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HDR
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0ae01a0ef8
Merged MathTools into Scalar class
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babylon.andOrNotEvaluator.ts
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b74fa69c46
add array property test to avoid problem in environnement where array prototype has been modified
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babylon.assetsManager.ts
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9f2bc818b2
Added addCubeTextureTask() and addHDRCubeTextureTask(), analogous to addImageTask(), addTextureTask(), addMeshTask() etc.
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babylon.database.ts
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af3dd18399
Update babylon.database.ts
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babylon.dds.ts
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5a857e3c70
Introducing InternalTexture to help recreating webGLcontext when context lost
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babylon.decorators.ts
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8a51bd014e
Add instanciate function to SerializationHelper
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babylon.dynamicFloatArray.ts
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4df1dc725e
Canvas2D bug fixes opacity and dynFloatArray
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babylon.earcut.ts
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84d4038665
Added earcut license
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babylon.filesInput.ts
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2b70bccbab
Sandbox DDS
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babylon.khronosTextureContainer.ts
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588b39c3d0
Intelligent Texture Selection fully implemented
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babylon.observable.ts
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6177ffe83b
gamepadManager will raise the onGamepadConnected for all gamepads ALREADY connected
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babylon.performanceMonitor.ts
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238ed0e7a1
Introduced performanceMonitor class to get better FPS analysis
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babylon.rectPackingMap.ts
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d22cf6ca31
Add margin support to RectPackingMap and MapTexture
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babylon.sceneOptimizer.ts
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a8ef5428c3
Fixed #2531
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babylon.sceneSerializer.ts
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af7fde3fd2
Add PointLight shadow fallback to spot
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babylon.smartArray.ts
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000dcd621d
Dispose
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babylon.stringDictionary.ts
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676af8b1e7
Major changes on Canvas2D and introducing GUI
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babylon.tags.ts
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ebfcc28ac1
changed array iteration on tag elements to allow usage in environnement where array prototype has been modified
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babylon.textureTools.ts
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1aa24316d7
Fixing PBR environment texture serialization. Override serialise in Texture in order to set the base64String
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babylon.tga.ts
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3b600dd39d
File renaming in prep for Generated custom.config.json
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babylon.tools.ts
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db9d2a4d88
Small fixes
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babylon.virtualJoystick.ts
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9572d147ab
Fixing small rendering glitches on VJ + adding PEP support on playground
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