babylon.arcRotateCameraPointersInput.ts 10 KB

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  1. module BABYLON {
  2. var eventPrefix = Tools.GetPointerPrefix();
  3. export class ArcRotateCameraPointersInput implements ICameraInput<ArcRotateCamera> {
  4. camera: ArcRotateCamera;
  5. @serialize()
  6. public buttons = [0, 1, 2];
  7. @serialize()
  8. public angularSensibilityX = 1000.0;
  9. @serialize()
  10. public angularSensibilityY = 1000.0;
  11. @serialize()
  12. public pinchPrecision = 6.0;
  13. @serialize()
  14. public panningSensibility: number = 50.0;
  15. private _isPanClick: boolean = false;
  16. public pinchInwards = true;
  17. private _pointerInput: (p: PointerInfo, s: EventState) => void;
  18. private _observer: Observer<PointerInfo>;
  19. private _onMouseMove: (e: MouseEvent) => any;
  20. private _onGestureStart: (e: PointerEvent) => void;
  21. private _onGesture: (e: MSGestureEvent) => void;
  22. private _MSGestureHandler: MSGesture;
  23. private _onLostFocus: (e: FocusEvent) => any;
  24. private _onContextMenu: (e: PointerEvent) => void;
  25. public attachControl(element: HTMLElement, noPreventDefault?: boolean) {
  26. var engine = this.camera.getEngine();
  27. var cacheSoloPointer: { x: number, y: number, pointerId: number, type: any }; // cache pointer object for better perf on camera rotation
  28. var pointA: { x: number, y: number, pointerId: number, type: any }, pointB: { x: number, y: number, pointerId: number, type: any };
  29. var previousPinchDistance = 0;
  30. this._pointerInput = (p, s) => {
  31. var evt = <PointerEvent>p.event;
  32. if (p.type !== PointerEventTypes.POINTERMOVE && this.buttons.indexOf(evt.button) === -1) {
  33. return;
  34. }
  35. if (p.type === PointerEventTypes.POINTERDOWN) {
  36. try {
  37. evt.srcElement.setPointerCapture(evt.pointerId);
  38. } catch (e) {
  39. //Nothing to do with the error. Execution will continue.
  40. }
  41. // Manage panning with pan button click
  42. this._isPanClick = evt.button === this.camera._panningMouseButton;
  43. // manage pointers
  44. cacheSoloPointer = { x: evt.clientX, y: evt.clientY, pointerId: evt.pointerId, type: evt.pointerType };
  45. if (pointA === undefined) {
  46. pointA = cacheSoloPointer;
  47. }
  48. else if (pointB === undefined) {
  49. pointB = cacheSoloPointer;
  50. }
  51. if (!noPreventDefault) {
  52. evt.preventDefault();
  53. element.focus();
  54. }
  55. } else if (p.type === PointerEventTypes.POINTERUP) {
  56. try {
  57. evt.srcElement.releasePointerCapture(evt.pointerId);
  58. } catch (e) {
  59. //Nothing to do with the error.
  60. }
  61. cacheSoloPointer = null;
  62. previousPinchDistance = 0;
  63. //would be better to use pointers.remove(evt.pointerId) for multitouch gestures,
  64. //but emptying completly pointers collection is required to fix a bug on iPhone :
  65. //when changing orientation while pinching camera, one pointer stay pressed forever if we don't release all pointers
  66. //will be ok to put back pointers.remove(evt.pointerId); when iPhone bug corrected
  67. pointA = pointB = undefined;
  68. if (!noPreventDefault) {
  69. evt.preventDefault();
  70. }
  71. } else if (p.type === PointerEventTypes.POINTERMOVE) {
  72. if (!noPreventDefault) {
  73. evt.preventDefault();
  74. }
  75. // One button down
  76. if (pointA && pointB === undefined) {
  77. if (this.panningSensibility !== 0 &&
  78. ((evt.ctrlKey && this.camera._useCtrlForPanning) ||
  79. (!this.camera._useCtrlForPanning && this._isPanClick))) {
  80. this.camera
  81. .inertialPanningX += -(evt.clientX - cacheSoloPointer.x) / this.panningSensibility;
  82. this.camera
  83. .inertialPanningY += (evt.clientY - cacheSoloPointer.y) / this.panningSensibility;
  84. } else {
  85. var offsetX = evt.clientX - cacheSoloPointer.x;
  86. var offsetY = evt.clientY - cacheSoloPointer.y;
  87. this.camera.inertialAlphaOffset -= offsetX / this.angularSensibilityX;
  88. this.camera.inertialBetaOffset -= offsetY / this.angularSensibilityY;
  89. }
  90. cacheSoloPointer.x = evt.clientX;
