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- module BABYLON.Debug {
- export class AxesViewer {
-
- private _xline = [Vector3.Zero(), Vector3.Zero()];
- private _yline = [Vector3.Zero(), Vector3.Zero()];
- private _zline = [Vector3.Zero(), Vector3.Zero()];
- private _xmesh: LinesMesh;
- private _ymesh: LinesMesh;
- private _zmesh: LinesMesh;
- public scene: Scene;
- public scaleLines = 1;
- constructor(scene: Scene, scaleLines = 1) {
- this.scaleLines = scaleLines;
- this._xmesh = Mesh.CreateLines("xline", this._xline, scene, true);
- this._ymesh = Mesh.CreateLines("yline", this._yline, scene, true);
- this._zmesh = Mesh.CreateLines("zline", this._zline, scene, true);
- this._xmesh.renderingGroupId = 2;
- this._ymesh.renderingGroupId = 2;
- this._zmesh.renderingGroupId = 2;
- this._xmesh.material.checkReadyOnlyOnce = true;
- this._xmesh.color = new BABYLON.Color3(1, 0, 0);
- this._ymesh.material.checkReadyOnlyOnce = true;
- this._ymesh.color = new BABYLON.Color3(0, 1, 0);
- this._zmesh.material.checkReadyOnlyOnce = true;
- this._zmesh.color = new BABYLON.Color3(0, 0, 1);
- this.scene = scene;
- }
- public update (position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void {
- var scaleLines = this.scaleLines;
- var point1 = this._xline[0];
- var point2 = this._xline[1];
- point1.x = position.x;
- point1.y = position.y;
- point1.z = position.z;
- point2.x = point1.x + xaxis.x * scaleLines;
- point2.y = point1.y + xaxis.y * scaleLines;
- point2.z = point1.z + xaxis.z * scaleLines;
- Mesh.CreateLines(null, this._xline, null, null, this._xmesh);
- point1 = this._yline[0];
- point2 = this._yline[1];
- point1.x = position.x;
- point1.y = position.y;
- point1.z = position.z;
- point2.x = point1.x + yaxis.x * scaleLines;
- point2.y = point1.y + yaxis.y * scaleLines;
- point2.z = point1.z + yaxis.z * scaleLines;
- Mesh.CreateLines(null, this._yline, null, null, this._ymesh);
- point1 = this._zline[0];
- point2 = this._zline[1];
- point1.x = position.x;
- point1.y = position.y;
- point1.z = position.z;
- point2.x = point1.x + zaxis.x * scaleLines;
- point2.y = point1.y + zaxis.y * scaleLines;
- point2.z = point1.z + zaxis.z * scaleLines;
- Mesh.CreateLines(null, this._zline, null, null, this._zmesh);
- }
- public dispose() {
- if (this._xmesh) {
- this._xmesh.dispose();
- this._ymesh.dispose();
- this._zmesh.dispose();
- this._xmesh = null;
- this._ymesh = null;
- this._zmesh = null;
- this._xline = null;
- this._yline = null;
- this._zline = null;
- this.scene = null;
- }
- }
- }
- }
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