneFilename": "espilit.babylon",
  131. "referenceImage": "Espilit.png"
  132. },
  133. {
  134. "title": "The car",
  135. "sceneFolder": "/Scenes/TheCar/",
  136. "sceneFilename": "TheCar.binary.babylon",
  137. "referenceImage": "TheCar.png"
  138. },
  139. {
  140. "title": "Viper",
  141. "sceneFolder": "/Scenes/Viper/",
  142. "sceneFilename": "Viper.babylon",
  143. "referenceImage": "Viper.png"
  144. },
  145. {
  146. "title": "Retail",
  147. "sceneFolder": "/Scenes/Retail/",
  148. "sceneFilename": "Retail.babylon",
  149. "referenceImage": "retail.png"
  150. },
  151. {
  152. "title": "Hill Valley",
  153. "sceneFolder": "/Scenes/hillvalley/",
  154. "sceneFilename": "HillValley.incremental.babylon",
  155. "referenceImage": "Hillvalley.png"
  156. },
  157. {
  158. "title": "Heart",
  159. "sceneFolder": "/Scenes/Heart/",
  160. "sceneFilename": "Heart.babylon",
  161. "referenceImage": "Heart.png"
  162. },
  163. {
  164. "title": "Mansion",
  165. "sceneFolder": "/Scenes/Mansion/",
  166. "sceneFilename": "Mansion.babylon",
  167. "referenceImage": "mansion.png",
  168. "excludeFromAutomaticTesting": true
  169. },
  170. {
  171. "title": "SpaceDeK",
  172. "sceneFolder": "/Scenes/SpaceDek/",
  173. "sceneFilename": "SpaceDek.babylon",
  174. "referenceImage": "SpaceDeK.png"
  175. },
  176. {
  177. "title": "Flat2009",
  178. "sceneFolder": "/Scenes/Flat2009/",
  179. "sceneFilename": "Flat2009.babylon",
  180. "referenceImage": "Flat2009.png"
  181. },
  182. {
  183. "title": "CSG",
  184. "scriptToRun": "/Demos/CSG/csg.js",
  185. "functionToCall": "CreateCSGTestScene",
  186. "referenceImage": "csg.png"
  187. },
  188. {
  189. "title": "Charting",
  190. "renderCount": 20,
  191. "scriptToRun": "/Demos/Charting/charting.js",
  192. "functionToCall": "CreateChartingTestScene",
  193. "referenceImage": "charting.png"
  194. },
  195. {
  196. "title": "Fog",
  197. "scriptToRun": "/Demos/Fog/fog.js",
  198. "functionToCall": "CreateFogScene",
  199. "referenceImage": "fog.png"
  200. },
  201. {
  202. "title": "Polygon",
  203. "scriptToRun": "/Demos/Polygon/polygon.js",
  204. "functionToCall": "CreatePolygonScene",
  205. "referenceImage": "polygon.png"
  206. },
  207. {
  208. "title": "Soft Shadows",
  209. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  210. "functionToCall": "CreateSoftShadowsTestScene",
  211. "referenceImage": "softShadows.png"
  212. },
  213. {
  214. "title": "Fresnel",
  215. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  216. "functionToCall": "CreateFresnelTestScene",
  217. "referenceImage": "fresnel.png"
  218. },
  219. {
  220. "title": "Highlights",
  221. "scriptToRun": "/Demos/Highlights/highlights.js",
  222. "functionToCall": "CreateHighlightsScene",
  223. "referenceImage": "highlights.png",
  224. "rootPath": "/Demos/Highlights/",
  225. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  226. },
  227. {
  228. "title": "Lines",
  229. "scriptToRun": "/Demos/Lines/lines.js",
  230. "functionToCall": "CreateLinesTestScene",
  231. "referenceImage": "lines.png",
  232. "replace": "updateVerticesDataDirectly, updateVerticesData"
  233. },
  234. {
  235. "title": "Bones",
  236. "scriptToRun": "/Demos/Bones/bones.js",
  237. "functionToCall": "CreateBonesTestScene",
  238. "referenceImage": "bones.png",
  239. "replace": "Dude.babylon, dude.babylon"
  240. },
  241. {
  242. "title": "LOD",
  243. "renderCount": 10,
  244. "scriptToRun": "/Demos/LOD/lod.js",
