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- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- /// <reference path="../simple/babylon.simpleMaterial.ts"/>
- module BABYLON {
- class WaterMaterialDefines extends MaterialDefines {
- public BUMP = false;
- public REFLECTION = false;
- public CLIPPLANE = false;
- public ALPHATEST = false;
- public POINTSIZE = false;
- public FOG = false;
- public NORMAL = false;
- public UV1 = false;
- public UV2 = false;
- public VERTEXCOLOR = false;
- public VERTEXALPHA = false;
- public NUM_BONE_INFLUENCERS = 0;
- public BonesPerMesh = 0;
- public INSTANCES = false;
- public SPECULARTERM = false;
- constructor() {
- super();
- this.rebuild();
- }
- }
-
- export class WaterMaterial extends Material {
- /*
- * Public members
- */
- @serializeAsTexture()
- public bumpTexture: BaseTexture;
-
- @serializeAsColor3()
- public diffuseColor = new Color3(1, 1, 1);
-
- @serializeAsColor3()
- public specularColor = new Color3(0, 0, 0);
-
- @serialize()
- public specularPower = 64;
-
- @serialize()
- public disableLighting = false;
-
- @serialize()
- public maxSimultaneousLights = 4;
-
- /**
- * @param {number}: Represents the wind force
- */
- @serialize()
- public windForce: number = 6;
- /**
- * @param {Vector2}: The direction of the wind in the plane (X, Z)
- */
- @serializeAsVector2()
- public windDirection: Vector2 = new Vector2(0, 1);
- /**
- * @param {number}: Wave height, represents the height of the waves
- */
- @serialize()
- public waveHeight: number = 0.4;
- /**
- * @param {number}: Bump height, represents the bump height related to the bump map
- */
- @serialize()
- public bumpHeight: number = 0.4;
- /**
- * @param {number}: The water color blended with the reflection and refraction samplers
- */
- @serializeAsColor3()
- public waterColor: Color3 = new Color3(0.1, 0.1, 0.6);
- /**
- * @param {number}: The blend factor related to the water color
- */
- @serialize()
- public colorBlendFactor: number = 0.2;
- /**
- * @param {number}: Represents the maximum length of a wave
- */
- @serialize()
- public waveLength: number = 0.1;
-
- /**
- * @param {number}: Defines the waves speed
- */
- @serialize()
- public waveSpeed: number = 1.0;
-
- /*
- * Private members
- */
- private _mesh: AbstractMesh = null;
-
- private _refractionRTT: RenderTargetTexture;
- private _reflectionRTT: RenderTargetTexture;
-
- private _material: ShaderMaterial;
-
- private _reflectionTransform: Matrix = Matrix.Zero();
- private _lastTime: number = 0;
-
- private _renderId: number;
- private _defines = new WaterMaterialDefines();
- private _cachedDefines = new WaterMaterialDefines();
-
- /**
- * Constructor
- */
- constructor(name: string, scene: Scene, public renderTargetSize: Vector2 = new Vector2(512, 512)) {
- super(name, scene);
-
- // Create render targets
- this._createRenderTargets(scene, renderTargetSize);
- }
-
- // Get / Set
- public get refractionTexture(): RenderTargetTexture {
- return this._refractionRTT;
- }
-
- public get reflectionTexture(): RenderTargetTexture {
- return this._reflectionRTT;
- }
-
- // Methods
- public addToRenderList(node: any): void {
- this._refractionRTT.renderList.push(node);
- this._reflectionRTT.renderList.push(node);
- }
-
- public enableRenderTargets(enable: boolean): void {
- var refreshRate = enable ? 1 : 0;
-
- this._refractionRTT.refreshRate = refreshRate;
- this._reflectionRTT.refreshRate = refreshRate;
- }
-
- public getRenderList(): AbstractMesh[] {
- return this._refractionRTT.renderList;
- }
-
- public get renderTargetsEnabled(): boolean {
- return !(this._refractionRTT.refreshRate === 0);
- }
-
- public needAlphaBlending(): boolean {
- return (this.alpha < 1.0);
- }
- public needAlphaTesting(): boolean {
- return false;
- }
- public getAlphaTestTexture(): BaseTexture {
- return null;
- }
-
- private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
- if (!mesh) {
- return true;
- }
- if (this._defines.INSTANCES !== useInstances) {
- return false;
- }
- if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) {
- return true;
- }
- return false;
- }
-
- public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
- if (this.checkReadyOnlyOnce) {
- if (this._wasPreviouslyReady) {
- return true;
- }
- }
- var scene = this.getScene();
- if (!this.checkReadyOnEveryCall) {
- if (this._renderId === scene.getRenderId()) {
- if (this._checkCache(scene, mesh, useInstances)) {
- return true;
- }
- }
- }
- var engine = scene.getEngine();
- var needNormals = false;
- var needUVs = false;
- this._defines.reset();
- // Textures
- if (scene.texturesEnabled) {
- if (this.bumpTexture && StandardMaterial.BumpTextureEnabled) {
- if (!this.bumpTexture.isReady()) {
- return false;
- } else {
- needUVs = true;
- this._defines.BUMP = true;
- }
- }
-
- if (StandardMaterial.ReflectionTextureEnabled) {
- this._defines.REFLECTION = true;
- }
- }
