David Catuhe 6d6284bd86 Nightly %!s(int64=9) %!d(string=hai) anos
..
Textures 6d6284bd86 Nightly %!s(int64=9) %!d(string=hai) anos
babylon.colorCurves.js 6d6284bd86 Nightly %!s(int64=9) %!d(string=hai) anos
babylon.colorCurves.ts 8854ff2b00 actionManager can be created automatically %!s(int64=9) %!d(string=hai) anos
babylon.effect.js 6d6284bd86 Nightly %!s(int64=9) %!d(string=hai) anos
babylon.effect.ts 0b5466d6ec Migrating simple material to dynamic lights counting %!s(int64=9) %!d(string=hai) anos
babylon.fresnelParameters.js 6d6284bd86 Nightly %!s(int64=9) %!d(string=hai) anos
babylon.fresnelParameters.ts 7c87bbe6a4 Code cleanup %!s(int64=10) %!d(string=hai) anos
babylon.material.js 6d6284bd86 Nightly %!s(int64=9) %!d(string=hai) anos
babylon.material.ts 7c93be7e8b More Observables %!s(int64=9) %!d(string=hai) anos
babylon.materialHelper.js 6d6284bd86 Nightly %!s(int64=9) %!d(string=hai) anos
babylon.materialHelper.ts afd415ba0e Nightly %!s(int64=9) %!d(string=hai) anos
babylon.multiMaterial.js 6d6284bd86 Nightly %!s(int64=9) %!d(string=hai) anos
babylon.multiMaterial.ts 3ac091f1bc Fixing bug with debugLayer and textures %!s(int64=10) %!d(string=hai) anos
babylon.pbrMaterial.js 6d6284bd86 Nightly %!s(int64=9) %!d(string=hai) anos
babylon.pbrMaterial.ts 33def5c20c Color Curves Basics %!s(int64=9) %!d(string=hai) anos
babylon.shaderMaterial.js 6d6284bd86 Nightly %!s(int64=9) %!d(string=hai) anos
babylon.shaderMaterial.ts dbca4a3d38 Changing how materials dispose textures %!s(int64=10) %!d(string=hai) anos
babylon.standardMaterial.js 6d6284bd86 Nightly %!s(int64=9) %!d(string=hai) anos
babylon.standardMaterial.ts 034111691b Added support for invertNormalMapX and invertNormalMapY %!s(int64=9) %!d(string=hai) anos