  245. "functionToCall": "CreateLODTestScene",
  246. "referenceImage": "lod.png"
  247. },
  248. {
  249. "title": "Lens",
  250. "scriptToRun": "/Demos/Lens/lensFlares.js",
  251. "functionToCall": "CreateLensFlaresTestScene",
  252. "referenceImage": "lens.png",
  253. "rootPath": "/Demos/Lens/",
  254. "replaceUrl": "lens4.png, lens5.png"
  255. },
  256. {
  257. "title": "Self shadowing",
  258. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  259. "functionToCall": "CreateShadowsTestScene",
  260. "referenceImage": "selfShadowing.png"
  261. },
  262. {
  263. "title": "Advanced shadows",
  264. "renderCount": 20,
  265. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  266. "functionToCall": "CreateAdvancedShadowsTestScene",
  267. "referenceImage": "advancedShadows.png",
  268. "replace": "/ground, /Ground"
  269. },
  270. {
  271. "title": "point light shadows",
  272. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  273. "functionToCall": "CreatePointLightShadowScene",
  274. "referenceImage": "pointLightShadows.png",
  275. "replace": "/ground, /Ground"
  276. },
  277. {
  278. "title": "Displacement map",
  279. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  280. "functionToCall": "CreateDisplacementTestScene",
  281. "referenceImage": "displacementMap.png",
  282. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  283. },
  284. {
  285. "title": "Normals",
  286. "playgroundId": "#WXKLLJ#2",
  287. "referenceImage": "normals.png"
  288. },
  289. {
  290. "title": "Custom render target",
  291. "renderCount": 20,
  292. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  293. "functionToCall": "CreateCustomRenderTargetTestScene",
  294. "referenceImage": "customRTT.png"
  295. },
  296. {
  297. "title": "GLTF Normals",
  298. "scriptToRun": "/Demos/GLTFNormals/index.js",
  299. "functionToCall": "createScene",
  300. "referenceImage": "gltfnormals.png"
  301. },
  302. {
  303. "title": "GLTF Buffer Interleaved",
  304. "playgroundId": "#a68vz0#3",
  305. "referenceImage": "gltfBufferInterleaved.png"
  306. },
  307. {
  308. "title": "GLTF Material",
  309. "playgroundId": "#a68vz0#2",
  310. "referenceImage": "gltfMaterial.png"
  311. },
  312. {
  313. "title": "GLTF Material Alpha Blend",
  314. "playgroundId": "#a68vz0#4",
  315. "referenceImage": "gltfMaterialAlphaBlend.png"
  316. },
  317. {
  318. "title": "GLTF Material Alpha Mask",
  319. "playgroundId": "#a68vz0#5",
  320. "referenceImage": "gltfMaterialAlphaMask.png"
  321. },
  322. {
  323. "title": "GLTF Material Double Sided",
  324. "playgroundId": "#a68vz0#7",
  325. "referenceImage": "gltfMaterialDoubleSided.png"
  326. },
  327. {
  328. "title": "GLTF Material Double Sided (Back)",
  329. "playgroundId": "#a68vz0#6",
  330. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  331. },
  332. {
  333. "title": "GLTF Material Mixed",
  334. "playgroundId": "#a68vz0#8",
  335. "referenceImage": "gltfMaterialMixed.png"
  336. },
  337. {
  338. "title": "GLTF Mesh Primitives",
  339. "playgroundId": "#a68vz0#9",
  340. "referenceImage": "gltfMeshPrimitives.png"
  341. },
  342. {
  343. "title": "GLTF Mesh Primitive Mode",
  344. "playgroundId": "#a68vz0#10",
  345. "referenceImage": "gltfMeshPrimitiveMode.png"
  346. },
  347. {
  348. "title": "GLTF Mesh Primitive Vertex Color",
  349. "playgroundId": "#a68vz0#11",
  350. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  351. },
  352. {
  353. "title": "GLTF Mesh Primitives UV",
