Loïc Baumann 60ed49e6e2 Canvas2D enhance text rendering quality (#1199) %!s(int64=9) %!d(string=hai) anos
..
ShadersInclude 88101e182d Fixed picking issue %!s(int64=9) %!d(string=hai) anos
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
blackAndWhite.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
blur.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
chromaticAberration.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
color.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
color.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
colorCorrection.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
convolution.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
default.fragment.fx 0b5466d6ec Migrating simple material to dynamic lights counting %!s(int64=9) %!d(string=hai) anos
default.vertex.fx dc58d0cb14 Fixed issue with multiple shadows %!s(int64=9) %!d(string=hai) anos
depth.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
depth.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
displayPass.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
ellipse2d.fragment.fx dfcb5cf3ef More Primitives on the way + Math/Tools %!s(int64=9) %!d(string=hai) anos
ellipse2d.vertex.fx 2a9ee8c73a Canvas 2D Breaking changes %!s(int64=9) %!d(string=hai) anos
filter.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
fxaa.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
hdr.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest %!s(int64=10) %!d(string=hai) anos
layer.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
legacydefault.fragment.fx 0b5466d6ec Migrating simple material to dynamic lights counting %!s(int64=9) %!d(string=hai) anos
legacydefault.vertex.fx dc58d0cb14 Fixed issue with multiple shadows %!s(int64=9) %!d(string=hai) anos
legacypbr.fragment.fx e1eb0e2134 ColorGrading and Infinite Lights %!s(int64=9) %!d(string=hai) anos
legacypbr.vertex.fx 6774b57a80 Moved pbr to core %!s(int64=10) %!d(string=hai) anos
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
line.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
line.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
lines2d.fragment.fx dfcb5cf3ef More Primitives on the way + Math/Tools %!s(int64=9) %!d(string=hai) anos
lines2d.vertex.fx 2a9ee8c73a Canvas 2D Breaking changes %!s(int64=9) %!d(string=hai) anos
outline.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
outline.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
particles.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
particles.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
pass.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
pbr.fragment.fx 40fea93a49 Fix white reflectance fresnel on specular. %!s(int64=9) %!d(string=hai) anos
pbr.vertex.fx dc58d0cb14 Fixed issue with multiple shadows %!s(int64=9) %!d(string=hai) anos
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions %!s(int64=10) %!d(string=hai) anos
procedural.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
rect2d.fragment.fx 554fc0e935 Fill/Border based Brushes types are now a single Brush2D type %!s(int64=9) %!d(string=hai) anos
rect2d.vertex.fx 2a9ee8c73a Canvas 2D Breaking changes %!s(int64=9) %!d(string=hai) anos
refraction.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
shadowMap.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
shadowMap.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
sprite2d.fragment.fx 37b8ab35e0 Canvas2D: major changes, one evol in DynamicFloatArray and in Engine %!s(int64=9) %!d(string=hai) anos
sprite2d.vertex.fx 2a9ee8c73a Canvas 2D Breaking changes %!s(int64=9) %!d(string=hai) anos
sprites.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
sprites.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
ssao.fragment.fx 38ea39a10c SSAO fix %!s(int64=9) %!d(string=hai) anos
ssaoCombine.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
text2d.fragment.fx 37b8ab35e0 Canvas2D: major changes, one evol in DynamicFloatArray and in Engine %!s(int64=9) %!d(string=hai) anos
text2d.vertex.fx 60ed49e6e2 Canvas2D enhance text rendering quality (#1199) %!s(int64=9) %!d(string=hai) anos
tonemap.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
volumetricLightScattering.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS %!s(int64=10) %!d(string=hai) anos
vrDistortionCorrection.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos