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ShadersInclude
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88101e182d
Fixed picking issue
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%!s(int64=9) %!d(string=hai) anos |
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anaglyph.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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blackAndWhite.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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blur.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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chromaticAberration.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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color.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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color.vertex.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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colorCorrection.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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convolution.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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default.fragment.fx
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0b5466d6ec
Migrating simple material to dynamic lights counting
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%!s(int64=9) %!d(string=hai) anos |
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default.vertex.fx
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dc58d0cb14
Fixed issue with multiple shadows
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%!s(int64=9) %!d(string=hai) anos |
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depth.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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depth.vertex.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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depthBoxBlur.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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depthOfField.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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displayPass.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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ellipse2d.fragment.fx
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dfcb5cf3ef
More Primitives on the way + Math/Tools
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%!s(int64=9) %!d(string=hai) anos |
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ellipse2d.vertex.fx
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2a9ee8c73a
Canvas 2D Breaking changes
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%!s(int64=9) %!d(string=hai) anos |
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filter.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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fxaa.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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hdr.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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layer.fragment.fx
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997c00c9e0
Support for Layer.alphaTest
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%!s(int64=10) %!d(string=hai) anos |
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layer.vertex.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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legacydefault.fragment.fx
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0b5466d6ec
Migrating simple material to dynamic lights counting
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%!s(int64=9) %!d(string=hai) anos |
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legacydefault.vertex.fx
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dc58d0cb14
Fixed issue with multiple shadows
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%!s(int64=9) %!d(string=hai) anos |
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legacypbr.fragment.fx
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e1eb0e2134
ColorGrading and Infinite Lights
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%!s(int64=9) %!d(string=hai) anos |
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legacypbr.vertex.fx
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6774b57a80
Moved pbr to core
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%!s(int64=10) %!d(string=hai) anos |
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lensFlare.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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lensFlare.vertex.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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lensHighlights.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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line.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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line.vertex.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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lines2d.fragment.fx
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dfcb5cf3ef
More Primitives on the way + Math/Tools
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%!s(int64=9) %!d(string=hai) anos |
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lines2d.vertex.fx
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2a9ee8c73a
Canvas 2D Breaking changes
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%!s(int64=9) %!d(string=hai) anos |
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outline.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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outline.vertex.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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particles.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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particles.vertex.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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pass.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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pbr.fragment.fx
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40fea93a49
Fix white reflectance fresnel on specular.
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%!s(int64=9) %!d(string=hai) anos |
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pbr.vertex.fx
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dc58d0cb14
Fixed issue with multiple shadows
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%!s(int64=9) %!d(string=hai) anos |
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postprocess.vertex.fx
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7378387e6b
Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions
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%!s(int64=10) %!d(string=hai) anos |
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procedural.vertex.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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rect2d.fragment.fx
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554fc0e935
Fill/Border based Brushes types are now a single Brush2D type
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%!s(int64=9) %!d(string=hai) anos |
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rect2d.vertex.fx
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2a9ee8c73a
Canvas 2D Breaking changes
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%!s(int64=9) %!d(string=hai) anos |
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refraction.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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shadowMap.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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shadowMap.vertex.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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sprite2d.fragment.fx
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37b8ab35e0
Canvas2D: major changes, one evol in DynamicFloatArray and in Engine
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%!s(int64=9) %!d(string=hai) anos |
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sprite2d.vertex.fx
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2a9ee8c73a
Canvas 2D Breaking changes
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%!s(int64=9) %!d(string=hai) anos |
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sprites.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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sprites.vertex.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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ssao.fragment.fx
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38ea39a10c
SSAO fix
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%!s(int64=9) %!d(string=hai) anos |
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ssaoCombine.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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stereoscopicInterlace.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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text2d.fragment.fx
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37b8ab35e0
Canvas2D: major changes, one evol in DynamicFloatArray and in Engine
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%!s(int64=9) %!d(string=hai) anos |
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text2d.vertex.fx
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60ed49e6e2
Canvas2D enhance text rendering quality (#1199)
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%!s(int64=9) %!d(string=hai) anos |
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tonemap.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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volumetricLightScattering.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |
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volumetricLightScatteringPass.fragment.fx
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b5ddc0e715
Fixed issues with clone and VLS
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%!s(int64=10) %!d(string=hai) anos |
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vrDistortionCorrection.fragment.fx
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bb50b674d3
Automatic shader precision management
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%!s(int64=10) %!d(string=hai) anos |