  354. "playgroundId": "#a68vz0#12",
  355. "referenceImage": "gltfMeshPrimitivesUV.png"
  356. },
  357. {
  358. "title": "GLTF Primitive Attribute",
  359. "playgroundId": "#a68vz0#13",
  360. "referenceImage": "gltfPrimitiveAttribute.png"
  361. },
  362. {
  363. "title": "GLTF Metallic Roughness",
  364. "playgroundId": "#a68vz0#14",
  365. "referenceImage": "gltfMaterialMetallicRoughness.png"
  366. },
  367. {
  368. "title": "GLTF Specular Glossiness",
  369. "playgroundId": "#a68vz0#15",
  370. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  371. },
  372. {
  373. "title": "GLTF Serializer Texture Transform",
  374. "playgroundId": "#S5SWJB#32",
  375. "referenceImage": "glTFSerializerTextureTransform.png"
  376. },
  377. {
  378. "title": "GLTF Texture Sampler",
  379. "playgroundId": "#a68vz0#16",
  380. "referenceImage": "gltfTextureSampler.png"
  381. },
  382. {
  383. "title": "GLTF Buggy with Draco Mesh Compression",
  384. "playgroundId": "#JNW207#1",
  385. "referenceImage": "gltfBuggyDraco.png"
  386. },
  387. {
  388. "title": "GLTF BoomBox with Unlit Material",
  389. "playgroundId": "#GYM97C#2",
  390. "referenceImage": "gltfUnlit.png"
  391. },
  392. {
  393. "title": "GLTF Extension KHR_texture_transform",
  394. "playgroundId": "#RNT7K4#2",
  395. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  396. },
  397. {
  398. "title": "Asset Containers",
  399. "playgroundId": "#P3U079#19",
  400. "referenceImage": "assetContainer.png"
  401. },
  402. {
  403. "title": "Enable disable post process",
  404. "playgroundId": "#1VI6WV#19",
  405. "renderCount": 50,
  406. "referenceImage": "enableDisablePostProcess.png"
  407. },
  408. {
  409. "title": "Sharpen",
  410. "playgroundId": "#NAW8EA#1",
  411. "renderCount": 20,
  412. "referenceImage": "sharpen.png"
  413. },
  414. {
  415. "title": "Depth of field",
  416. "playgroundId": "#IDSQK2#53",
  417. "renderCount": 20,
  418. "referenceImage": "depthOfField.png"
  419. },
  420. {
  421. "title": "Chromatic aberration",
  422. "playgroundId": "#NAW8EA#0",
  423. "renderCount": 20,
  424. "referenceImage": "chromaticAberration.png"
  425. },
  426. {
  427. "title": "Default pipeline",
  428. "playgroundId": "#NAW8EA#6",
  429. "renderCount": 20,
  430. "referenceImage": "defaultPipeline.png"
  431. },
  432. {
  433. "title": "Kernel Blur",
  434. "playgroundId": "#Y0WKT0#0",
  435. "referenceImage": "KernelBlur.png"
  436. },
  437. {
  438. "title": "GLTF Mesh Primitive Attribute Test",
  439. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  440. "functionToCall": "createScene",
  441. "referenceImage": "gltfMeshPrimAttribTest.png"
  442. },
  443. {
  444. "title": "PBR glossy",
  445. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  446. "scriptToRun": "/Demos/PBRGlossy/index.js",
  447. "functionToCall": "CreatePBRGlossyScene",
  448. "referenceImage": "pbrglossy.png"
  449. },
  450. {
  451. "title": "PBR rough",
  452. "scriptToRun": "/Demos/PBRRough/index.js",
  453. "functionToCall": "CreatePBRRoughScene",
  454. "referenceImage": "pbrrough.png"
  455. },
  456. {
  457. "title": "Particles",
  458. "renderCount": 100,
  459. "scriptToRun": "/Demos/Particles/particles.js",
  460. "functionToCall": "CreateParticlesTestScene",
  461. "referenceImage": "particles.png"
  462. },
  463. {
  464. "title": "Reflection probes",
  465. "renderCount": 20,
  466. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  467. "functionToCall": "CreateReflectionProbeTestScene ",