- // Effect
- if (scene.clipPlane) {
- this._defines.CLIPPLANE = true;
- }
- if (engine.getAlphaTesting()) {
- this._defines.ALPHATEST = true;
- }
- // Point size
- if (this.pointsCloud || scene.forcePointsCloud) {
- this._defines.POINTSIZE = true;
- }
- // Fog
- if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
- this._defines.FOG = true;
- }
-
- // Lights
- if (scene.lightsEnabled && !this.disableLighting) {
- needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines, this.maxSimultaneousLights);
- }
- // Attribs
- if (mesh) {
- if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {
- this._defines.NORMAL = true;
- }
- if (needUVs) {
- if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
- this._defines.UV1 = true;
- }
- if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
- this._defines.UV2 = true;
- }
- }
- if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
- this._defines.VERTEXCOLOR = true;
- if (mesh.hasVertexAlpha) {
- this._defines.VERTEXALPHA = true;
- }
- }
-
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
- this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
- }
- // Instances
- if (useInstances) {
- this._defines.INSTANCES = true;
- }
- }
-
- this._mesh = mesh;
- // Get correct effect
- if (!this._defines.isEqual(this._cachedDefines)) {
- this._defines.cloneTo(this._cachedDefines);
- scene.resetCachedMaterial();
- // Fallbacks
- var fallbacks = new EffectFallbacks();
- if (this._defines.FOG) {
- fallbacks.addFallback(1, "FOG");
- }
- MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks, this.maxSimultaneousLights);
-
- if (this._defines.NUM_BONE_INFLUENCERS > 0) {
- fallbacks.addCPUSkinningFallback(0, mesh);
- }
- //Attributes
- var attribs = [VertexBuffer.PositionKind];
- if (this._defines.NORMAL) {
- attribs.push(VertexBuffer.NormalKind);
- }
- if (this._defines.UV1) {
- attribs.push(VertexBuffer.UVKind);
- }
- if (this._defines.UV2) {
- attribs.push(VertexBuffer.UV2Kind);
- }
- if (this._defines.VERTEXCOLOR) {
- attribs.push(VertexBuffer.ColorKind);
- }
- MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks);
- MaterialHelper.PrepareAttributesForInstances(attribs, this._defines);
- // Legacy browser patch
- var shaderName = "water";
- var join = this._defines.toString();
- var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
- "vFogInfos", "vFogColor", "pointSize",
- "vNormalInfos",
- "mBones",
- "vClipPlane", "normalMatrix",
- // Water
- "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
- "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "colorBlendFactor", "waveSpeed"
- ]
- var samplers = ["normalSampler",
- // Water
- "refractionSampler", "reflectionSampler"
- ];
-
- MaterialHelper.PrepareUniformsAndSamplersList(uniforms, samplers, this._defines, this.maxSimultaneousLights);
-
- this._effect = scene.getEngine().createEffect(shaderName,
- attribs, uniforms, samplers,
- join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: this.maxSimultaneousLights });
- }
- if (!this._effect.isReady()) {
- return false;
- }
- this._renderId = scene.getRenderId();
- this._wasPreviouslyReady = true;
- if (mesh) {
- if (!mesh._materialDefines) {
- mesh._materialDefines = new WaterMaterialDefines();
- }
- this._defines.cloneTo(mesh._materialDefines);
- }
- return true;
- }
-
- public bindOnlyWorldMatrix(world: Matrix): void {
- this._effect.setMatrix("world", world);
- }
-
- public bind(world: Matrix, mesh?: Mesh): void {
- var scene = this.getScene();
- // Matrices
- this.bindOnlyWorldMatrix(world);
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
- // Bones
- MaterialHelper.BindBonesParameters(mesh, this._effect);
- if (scene.getCachedMaterial() !== this) {
- // Textures
- if (this.bumpTexture && StandardMaterial.BumpTextureEnabled) {
- this._effect.setTexture("normalSampler", this.bumpTexture);
- this._effect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
- this._effect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
- }
- // Clip plane
- MaterialHelper.BindClipPlane(this._effect, scene);
- // Point size
- if (this.pointsCloud) {
- this._effect.setFloat("pointSize", this.pointSize);
- }
- this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
- }
- this._effect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
-
- if (this._defines.SPECULARTERM) {
- this._effect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
- }
- if (scene.lightsEnabled && !this.disableLighting) {
- MaterialHelper.BindLights(scene, mesh, this._effect, this._defines, this.maxSimultaneousLights);
- }
- // View
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
- this._effect.setMatrix("view", scene.getViewMatrix());
- }
- // Fog
- MaterialHelper.BindFogParameters(scene, mesh, this._effect);
-
- // Water
- if (StandardMaterial.ReflectionTextureEnabled) {
- this._effect.setTexture("refractionSampler", this._refractionRTT);
