David Catuhe 05f288d30b Merge pull request #8159 from Popov72/nme-postprocess2 6 years ago
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Actions 86c72889f4 include "AbstractActionManager" and "FollowCameraInputsManager" with default ES6 export. 6 years ago
Animations 28a38e984e Fix issue with gltf cloning 6 years ago
Audio cd60a54185 Merge pull request #8136 from Poolminer/master 6 years ago
Behaviors 93a2b6b941 Attach cam in case of early detach drag behavior 6 years ago
Bones 33d7db600d Fix getAnimationRange 6 years ago
Cameras dc0e8161e8 Stereoscopic cameras now use viewport instead of post process. 6 years ago
Collisions f6b5c2928b Credit algorithm author and link to paper 6 years ago
Culling e4ad22a095 Fix doc 6 years ago
Debug 03871f3c2e Nightly 6 years ago
DeviceInput b4a4122385 Fix to add validation when using getInput 6 years ago
Engines 21471d1579 Disallow window.requestAnimationFrame for Babylon Native 6 years ago
Events 681240a190 _TimeToken import cleanup 6 years ago
Gamepads fe0d2e1049 Updated enums values in xbox and ds gamepads 6 years ago
Gizmos 11e57e7f2d Light gizmo now uses Utility Layer Scene instead of Original Scene for its material and transform node. 6 years ago
Helpers 97e6d1a6ae World extents only for visible and enabled meshes 6 years ago
Inputs 307d853a36 Fix #7995 6 years ago
Instrumentation 681240a190 _TimeToken import cleanup 6 years ago
Layers 44b62e8bd3 Unbind the RTT after the post processes 6 years ago
Legacy d3699bb822 Debug import 7 years ago
LensFlares 681240a190 _TimeToken import cleanup 6 years ago
LibDeclarations 7126d61aba enable experimental features during session init 6 years ago
Lights d27ced7be9 Merge pull request #8104 from BabylonJS/cloneMeshLight 6 years ago
Loading 1e81f2e806 double environment when loading 6 years ago
Materials 05f288d30b Merge pull request #8159 from Popov72/nme-postprocess2 6 years ago
Maths 254dfb83f2 Path3D _distances / length computation fix 6 years ago
Meshes 354483ba02 Hide the source mesh in glTF instancing extension and some code clean up 6 years ago
Misc 84512f793f Fix doc 6 years ago
Morph 9886cf594c Nightly 6 years ago
Navigation bfeb49f9ad missing parenthesis 6 years ago
Offline 05b20885ff fix: Web Workers have no window 6 years ago
Particles d78d8f179b Fix snippetId replace 6 years ago
Physics e447123530 fix cannon's first frame transformation issue 6 years ago
PostProcesses 5efcd25fe4 Nightly 6 years ago
Probes a465548f63 fixed inverted irradiance on probes 6 years ago
Rendering 57cebb53ca Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 6 years ago
Shaders 921559643f simplified some code 6 years ago
Sprites 5402fe0725 Associated with #8111 + Nightly 6 years ago
States 0f31c20fe1 Final 6 years ago
XR c1ce1408a2 right handed system support 6 years ago
.dependency-cruiser.json 5a0e7a6862 Progressing on declaration Files 7 years ago
abstractScene.ts 31f2cb5f91 Fix documentation CI returns statments 6 years ago
assetContainer.ts a386f63c3b update mergeAnimationsTo to return the new animationgroups 6 years ago
index.ts eecd7be935 Input (WIP) 6 years ago
node.ts 33d7db600d Fix getAnimationRange 6 years ago
scene.ts 149cca0458 Added `scene.physicsEnabled` boolean 6 years ago
sceneComponent.ts 155af168c5 Reordering of the shadowgenerator and depthrender gather render target stages 6 years ago
tsconfig.json 7fb7f7faca Galacto-PR 6 years ago
types.ts 991e3f3592 export DeepImmutableObject<T>. This is part of public API in TransformNode.setPivotMatrix(...). Left DeepImmutableArray<T> not exported. 6 years ago
webpack.config.js 269e1cecb2 Factorize Webpack Config 7 years ago