  91. cacheSoloPointer.y = evt.clientY;
  92. }
  93. // Two buttons down: pinch
  94. else if (pointA && pointB) {
  95. //if (noPreventDefault) { evt.preventDefault(); } //if pinch gesture, could be useful to force preventDefault to avoid html page scroll/zoom in some mobile browsers
  96. var ed = (pointA.pointerId === evt.pointerId) ? pointA : pointB;
  97. ed.x = evt.clientX;
  98. ed.y = evt.clientY;
  99. var direction = this.pinchInwards ? 1 : -1;
  100. var distX = pointA.x - pointB.x;
  101. var distY = pointA.y - pointB.y;
  102. var pinchSquaredDistance = (distX * distX) + (distY * distY);
  103. if (previousPinchDistance === 0) {
  104. previousPinchDistance = pinchSquaredDistance;
  105. return;
  106. }
  107. if (pinchSquaredDistance !== previousPinchDistance) {
  108. this.camera
  109. .inertialRadiusOffset += (pinchSquaredDistance - previousPinchDistance) /
  110. (this.pinchPrecision *
  111. ((this.angularSensibilityX + this.angularSensibilityY) / 2) *
  112. direction);
  113. previousPinchDistance = pinchSquaredDistance;
  114. }
  115. }
  116. }
  117. }
  118. this._observer = this.camera.getScene().onPointerObservable.add(this._pointerInput, PointerEventTypes.POINTERDOWN | PointerEventTypes.POINTERUP | PointerEventTypes.POINTERMOVE);
  119. this._onContextMenu = evt => {
  120. evt.preventDefault();
  121. };
  122. if (!this.camera._useCtrlForPanning) {
  123. element.addEventListener("contextmenu", this._onContextMenu, false);
  124. }
  125. this._onLostFocus = () => {
  126. //this._keys = [];
  127. pointA = pointB = undefined;
  128. previousPinchDistance = 0;
  129. cacheSoloPointer = null;
  130. };
  131. this._onMouseMove = evt => {
  132. if (!engine.isPointerLock) {
  133. return;
  134. }
  135. var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
  136. var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
  137. this.camera.inertialAlphaOffset -= offsetX / this.angularSensibilityX;
  138. this.camera.inertialBetaOffset -= offsetY / this.angularSensibilityY;
  139. if (!noPreventDefault) {
  140. evt.preventDefault();
  141. }
  142. };
  143. this._onGestureStart = e => {
  144. if (window.MSGesture === undefined) {
  145. return;
  146. }
  147. if (!this._MSGestureHandler) {
  148. this._MSGestureHandler = new MSGesture();
  149. this._MSGestureHandler.target = element;
  150. }
  151. this._MSGestureHandler.addPointer(e.pointerId);
  152. };
  153. this._onGesture = e => {
  154. this.camera.radius *= e.scale;
  155. if (e.preventDefault) {
  156. if (!noPreventDefault) {
  157. e.stopPropagation();
  158. e.preventDefault();
  159. }
  160. }
  161. };
  162. element.addEventListener("mousemove", this._onMouseMove, false);
  163. element.addEventListener("MSPointerDown", this._onGestureStart, false);
  164. element.addEventListener("MSGestureChange", this._onGesture, false);
  165. Tools.RegisterTopRootEvents([
  166. { name: "blur", handler: this._onLostFocus }
  167. ]);
  168. }
  169. public detachControl(element: HTMLElement) {
  170. if (element && this._observer) {
  171. this.camera.getScene().onPointerObservable.remove(this._observer);
  172. this._observer = null;
  173. element.removeEventListener("contextmenu", this._onContextMenu);
  174. element.removeEventListener("mousemove", this._onMouseMove);
  175. element.removeEventListener("MSPointerDown", this._onGestureStart);
  176. element.removeEventListener("MSGestureChange", this._onGesture);
  177. this._isPanClick = false;
  178. this.pinchInwards = true;
  179. this._onMouseMove = null;
  180. this._onGestureStart = null;
  181. this._onGesture = null;
  182. this._MSGestureHandler = null;
  183. this._onLostFocus = null;
  184. this._onContextMenu = null;
  185. }
  186. Tools.UnregisterTopRootEvents([
  187. { name: "blur", handler: this._onLostFocus }
  188. ]);
  189. }
  190. getTypeName(): string {
  191. return "ArcRotateCameraPointersInput";
  192. }
  193. getSimpleName() {
  194. return "pointers";
  195. }
  196. }
  197. CameraInputTypes["ArcRotateCameraPointersInput"] = ArcRotateCameraPointersInput;
  198. }