config.json 32 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Procedural texture with NME",
  6. "renderCount": 10,
  7. "playgroundId": "#8S19ZC#1",
  8. "referenceImage": "procedural_nme.png"
  9. },
  10. {
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  12. "playgroundId": "#LSAUH2#2",
  13. "referenceImage": "webp.png"
  14. },
  15. {
  16. "title": "CSGVertColor",
  17. "playgroundId": "#R0H1IX#0",
  18. "referenceImage": "csgVertColor.png"
  19. },
  20. {
  21. "title": "Particle subemitters",
  22. "playgroundId": "#1LK70I#20",
  23. "renderCount": 50,
  24. "referenceImage": "subemitters.png"
  25. },
  26. {
  27. "title": "Black and White post-process",
  28. "playgroundId": "#N55Q2M#0",
  29. "referenceImage": "bwpp.png"
  30. },
  31. {
  32. "title": "Sprite maps",
  33. "playgroundId": "#ARLADE#23",
  34. "referenceImage": "sprite-maps.png",
  35. "excludeFromAutomaticTesting": true
  36. },
  37. {
  38. "title": "Point light shadows",
  39. "playgroundId": "#U2F7P9#4",
  40. "referenceImage": "point-light-shadows.png"
  41. },
  42. {
  43. "title": "Node material 0",
  44. "playgroundId": "#M5VQE9#20",
  45. "referenceImage": "node-material0.png",
  46. "renderCount": 5,
  47. "excludeFromAutomaticTesting": true
  48. },
  49. {
  50. "title": "Node material 1",
  51. "playgroundId": "#QJ71C6#1",
  52. "referenceImage": "node-material1.png",
  53. "renderCount": 20
  54. },
  55. {
  56. "title": "Node material 2",
  57. "playgroundId": "#WYM31D#4",
  58. "referenceImage": "node-material2.png"
  59. },
  60. {
  61. "title": "Node material 3",
  62. "playgroundId": "#LWGVT0#2",
  63. "referenceImage": "node-material3.png"
  64. },
  65. {
  66. "title": "Node material 4",
  67. "playgroundId": "#ZYGRII#1",
  68. "referenceImage": "node-material4.png"
  69. },
  70. {
  71. "title": "Node material 5",
  72. "playgroundId": "#V8VH7B#0",
  73. "referenceImage": "node-material5.png"
  74. },
  75. {
  76. "title": "Node material 6",
  77. "playgroundId": "#2XY3Z4#0",
  78. "referenceImage": "node-material6.png"
  79. },
  80. {
  81. "title": "Node material PBR 1",
  82. "playgroundId": "#D8AK3Z#15",
  83. "renderCount": 5,
  84. "referenceImage": "node-material-pbr-1.png"
  85. },
  86. {
  87. "title": "Basis loader",
  88. "playgroundId": "#4RN0VF#64",
  89. "referenceImage": "basis.png"
  90. },
  91. {
  92. "title": "Unindexed mesh",
  93. "playgroundId": "#4IHSY2#0",
  94. "referenceImage": "unindexedmesh.png"
  95. },
  96. {
  97. "title": "LOD + Billboards + Instances",
  98. "playgroundId": "#UAIZCS#0",
  99. "referenceImage": "lodbillboardinstances.png"
  100. },
  101. {
  102. "title": "Nested BBG",
  103. "playgroundId": "#ZG0C8B#1",
  104. "renderCount": 10,
  105. "referenceImage": "nested_BBG.png"
  106. },
  107. {
  108. "title": "Weighted animations",
  109. "playgroundId": "#LL5BIQ#72",
  110. "renderCount": 50,
  111. "referenceImage": "weighted animations.png"
  112. },
  113. {
  114. "title": "Anisotropic",
  115. "playgroundId": "#MAXCNU#1",
  116. "referenceImage": "anisotropic.png"
  117. },
  118. {
  119. "title": "Clear Coat",
  120. "playgroundId": "#YACNQS#2",
  121. "referenceImage": "clearCoat.png"
  122. },
  123. {
  124. "title": "GUI Transform StackPanel",
  125. "renderCount": 5,
  126. "playgroundId": "#BS60AB#0",
  127. "referenceImage": "TransformStackPanel.png"
  128. },
  129. {
  130. "title": "GUI StackPanel",
  131. "renderCount": 5,
  132. "playgroundId": "#LLVZ90#0",
  133. "referenceImage": "StackPanel.png"
  134. },
  135. {
  136. "title": "Camera rig",
  137. "playgroundId": "#ATL1CS#12",
  138. "referenceImage": "cameraRig.png"
  139. },
  140. {
  141. "title": "Sliders",
  142. "renderCount": 5,
  143. "playgroundId": "#HATGQZ#3",
  144. "referenceImage": "Sliders.png",
  145. "excludeFromAutomaticTesting": true
  146. },
  147. {
  148. "title": "Pointers",
  149. "renderCount": 5,
  150. "playgroundId": "#1GLEJK#5",
  151. "referenceImage": "pointers.png",
  152. "excludeFromAutomaticTesting": true
  153. },
  154. {