  468. "referenceImage": "refprobe.png"
  469. },
  470. {
  471. "title": "PBRMetallicRoughnessMaterial",
  472. "playgroundId": "#2FDQT5#13",
  473. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  474. },
  475. {
  476. "title": "PBRSpecularGlossinessMaterial",
  477. "playgroundId": "#Z1VL3V#4",
  478. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  479. },
  480. {
  481. "title": "PBR",
  482. "playgroundId": "#LCA0Q4#0",
  483. "referenceImage": "pbr.png"
  484. },
  485. {
  486. "title": "Texture cache",
  487. "playgroundId": "#20OAV9#237",
  488. "referenceImage": "texture cache.png"
  489. },
  490. {
  491. "title": "MultiSample render targets",
  492. "renderCount": 20,
  493. "playgroundId": "#12MKMN#0",
  494. "referenceImage": "MultiSample render targets.png"
  495. },
  496. {
  497. "title": "Default rendering pipeline",
  498. "playgroundId": "#5XB8YT#2",
  499. "referenceImage": "DefaultRenderingPipeline.png"
  500. },
  501. {
  502. "title": "Billboard",
  503. "playgroundId": "#UJEIL#13",
  504. "referenceImage": "Billboard.png"
  505. },
  506. {
  507. "title": "setParent",
  508. "playgroundId": "#JD49CT#2",
  509. "referenceImage": "setParent.png"
  510. },
  511. {
  512. "title": "GUI",
  513. "renderCount": 2,
  514. "scriptToRun": "/Demos/GUI/gui.js",
  515. "functionToCall": "createScene",
  516. "referenceImage": "GUI.png"
  517. },
  518. {
  519. "title": "Up Vector",
  520. "playgroundId": "#2FNBTG#27",
  521. "referenceImage": "upVector.png"
  522. },
  523. {
  524. "title": "Procedural textures",
  525. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  526. "functionToCall": "CreateProceduralTextureTestScene",
  527. "referenceImage": "procedural.png",
  528. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  529. "excludeFromAutomaticTesting": true
  530. },
  531. {
  532. "title": "Instances",
  533. "renderCount": 50,
  534. "scriptToRun": "/Demos/Instances/instances.js",
  535. "functionToCall": "CreateInstancesTestScene",
  536. "referenceImage": "instances.png",
  537. "replace": "ground., Ground.",
  538. "excludeFromAutomaticTesting": true
  539. },
  540. {
  541. "title": "Instanced Bones",
  542. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  543. "functionToCall": "CreateBones2TestScene",
  544. "referenceImage": "instancedBones.png",
  545. "replace": "Dude.babylon, dude.babylon"
  546. },
  547. {
  548. "title": "Light Projection Texture",
  549. "playgroundId": "#CQNGRK#0",
  550. "referenceImage": "LightProjectionTexture.png"
  551. },
  552. {
  553. "title": "GlowLayer",
  554. "playgroundId": "#LRFB2D#1",
  555. "referenceImage": "GlowLayer.png"
  556. },
  557. {
  558. "title": "Local cubemaps",
  559. "playgroundId": "#RNASML#4",
  560. "referenceImage": "local cubemaps.png"
  561. },
  562. {
  563. "title": "TGA",
  564. "playgroundId": "#ZI77S7#0",
  565. "referenceImage": "tga.png"
  566. },
  567. {
  568. "title": "DDS",
  569. "playgroundId": "#ZI77S7#3",
  570. "referenceImage": "dds.png"
  571. },
  572. {
  573. "title": "DDS2D",
  574. "playgroundId": "#I2MSBE#0",
  575. "referenceImage": "dds2d.png"
  576. },
  577. {
  578. "title": "LightFalloff",
  579. "playgroundId": "#20OAV9#201",
  580. "referenceImage": "lightFalloff.png"
  581. },
  582. {
  583. "title": "MeshSimplification",
  584. "playgroundId": "#1ED15P#35",
  585. "referenceImage": "meshSimplification.png"
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