- this._effect.setTexture("reflectionSampler", this._reflectionRTT);
- }
-
- var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
- this._lastTime += scene.getEngine().getDeltaTime();
-
- this._effect.setMatrix("worldReflectionViewProjection", wrvp);
- this._effect.setVector2("windDirection", this.windDirection);
- this._effect.setFloat("waveLength", this.waveLength);
- this._effect.setFloat("time", this._lastTime / 100000);
- this._effect.setFloat("windForce", this.windForce);
- this._effect.setFloat("waveHeight", this.waveHeight);
- this._effect.setFloat("bumpHeight", this.bumpHeight);
- this._effect.setColor4("waterColor", this.waterColor, 1.0);
- this._effect.setFloat("colorBlendFactor", this.colorBlendFactor);
- this._effect.setFloat("waveSpeed", this.waveSpeed);
- super.bind(world, mesh);
- }
-
- private _createRenderTargets(scene: Scene, renderTargetSize: Vector2): void {
- // Render targets
- this._refractionRTT = new RenderTargetTexture(name + "_refraction", {width: renderTargetSize.x, height: renderTargetSize.y}, scene, false, true);
- this._reflectionRTT = new RenderTargetTexture(name + "_reflection", {width: renderTargetSize.x, height: renderTargetSize.y}, scene, false, true);
-
- scene.customRenderTargets.push(this._refractionRTT);
- scene.customRenderTargets.push(this._reflectionRTT);
-
- var isVisible: boolean;
- var clipPlane = null;
- var savedViewMatrix;
- var mirrorMatrix = Matrix.Zero();
-
- this._refractionRTT.onBeforeRender = () => {
- if (this._mesh) {
- isVisible = this._mesh.isVisible;
- this._mesh.isVisible = false;
- }
- // Clip plane
- clipPlane = scene.clipPlane;
-
- var positiony = this._mesh ? this._mesh.position.y : 0.0;
- scene.clipPlane = Plane.FromPositionAndNormal(new Vector3(0, positiony + 0.05, 0), new Vector3(0, 1, 0));
- };
-
- this._refractionRTT.onAfterRender = () => {
- if (this._mesh) {
- this._mesh.isVisible = isVisible;
- }
-
- // Clip plane
- scene.clipPlane = clipPlane;
- };
-
- this._reflectionRTT.onBeforeRender = () => {
- if (this._mesh) {
- isVisible = this._mesh.isVisible;
- this._mesh.isVisible = false;
- }
-
- // Clip plane
- clipPlane = scene.clipPlane;
-
- var positiony = this._mesh ? this._mesh.position.y : 0.0;
- scene.clipPlane = Plane.FromPositionAndNormal(new Vector3(0, positiony - 0.05, 0), new Vector3(0, -1, 0));
-
- // Transform
- Matrix.ReflectionToRef(scene.clipPlane, mirrorMatrix);
- savedViewMatrix = scene.getViewMatrix();
-
- mirrorMatrix.multiplyToRef(savedViewMatrix, this._reflectionTransform);
- scene.setTransformMatrix(this._reflectionTransform, scene.getProjectionMatrix());
- scene.getEngine().cullBackFaces = false;
- scene._mirroredCameraPosition = Vector3.TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
- };
-
- this._reflectionRTT.onAfterRender = () => {
- if (this._mesh) {
- this._mesh.isVisible = isVisible;
- }
-
- // Clip plane
- scene.clipPlane = clipPlane;
-
- // Transform
- scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
- scene.getEngine().cullBackFaces = true;
- scene._mirroredCameraPosition = null;
- };
- }
-
- public getAnimatables(): IAnimatable[] {
- var results = [];
- if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
- results.push(this.bumpTexture);
- }
- if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
- results.push(this._reflectionRTT);
- }
- if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
- results.push(this._refractionRTT);
- }
- return results;
- }
- public dispose(forceDisposeEffect?: boolean): void {
- if (this.bumpTexture) {
- this.bumpTexture.dispose();
- }
- var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
- if (index != -1){
- this.getScene().customRenderTargets.splice(index, 1);
- }
- index = -1;
- index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
- if (index != -1){
- this.getScene().customRenderTargets.splice(index, 1);
- }
- if (this._reflectionRTT) {
- this._reflectionRTT.dispose();
- }
- if (this._refractionRTT) {
- this._refractionRTT.dispose();
- }
- super.dispose(forceDisposeEffect);
- }
- public clone(name: string): WaterMaterial {
- return SerializationHelper.Clone(() => new WaterMaterial(name, this.getScene()), this);
- }
- public serialize(): any {
- var serializationObject = SerializationHelper.Serialize(this);
- serializationObject.customType = "BABYLON.WaterMaterial";
- serializationObject.reflectionTexture.isRenderTarget = true;
- serializationObject.refractionTexture.isRenderTarget = true;
- return serializationObject;
- }
- // Statics
- public static Parse(source: any, scene: Scene, rootUrl: string): WaterMaterial {
- return SerializationHelper.Parse(() => new WaterMaterial(source.name, scene), source, scene, rootUrl);
- }
-
- public static CreateDefaultMesh(name: string, scene: Scene): Mesh {
- var mesh = Mesh.CreateGround(name, 512, 512, 32, scene, false);
- return mesh;
- }
- }
- }
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