  155. "title": "LineEdgesRenderer",
  156. "playgroundId": "#T90MQ4#1",
  157. "renderCount": 50,
  158. "referenceImage": "LineEdgesRenderer.png"
  159. },
  160. {
  161. "title": "Solid particle system",
  162. "playgroundId": "#WCDZS#92",
  163. "renderCount": 150,
  164. "referenceImage": "sps.png"
  165. },
  166. {
  167. "title": "Simulate pointer",
  168. "playgroundId": "#8MGKWK#269",
  169. "referenceImage": "simulatePointer.png"
  170. },
  171. {
  172. "title": "Color Grading",
  173. "playgroundId": "#8EDB5N#2",
  174. "referenceImage": "colorGrading.png"
  175. },
  176. {
  177. "title": "Ribbon morphing",
  178. "playgroundId": "#ACKC2#1",
  179. "renderCount": 50,
  180. "referenceImage": "ribbon morphing.png"
  181. },
  182. {
  183. "title": "Clip planes",
  184. "renderCount": 5,
  185. "playgroundId": "#Y6W087#0",
  186. "referenceImage": "clipplanes.png"
  187. },
  188. {
  189. "title": "ShadowOnlyMaterial",
  190. "playgroundId": "#1KF7V1#18",
  191. "referenceImage": "shadowOnlyMaterial.png"
  192. },
  193. {
  194. "title": "Gizmos",
  195. "playgroundId": "#8GY6J8#48",
  196. "renderCount": 50,
  197. "referenceImage": "Gizmos.png"
  198. },
  199. {
  200. "title": "GUI3D SpherePanel",
  201. "playgroundId": "#HB4C01#9",
  202. "renderCount": 50,
  203. "referenceImage": "spherepanel.png"
  204. },
  205. {
  206. "title": "Particle Helper",
  207. "playgroundId": "#1VGT5D#2",
  208. "renderCount": 50,
  209. "referenceImage": "particle_helper.png"
  210. },
  211. {
  212. "title": "Chibi Rex",
  213. "playgroundId": "#QATUCH#11",
  214. "renderCount": 50,
  215. "referenceImage": "chibi_rex.png"
  216. },
  217. {
  218. "title": "Yeti",
  219. "playgroundId": "#QATUCH#3",
  220. "renderCount": 150,
  221. "referenceImage": "yeti.png"
  222. },
  223. {
  224. "title": "Sponza",
  225. "sceneFolder": "/Scenes/Sponza/",
  226. "sceneFilename": "Sponza.babylon",
  227. "referenceImage": "Sponza.png"
  228. },
  229. {
  230. "title": "Windows cafe",
  231. "sceneFolder": "/Scenes/WCafe/",
  232. "sceneFilename": "WCafe.babylon",
  233. "referenceImage": "WCafe.png"
  234. },
  235. {
  236. "title": "Espilit",
  237. "sceneFolder": "/Scenes/Espilit/",
  238. "sceneFilename": "espilit.babylon",
  239. "referenceImage": "Espilit.png"
  240. },
  241. {
  242. "title": "The car",
  243. "sceneFolder": "/Scenes/TheCar/",
  244. "sceneFilename": "TheCar.binary.babylon",
  245. "referenceImage": "TheCar.png",
  246. "errorRatio": 5
  247. },
  248. {
  249. "title": "Viper",
  250. "sceneFolder": "/Scenes/Viper/",
  251. "sceneFilename": "Viper.babylon",
  252. "referenceImage": "Viper.png"
  253. },
  254. {
  255. "title": "Retail",
  256. "sceneFolder": "/Scenes/Retail/",
  257. "sceneFilename": "Retail.babylon",
  258. "referenceImage": "retail.png"
  259. },
  260. {
  261. "title": "Hill Valley",
  262. "sceneFolder": "/Scenes/hillvalley/",
  263. "sceneFilename": "HillValley.incremental.babylon",
  264. "referenceImage": "Hillvalley.png"
  265. },
  266. {
  267. "title": "Heart",
  268. "sceneFolder": "/Scenes/Heart/",
  269. "sceneFilename": "Heart.babylon",
  270. "referenceImage": "Heart.png"
  271. },
  272. {
  273. "title": "Mansion",
  274. "sceneFolder": "/Scenes/Mansion/",
  275. "sceneFilename": "Mansion.babylon",
  276. "referenceImage": "mansion.png",
  277. "excludeFromAutomaticTesting": true
  278. },
  279. {
  280. "title": "SpaceDeK",
  281. "sceneFolder": "/Scenes/SpaceDek/",
  282. "sceneFilename": "SpaceDek.babylon",
  283. "referenceImage": "SpaceDeK.png",
  284. "errorRatio": 5
  285. },
  286. {
  287. "title": "Flat2009",
  288. "sceneFolder": "/Scenes/Flat2009/",
  289. "sceneFilename": "Flat2009.babylon",
  290. "referenceImage": "Flat2009.png"
  291. },
  292. {
  293. "title": "CSG",
  294. "scriptToRun": "/Demos/CSG/csg.js",
  295. "functionToCall": "CreateCSGTestScene",
  296. "referenceImage": "csg.png"
  297. },
  298. {
  299. "title": "Charting",
  300. "renderCount": 20,
  301. "scriptToRun": "/Demos/Charting/charting.js",
  302. "functionToCall": "CreateChartingTestScene",
  303. "referenceImage": "charting.png"
  304. },
  305. {
  306. "title": "Fog",
  307. "scriptToRun": "/Demos/Fog/fog.js",
  308. "functionToCall": "CreateFogScene",
  309. "referenceImage": "fog.png"
  310. },
  311. {
  312. "title": "Polygon",
  313. "scriptToRun": "/Demos/Polygon/polygon.js",
  314. "functionToCall": "CreatePolygonScene",
  315. "referenceImage": "polygon.png"
  316. },
  317. {
  318. "title": "Soft Shadows",
  319. "playgroundId": "#0YYQ3N#0",
  320. "referenceImage": "softShadows.png"
  321. },
  322. {
  323. "title": "Soft Shadows (Right Handed)",
  324. "playgroundId": "#0YYQ3N#2",
  325. "referenceImage": "softShadowsRightHanded.png"
  326. },
  327. {
  328. "title": "Fresnel",
  329. "playgroundId": "#603JUZ#1",
  330. "referenceImage": "fresnel.png"
  331. },
  332. {
  333. "title": "Highlights",
  334. "scriptToRun": "/Demos/Highlights/highlights.js",
  335. "functionToCall": "CreateHighlightsScene",
  336. "referenceImage": "highlights.png",
  337. "rootPath": "/Demos/Highlights/",
  338. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  339. },
  340. {
  341. "title": "Lines",
  342. "scriptToRun": "/Demos/Lines/lines.js",
  343. "functionToCall": "CreateLinesTestScene",
  344. "referenceImage": "lines.png",
  345. "replace": "updateVerticesDataDirectly, updateVerticesData"
  346. },
  347. {
  348. "title": "Capsule",
  349. "renderCount": 10,
  350. "playgroundId": "#JAFIIU#2",
  351. "referenceImage": "CreateCapsule.png"
  352. },
  353. {
  354. "title": "Bones",
  355. "scriptToRun": "/Demos/Bones/bones.js",
  356. "functionToCall": "CreateBonesTestScene",
  357. "referenceImage": "bones.png",
  358. "replace": "Dude.babylon, dude.babylon"
  359. },
  360. {
  361. "title": "LOD",
  362. "renderCount": 10,
  363. "playgroundId": "#FFMFW5#0",
  364. "referenceImage": "lod.png",
  365. "errorRatio": 5
  366. },
  367. {
  368. "title": "Lens",
  369. "scriptToRun": "/Demos/Lens/lensFlares.js",
  370. "functionToCall": "CreateLensFlaresTestScene",
  371. "referenceImage": "lens.png",
  372. "rootPath": "/Demos/Lens/",
  373. "replaceUrl": "lens4.png, lens5.png"
  374. },
  375. {
  376. "title": "Self shadowing",
  377. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  378. "functionToCall": "CreateShadowsTestScene",
  379. "referenceImage": "selfShadowing.png"
  380. },
  381. {
  382. "title": "Advanced shadows",
  383. "renderCount": 20,
  384. "playgroundId": "#SLV8LW#0",
  385. "referenceImage": "advancedShadows.png"
  386. },
  387. {
  388. "title": "Advanced shadows (right handed)",
  389. "renderCount": 20,
  390. "playgroundId": "#B48X7G#32",
  391. "referenceImage": "advancedShadows2.png"
  392. },
  393. {
  394. "title": "point light shadows",
  395. "playgroundId": "#XDNVAY#1",
  396. "referenceImage": "pointLightShadows.png"
  397. },
  398. {
  399. "title": "Shadow depth wrappers",
  400. "playgroundId": "#PNQRY1#9",
  401. "referenceImage": "shadowDepthWrappers.png",
  402. "renderCount": 20
  403. },
  404. {
  405. "title": "Displacement map",
  406. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  407. "functionToCall": "CreateDisplacementTestScene",
  408. "referenceImage": "displacementMap.png",
  409. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  410. },
  411. {
  412. "title": "Normals",
  413. "playgroundId": "#WXKLLJ#2",
  414. "referenceImage": "normals.png"
  415. },
  416. {
  417. "title": "Custom render target",
  418. "renderCount": 20,
  419. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  420. "functionToCall": "CreateCustomRenderTargetTestScene",
  421. "referenceImage": "customRTT.png"
  422. },
  423. {
  424. "title": "Draco Mesh Compression",
  425. "playgroundId": "#22MFU2#4",
  426. "referenceImage": "draco.png"
  427. },
  428. {
  429. "title": "GLTF Normals",
  430. "playgroundId": "#SMEAEB#0",
  431. "referenceImage": "gltfnormals.png"
  432. },
  433. {
  434. "title": "GLTF Animation Node",
  435. "renderCount": 2,
  436. "playgroundId": "#DS8AA7#18",
  437. "replace": "__folder__, Animation_Node, __page__, 0",
  438. "referenceImage": "gltfAnimationNode.png"
  439. },
  440. {
  441. "title": "GLTF Animation Node Misc",
  442. "renderCount": 2,
  443. "playgroundId": "#DS8AA7#18",
  444. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  445. "referenceImage": "gltfAnimationNodeMisc.png"
  446. },
  447. {
  448. "title": "GLTF Animation Skin (0)",
  449. "renderCount": 2,
  450. "playgroundId": "#DS8AA7#18",
  451. "replace": "__folder__, Animation_Skin, __page__, 0",
  452. "referenceImage": "gltfAnimationSkin0.png",
  453. "excludedEngines": ["webgpu"]
  454. },
  455. {
  456. "title": "GLTF Animation Skin (1)",
  457. "renderCount": 2,
  458. "playgroundId": "#DS8AA7#18",
  459. "replace": "__folder__, Animation_Skin, __page__, 1",
  460. "referenceImage": "gltfAnimationSkin1.png",
  461. "excludedEngines": ["webgpu"]
  462. },
  463. {
  464. "title": "GLTF Animation Skin Type",
  465. "playgroundId": "#DS8AA7#18",
  466. "replace": "__folder__, Animation_SkinType, __page__, 0",
  467. "referenceImage": "gltfAnimationSkinType.png",
  468. "excludedEngines": ["webgpu"]
  469. },
  470. {
  471. "title": "GLTF Buffer Interleaved",
  472. "playgroundId": "#DS8AA7#18",
  473. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  474. "referenceImage": "gltfBufferInterleaved.png"
  475. },
  476. {
  477. "title": "GLTF Material",
  478. "playgroundId": "#DS8AA7#18",
  479. "replace": "__folder__, Material, __page__, 0",
  480. "referenceImage": "gltfMaterial.png"
  481. },
  482. {
  483. "title": "GLTF Material Alpha Blend",
  484. "playgroundId": "#DS8AA7#18",
  485. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  486. "referenceImage": "gltfMaterialAlphaBlend.png"
  487. },
  488. {
  489. "title": "GLTF Material Alpha Mask",
  490. "playgroundId": "#DS8AA7#18",
  491. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  492. "referenceImage": "gltfMaterialAlphaMask.png"
  493. },
  494. {
  495. "title": "GLTF Material Double Sided (Front)",
  496. "playgroundId": "#DS8AA7#18",
  497. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  498. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  499. },
  500. {
  501. "title": "GLTF Material Double Sided (Back)",
  502. "playgroundId": "#DS8AA7#18",
  503. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  504. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  505. },
  506. {
  507. "title": "GLTF Material Metallic Roughness (0)",
  508. "playgroundId": "#DS8AA7#18",
  509. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  510. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  511. },
  512. {
  513. "title": "GLTF Material Metallic Roughness (1)",
  514. "playgroundId": "#DS8AA7#18",
  515. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  516. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  517. },
  518. {
  519. "title": "GLTF Material Mixed",
  520. "playgroundId": "#DS8AA7#18",
  521. "replace": "__folder__, Material_Mixed, __page__, 0",
  522. "referenceImage": "gltfMaterialMixed.png"
  523. },
  524. {
  525. "title": "GLTF Material Specular Glossiness (0)",
  526. "playgroundId": "#DS8AA7#18",
  527. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  528. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  529. },
  530. {
  531. "title": "GLTF Material Specular Glossiness (1)",
  532. "playgroundId": "#DS8AA7#18",
  533. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  534. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  535. },
  536. {
  537. "title": "GLTF Mesh Primitive Attribute",
  538. "playgroundId": "#DS8AA7#18",
  539. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  540. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  541. },
  542. {
  543. "title": "GLTF Mesh Primitive Mode (0)",
  544. "playgroundId": "#DS8AA7#18",
  545. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  546. "referenceImage": "gltfMeshPrimitiveMode0.png",
  547. "excludedEngines": ["webgpu"]
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